Sniper: Ghost Warrior 2 Review
Xbox 360 | PS3 | PC
Sniper: Ghost Warrior 2 Box Art
System: PC*, PS3, Xbox 360, PS Vita, Wii U
Dev: City Interactive
Pub: City Interactive
Release: March 12, 2013
Players: 1-12
Screen Resolution: 480p-1080p Blood, Drug Reference, Intense Violence, Sexual Themes, Strong Language

Any goodwill gained from the voice acting pretty much goes out the window with multiplayer, though. Supporting up to 12 players on the PC, multiplayer has one mode, Team Deathmatch, and two maps. There’s nothing inherently wrong with that, especially for a budget release, but the lack of variety is compounded by the fact that it seems utterly impossible to join or create a match. Most attempts to join someone else’s server are plagued with repeated messages that either the server has ceased to be or you simply couldn’t connect. When hosting a server, most attempts I made to actually start a game were met with a “Map not found” error, while the one time it did work, the other people who’d been in my lobby never materialized in game. In my time messing around on a multiplayer map, though, I did discover that the red dot that indicates true bullet trajectory is alive and well in multiplayer, which just feels a bit like cheating (even though everyone gets to use it).

Sniper: Ghost Warrior 2 Screenshot

The multiplayer technical issues are accompanied by a smattering of other technical problems that plague the PC version of the game, beginning with attempting to start it up (it would load less than half the time, otherwise reporting that it had simply stopped working) and extending into the actual gameplay, with frequent hitches that freeze the action entirely while whatever audio clips had already begun to play continuing through to completion. These were particularly prevalent after reloading a checkpoint. Additionally, mission load times could be extremely long, up to minutes at a time.


While technical problems could very well be the result of the hardware, it smacks of a sloppy port job, which is odd given the in-depth graphics settings on offer and the fact that the engine itself was designed for the PC. Perhaps the server problems, too, are platform-related rather than universal, but I’ll never know.

Sniper: Ghost Warrior 2 is a couple of significant rungs above shovelware, providing a very specific sort of experience that it blatantly advertises on the box. It doesn’t overstretch itself, staying solidly within the bounds of its premise. It’s just a shame that its PC version seems to be fundamentally broken.

Shelby Reiches
Contributing Writer
Date: March 25, 2013

CryEngine 3 provides a solid framework, but the assets on display are often fairly unimpressive. The sense of place is well done, though.
What you’d expect out of a first-person shooter, for the most part. The vaunted pressure-sensitivity on the trigger isn’t used to especially dramatic effect, but it can noticeably increase the recovery time between shots.
Music / Sound FX / Voice Acting
Largely unobtrusive, the voice acting is mostly harmless, with a few stand-out performances and an otherwise enjoyably hammy delivery.
Play Value
The short campaign is best played in small doses, since its action otherwise rings a bit repetitive. Most frustrating, though, is the broken multiplayer mode, which only features two maps and one mode anyway, severely diminishing the title’s replay value.
Overall Rating - Fair
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Motion Sense Trigger System: an innovative first in which the way the player touches the controller influences the onscreen shot. Like in real-world sniping, in-game shooting requires a steady squeeze of the pad’s trigger so that when the round is fired, the rifle is more accurate. Jerk the trigger and the round is thrown off, thus missing the target and alerting a highly motivated enemy to your presence.
  • Realistic Ballistics: the hallmark of the Sniper franchise is the realism of its shooting dynamics. Wind speed, distance, gravity, and bullet-drop all play critical roles in the performance of your shot.
  • Refined Shooting Mechanics: a proper breathing technique to steady your heart rate is as important as calculating the time on target of your round, and the best snipers control both their heart and their head. From acquisition of target until the slow steady trigger pull, a sniper must pull together everything to achieve the ideal “one shot; one kill.”

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