|System: PC*, PS3, Xbox 360|
|Dev: Telltale Games|
|Pub: Telltale Games|
|Release: October 9, 2012|
|Screen Resolution: 480p-1080p||Strong Language, Blood and Gore, Intense Violence, Sexual Themes.|
There are situations that this episode puts you in that are honestly heartbreaking. You are forced to make decisions that flat-out crush other members of your party. You get to see your character and your party members come face to face with death and its consequences. The game allows you to linger on your every decision, letting you really feel the gravity of the choices you make. The end of the episode is particularly astounding, putting you in the horrific position of making a decision that is so impactful it might make you throw up in real life—not due to gross-out factor, but due to the weight of the whole situation.
That being said, I just couldn't get into Lee Everett's character as much as I did in previous episodes. Most of the people I had ties with were gone in this episode, as I was introduced to an entirely new patch of people to interact with. The animations felt a bit stiffer too, with facial expressions coming across as forced and character models frequently jittering or ice-skating across the ground. The dialogue also felt a bit more forced this time around, coming across as corny at times. Heck, there were even times when your actions were mislabeled. The game once asked me to "climb" shotgun shells.
Overall, The Walking Dead Episode 4 is still enjoyable. It can keep you occupied for four hours and manages to continue the story that episodes 1-3 started. It's worth playing just so you can see the story through to the end. However, it is nowhere near as much of a work of art as its predecessors. Hopefully, the whole thing will come together in Episode 5. Until then, I still wholeheartedly suggest playing this game, even though it's the worst episode yet, because the worst episode in one of the most artistic series on the market is still a cut above almost everything else we have available to us.
Angelo M. D'Argenio
Date: October 11, 2012