|System: PC*, Xbox 360|
|Dev: Pocketwatch Games|
|Pub: Majesco Entertainment|
|Release: April 24, 2013|
|Screen Resolution: 480p- 1080p||Blood, Crude Humor, Mild Language, Suggestive Themes, Use of Tobacco, Violence|
While having extra characters around increases the odds of being detected, it also increases your firepower for dealing with guards. Monaco stops being a stealth game when four people are running around willy-nilly and setting off guards, but at least it's a fun sort of craziness if you're playing with people you know.
It's also worth noting the game's visuals. Monaco is set, not surprisingly, in Monaco, a city-state near France. While the gameplay is unapologetically two-dimensional, the developers made no attempt to craft a retro visual experience. Monaco is filled with bright colors, clean lines, and careful lighting, even though most of the objects are quite simple in appearance.
The crimes here are not gritty and brutal, but refined and sexy, with jazzy music evoking a smoky lounge in the background. Even when you destroy a guard with a shotgun, he simply turns into a skeleton rather than exploding into a pile of gore. Monaco doesn't look quite like any other game on the market, and for that it deserves credit.
Overall, I just found Monaco hard to enjoy. I was either rushing to reach a checkpoint before guards killed me or I was roaming aimlessly, being booted back to the beginning of the level when I died too many times. Monaco very rarely hits that stealthy sweet spot - that sense of quietly and carefully infiltrating enemy territory, knowing that you're vastly outnumbered and you'll be killed if you screw up. Instead, it usually just tests your patience.
Your mileage may vary - on the game's online forums, many beta testers say they've logged hundreds of hours with the game, replaying missions with different characters and different co-op configurations. But to me, this is a highly anticipated game that does not live up to the hype.
Date: A[ril 24, 2013