|System: PC||Review Rating Legend|
|Dev: Clear Crown Studios||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Clear Crown Studios||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Aug. 19, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
The ore can be used in the construction of the core designs and the excess can be sold or traded. With this extra money, you can purchase upgrades which include more powerful engines, weapons systems, and armor. As with any such economic/strategy game, balance is the key, since you will be expected to perform a variety of missions. In other words, don't put all your eggs in one basket.
Resource management is boring at the best of times, and, in Shattered Suns, it's a yawn-festival. Instead of allowing you to make inventive, strategic decisions, it feels more like you are just executing orders. These "orders" are dictated by the interface, which tells you what you can, can't, and should do. It's all obvious stuff, such as making your cargo ships bigger and reinforcing your frontline for combat. It's so predictable in fact that most of it can be taken care of automatically by the CPU. Considering that you're always playing against the CPU, as there is no multiplayer component, you might just want to set the game on auto-pilot and let it play itself and come back a few weeks later and see how you did.
The developers took a big risk by attempting to render space in real-time 3D. Unfortunately for everyone, that gamble didn't pay off, and the result is less-than-spectacular graphics. All of the objects in space are intended to move consistently with their orbital paths. But, unlike a fleet of unanchored boats floating around aimlessly on the sea, these object float and rotate horizontally, vertically, diagonally, and all directions in between. It's really difficult to keep track of things. Furthermore, this game does not have much going for it visually. The color schemes are ugly and the general architecture is generic. The best part of the game is the lushly orchestrated soundtrack. It's dynamic and packs a lot of emotion. However, the lack of voiceovers and average sound effects makes this game feel distant and cold. That's about as close to being in outer space as this game will make you feel.
CCC Senior Writer