
| System: PC | ![]() |
| Dev: Piranha Bytes | |
| Pub: Deep Silver | |
| Release: April 27, 2012 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p | Blood, Strong Language, Use of Alcohol, Violence |
The graphics are another low point. The pop-in is horrific, some of vegetation seems to magically grow and shrink as you move in relation to it, the character models are a little creepy-looking, and despite installing new beta drivers, I wasn't able to get the game to work smoothly with the SLI feature of my graphics cards. There are some enchanting lighting effects, and the worlds you explore are big enough that the lack of detail could be forgivable in a better game, but if you're expecting gorgeous visuals to offset the maddening combat, think again.

What makes all of this such a shame is that the storytelling in Risen 2 is genuinely good. Your hero is a lazy, smart-mouthed drunk, and it's hilarious to watch him babble his way through conversations. The support cast is well-acted, and the story this game tells is epic enough to fill roughly twenty hours. The music and sound effects are good as well, capturing the pirate theme with panache. It's clear that some serious talent and some serious work went into perfecting every aspect of the tale and the delivery—all of which is rendered irrelevant by the fact that the game the story is attached to is practically unplayable.
Essentially, Risen 2 feels rushed. With more time to spend, the developers could probably have fixed the combat, cleared up the most annoying graphical glitches, and implemented a better navigation system. Instead, they released a half-completed game. It's possible that further patches will help matters—other reviewers have pointed out that The Witcher 2 had similar combat problems until a patch overhauled the system. But barring some serious improvements, Risen 2 is an obvious candidate for the "do not buy" list.
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By Robert VerBruggen Contributing Writer @RAVerBruggenDate: May 8, 2012 |
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