|System: PC||Review Rating Legend|
|Dev: Maxis||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Electronic Arts||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Sept. 7, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone 10+||3.5 - 3.9 = Good|
April 2005 - Fall of 2006 is a long way off. Loooong way. And that really sucks because once you read this preview, you will want Spore. This preview should have a money back guarantee because if you can get through to the end without wanting to play this game right now, you're just not normal. In fact, if that is the case, you shouldn't even technically call yourself a gamer from this point forward.
Spore is quite possibly the most progressive forward thinking game ever and if everything turns out the way designer Will Wright (The Sims...natch!) thinks it will, then Spore will eat your life up when it's released next year.
But wait, I'm getting ahead of myself. You don't even know what Spore is yet. It's a one-player simulation game that plays like a multiplayer online game. Yeah, that's cool right there. Let me explain....
You start Spore as a single celled organism existing in a drop of water. Play your cards right and you'll eventually advance the civilization to the point of space travel and total anihillation. Sounds familiar, doesn't it? Let's back up a minute. While playing the game as a single cell organism you'll be surprised, perhaps even dismayed, to discover that this wunderkind of the digitial world, is playing like a garden variety Pac-Man knock off in 2D. As you gobble up other organisms, your "character" will eventually lay an egg, and you will be able to mess with its DNA - which completely alters the game each time. If you give that little dude something that allows him to attack other lifeforms, you will become a dominant force in nature....and the story of life begins.
Once you evolve into a multicellular creature, the game changes to complete 3D and you will leave the confines of the ocean and be able to explore the world around you. As the game progresses and your lifeforms evolve, the game will take on a sim management structure, which will be familiar to RTS and sim fans. Conflict will play a major role and you will eventually find your factions warring with neighboring entities. Keep playing and Wright promises you'll be given the keys to explore the universe at large....and blow it up if you like.
Wright calls the game a single player MMORPG and the moniker fits, once he explains exactly how he has arrived at the label. Once you load your copy of Spore, those with internet access will be instantly connected to the hub. Create a cool new life form and it will be whisked away from you, only to arrive in the creationist digitial world of some poor dude across the globe, who was definitely not expecting a fire-breathing T-Rex with four arms and wings to appear in his game.... We're very excited about that idea and we hope it actually appears in the final version - having been once bitten, twice shy thanks to game designers who promise the world and deliver New Jersey (yes, Fable, we're talking about you).
Spore has a great buzz around it and we're definitely awaiting its release next Fall. Stay tuned for more delicious details.
CCC Former Site Director