
| System: PC, PS3, Xbox 360 | ![]() |
| Dev: id Software | |
| Pub: Bethesda Softworks | |
| Release: October 4, 2011 | |
| Players: 1(2+ Online) | |
| Screen Resolution: 480p-1080p | Blood and gore, intense violence, strong language. |
The missions are interesting too, and this game actually manages to give us interesting side-quests. You won't have to worry about completing mundane fetch quests that plague so many RPG games; instead RAGE's side-quests reveal interesting side stories or offer fun things to do like protecting your allies from waves of mutants as they try to repair a vehicle.

The single-player campaign is a little short and ends rather abruptly, but it's likely to run you anywhere from 10-15 hours, depending on how much time you spending completing side quests. Once it's over, you can occupy yourself with the competitive and cooperative multiplayer modes. The former pits you and up to five other players in frantic dune buggy fights that put your driving skills to the test. The latter includes several missions that can be completed with a friend online. I would've preferred a more fleshed-out competitive multiplayer, since the current offering is pretty shallow, and it would've been nice if the campaign could be taken on with a friend. But as it stands, these are still viable options to keep this game in your collection long after you've beaten it.
Does RAGE push boundaries and set a new bar for future shooters to come? Not really. But it doesn't need to. Instead of trying to revolutionize a genre, id has given us another stellar game that's taken elements from a few different games, in many cases improved them, and seamlessly integrated them into RAGE's world. Everything about this game is polished to near-perfection: the guns feel satisfying and the quests aren't comprised of the lame "fetch this" or "go kill that" missions that many of us have grown tired of long ago. This is a game that manages the impressive feat of appealing to many different types of gamers without sacrificing any of its quality. Even if you're on the fence as to whether or not this is something you'd be interested in, I'm sure that if you give it a chance you'll find something worthwhile in the savage and exciting world that is RAGE.
By
Adam Dodd
CCC Contributing Writer
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