|System: PC, PS3*, Xbox 360|
|Release: August 20, 2013|
|Players: 1 (2+ Online)|
|Screen Resolution: 480p-1080p||Blood and Gore, Intense Violence, Sexual Content, Strong Language, Drug Reference|
Graphically, Splinter Cell: Blacklist is super clean to look at. There are occasionally some small issues during the cutscenes, but nothing distracting. The textures in the game are spot-on and the lighting effects play a huge factor in the game and are executed with great precision. The environments also “breathe,” and this is something many sandbox games have been doing lately. Conviction’s world felt alive and open, even if you had a linear path, but in Blacklist, I felt the world was more refined. This is definitely something that helps authenticate the world of Sam Fisher and the fears the game instills upon the player.
Regrettably, the voice acting of Sam Fisher has changed. Michael Ironside doesn’t provide his legendary voice to Sam Fisher, which is somewhat disheartening, but at the same time, new fellow Eric Johnson does a fantastic job carrying the torch. After a few missions, Johnson’s Fisher transcends the complaints about the absence of Ironside. The rest of the performances are all handled incredibly well. There’s a sense of believability from the script and the emoting voice-over work in the demanding story arc.
Splinter Cell: Blacklist has a lot to talk about in the game. I hate to give spoilers in my reviews because it is important that the player is able to enjoy the experience the same way I did. I will say this, however, Splinter Cell: Blacklist has become one of my personal favorite titles this year. The story is engaging, the characters have a sense of depth to them I enjoy, and the stealth action rivals, if not surpasses, the most recent Metal Gear entry. All in all, this is a game designed for players who bide their time before sneaking behind an enemy and sending them on to the great beyond. Of course, if you are the player that likes the balls-to-the-wall, guns-a-blazin’ action, there’s that too. It’s a win-win for everyone but the enemy.
Date: August 19, 2013