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This
is one reunion you're going to enjoy.
by Daemia
February
15, 2006 - The
sequel to X2: The Threat, X3 Reunion gives us a bigger
and better galaxy to explore where one can experience
trade and commerce, build factories to create product,
battle pirates, or uncover a plot of various factions
to acquire the powers of an ancient machine for control
of the X-universe. If not, you can always just "zone
out" and enjoy the incredible outerspace scenery
while you float through the galaxy at your own relaxed
pace.
X3
Reunion is a not a space shooter. It's a realistic
sim game that offers action but doesn't make it the
core element of the gameplay. The pace of the game
is rather slow but that's to facilitate the realism
and let you experience the vastness of this virtual
universe.

This
is the X-universe where humans reside with aliens
among the stars. The game is wide open and you're
free to experience everything on your own time. Some
players may not appreciate the lack of direction but
others will relish the open-ended nature of the gameplay
and claim a more personal experience. A single-player
campaign offers some structure in the form of missions
and plot development but you won't get much help from
the CPU or NPCs in terms of direction. The missions
can be abandoned and returned to at various times.
You can pursue other objectives in the meantime or
just explore. Eventually you are going to want to
complete these missions, at least to find out what
new plot twists are developing in the storyline.
Julienne
Brennen is the main character. His concerns are your
concerns and vice versa. Beginning with a small ship
you enter into the universe with little to no idea
of what the hell you're doing there despite a manual
that's almost 100-pages long. There are a number of
interfaces that will assist you with various control
functions from operating your ship to conducting trade.
One of the first things you'll notice is the gorgeous
atmosphere - although technically it's not atmosphere.
The planets are huge and stunning with various radiant
colors that hint at the topography. Space stations
are incredibly well detailed with shiny, metallic
surfaces. Stanley Kubrick would certainly approve.
Floating around the universe, like anything else,
requires money. You've got to be able to finance your
excursions, and while you can get some quick money
by performing various missions such as bounty hunting,
you won't get rich doing it. The best way to get the
most money is by establishing yourself as a trade
merchant. You'll start by purchasing items from one
plant and selling them for more money at another.
Eventually you can acquire a fleet of transport vehicles
and even manufacture your own product. Like any business
you have to buy low and sell high. There are display
bars that you can use to gauge the bargain of the
price you're getting your resources at as determined
by supply and demand. When looking to sell you're
going to want to find a bar that is less than half
full to sell your resources for a good profit.

All
of these propositions are risky ventures and not just
guaranteed money-makers. You have to make sure you
have mapped out the best trade routes so that transport
fees won't cripple you. Pirates can also attack your
fleet and make off with your cargo. You might also
wind up producing things that there is no market for.
You've got to do your research.
Searching
for missions, characters to fights and characters
to capture can be a daunting task. You have to search
for what seems like weeks to get anywhere in this
game. Fortunately you can use Jumpgates to quickly
access sectors that you're previously explored. Another
way to speed things up is to set your course and then
time compress the journey. This move will cost you
in crystal cells. You can set the speed for up to
1000% but I did experience a frame rate drop. Just
pull it down to about 800% and everything should be
fine - and a lot quicker.

Expect
various random encounters for a while until you can
build up your weapons and armor. A place like Xenon
is just crawling with pirates and if you're not properly
equipped you're going to get torn to pieces. There
are some diversions to keep you from going stir crazy
in the meantime. You can dock in space stations and
have a conversation with some NPCs or even play a
blackjack mini-game.
I
did experience some freezing and some bugs but a few
patches later it was smooth sailing. You can increase
the framerate if you turn off the HUB. There are some
collision detection issues that I don't think will
be addressed as these were prevalent in the previous
games. As far as controllers go you can use a joystick
or a combination of mouse and keyboard. Both work
very well but due to the slow nature of the game and
the constant interface communication. I found the
mouse and key combo to be the most efficient.

You
have to really be into this kind of game to truly
appreciate it otherwise you might just declare it
as boring. It's a thinking man's game, not as deep
as chess but there are certainly a lot of elements
to juggle around in your head.
Features:
- The
Technology
Extensive
development has gone into the X3 engine, making
full use of DirectX 9 technology, to create dramatic
visual effects and stunningly realistic starships.
Coupled with the massively enhanced A.L. (Artificial
Life) system, X3: Reunion will present players with
an ever changing, evolving universe; where a player's
actions really can shape the future of the universe.
- The
Feature
Newcomers will enjoy the additions to the already
graphically impressive, almost living X3-Universe,
while veterans can expect new construction options
and an improved physics model.
- The
Story
What happened so far: While the Argon fleet is stretched
almost to breaking point by the continuing attacks
from Khaak, a new enemy is stalking the X-universe.
What links a mysterious ship with the power to disappear,
the ruthless Yaki pirates and a machine left by
an ancient species? It's time to strap yourself
into your cockpit, warm up your laser cannon and
get some answers.
By
Daemia
CCC
Staff Writer
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