|System: PC*, PS3, Xbox 360|
|Dev: Old School Games|
|Release: April 19, 2013|
|Screen Resolution: 480p-1080p||Intense Violence, Blood and Gore, Suggestive Themes, Partial Nudity, Drug Reference|
The controls on the PC present another issue. God Mode doesn’t allow flexible control mapping. I couldn’t reassign the left and right arrow keys and, as a result, had to play the game in a fashion that I wasn’t used to. The unwieldy keyboard and mouse controls make it apparent that God Mode was not designed with the PC in mind. If someone insists on playing God Mode on the PC, I recommend using an Xbox 360 controller.
Despite all my gripes, the game has redeeming qualities. “Oaths” provide an additional challenge while increasing the rewards received. The usually unneeded extra challenge can jump-start a stalling game with your friends. Caches of extra weapons and upgrades can be purchased too, allowing the player to personalize a unique brand of carnage. This customization extends into cosmetic options, giving the player a fun control over the aesthetics of the game.
I found a lot of enjoyment in the game’s aesthetics. The appealingly surreal gothic tone makes the visuals look hellish. In a delightful addition, the game displays a fun sense of humor. For example, an enthusiastic narrator is more than happy to regale you with stories of your death.
The aesthetics of the game create an illusion of quality. God Mode, at its core, feels as cheap as the price tag might suggest. The one-note shooting can’t sustain the game through all five maps. I’m not sure I feel comfortable recommending God Mode to anyone but a bored gamer looking for a single night of fun with friends. A couple of times while playing God Mode I saw what the game might have been. Unfortunately, thanks to odd design choices, Atlus’ shooter doesn’t live up to its potential.