
| System: PC, PS3, Xbox 360 | ![]() |
| Dev: Criterion | |
| Pub: EA | |
| Release: Q4 2012 | |
| Players: 1-8 | |
| Screen Resolution: 480p-1080p |
For example, there will be challenges that mark the top speed through specific intersections or the highest jump over specific gaps. You may actually complete some of these challenges while in the process of others. As you play the game, the game's built-in autolog will keep you updated on the progress of all of your friends. So if your rival manages to suddenly outdo your best time on a specific race, you can speed right to that race in an attempt to take him down.

Then there's the game's multiplayer. Essentially, joining a multiplayer lobby just puts you and your fellow racers on the same map at the same time. If you drive to an event start point, then all the other racers will be notified and are asked to join you. When all the other racers meet up, the event begins. Of course, they also can spend as much time as they like preparing for the race, getting as much boost as they like, or merely interfering with you reaching the event's start point. When asked if there would be anything that prevents people from infinitely stalling a race by not joining the host of the room, the response was that griefing was part of the fun.
Final verdict? Need for Speed: Most Wanted is incredibly fun. Sure it's more Burnount that Need for Speed, but the quality of the game was so great that I'm not entirely sure Need for Speed fans will care. Be on the lookout for Need for Speed: Most Wanted when it launches in the near future.
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By Angelo M. D'Argenio Contributing Writer Date: July 24, 2012 |
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