|Dev: Destructive Creations|
|Pub: Destructive Creations|
|Release: June 3rd, 2015|
|Screen Resolution: 480p-1080p||Intense Violence, Blood and Gore, Strong Language|
The most interesting aspect of Hatred is, honestly, the destructible terrain. It’s kind of cool to be able to blow up walls and barricades in order to make new paths through a level. This actually does feel like you are causing chaos and mayhem, but has absolutely nothing to do with the murder that the game sold itself on. Actually, if it focused more on level layout and environmental destruction, and less on its own pseudo philosophical insanity monologues, this might have been a pretty compelling game.
Hatred’s main character, the Antagonist, is crazy. He is completely and utterly crazy, wanting to cleanse the world for some reason, and kill the innocent for some other reason. He constantly mutters to himself about the filth of the world, how worthless they are, how pathetic everything is. He never shuts up! It’s hard to take him seriously because his words have no coherence and the only thing the serve to do is let us know that he wants to kill everybody, which was already well established considering the point of the game is, “kill everybody.”
Hatred advertises itself as pure gaming pleasure, bereft of story or purpose. You aren’t supposed to care about the main character. You are supposed to lose yourself in the slaughter. But I can’t do that, not for any political or moral reason, but because the slaughter isn’t fun. It’s way too easy, doesn’t offer much variety, and never makes me feel like I am accomplishing anything. The mechanics produce no pleasure.
Instead, I think the violence itself is supposed to cause pleasure, like the act of slaughtering others is a reward in its own right. Except this too just doesn’t resonate with me. It’s not like the adrenaline rush you get from watching Kratos rip a cyclops’s eye out of its socket, the thrill of watching a Gears of War chainsaw execution, or the hilarity of watching a Mortal Kombat fatality. It’s just boring.
I’m not earning any of these kills and I don’t know who I’m killing, so I can’t experience a thrill for story reasons. I’m assuming this game was supposed to appeal to the sort of people who would draw pictures of their teachers getting mauled by tigers in their notebooks in high school, but I was one of those people, and there was more story to that drawing than there is to Hatred. I really didn’t like my teacher!
Don’t get me wrong, Hatred isn’t a terrible game. It plays just fine. The controls are tight. The graphics are actually quite good. The black and white aesthetic is pleasing and fits the tone. It suffers from some bugs and freezes, but even so, for twenty dollars it’s a halfway decent deal. There are a lot of worse dual stick shooters out there, but there are a lot of better ones too.
And that is Hatred’s biggest problem. It’s just unremarkable, which is disappointing after all the remarks we all made about it. It’s just a game. It’s mediocre. It’s run of the mill. It’s another indie game that uses another established formula to give us a few hours of repetitive gameplay that may or may not be to your liking. It doesn’t do anything grand and innovative, but it also doesn’t do anything wrong or heinous outside of its own overhyped controversy.
It’s not more violent than what we have seen before.
It’s not making a statement.
It’s just an average game, which I think is the last thing Hatred wanted to be.
Angelo M. D’Argenio
Senior Contributing Writer
Date: June 3rd, 2015