
| System: X360, PS3, PC | Review Rating Legend | |
| Dev: Deadline Games | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Warner Bros. | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: July 21, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-2 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Mature | 3.5 - 3.9 = Good | |
The Lock Pick mechanic is a little more refined than the first, giving you prompts that are a little easier to recognize when you are supposed to catch the locking mechanism. It gets a bit cumbersome, but it does break up the combat if you are getting bored with the onslaught of thugs and villainy. There is one thing about the villains that I found humorous though. Boob physics have been in video game fighters for a long time. While those are still present in this title, The End is Nigh Part 2 has Belly Physics. The male villains you square off against in the last chapter are all overweight, bondage, leather wearing fellows and when you take them out, their bellies will shake just as much as the female characters' "assets."

Visually, this entry is just as polished as the first, maybe even a little more. The character models, even though they're so repetitive, all look impressive. Rorschach and Nite Owl still have the same look and excel in their own combat style. The only problem, just like the first, is a few framerate issues and the occasional screen tearing, especially near the end. The first entry, Watchmen: The End is Nigh, was impressive, and that stills holds true for the second part. However, just like the first, when you go for the co-op experience, you'll be missing out on most of the visuals due to the still questionable split-screen display.
Watchmen: The End is Nigh Part 2 is not a horrible game; it's not a great game either. It is more of a game that is just there. It gives respect to the traditional street brawler and leaves the rest on the cutting room floor, along with Alan Moore's vision of compelling characters and story.
By
Matthew Walker
CCC Project Coordinator
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