|System: X360, PS3, PC||Review Rating Legend|
|Dev: Eugen Systems||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Ubisoft||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Sep. 7, 2010||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-8||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
I was consistently unsure of how I felt about the game's presentation. The graphics are good during the cut scenes but, by contrast, are simplistic and borderline ugly during gameplay. The only time the game looks good during a mission is when it is fully zoomed out. When you get anywhere close to your men, R.U.S.E. looks bad.
The cut scenes are a little bizarre as well. Despite looking great, they can sometimes feel superfluous and overacted. Plus, they have the annoying problem many World War 2 games have where everyone must be a walking cliché. The British officer insists on following protocol and calling everyone a yank, while the American is a brash, take-no-prisoners brigand who insists on calling everyone Jerry and Brit, not to mention the absurd commanding officers who exist solely to bring odd missions into play. Why do we have to undertake this suicidal mission? Because the general wants us to hold this bridge no matter what! Really? It's a wonder we even won the war with such unthinking grouches running the show without a sliver of concern for the life of their soldiers.
The voice acting in these scenes is good though, despite the cliché characters. All-in-all, I just think a bit more time and money could have been spent on gameplay than lavishing needless cut scenes with care.
For an RTS, it also holds an impressive host of multiplayer options, with competitive types that let you choose the different eras of weaponry available (1943, 1941, 1939) as well as cooperative gameplay.
R.U.S.E. may have been confusing when it first came onto the public scene, but now that the game is here, there should be little doubt that this is a solid RTS that feels at home on all systems. R.U.S.E. is also compatible with PlayStation Move, although we haven't had a chance to try it out for ourselves.
R.U.S.E. has its problems, but it has its successes as well. The zoom feature is implemented nearly as well as I've ever seen in an RTS, and the deceptive tactics are fresh and fun. But the bigger issue is whether or not you've got enough cash in your pocket to shell out for another strategy game between Starcraft 2 and Civilization 5. It's not as good as those games, not by a long shot, but if you're hungry for another strategy experience (or you just don't like Starcraft and Civilization), you could do a lot worse than R.U.S.E.
CCC Freelance Writer