|Dev: King Art|
|Pub: Lace Mamba|
|Release: October 28, 2011|
|Screen Resolution: 480p-1080p|
That brings us to the puzzles. With Telltale's point-and-click games, I often find myself checking the hint system too often—and sometimes the solution to the puzzle is truly stupid, something no one would think of by themselves. Here, that problem is quite rare—which is a good thing, because, as I mentioned above, the developers don't include a formal hint system at all (though sometimes the dialogue will point you in the right direction). I'll confess that I checked an online walkthrough a few times, but overall, the puzzles are intuitive and well-designed. Several of them are even true brain-teasers—the kind of problem you won't solve right away, but that you should work through instead of just looking up the solution.
No review is complete without a few gripes, so here goes. As good as this game is, it's awfully hard to stay interested in a point-and-click adventure for hours at a time. I found Unwritten Tales most enjoyable in small doses, which might explain why so many point-and-click publishers prefer the episodic format. Also, the version of the game that I played (which I received more than a week before the release date) had a very serious bug: Most of the options on the menu screen were invisible ("unwritten," you might say). After some trial and error, I eventually got everything set up, but this is something that absolutely has to be fixed. Hopefully, the version available commercially has already been patched.
Frankly, though, these issues didn't really faze me, because I had such a great time with this game. I would recommend it to anyone who likes fantasy stories, has a sense of humor, and is capable of enjoying a well-made point-and-click adventure. With a list price of $30 and a three-hour demo available, it offers great value for your money and deserves a place in your library.
CCC Contributing Writer