
| System: PC | ![]() |
| Dev: Cinemax Games | |
| Pub: Cinemax Games | |
| Release: September 5, 2012 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p | ESRB RATING |
Inquisitor is also a huge game, easily capable of sucking up dozens, if not tens of dozens, of hours of your time for a single play-through. This is due in part, though, to senseless padding. The first quest a player receives? Kill all of the bats around the first town before you can go inside. It serves as an introduction to combat, yes, and makes you aware of a key spot outside the town you might otherwise miss, but unless you've dumped many points into your otherwise nearly useless speed stat, your character plods along at such a pace that making that single circuit can take upwards of thirty minutes, and if you miss any bats, you won't know until you talk to the guard to try to gain entry, and then you have to go back and do it again.

The most damning, though, was when I found myself unable to progress because every single dungeon had some sort of floor trap in my path. Be they acid, lava, or a bottomless chasm, these patches of terrain are absolutely deadly, especially to your party members who might not take the optimal path across them. The solution to this is the Levitation spell. I looked it up in the manual and found that I lacked the proper magical book, so I purchased it. Then I realized that I needed a higher-than-basic mastery of the associated skill. On top of that, shop inventory is randomized and differs every time you speak to a given shopkeeper, so I searched in vain for the spell scroll itself at the shopkeeper in Hillbrandt's church (who has a plethora of scrolls for sale at all times). So, just to proceed on with the game, I would have to grind levels to achieve enough mastery of a skill I hadn't possessed at the start so that I could learn and cast a spell I wasn't yet able to find for purchase. I had to step away from the game for a while at this point.
Yes, Inquisitor has some hiccups and questionable design choices (such as the audio; you'll hear the distinctive noises of various monster types whether or not they're onscreen as long as they're in the area, and the mooing of the cows and odd, breathless gasps of women one hears in town are oddly out of place). Its age shows, but so does the passion of the individuals who put their time and effort into producing it. The translation is very good, which is beyond impressive with the quantity of text on display. It is not a game that will appeal to everyone, not by a long shot, but for those who think they would enjoy a title that harkens back to an earlier, less cinematic, far less forgiving era of gaming, Inquisitor has plenty of meat to sink your teeth into.
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By Shelby Reiches Contributing Writer Date: September 6, 2012 |
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