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Shank 2 Review for PC

Shank 2 Review for PC

A Vast Improvement Over Its Predecessor

Shank was an awesome 2D action game that made a splash on the downloadable market last year. Made by Klei Entertainment, it paid homage to old grindhouse exploitation movies that sold themselves on action and violence before plot. Shank 2 is pretty much more of the same. It’s still ultra-violent, it’s still a 2D action game, and it’s still awesome for reasons totally unrelated to the plot. The guys at Kiei didn’t re-invent the wheel here, and that’s appreciated. Overall, Shank 2 doesn’t come off as a sequel as much as it comes off as a refined version of Shank 1. And you know what? We are okay with that.

The first thing you’ll notice when booting up Shank 2, is that the game plays far smoother than the original. Not only are the animations more fluid, but the controls are more responsive as well. You can now switch between weapons instantly, stringing together deadly combos with knives, shotguns, chainsaws, and much more. Your mobility has been vastly improved, allowing you to follow enemies while you knock them around the screen. The game now informs you when you can insta-kill your foes, and since you move around the screen so much faster, you can essentially leap from enemy to enemy, disemboweling them at the press of a button. Getting hit doesn’t cause as much stun as it used to, and as a result, it doesn’t break up the flow of battle as much. All in all, Shank 2 allows you to murder at high speed without interruption, and it feels good. The power trip you get from being much stronger and better-armed than your opponents meshes well with the game’s grindhouse set pieces.

Shank 2 Screenshot

Regardless of how good it feels theme-wise, this new higher speed, higher damage, murdertastic gameplay actually makes the game feel better from a strategic standpoint as well. Since you can move more quickly around the screen and identify which enemies you can kill in one shot, you can more rapidly thin the enemy numbers, which reduces your chances of getting stabbed or shot in the back when you aren’t looking. Dodging is now mapped to a simple flick of the right analog stick and is virtually impenetrable. If you find yourself getting mobbed, simply going to town on the right stick will keep you safe for a while. Your dodge also has very little cooldown time, allowing you to get right back into the murder once you feel you are safe. It’s a massive improvement over the awkward blocking of the original, which was more often than not ignored in lieu of more murder.

The original Shank was hard— really hard. Thankfully, Shank 2 isn’t so much. Sure, the game still has its difficult spots, but the overall difficulty has been toned down. The game doesn’t feel as “cheap” as it used to, and you don’t find yourself backed into a corner taking unavoidable bullets to the skull as often. However, to keep the game from becoming boring, Klei has given enemies many new ways to attack instead. Some enemies now chuck grenades at weird angles. Ranged enemies attempt to kite you from far away while meaty tank-like enemies stand between them and you. Boss battles have also been retooled. Instead of plugging away at a weak point and hoping the boss doesn’t get a lucky hit at you, Shank 2’s boss battles are more about memorizing patterns and attacking when you see an opening. It’s almost Mega Man-like in its smooth simplicity. You have to be smart in how you confront your enemies in Shank 2, not just mindlessly aggressive. This is a big difference from the original, which mostly involved hammering on attack buttons and hoping an enemy didn’t get a lucky shot in.

Shank 2 Screenshot

Unfortunately, co-op has been taken out of this game, but that’s okay. The main characters have become so much more powerful in this sequel that co-op would probably make the game too easy.

Instead, a new multiplayer Survival Mode was added that feels like a 2D version of Gears of War’s Horde Mode. Before each Survival game, you pick a character and a weapon loadout, then you hope to not die when waves of enemies spawn and try to slit your throat. Killing enemies earns you cash, which you can then spend on special defenses like turrets and decoys. This rewards players for spreading out the kills, as multiple characters with even money tend to be more useful than a single character with a lot of money. If you die, only your ally can resurrect you, and without you doing your fair share of the killing, this is actually rather hard to pull off. Enemies tend to swarm you when an ally drops, so you can’t just run away from your partner and play Rambo. Strategic coordination is rewarded in this mode, which oddly enough compliments the game’s ultra-violent feel. You kill enemies far quicker when working with your opponent than by button mashing on your own, so if you really want to see the blood flow you need to think first.

Shank 2 Screenshot

There are three Survival maps to play, and different characters have different strengths and weaknesses on each one. Each map also lets you set up creative traps that will kill destroy your enemies by the bucket-load. The only real downside of the Survival Mode is that it gets old fast with only three maps to choose from, but even so, it is where I spent the majority of my time.

Shank 2 Screenshot

The worst part about Shank 2 is its length. It’s only a couple hours long and a dedicated gamer can power through it in one sitting. Survival Mode adds another couple hours to this, but without a friend to play with, this too will get old. There is a little bit of replay value in the single-player’s achievements, multiple paths, and numerous weapons to try out, but one playthrough is more than enough for most people. Still, I never get tired of seeing my enemies die by way of flaming tires, so if you have a real love for violence, you might get two or three playthroughs out of the campaign.

If you are wondering whether or not you should buy Shank 2, first ask yourself whether or not you liked the original Shank. If the answer is yes, then Shank 2 is an automatic buy. Its cooler, smoother, has a seriously dark sense of style, and the Survival Mode will probably keep you occupied for longer than you would think. If the answer is no, then let me say that Shank 2 is an improvement over the original in every way. The controls are tighter, the gameplay is more fun, and the game feels far less cheap. If these are the things that kept you from enjoying the original, then Shank 2 is right up your alley.

RATING OUT OF 5 RATING DESCRIPTION 3.8 Graphics
The game returns to its ultra-violent cartoony comic book style. It’s just a whole lot smoother now. 4.2 Control
The controls in this game are hands-down better than the controls of the original. High-speed murder has never been this much fun. 3.6 Music / Sound FX / Voice Acting
I’d say the music and voice acting is the worst part of Shank 2, but that’s not saying much. It’s still rather competent. 4.5 Play Value
If you liked Shank 1, you’ll like this game. And really, there aren’t a whole lot of people who didn’t like Shank 1. 3.9 Overall Rating – Good
Not an average. See Rating legend below for a final score breakdown.

Review Rating Legend
0.1 – 1.9 = Avoid 2.5 – 2.9 = Average 3.5 – 3.9 = Good 4.5 – 4.9 = Must Buy
2.0 – 2.4 = Poor 3.0 – 3.4 = Fair 4.0 – 4.4 = Great 5.0 = The Best

Game Features:

  • Set in a pulp fiction world, Shank 2 puts players back in control of their favorite ex-mobster hitman, Shank.
  • Klei has evolved the combat experience with precise controls, new weapons, smarter enemies, and more advanced combo techniques, all set to the backdrop of beautiful 2D art and animation.
  • Players can put Shank’s trusty arsenal of handguns, chainsaws, grenades, plus all-new weapons to use in order to protect those close to him.
  • Introducing an all-new Survival Mode, gamers can team up with a friend online or locally, working together to take down hordes of goons in an action-packed, arcade-style brawl.
  • Featuring stunning visuals from Klei’s veteran cartoon director, Jeff Agala, Shank 2 raises the bar even higher for 2D brawlers with art and animation that won Klei multiple awards and nominations, including IGF’s Excellence in Visual Arts nomination, and the Canadian Animator of the Year award for Klei’s lead animator, Aaron Bouthillier.

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