
| System: PC | ![]() |
| Dev: 1C | |
| Pub: 1C | |
| Release: September 9, 2011 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p | Blood, Mile Language, Violence |
Of course, the real-time strategy genre isn't always known for its presentation, and this game leaves some things to be desired on this front. On the plus side, the environments make you feel like you're there, with sound effects that capture the mosquitoes and wildlife of the Vietnamese jungles, and well-designed maps that feel natural while offering plenty of strategic options. And some of the environments just plain look great. But on the minus side, the animations aren't always fluid, and I noticed a lot of texture issues. The music that plays during firefights is cheesy as hell. Worst of all, the Vietnamese voice acting is, to my ears, a collection of poorly acted stereotypes.

One last note: However well-made this game is, it is absolutely not for newcomers, even aside from the high difficulty I've already mentioned. Given that you have to command, sometimes in excruciating detail, the behavior of four different soldiers on the battlefield, the controls are overwhelming by necessity. You can even take "direct control" of an individual soldier. Your men will do exactly what you tell them to, even if you inadvertently tell them to stand just barely in the line of fire. And if you wanted a few low-pressure missions to ease you into the game, forget it: There are no tutorials, and the very first hour of the game has you staving off a rush of enemy infantry, eliminating the enemies guarding a supply crate, and taking out three helicopters—all with a group of four Vietnamese soldiers.
Men of War: Vietnam is made for a niche audience: hardcore RTS fans who are looking for a great campaign. Given that limitation, the game is exceedingly well-executed, offering players a total of ten long, interesting, and challenging missions. This isn't a game that will bring newcomers into the RTS field. But it is a game that will give the RTS faithful exactly what they came for.
By
Robert VerBruggen
CCC Contributing Writer
Game Features:
































