Inquisitor Review
Inquisitor Box Art
System: PC
Dev: Cinemax Games
Pub: Cinemax Games
Release: September 5, 2012
Players: 1
Screen Resolution: 480p-1080p ESRB RATING

Inquisitor is also a huge game, easily capable of sucking up dozens, if not tens of dozens, of hours of your time for a single play-through. This is due in part, though, to senseless padding. The first quest a player receives? Kill all of the bats around the first town before you can go inside. It serves as an introduction to combat, yes, and makes you aware of a key spot outside the town you might otherwise miss, but unless you've dumped many points into your otherwise nearly useless speed stat, your character plods along at such a pace that making that single circuit can take upwards of thirty minutes, and if you miss any bats, you won't know until you talk to the guard to try to gain entry, and then you have to go back and do it again.

Inquisitor Screenshot

The most damning, though, was when I found myself unable to progress because every single dungeon had some sort of floor trap in my path. Be they acid, lava, or a bottomless chasm, these patches of terrain are absolutely deadly, especially to your party members who might not take the optimal path across them. The solution to this is the Levitation spell. I looked it up in the manual and found that I lacked the proper magical book, so I purchased it. Then I realized that I needed a higher-than-basic mastery of the associated skill. On top of that, shop inventory is randomized and differs every time you speak to a given shopkeeper, so I searched in vain for the spell scroll itself at the shopkeeper in Hillbrandt's church (who has a plethora of scrolls for sale at all times). So, just to proceed on with the game, I would have to grind levels to achieve enough mastery of a skill I hadn't possessed at the start so that I could learn and cast a spell I wasn't yet able to find for purchase. I had to step away from the game for a while at this point.


Yes, Inquisitor has some hiccups and questionable design choices (such as the audio; you'll hear the distinctive noises of various monster types whether or not they're onscreen as long as they're in the area, and the mooing of the cows and odd, breathless gasps of women one hears in town are oddly out of place). Its age shows, but so does the passion of the individuals who put their time and effort into producing it. The translation is very good, which is beyond impressive with the quantity of text on display. It is not a game that will appeal to everyone, not by a long shot, but for those who think they would enjoy a title that harkens back to an earlier, less cinematic, far less forgiving era of gaming, Inquisitor has plenty of meat to sink your teeth into.

Shelby Reiches
Contributing Writer
Date: September 6, 2012

Though they're certainly old school, the graphics are part of the game's appeal, and the sprites are both well-drawn and animated.
Largely intuitive, the controls do have a nasty habit of activating the wrong thing when you try to click in a cluttered mess of interactive objects and people. Also, you'll want to remember some of the hotkey party commands, since there's no mouse-driven party interface.
Music / Sound FX / Voice Acting
The music seems almost random, though it's all of good quality. The sound effects, though, can be grating, particularly when spiders are around.
Play Value
This game is massive. Unforgiving, but massive. And, given that it doesn't hold your hand, there's a tremendous amount that practically must be explored.
Overall Rating - Good
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Wield the power of the Inquisition as you arrest heretics; use a variety of tools such as the iron maiden, suspension, and the rack to extract confessions and burn the heretics!
  • A wide, open-ended world for you to explore and exploit as you see fit.
  • More than 200 weapons, 80 spells, and 7 schools of forbidden and allowed magic!

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