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land, the objective is to take control of the major
buildings while combating various ground troops. The
number of units that you can deploy and use in battle
is determined by the reinforcement points that you control.
You will be affected by such things as the terrain and
the weather. Enemy troops may take cover behind hills,
dunes, rocks and other obstructions while heavy rains
and snowfall not only reduce visibility but affect the
accuracy of your weapons.

On
the planet you will be able to construct turrets,
amour generating systems and healing stations for
wounded troops. You can even direct bombing raids
if you have a fleet of ships hovering over the planet.
One thing that you'll notice with the land battles
is that the AI isn't as much of a threat as they are
in space. The AI sends units running toward you which
makes it easier to pick them off before they can do
the same to you. They do have some ranged capabilities
which puts you in some form of danger so it's not
a total cakewalk but once you take over the majority
of buildings you will gain more control of the planet
and its resources allowing you more places to take
cover and more access to more troops and weapons.
The AI doesn't try to force you into areas where more
troops are hidden in an attempt to ambush you. This
technique is reserved for space battles. They will
attack where you are most vulnerable which you will
have to give them some respect but you can usually
counter this easily by identifying and fortifying
your weaknesses.
There
is a good assortment of hero units. They are very
powerful and should be protected at all costs. They
act like bonus features and aid in everything from
strengthening attacks to saving you money on construction.
R2D2 and C3P0 can hack into computer systems and turn
some of the enemy's weapons system against them. Palpatine
and Mon Mothma, allow you to create more buildings
using less resources and money. Darth Vader commands
the Death Star and can destroy entire planets. These
heroes can be very valuable to you and while they
are not easy to kill, they will be sorely missed if
destroyed by negligence.
Modes
include the Campaign Story mode, Galactic Conquest
and Skirmish modes. The Campaign is the epic mode
that plays out like a movie. The events of this mode
take place prior to the very first Star Wars movie,
which is the fourth one in the series. The Galactic
Conquest mode has less of a story and offers various
options such as the ability to limit money earned,
weapons systems, the number of available planets and
the length of the game. Skirmishes are short, single
battles and although you can play all these modes
online, Skirmishes appear to be the favored online
flavor. You can play the Campaign mode with one other
player online but you're going to be in for a long
game. Fortunately you can save it and upload it in
its entirety anytime.

Not
only is this a great game but like most Star Wars
videogames, the production values are beyond reproach.
The game looks fantastic. The camera offers an amazing
panoramic view of outer space and can be zoomed in
to highlight the smallest of details. The trademark
Star Wars laser sounds zip, zing and zap from speaker
to speaker. The music is lush and empiric as it drives
you into battle. The voiceacting is the third addition
to the aural component of the game. The good acting
quality helps to affirm that we are enveloped in the
Star Wars universe.
Features:
- Wage
war on ground and in space - battle it out in space
and then send down your remaining forces to invade
the planet.
- All
action is persistent - every decision affects the
next battle and, ultimately, the fate of the galaxy.
- Real-time
strategy (RTS) 3D gameplay set in more than 25 ground
and space locations in the Star Wars galaxy.
- Begins
several years before the events of Star Wars: Episode
IV A New Hope and including vehicles and locations
from both the classic timeframe and Episode III.
- Play
as the Rebels as they amass their forces and work
to thwart the plans of the Empire, or serve the
Empire and crush the Rebellion at its roots.
- Visit
a variety of different planets and space areas including
Yavin IV, Tatooine and Dagobah - each with its own
specific advantage and/or resource.
- Construct
more than 15 structures, including space stations,
factories and cantinas.
- Deploy
more than 20 ground-and air-based vehicles from
giant Star Destroyers and Mon Calamari cruisers
to swift speeder bikes and X-wings.
- Access
a variety of ground troops, including stormtroopers,
Rebel soldiers and hero characters like Obi-Wan
and Darth Vader, who can be enlisted and brought
into key battles.
- Multiplayer
includes two-player campaign mode and up to eight-player
online skirmish modes.
- All-new
game engine created by Las Vegas-based developer
Petroglyph, composed of industry veterans responsible
for classic RTS titles.
By
Mike Chasselwaite
CCC
Freelance Writer
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Rating
out of 5
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Star
Wars: Empire At War (PC)
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4.9
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Graphics
If
the graphics were any better I would be
looking out my window to make sure I was
still on Earth. |
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4.8
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Control
The
interface really helps you with making sound
decisions. There is a lot to keep track
of and it can help you to automate some
of these tasks. Commanding the Death Star,
or attempting to blow it up, are the highlights
of the game. |
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4.8
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Music
/ Sound FX / Voice Acting
Like
a good toupee, there isn't a hair out of
place in the audio component of the game.
Not to mention that it's very believable.
|
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4.0
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Play
Value
With
the multi-player modes you won't be getting
tired of this game for lightyears. |
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4.5
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Overall
Rating -
Must Buy
Not an average. See Rating legend above
for a final score breakdown. |
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2
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Preview
By Devin
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Imagine
finding a story that you fall absolutely head over heels
for, a story that involves wizards and pirates, a princess
and a young man who has become the last hope for a dying
society. You become so enthralled in the story and so
much about the characters that you feel you should be
a part of that story. Needless to say, I'm talking about
Star Wars, and almost every Star Wars fan has once said
"Man, I wish I could do that."
With
LucasArts' new Real Time Strategy game, now you can.
I'm
not going to bog you down with the technical aspects
of the game. No, I won't waste your time talking about
the 3D graphics on a 2D plane, making space combat
gameplay a similar experience to sticking your hands
into a tub of butter, so silky and smooth. Here I
go sounding like a bad infomercial, but I want to
talk to you today about what will make this game fun,
and point out some of the aspects that will make all
of us Star Wars fans say "Man, I want to do that."
One
of the first things people think of when they think
Star Wars is the Death Star, and rightly so. Unfortunately
no Star Wars licensed game has given you the ability
to control this technological terror. Star Wars Battlefront
came close; if you conquered two galaxies in a row
you could call in the Empire's super weapon to destroy
a planet. With Empire At War, you will be able to
control the Death Star as if it were one of your everyday
stormtrooping units.
When
you call that big bad oscar in, a countdown will begin.
This countdown is just like it was in A New Hope,
your Death Star must clear it's path of destruction
and once it has a clear shot, boom boom time. At the
same time, you shouldn't be too proud of that technological
terror as it isn't without its weaknesses. As the
Empire, you will have to fight off those pesky Rebels
and protect your ball of doom.
While
staying on the path of similarities to Battlefront,
you will be able to call in Star Wars "heroes"
to assist you in battle. Right now it is confirmed
that both Obi-Wan Kenobi and Darth Vader will all
be available as units in your military. You'll be
able to call in these heroes and use their skills
as you see fit. A screen shot provided shows a whole
troop of Stormtroopers firing at a single Jawa, while
Vader hacks away with his lightsaber at another lowly
Jawa. Brutality!
All
the little kinks and quirks in Star Wars Empire At
War are still being ironed out, so some details still
aren't tacked down. Like can you build another Death
Star if it is destroyed? Or how often can you use
these Star Wars heroes on the battlefield? Shoot,
I'd just send in Vader to clean house while I sick
back and sip a cup of joe.
Regardless,
so far Empire At War not only looks amazing but it
looks to be redeeming the Star Wars RTS franchise.
Set your targeting computers to February 2006 for
Star Wars: Empire At War.
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Preview
By Devin
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LucasArts
has been on a roll as of late. Now it looks like once
again LucasArts will rehash the classic stories of
the Star Wars trilogy only this time the game will
be a huge RTS game. I only used the word rehash because
lets face it they certainly have made enough games
about the old Star Wars and even the new Trilogy I
won't even say anything about the quality of the new
movies. After all this is a preview not my own personal
soapbox. I will warn you know this is a first look
preview and I can only post the info and features
that where announced. I will be following this up
with a larger update as soon as we get all the game
features and details.
This
one is a bit different in several ways. Not just in
the fact the story takes place in between Episode
III and Episode IV for those who may not know or have
lost track that would be the 1977 mega-hit Starwars
the first movie. Now it will have vehicles and other
well-known characters and even places from Episodes
IV-VI. If you are reading this and are confused don't
feel bad so was I.
It
looks like the storyline will somehow explain this
and it will all make sense. Hey lets be honest it's
going to be thin then again if the game plays as good
as the early screen shots I don't think fans will
care. It will also be a RTS game as a stated yet;
the game is going to be unlike any other RTS game
ever made. In short the developers are some of the
makers of the genre and they are about to change things
hopefully for the best.
So
far from the PR info the game will be like any other
RTS as far as building up your troops and strong holds
as well as vehicles etc. However that is where the
new changes kick in after a battle you will keep what
is still in one piece and won't need to replace everything
for the next battle. It sounds decent and a good idea
fans of RTS games are touchy and so are Star Wars
fans. When it comes to facts and the way the game
is played or looks etc. Will the new RTS game be a
hit? Probably so take a look at the early screen shots
and you will see some nice shots and impressive graphics.
I don't even know how many players the game will support
or if there will be an online mode yet.
The
game is set for a 2005 release how is that for setting
the date? Hey don't blame me like Vaughn has said,
"a picture is worth a thousand words" So
here is several thousand words in one shot. I will
say while the game has some holes in the story and
overall gameplay so far it sounds very interesting.
I will have more details on this one as soon as we
get our hands on it!
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Review
Rating Legend
1.0 - 1.9 = Avoid
2.0 - 2.4 = Poor
2.5 - 2.9 = Average
3.0 - 3.4 = Fair
3.5 - 3.9 = Good
4.0 - 4.4 = Great
4.5 - 4.9 = Must Buy
5.0 = The Best
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