The Book of Unwritten Tales Review
The Book of Unwritten Tales Box Art
System: PC
Dev: King Art
Pub: Lace Mamba
Release: October 28, 2011
Players: 1
Screen Resolution: 480p-1080p

That brings us to the puzzles. With Telltale's point-and-click games, I often find myself checking the hint system too often—and sometimes the solution to the puzzle is truly stupid, something no one would think of by themselves. Here, that problem is quite rare—which is a good thing, because, as I mentioned above, the developers don't include a formal hint system at all (though sometimes the dialogue will point you in the right direction). I'll confess that I checked an online walkthrough a few times, but overall, the puzzles are intuitive and well-designed. Several of them are even true brain-teasers—the kind of problem you won't solve right away, but that you should work through instead of just looking up the solution.

The Book of Unwritten Tales Screenshot

No review is complete without a few gripes, so here goes. As good as this game is, it's awfully hard to stay interested in a point-and-click adventure for hours at a time. I found Unwritten Tales most enjoyable in small doses, which might explain why so many point-and-click publishers prefer the episodic format. Also, the version of the game that I played (which I received more than a week before the release date) had a very serious bug: Most of the options on the menu screen were invisible ("unwritten," you might say). After some trial and error, I eventually got everything set up, but this is something that absolutely has to be fixed. Hopefully, the version available commercially has already been patched.


Frankly, though, these issues didn't really faze me, because I had such a great time with this game. I would recommend it to anyone who likes fantasy stories, has a sense of humor, and is capable of enjoying a well-made point-and-click adventure. With a list price of $30 and a three-hour demo available, it offers great value for your money and deserves a place in your library.

By Robert VerBruggen
CCC Contributing Writer

They're not cutting-edge, but they're lovingly crafted and a joy to look at.
A menu glitch can make it hard to change the options, but during gameplay it's just point-and-click.
Music / Sound FX / Voice Acting
The voice actors have great comedic timing, and the music fits the fantasy mood of the game.
Play Value
A 20-hour classic adventure story for $30? Sold.
Overall Rating - Great
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • A classic point-and-click adventure set in a fair and beautiful fantasy world.
  • Innovative multi-character gameplay. Three playable heroes whose skills have to be used cooperatively to achieve your goals.
  • More than 150 cleverly designed puzzles with a perfect mix of dialogue and logical brainteasers, most with multiple solutions.
  • Over 200 items to combine and to use.
  • Massive game world including over 35 weird characters and more than 60 diverse and lovingly designed locations.

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