|System: PC, PSP||Review Rating Legend|
|Dev: Nemesys||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Nemesys||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Apr. 14, 2010||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
In terms of presentation, Fortix won't wow anyone. It's a visually simple game made of static backgrounds with a few basic, cartoonish animated elements. Even the menu screens are basic, with only a handful of options to choose from. The sound is similarly unmemorable, made up of a rather generic score and some simple sound effects, and the only real options are how loud you want them to be. Still, this isn't a game that really relies on graphics or audio - it's about the gameplay, plain and simple.
On the lower difficulty settings, Fortix definitely lives up to the "causal" game tag. You can easily finish most levels with the same strategy - building a barrier piece by piece down the middle of the screen that ultimately will earn you half the real estate on the map, then going back and cleaning up anything your massive land grab didn't envelop. But as you increase the difficulty settings, Fortix begins to offer up more challenge. Towers fire more quickly and more often, and dragon movement gets harder to predict. The highest difficulty setting is legitimately challenging - not only are your enemies lightning-fast, you also receive fewer lives. The wide range in difficulty settings makes for a game that should please players of all skill levels.
Overall, Fortix is a game that's fun, easy to understand, and scalable for all players. Whether you choose the keyboard or mouse control options (which you can switch between on the fly), it's a game you can play with one hand. As such, it's easy to recommend to gamers looking for something solid and simple.
Leaderboards and achievements offer up some additional content for those gamers looking for bragging rights, but overall Fortix isn't a game for the truly hardcore. It's a nice little diversion, one that adds a decent twist to an old classic arcade game. Sometimes being a reasonable time-waster is all that a game needs to accomplish.
J. Matthew Zoss
CCC Freelance Writer