Need for Speed SHIFT Preview
Xbox 360 | PS3 | PC | PSP
Need for Speed SHIFT box art
System: X360, PS3, PC, PSP Review Rating Legend
Dev: Slightly Mad 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Electronic Arts 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Sep. 15, 2009 2.5 - 2.9 = Average 5.0 = The Best
Players: 1 (8 Online) 3.0 - 3.4 = Fair
ESRB Rating: Everyone 3.5 - 3.9 = Good
Out with the Old
by Amanda L. Kondolojy

April 3, 2009 - One of the biggest challenges for long-running titles, especially those that fall into the competitive sports genre is keeping the experience fresh. While the Need for Speed franchise isn't exactly an annual sports title, it has definitely suffered in recent years from falling into the same trap, becoming a little bit too predictable. This was most painfully apparent in last year's Need for Speed: Undercover, which was panned for its lack of modes and shallow arcade-style controls. Fortunately, it looks like the Need for Speed franchise is going back to the drawing board in a big way for this year's iteration, Need for Speed SHIFT.

Need for Speed SHIFT screenshot

The biggest change for SHIFT will be the control scheme. While the Need for Speed franchise has been known as an arcade-style racer, SHIFT will begin progressing the game toward a more advanced, sim-style control. Although it won't be as demanding as the Gran Turismo or Forza series, it looks like it will feature deeper, more precision-driven mechanics than previous titles.

Need for Speed SHIFT's driving mechanics will also introduce a new environmental component to the controls. Instead of just zooming along down an even-textured track, SHIFT will introduce textured tracks that will force you to adapt your driving to changing surfaces as well as even the slightest impact.

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Another area where Need for Speed SHIFT is making some major changes is in the crash area. Although no professional driver likes the feeling of an out of control car, crashes are one of the biggest features in any car-focused title, as evidenced by the popularity of the Burnout franchise. Although the crashes in Burnout help convey the damage and destruction involved when a car impacts something else at a high velocity, Need for Speed SHIFT will channel the fear and danger involved in a high-speed crash.

Need for Speed SHIFT screenshot

When your car hits something, you will see a brutal crash animation, and the first-person camera will shake violently. You will also hear sound effects like a speeding heartbeat during and after the crash, and you will have blurry vision while your driver is recovering. The new crash mechanic really sounds like it is going to amp up the terror factor, which is a good thing for a series that is trying to reinvent itself as a more realistic title.

The format of the races will also be different in SHIFT as well, and will actually herald a return to focus for the series. Instead of dabbling in an open-world or focusing on underground street racing, SHIFT will feature a straight-up tournament system that will give this title much better focus than before.

Need for Speed SHIFT screenshot

The tournament will feature several real-world and game-world tracks from all over the world, which basically rules out any open-world track selection. Although some might decry the absence of the open-world this time around, I think this change is necessary and will help the game feel like a more "serious" title than ever before. The format is probably also more conducive to quick replays as well as taking on individual challenges which might be associated with each track.

However, even though a lot is changing in Need for Speed SHIFT, a lot of things look like they will be staying the same. There will still be a grudge system that works to amp up competitiveness with both A.I. and human racers and will probably drive some of the game's early objectives. Although it is not known if this will be a factor in the new Tournament format, I can't see this feature being abandoned completely, even though it might play a lesser role.

Although there is a lot of information floating around about the gameplay, there still is a lot that we don't know. For instance, there have been no confirmed details released about possible online play or even which vehicles will be included in this title. However, from what we have seen so far, Need for Speed SHIFT is going to be a "grown up" version of the title and will be the most sophisticated of the three planned Need for Speed releases for this year (Nintendo-exclusive Need for Speed: Nitro and Free-to-play MMO title Need for Speed: World Online comprising the other two.) Although it looks like it will be a big year for the franchise, my money is on Need for Speed SHIFT being the best of the three, and I can't wait to try it out when it is released this September.

By Amanda L. Kondolojy
CCC Staff Contributor


Game Features:

  • Players are thrust into the loud, intense, and athletic experience of racing a car from the driver's perspective through the combination of perception based G-forces, the hyper reality of the cockpit view, and the all-new brutally disorienting crash dynamic.
  • Need for Speed SHIFT features an accurate, accessible physics-based driving model that allows you to feel every impact, every change of track surface, and every last bit of grip as you push yourself to the edge.
  • Need for Speed SHIFT is being developed by Slightly Mad Studios in collaboration with Black Box and Patrick Soderlund. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2. The PSP version is being developed by EA's Bright Light studio.


  • Screenshots / Images
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