Sacred 2: Fallen Angel Preview
Xbox 360 | PS3 | PC
Sacred 2: Fallen Angel box art
System: X360, PS3, PC Review Rating Legend
Dev: Ascaron Entertainment 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: CVD Software 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Nov. 11, 2008 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-16 3.0 - 3.4 = Fair
ESRB Rating: Mature 3.5 - 3.9 = Good

August 5, 2008 - Ever been playing Grand Theft Auto IV and thought, "Man, this world is too small, and there just isn't enough to do?” If so, Ascaron Entertainment has an action-RPG title worth looking into: Sacred 2: Fallen Angel: Fallen Angel features more than 20 square miles of terrain, which players traverse in the guise of six different character classes, over the course of 100 core campaign quests.

Sacred 2: Fallen Angel screenshot

In four of the classes, both "light" and "shadow" missions are available. Not to mention the 650-plus side quests (which add to the 150 hours it will take to finish the game with all six classes). This entire experience - 32 level designers and three years' worth of work, with environments ranging from dungeons to houses to deserts to rain forests to caves - is impeccably detailed, and presented without any load times. All the animations are hand-crafted. In short, the sheer hugeness here is a marvel.

Story-wise, the game is actually a prequel, beginning two millennia before the original Sacred. It features a remarkably detailed plot, but to summarize, Ancaria is a world racked by war. The Seraphim (a race of, what else, sexy, half-naked angels) give the secrets of "T-Energy," the force that flows through all life, to the High Elves, their favorite faction. It's a big mistake - the Elves set about lording it over the other factions, war amongst themselves over how to use the energy, and soon face credible challenges from the other races - and the Seraphim are sent down to gain control of the energy and return it to the gods. Meanwhile, the chaos corrupts T-Energy itself into a destructive force.

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One may play as a Seraphim, High Elf, Temple Guardian, Inquisitor, Shadow Warrior, or Dryad as events unfold. The "light" campaign works toward returning T-Energy to the gods, while the "shadow" campaign entails controlling the energy and ruling Ancaria. Either way, plan to fight countless monsters with reportedly inventive A.I., and an enormous boss in each region, to a soundtrack provided by heavy-metal act Blind Guardian.

Sacred 2: Fallen Angel screenshot

Despite the huge world and complicated tale, though, the play mechanics are fairly simple; the folks at Ascaron have shied away from the ridiculously complex combat systems some of their competitors employ. To attack, a player must simply point the mouse and click. In contrast to action-RPG classic Diablo, there will be no need to endlessly arrange one's inventory to make everything fit; a "sort" function does that immediately.

And simple doesn't mean simplistic. Sacred 2: Fallen Angelwill feature magic potions, numerous "combat arts" to learn, and a variety of mounts (consisting mainly of horses but including a dragon). There are three skill areas in which to "level up" one's character, and there are a plethora of adjustable character attributes.

Sacred 2: Fallen Angel screenshot

When it comes to the online cooperative experience, Sacred 2: Fallen Angeltakes some cues from "massively multiplayer" games like World of Warcraft. Up to 16 players may inhabit the world, logging on and off as they desire, roaming wherever they please, and keeping their loot and experience points when moving from server to server. The enemies' strength adjusts to the number of players there are. There's also a competitive mode, and best of all, there's no fee whatsoever for accessing the servers.

The action-RPG genre itself is already the best of both worlds, combining the hack-and-slash action of the Zelda franchise with the character development of an RPG. To this, Sacred 2: Fallen Angelpromises to add the interactive experience of World of Warcraft, not to mention an absurd amount of content. If there's a downside, it might be that Ascaron has bitten off more than it can chew - or more than gamers are willing to. But for now, it's looking like a hit.

By Robert VerBruggen
CCC Freelance Writer


Game Features:

  • More than 20 square miles of detailed terrain.
  • Extensive online play in campaign mode.
  • Potentially hundreds of hours of gameplay.


  • Screenshots / Images
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