| Gamers
prayed for years for Prey, and it's almost worth the
wait. Almost. by D'Marcus
Beatty
July
13, 2006 - Prey
has been a long time coming. MIA for almost a decade,
Prey has finally found its way to the Xbox 360 and
PC. While Prey brings a lot of innovation and fun
with it, it's not quite the system-shattering killer
app that a decade of delay should promise. It is,
however, a solid FPS with many never before seen features
and an interesting and original storyline.

Tommy,
the Native American protagonist of Prey, is the definition
of a reluctant hero. When the game opens, Tommy is
trying to build up enough resolve to ask his love
interest, Jen, to leave the reservation with him.
When introduced to Tommy's grandfather, the game quickly
establishes that Tommy has little interest or respect
for the mysticism that his grandfather espouses. The
opening scene is in Tommy's grandfather's bar, where
your character can interact with the jukebox, play
some video poker, blackjack, or slots, or even a poor
version of Pac-man entitled Rune-Man. The game begins
in earnest when an unorthodox and frighteningly aggressive
alien abduction occurs, snatching Tommy and everyone
around him from the bar into a strange new environment.
The
storyline begins as the fairly unoriginal and standard
FPS fare with one man against all odds taking on an
army, whether that army is comprised of aliens, Nazis,
or just generally evil people. However, the story
does throw in a few twists to separate itself from
the pack. For starters, at the game's beginning, Tommy
isn't a hero. He is just a man thrust into a horrible
situation and is forced to fight to save himself and
his love. Also, the Native American theme feels genuine
and not like a tacked on afterthought. Although players
aren't beat over the head with it, Tommy's heritage
is established early and remains with the player for
the entirety of the game.
Prey
introduces two completely new elements to the gaming
world. The first is the use of portals. In-game, these
are represented by circular passages between separate
areas. Prey does a great job of animating and utilizing
the effects of the portals. These passages act as
doorways between different sections, but with more
interesting effects. One particularly interesting
portal is always behind you, so that when you enter,
you see yourself leaving the area. Another shrinks
Tommy just in time to watch the approach of a now
giant foe. Prey makes great use of the portals to
keep the action flowing, turning what could have become
a simple gimmick into true originality.

The
other innovation that Prey brings is the constant
manipulation of gravity. Throughout the game, there
are lighted pathways that allow Tommy to walk across
them, whether the path leads across the room, up the
wall, or across the ceiling. There are also sections
that force Tommy to shoot objects to alter the direction
of gravity in that area. It is common for Tommy to
have to battle foes that may be on the ceiling or
walking the walls. There are also places where Tommy
may need to make his way to the ceiling or wall to
progress. This can become dizzying, so if you're easily
nauseated you may want to pass on Prey.
Despite
Tommy's lack of interest or respect for the mysticism
of his ancestry, spirit-walking quickly becomes an
integral part of gameplay. Early in the game, Tommy
learns how to leave his body and become a non-corporeal
entity, capable of passing through forcefields, sneaking
past enemies, and even firing a powerful "spirit"
Cherokee bow that is replenished by the spirit of
fallen foes. Using this ability, along with the gravity
manipulation and the portals, comprises the majority
of Prey's simple but interesting puzzles. Also, whenever
Tommy is killed, he is taken to the spirit world to
battle "disgraced" foes in the form of flying
creatures, each representing either his body or spirit
strength. He is allowed to replenish his health by
killing these spiritual foes, and after a moment,
is returned to exact spot where he died. This is a
unique approach to the "extra life" and
keeps with the Native American theme, but can make
the game feel fairly easy, as there is essentially
no true penalty for dying.

Prey
has an organic feel to it that slightly changes the
normal approach to the FPS. For example, the standard
grenade isn't present in Prey. The grenade is replaced
by a strangely volatile creature called a Crawler
that explodes when its legs are removed. Tommy is
healed by a purplish gas passed from health spores
that decorate the walls and floors. The weapons, which
are also organic looking, all come with two modes
of fire and replace the standard FPS weaponry. The
Acid sprayer acts like a shotgun with powerful close
range blasts that decrease with range. The Launcher
is a sort of Rocket Launcher that uses the Crawlers
as ammunition for its primary mode and creates a shield
with its secondary fire. The Leech gun draws energy
from nodes in its secondary fire mode, and in primary
mode fires this energy. The nodes are varied, and
so the energy can take the form of a freeze ray, plasma
burst, and even electricity. While most of the weapons
are original in appearance, most of the effects can
be attributed to standard FPS weaponry.
The
graphics are gorgeous, especially when creating organic
environments. Early on, a number of the human models
are unimpressive, but that's only during the intro.
When the game begins in earnest aboard the alien vessel,
the visuals are amazing. The environments showcase
an organic feel, and the game's visuals pull this
off wonderfully. There are times that the player will
want to cringe away from the repulsively alive environments.
The faint of heart should beware, as same of the images
in the game are very disturbing.
The
background music is usually appropriate for setting
the mood, and the voice acting is especially good.
Most of the human voices are crying out in terror,
praying, or rambling incoherently, always doing a
good job of conveying their desperation. The actors
for the main characters also all do a great job of
bringing believability to the story and of connecting
with the gamer.

Prey
is a great game. Fans that have been waiting since
its first announcement won't find a game that will
change the world or the way games are played, but
will find a rock-solid game filled with innovation,
a compelling story, and gorgeous graphics. Even after
the relatively short single player mode is finished,
Prey still has an excellent Xbox Live multiplayer
filled with the same features as the game. Fans of
FPS games, this may be the game you've been praying
for. At least until Gears of War and Halo 3.
By
D'Marcus Beatty
CCC
Freelance Writer
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