|System: PC||Review Rating Legend|
|Dev: Gas Powered Games||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: THQ||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Nov. 13, 2007||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-8||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
Units operate on land, on sea, and in the air. In the case of the Destroyers, they are capable of double duty as they can crawl out of the water and scurrying about on land. The map allows you to issue orders easily, and have different units warring in all three theaters with a minimum of micromanagement. Pathfinding orders are well executed, with units seemingly understanding where they're supposed to go and what's expected of them.
Bot building is quick and efficient. Familiar experimental units such as the Spiderbots and Colossus can be constructed as quickly as an average load time. The Spiderbots are quick, deadly, and very efficient. They are programmed not to kill allied units. The aliens have a huge bomber that is capable of incredible destruction. This is a weapon that you'll have little defense against, even with your mobile shield generators in place and in full working order. This is where strategy comes into play as you attempt to destroy the unit in charge of the bomber before they get a chance to put it into use.
There isn't much doubt as to your objective in each mission, but there are times when new missions are introduced immediately after completion of the first. These new missions will catch you unaware, and therefore you won't have time to plan. I may sound like a whiner here, but I pride myself in preparing my strategies for upcoming missions, and being surprised is not my favorite element. Leave that for action and shooter games. These surprise events usually involve waves of enemy units attacking from all directions. It introduces trial and error, causing you to start back at the last save point and make the necessary changes to your strategy.
Expanding on events after the Infinite War, the story is really inconsequential to the gameplay. The original three factions display very little diversity to differentiate them. If you played one, you played them all. On the surface, the Seraphim look like they will offer a much-needed diversion, but aside from some new weapons, crafts, and generally more expensive units, there's still not a very discernable difference.
You're going to need all the processing power you can get. This is one seriously good looking game. The original was great, and this version actually improves on it. There is lots of detail, and that comes with a compromise, which translates into slowdown. It's not excessive, but considering what your PC is attempting to process, it's forgivable.
New maps, missions, skirmishes, and options can be found online. The A.I. can be tweaked to accommodate your style of playing. There are tons of command options to choose from to personalize the warfare. It seems that there will be new things to explore and experience as the online community grows and matures. I found the community to be very helpful in regards to giving me pointers. In fact, under advice from a friend, I went online first to learn how to play the single-player game. I did have a working knowledge from having played the original, but I needed more than just a refresher.
Fans of the series are definitely going to get more than they bargained for with this expansion pack.
CCC Senior Writer