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Two Worlds Review

Xbox 360 | PC
Two Worlds box art

System: X360, PC
Dev: TopWare Interactive
Pub: SouthPeak Interactive
Release: Aug. 23, 2007
Players: 1-8
ESRB Rating: Mature
Review by Matthew Walker


Review Rating Legend
1.0 - 1.9 = Avoid
2.0 - 2.4 = Poor
2.5 - 2.9 = Average
3.0 - 3.4 = Fair
3.5 - 3.9 = Good
4.0 - 4.4 = Great
4.5 - 4.9 = Must Buy
5.0 = The Best

Speaking of the graphics of the game, Two Worlds delivers on its promise of realistic environments for you to travel. The foliage is nicely represented in the game. Even the dirt trails that you travel for several hours at a time are pleasantly realistic. However, the occasional dust cloud the that poofs up diminishes the realistic flare the game has. Yet this is just a small thing to complain about; there is an even bigger complaint about the graphics as a whole.

Two Worlds screenshot

The NPCs fall victim to several follies when it comes to their design. While some appear to have been worked on to capture the time period and weariness of the character, others seem to have been just thrown together with no real attention to their details. The environment also falls victim to a graphic hindrance. While astride my horse by a large body of water, I noticed several of the details of the land around me seemed to be materializing right out of thin air. I'm not talking about great distances which I can understand, instead mere feet before me.

As I stated earlier, the music is sorely lacking in the game. Occasionally, you will hear a soft tune as you traipse through the acres of forest, but aside from that, there's really nothing. The dialogue, though trying it's best to represent times of old, deadpans the words more often than not. There were several instances that your quest givers seemed to be reading from the script pages rather than acting normal; this was made even more amusing when you look at the characters and see their eyes moving from side to side as if they were in fact reading from the script.

Even with the many amusing flaws that I encountered, including the birdlike motion your character does when jumping, the constant freeze frame when you encounter a new area, and the witty dry boasting your character does when vanquishing evil, there really is no reason to check out Two Worlds unless you are looking for the solid Oblivion filler. If you are, then Two Worlds is your next buy. There's a lot to Two Worlds that will take you an eternity to complete. This is probably the biggest draw to the game that I can mention. It is one of those games that you can put down, wait a while, come back to it, and rekindle the enjoyment you had the first time around. So race out, dive into the world of Two Worlds, and find out for yourself the mysteries of the Taint.

By Matthew Walker
CCC Project Coordinator

Features:

  • Offers a freedom of choice unseen in other Role Playing Games. The world literally comes to life as it immediately reacts to the player's actions and changes accordingly - offering new and exciting challenges.
  • Strong, non-linear storyline. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests.
  • Spectacular and dynamically choreographed fights. The combat system combines intuitive steering, tactical challenges, and movie-like visual experiences.
  • Free and unlimited character development. Players can experiment with different careers and even reverse their former choices with the help of "career changers."
  • Animals to be ridden. Players can travel and fight on various animals from horses to tamed lizards and beasts.
  • A choice of traps and snares are at the Player's disposal making the gameplay both rich and flexible.
  • Huge variety of items to be found. Randomly generated pieces of equipment, thematic sets, and combined items offer the space to experiment and satisfy the need to collect.
  • Wide range of beautifully rendered terrains: from high mountains to seashores and deep caves with all of the locations featuring ultra sharp texturing and stunning design.
  • Hyper-realistic tree physics and sophisticated weather system make the world come to life as has never been seen before.
  • Advanced Artificial Intelligence that manages group behavior of large virtual communities.
  • Up to eight players in the multiplayer mode.
  • Symphonic music to make the experience more emotional and memorable.
  • Extensive usage of Pixel Shader 2.0 and 3.0, HDR, multiple materials and unique shadow engine to ensure the best visuals possible.


    Rating out of 5
    Rating Description

    3.9

    Graphics
    Beautiful environments are hindered occasionally by lag times in play.

    3.7

    Control
    Controls are solid for your character, but when riding animals it is a little off.

    3.4

    Music / Sound FX / Voice Acting
    While the environment SFX sounds great, the music and sub par dialogue leave you wanting more.

    3.5

    Play Value
    Initially you may lose interest, but after a few hours you'll be sucked in rather deep.

    3.8

    Overall Rating - Good
    Not an average. See Rating legend above for a final score breakdown.

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