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t's
a hard knock life if you're Victoria McPherson. One,
you're investigating a series of grisly murders in
the Chicago area and have no clue as to who is doing
it. Two, your boss is not happy that you have no clues
as to who is butchering (this game is rated M) the
victims and is summarily breathing down your neck
in order to "persuade" you to come up with
something. And third, upon returning home for a much
needed break you find some files of your Grandfather
that appears he investigated the same style of murders
seventy five years ago. Are you chasing an ageless
murderer? Is there a serial killer out there copying
old murders? And maybe most important of all, how
can a woman investigate murders in a Chicago winter
while only wearing a miniskirt and sweater?
Jokes aside, Still Life is a seriously mature title.
No, really serious. Murder scenes are incredibly graphic,
corpses are often shown in the nude and of course
the nature in which these poor women die is clearly
the work of the demented. So please only play this
title with no young ones in the room and a heaping
helping of Gil Grissom in your gut because you will
want to channel your inner CSI investigator to play
through the game's creative gameplay elements. Which
brings me to those elements, while playing as Victoria
(and Gus, more on this below) you must use standard
crime scene tools in order to find the clues. For
example, in the beginning of the game, you must look
throughout a hellhole of an apartment using your crime
scene kit. If you find something interesting, the
cursor you use to move around with changes icons indicating
that this area is a hot spot. Therefore, you must
chose what tool from your kit would work best, of
course you must always take a picture before removing
evidence. What makes this kinda cool is the nature
of how some of the clues are discovered. Take your
Luminol (a chemical used to find blood not visible
to the naked eye) and then place a black light filter
over the lights and voila'! You are now reading cryptic
messages left in blood on the walls. Yes, that's a
bit disturbing since in some instances you may need
to swab some sort of body fluid for analyzing as well,
but just finding the clues is as fun as it is clever.
Moving
around is done by merely placing the cursor on the
area you want to walk to and then hitting the button.
Not that it makes much sense, I must have walked through
the same pool of blood four times before I realized
I was disturbing evidence (not that it affected anything)
that needed to be collected. Now while this fixed
camera angle can be a good thing, I personally am
not the biggest fan of the point and click movement
that you use to navigate between rooms. But in this
game, I actually did not mind the way the whole game
is controlled. You can use strictly the mouse or the
keyboard and I found using the mouse to be surprisingly
intuitive.
I spoke of Gus McPherson before, some long time gamers
will recognize Gus from the other Adventure Company
game, "Post Mortem". Still Life actually
has you playing in two different times, as both Victoria
and Gus. It's a nice bridge between the two and helps
move the storyline along as Victoria reads from Gus'
notes. It also allows gamers to use the investigative
tools from two very different era's as you piece together
the clues to the seemingly immortal killer.
This
game is beautiful. Simply gorgeous. Cleanly drawn
backgrounds make the game really pull you into the
environment. Morbid acts are displayed eerily well
and the dark dingy areas in which you investigate
are clearly unkempt and gross, perfectly gross. Victoria
is designed well as are most of the characters that
are featured in the game. Smooth actions as your characters
go about their business. A very tight looking game
with all the eye candy my poor graphics card could
pump out. Both Prague and Chicago are featured in
the game and the designers did a real bang up job
of visually pulling me into the game.
Finally, a game that actually has above board voice
talent. Victoria might say things that aren't quite
appropriate for the situation, but she says them well.
Other characters are also well spoken and the folks
at MC2 actually had some talented people on staff
to do the voicework in the game. Now the music on
the other hand really pushed me over the edge. A low
drawl of mysterious sounding music constantly flowed
out of my speakers. Just the kind of music I had hoped
for in a title as dark as this one.
For
all my praise of this game it isn't all wine and roses.
I did not care for the conversation exchange the game
makes you go through. As you speak with people, the
mouse icon pops up indicating you have two options
to move the conversation along. If you press the left
button, your dialogue will be more professional. Pressing
the right button, you may elicit a more off topic
type of conversation. Problem is, you don't know what
you are going to say beforehand and so you have no
idea if your dialogue is going to help or hurt your
current topic of conversation or get the person you
are speaking to, to give you information. Next I think
that putting Victoria in knee high leather boots and
a mini skirt was just plain silly. It actually takes
away from what should be a game that has a strong
heroic lead. Then they had to go and try and sex it
up with the skirt, sad.
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