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Vendetta
Online is like being handed a frozen turkey - it sure
looks yummy but you can't get into immediately. It's
going to take some time to cook before it can be enjoyed
the way it was intended.
Not
to suggest that Vendetta Online is a turkey, far from
it. It's got potential to be an excellent game within
its own genre but it's going to take some time before
it realizes its potential. It needs more players online.
For a persistent online RPG to work there has to be
large communities of online players. The universe
in Vendetta Online is vast. There are literally thousands
and thousands of areas to explore but the overwhelming
majority of them are empty. It's almost been three
months since the game was released and although it's
getting a little busier, it's not a tremendous growth
rate by any stretch.
Events
in the game take place in the future, in deep space.
All of the playable characters at this point are all
humans. There are three factions that all originated
from Earth when a wormhole was discovered that led
to another planet called Terra II. Eventually that
wormhole was closed which trapped the inhabitants
there. Eventually they began to feud and formed two
groups, the Serco and the Itani. A third group was
formed when the two went to war against each other.
This third group eventually became known as the United
Independent Territories. They all live in different
areas of the universe and interact with each other
with varying degrees of intensities.
Choose
your side and get in the game. Once you have a character
with a name and an alliance, simply choose which planet
you would like to start on. The way you conduct yourself
will determine the reaction of the other factions
toward you. A low faction level may cause them to
shoot at you while a high faction level will allow
you to purchase goods from them at a considerable
discount. As long as you're in your own faction's
area you are always safe. Even if you're challenged
to combat you have the right to accept or refuse it.
All
of your experience points will be gained by performing
missions which can then be used to acquire more weapons
and skills. Missions are found at the various spacestations
you'll encounter throughout the universe. Most of
the missions are of the trade, explore and combat
variety. The combat will be supplied by AI and this
is where things really pick up. There's a tutorial
at the beginning of the game that will prepare you
for fighting. You'll learn how to control your ship
and use your weapons, all of which are somewhat inferior,
but you'll earn some experience points from the training
which you can put towards customizing a more powerful
ship.
Pirating
is a profession in which you can make a lot of money
quickly but you'll end up with a bad faction rating
which means that you'll bring a lot of heat on yourself
from the various factions. If you're too bad you'll
become a wanted man and find yourself hunted down
by the nation's guard. You can make some money as
a bounty hunter by capturing or killing pirates. If
you prefer a less social activity perhaps mining for
elements in asteroids would fulfil you. Just shoot
into one and start extracting minerals. You can sell
your resources for cash at the space station. There's
a built-in safeguard concerning this activity. You
can't just sit on your asteroid all day sucking out
cash. The asteroid will begin to heat up and the extraction
process will grind to a worthless trickle. Time to
move on. Using asteroids as a steady supply of cash
is the equivalent of giving blood.
It's
really hard to get the big picture of this game. After
a day or two of play it seems as though you've seen
it all, which you haven't since it's so huge but it
makes you wonder how different it can be from one
end of the universe to the other. It all seems the
same, only the planets change to indicate that you're
in a different section. The ships aren't varied much
either. You can only add weapons. You can't change
the shape or color, which may be a good thing so they
don't all end up looking like gaudy NASCARs.
The
universe is huge and empty. It's void of sound for
the most part. There is no dialog and the music, although
well suited to the loneliness of space, becomes too
repetitive. Maybe things will change when, or if,
more people come aboard. 
Vendetta
Online has everything that a game like this needs
to draw players to it. It's virtually flawless, from
the mechanics to the storyline. At the very least
you can say that the developers prepared the most
fertile soil where such an adventure could take root
and flourish - for perhaps years. All it needs are
the seeds.
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