
| System: PC, PS3*, Xbox 360 | ![]() |
| Dev: Telltale | |
| Pub: Telltale | |
| Release: November 20, 2012 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p | Intense Violence, Blood and Gore, Strong Language |
There were certain elements of the story that the game didn’t address, though, and this may make some people angry. I’ll tell you right now Episode 5 doesn’t get into Lee’s past, and it doesn’t address anything before the zombie outbreak. Episode 5 doesn’t directly address the pasts of anyone else for that matter. There are some characters that you may have parted ways with under mysterious circumstances, and, unfortunately, their fates are not shown either. They continue to be mysteriously lost amidst the zombie apocalypse, and even the post-credits wrap-up describes them as such.

The beginning of the game also has a couple action holdovers from Episode 4. There are a few scenes where you do things that are far too epic for a Walking Dead character. Luckily, these scenes are sparse and are quickly ditched in favor of the more personal drama and survival.
They say that you can truly call a video game art when it makes you cry. If that’s the case, then The Walking Dead Episode 5 is triple art, as it made me cry—or, at the very least, come close—on three separate occasions. At one point, I literally had to put down the game and walk out of the room because of what had just happened to me. The game’s ability to deliver a dark plot is second to none.
Simply put, The Walking Dead from Telltale Games is a shining example of what interactive media should be. If you miss out on this, you are missing out on one of the greatest works of art of our generation.
Oh, and stick around after the credits. The Walking Dead isn’t quite over yet.
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By Angelo M. D’Argenio Lead Contributor Date: November 21, 2012 |
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