
| System: PC, Xbox 360, PS3 | ![]() |
| Dev: 4A Games | |
| Pub: Deep Silver | |
| Release: May 14, 2013 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p | Blood and Gore, Intense Violence, Sexual Themes, Strong Language |
Now, before you get too excited, allow me to reel you back in for a second. First, I still won’t believe that the game will rise above its predecessor’s technical issues until I see the final product. Call me paranoid, but chances are that 4A Games worked a long time on this demo to sure it was the absolute best it can be. Let’s see the final product before we make any judgments.

I also have an issue when it comes to stealth gameplay: Enemies I’m five-to-eight feet in front of can’t seem to see me. Why is it that I can have clear view of their eyes but they can’t even see me? Why can’t they hear one of their buddies be taken out from the seat of a crane? Sure, they’ll start their endless search once they find the body, but can they really not hear that loud noise? For as much as the Last Light demo did right, I still have cause for concern. Call it cautious optimism, if you will.
That’s really the best way to look at Metro: Last Light at this point. It could be great. It could be fantastic. It could also be just like Metro: 2033 and be a wasted opportunity. Only time will tell, but I do know this: 4A Games is delivering an atmospheric adventure that hits all the right narrative notes. Let’s just hope the gameplay can back those up.
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By Jake Valentine Contributing Writer Date: April 4, 2013 |
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