---_ -------- |-| ---_ | -_ | / \ | -_ | - | / \ | - | - |------ /-------\ | - | _- | / \ | _- | _- | / \ | _- --- -------- / \ --- ---- _ -__ |-| _--- __ ------- - | - / \ - | - | - / \ - | - | - / \ - |------ - |__ - /---------\ - | _ - | / \ -_ __ | ---- _ | / \ --- ------- Below is a FAQ on the !!PC version!! of DEAD SPACE. CURRENT VERSION: 1.0.0.222 In this FAQ you will find the following things: - Stroyline - Weapons and upgrades - General tactics - Walkthrough, focusing on hard and impossible difficulty level - Enemy decription - Advanced game play, other tactical things you can try In this FAQ you will may NOT be able to find: - The location of every item, - How to be the best shooter in the world IMPORTANT: when READING this walkthrough it should be noted that: -when copy and pasting this in Word processor, it may look different. -Do NOT panic if this does not display correctly. -Do NOT panic if you can't get through a section of the game or got stuck. If there is anything you do not understand, email me. ============================================================================== If you have any problem reading this guide in terms of displaying issues, you can drop me an email. I will provide as much as information about this game, there is many things yet to be discovered. If there is something you would like to tell me please email me at: Asukalangleyshoryu@hotmail.com Please do not abuse that account or else I will just get rid of it. Please do NOT send me attachments on the email. Those emails will not be opened. If you want to send me info, just put everything in the email, for picture please use a link. Thank you. My pen name on GameFAQ is nfb_thing. =============================================================================== Update Notes =============================================================================== Version 1.15, first version Version 1.26 -- Added more weapon upgrade path to section 5 -- Minor changes in section 5 with firing animation of weapon Version 1.28 -- Minor adjustments ------------------------------------------------------------------------------- Version 1.30 -- Add more information on section 9, thanks to Jon-Paul Cawley -- Corrected some mistakes Version 1.31 -- Minor corrections Version 1.32 -- Added list of power nodes to section 5.5 -- Minor changes to other sections ------------------------------------------------------------------------------- Version 1.33, 1.34, 137 -- Minor adjustments Version 1.38 (Most Recent) -- Minor corrections =============================================================================== _______________________________________________________________________________ LEGAL AND IMPORTANT NOTES _______________________________________________________________________________ Please note: that you may NOT and I repeat you may NOT use this guide or reproduce this guide for ANY COMMERCIAL purpose without my permission. Using this guide on any wesbite and for any public display without my permission is a violation of copyright. I have no problems if you would like to use some info from this FAQ, just share it around and please drop me a email, Also please do NOT use this for any commercial purpose without my permission. Please do NOT copy sections of this FAQ without crediting the correct people. If you are interested in putting this FAQ on site other than CheatCC.com, please drop me an email. Below is a the website which have my permission: www.cheatcc.com www.gameborder.com Please NOTE: DEAD SPACE, Copyright ELECTRONIC ARTS 2008 _______________________________________________________________________________ =============================================================================== General Information =============================================================================== This is my second FAQ, so I'm still learning and please keep that in mind. If you cannot find something, you can email me and I will get back to you ASAP. Remember to use the search and find function, Ctrl+f, try and search the number that is attached to the table of content. If you cannot pass a section of a game, you may have to restart from pervious saves. This will depend on the situation, but remember to keep multiple saves just in case something happens. Also, remember that the direction I give in this walkthrough is not absolute and I do make mistakes. Thanksfully, the game has an in built objective finder, you can always use the breadcrumb key, the default is "B" I think. This will tell you excatly where to go. I will add comments throughout the walkthrough, they are NOT part of the story and are added in the format of ((YYY)), where the YYY are the random comments The (( are the separators. A friend of mine, who is also very into this game let's call him Jack, will also make some comments along the way. I would also like to Thank the following people: Kevin Hall (Berserker) - for information on items locations and enemy names Staley (Deuce ex Defcon) - for weapon upgrading path and item locations !!NOTE: acknowledgments will be added in the format of [[zzz]], if I used information from someone else, the appropriate acknowledgment will be added.!! =============================================================================== ******************************************************************************* TABLE OF CONTENT --- (TOC) ******************************************************************************* ------------------------------------------------------------------------------- | | | 1. INTRODUCTION --- (INT1) | | | ------------------------------------------------------------------------------ | | | 2. BASIC GAME PLAY --- (BGP2) | | | ------------------------------------------------------------------------------ | | | 3. SHOOTING AND AIMING --- (WA3) | | | ------------------------------------------------------------------------------ | | | 4. WALKTHROUGH --- (WLK4) | | | ------------------------------------------------------------------------------ | | | 5. WEAPON OVERVIEW, UPGRADING RIGS --- (WEA5) | | | ------------------------------------------------------------------------------ | | | 6. ENEMIES --- (ENE6) | | | ------------------------------------------------------------------------------ | | | 7. DOUCMENTS AND LOGS --- (DUL7) | | | ------------------------------------------------------------------------------ | | | 8. STORYLINE ANALYSIS --- (STR8) | | | ------------------------------------------------------------------------------ | | | 9. ADVANCED GAME PLAY --- (AGP9) | | | ------------------------------------------------------------------------------ | | | 10. ADDITIONAL NOTES --- (AN10) | | | ------------------------------------------------------------------------------ | | | 11. FINAL CREDITS --- (FC11) | | | ------------------------------------------------------------------------------- !!PLEASE NOTE: SECTION 4 is very lengthy and has its own SUB-TABLE OF CONTENT. The shortcut is (STOC4). Just search it and you will find it.!! !!WARNING: PLEASE note that many of the following section may CONTAIN SPOILER, PLEASE do not read further if you do not want to be spoiled.!! =============================================================================== ******************************************************************************* ******************************************************************************* SECTION 1. INTRODUCTION (INT1) ******************************************************************************* ******************************************************************************* _______________________________________________________________________________ SECTION 1.1 Background stroyline _______________________________________________________________________________ DEAD SPACE: A massive deep space mining ship goes dark after unearthing a strange artifact on a distant planet. Engineering Isaac Clarke embarks on the repair mission, only to uncover a nightmarish bloodbath - the ship's crew horribly slaughtered and infected by an alien scourge: Now Isaac is cut off, trapped and engaged in a desperate fight for survival Deep space mining is a lucrative business that involves mining planets for valuable ores, especially, gold, cobalt and osmium. Large sections of moons and earth-like planets are pulled part and completely melted. Although the mining operation is highly profitable, it is not without danger. Sometimes, mining vessels and colonies require assistance from nearby maintenance ships for emergency repair when the ship's engineers are unable to fix the problems. The USG Ishimura, the largest deep space mining vessel that has been operational for over 62 years has sent out an emergency distress signal. You, Isaac Clarke, part of the USG Kellion maintenance and security team has received the distress signal from the Ishimura. Your team are now close by and ready for a close look at what are the problems on the ship. ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 1.2 Basic game description _______________________________________________________________________________ Dead Space is a survival horror second person shooter, similar to that of Resident EVil 4 and aiming in this game is quite important. This game is notably different from other shooter, that you can just aim at enemies' heads and bodies to kill them. Instead you must shoot them in the limbs, including arms and legs, in order to take enemies down quickly. There are various different weapons you will be able to purchase throughout the game. You will also have a chance to upgrade these weapons. Each weapon have its own advantage and disadvantage and it is useful to know them before buying them. I will give a detailed description of these weapons allow the walkthrough and also at the weapons overview in SECTION 5. _______________________________________________________________________________ ******************************************************************************* END OF SECTION 1 ******************************************************************************* _______________________________________________________________________________ ******************************************************************************* ******************************************************************************* SECTION 2. BASIC GAME PLAY (BGP2) ******************************************************************************* ******************************************************************************* This section gives you a basic overview of the things you need to know when you play the game. I suggest you also read the little book that is given to you with the CD. This section covers similar information as the booklet, but will also include my own comments. The game is objective based and your goal is to complete various objective without getting killed. Often, you are required to take down all the enemies covering the objective before you can complete it. However, sometimes you are required to run or perform special tasks. !!IMPORTANT: any detailed game play will be discussed in the actual walkthrough.!! ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 2.1 Mission status _______________________________________________________________________________ The game is separated into 12 chapters and each chapter will require you to complete different missions. To find out what mission to do, use the J key, which is set as default. You can change it any key you wish, I put it on F2. Each mission can have three status: - Grey text on the mission(s) are missions that are active, but not completed. - Green text on mission(s) are missions that are completed. - Red text marks inactive missions. Inactive missions are missions that are received, but cannot be completed yet. Most of times, pervious mission must be completed before the inactive missions become active. ------------------------------------------------------------------------------- All the audios, message log and text log are kept in an organised database, divided by mission chapters. You can access them repeatly when needed. In terms of mission directions and where to go, you can activate the in built Deck navigation system, default key is B or ctrl. A holographic route will appear that leads you to your current objective. !!IMPORTANT: You may NOT move while you use the deck navigation and while your character is using the deck navigation, you may NOT run at the same time. You can also be damaged by enemy attacks while using it.!! ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 2.2 Important Personal Status _______________________________________________________________________________ Isaac's suit is a combination of a environmental and pressure vest, which is capable of protecting him from vacuum and some hazardous conditions. His suit can also be upgraded with reinforcement and will be able to protect Isaac from impact and other dangerous attacks. Isaac's vest can also hold additional items that he is carrying, the amount of item he can carry can also be upgraded. =============================================================================== There are various important parameters that display on Isaac's suit: ------------------------------------------------------------------------------- SECTION 2.2.1 Health bar ------------------------------------------------------------------------------- The most obvious is his health bar, which appears along his back in a bluish tube like meter. This meter is your health level and in the beginning you would have 4 small bars, each represents 25% health. Once you upgrade your health you may get additional bars appearing. NOte, each upgrade will give you 25% extra health, i.e. one additional bar. Note: you start will 100% health on any difficulty level. You can have a maximum of 200% health with full upgrade. !!IMPORTANT: you need power nodes to upgrade and I will explain this in SECTION 2.6.!! ------------------------------------------------------------------------------- SECTION 2.2.2 Air metre ------------------------------------------------------------------------------- Air metre Just above his health bar is the air supply metre which determines how much air you have remaining in your suit. This is important when you enter in a low pressure area, or vacuum chamber. Air supply is inbuilt in the suit and can automatically recharge itself when Isaac exits a vacuum. You can also recharge. Your air supply by interact with oxygen supply stations. The amount of air supply you have can be upgraded, each upgrade will give you additional 20 seconds of air. Note: you begin with 70 seconds of air on any difficulty. You can have a maximum of 130 seconds of air when fully upgraded. ------------------------------------------------------------------------------- Air metre can be recharged using: - Small air packs, recharges 30 seconds I think - Medium air packs, recharges 60 seconds. - Air supply stations, which appears in some parts of the Ishimura.Recharges all air, can be used infinite number of times, but may have an delay between charges. Honestly, I never used a single air pack in my game play, I upgraded my air supply, so I didn't really need it. !!NOTE: The computer will notify you everytime you enter a VACUUM area and I will also tell you.!! ------------------------------------------------------------------------------- SECTION 2.2.3 Stasis Metre ------------------------------------------------------------------------------- Stasis metre is displayed to the right hand side of the health bar on Isaac's suit, it is a circular metre and will determine how much Stasis charge Isaac have remaining. Stasis is a special device that temporary slows down enemies and machinery by creating a bubble of "time wrap" The stasis unit can be upgraded just like everything else. Both the amount of total energy of the stasis and the duration can be upgraded. Stasis will not be available when you start the game, but you will be able to pick up a stasis module soon enough. Remember, Stasis can be your best friend, so don't forget to use it. But, don't abuse it, as you won't have enough Stasis for every enemy in the game. ------------------------------------------------------------------------------- Stasis can be recharged by: - Using stasis packs, recharges all stasis energy. - Stasis recharge station, found throughout the Ishimura, can be used infinite number of times, but may have an delay between charges. Every charge restores all stasis energy I rarely use stasis pack, because you can always recharge your stasis at any stasis recharge station. Jack reckons that stasis is very useful especially fighting a group of enemy. ------------------------------------------------------------------------------- SECTION 2.2.4 Kinesis ------------------------------------------------------------------------------- Kinesis device can be used to pick up objects remotely and move heavy and large machinery. Kinesis can be activated by entering the aim mode, "mouse 2" and then press the "f"key (default). This allows you to capture objects and you can either bring them toward you by holding "mouse 2" and by moving the your mouse closer to you, or you can propel them forwards. To release the objective and drop them at where they are, you can just move the object around with the mouse around, then exit the aim mode. You can propel them at any direction, by aiming them and then clicking the "mouse 1" or the fire key. REMEMBER, you must hold "mouse 2" in order to keep objects in Kinesis mode. ------------------------------------------------------------------------------- You can experiment with Kinesis as much as you want, once you get it in CHAPTER 2. It is unlimited and does not require replenish and you can fully upgrade it with only 3 power node, which is very little compare to everything else. Although I find the upgrading rather not useful in most situations. However, Kinesis is a very special ability, you can project fan blades and explosive canisters (you will known when you see one, they are always marked in red) and sometimes even fire extinguishers at enemies. Fan blades will cut enemy limbs off and explosive canisters will cause seriously damage and knock back to enemies. You can also throw other boxes around at the enemies, that will also damage the enemies a little bit. It doesn't work against large enemies, but works well against smaller enemies. Things like fan blades or large boxes can be thrown as many times as you want. You can also throw dead enemies' body parts at other enemies, it will damage them, especially if it is something sharp. ------------------------------------------------------------------------------- !!IMPORTANT: The object you project with kinesis will still be subjected to the law of physics, which means they will bounces around and will drop alittle due to gravity. Explosive canister, when projected over a large distance will drop due to gravity. Make sure you take that into account when you aiming and projecting objects.!! !!WARNING: do NOT use explosive canisters up too close, as it will knock out and damage Isaac. This damage has a strange splash damage calculator, as you can use explosive canisters up very close, only a few metres without damage youself. But, if you use it just a little bit too close, you will take quite large damage and knock back.!! !!NOTE: you can throw body parts, items and even enemy body parts at enemies, this will also damage the enemies. But do NOT reply on this to take out tough enemies. It doesn't really do enough damage. Try not too fool around if you do NOT want to get hit.!! ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 2.3 Zero G areas _______________________________________________________________________________ There are some areas on the Ishimura that may not have gravity, but Isaac's gravity boot are sensivity and will automatically keep you rooted to the ship's surface. You can also jump in Zero G environment, the default is hitting the aim mode key, which is "mouse 2" and then press "Ctrl". In some parts of the game, ZERO G jump will be very important, but it should be noted that you may not always be able to jump to a surface. This depends on a few things: - The surface will be be accessible - The surface is too close - The direct of the jump is improbable !!IMPORTANT: in zero G jump you are not immune and can still be damaged or even killed by various hazards or enemy attacks. I remember once, whilst in jumping Isaac accidentally ran into an enemy attack and it still damages me. So, becareful while jumping.!! !!NOTE: The computer will notify you everytime you enter a ZERO-G area and I will also tell you.!! ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 2.4 Inventory _______________________________________________________________________________ Isaac's inventory displays the items he has, the weapons he currently equipped, the level of his suit, any important mission items, the power nodes and the credit balance he currently has. It is important to keep an eye on your inventory space and your the items that is currently in your inventory. For example, the amount of health, the ammo, and various other items. Remember, you can upgrade your suit and increase your inventory space. Note: some ammo of weapons tend to really eat up inventory space and you need to keep what ammo you need accordingly. If you have overfilling inventory, you can always put items in the storage box, or just drop them to pick up more important items. Also, unlike most mission based shooters, mission items that are necessary for completing objectives will not be inside your general inventory box and will stored at a separate area, so don't panic if you run out of space, you can still complete missions. ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 2.5 Saving _______________________________________________________________________________ Throughout the game, you MUST use !save! station to save your progress. !Save! station will be easily spotted, they appear like a panel with a hologram on it and when you move close to it, you can interact with it by hitting the "e" key. This will allow you to save the game progress. In most cases, the game will save checkpoint, although you be unable to load directly from these checkpoints, however, if you die, the game will automatically reload from the nearest checkpoint or save. So, do NOT quit the game after you die. While saving the game, the game is paused, enemies cannot attack you while you are saving the game. !!NOTE: MAKE SURE to keep at least TWO different saves if you playing on high difficulty.!! ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 2.6 Nano-circuit repair benches, upgrading _______________________________________________________________________________ These appear like a large bench that you can !upgrade! your equipment throughout the game. Isaac can upgrade his weapon, your RIG, stasis and the Kinesis module. Upgrading is very useful since it will make Isaac's weapon stronger, carry more ammo and sometimes shoot faster. It is important when upgrading to focus on one or two weapon, rather than spreading it out on all of the weapons. Having one powerful weapon to handle strong enemies can be very useful. Remember, you won't have enough power node to upgrade everything. Buying power nodes can be quite expensive sometimes, so you should use them wisely. Spare !Power Nodes! are required to upgrade various weapons and your RIGs. Any upgrade must follow a specfic path and you may NOT jump between nodes. To upgrade a weapon, first select a weapon bu pressing the arrow key and then access its upgrade by press "ENTER". Then, you can place a spare power node into the next available slot. For more detail on upgrading please check SECTION 5 for more detail. ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 2.7 Ishimura Stores, !SCHEMATIC! _______________________________________________________________________________ Most of the items Isaac will need during the gameplay can be purchased at a USG Ishimura Store and Exchange. These shops are located throughout the ship, Isaac can use them to buy and sell supplies. There are three sub-tabs to the store, a shop to buy item, Isaac's inventory, where Isaac can either sell or store item. A personnel safe to store any spare items that Isaac may need later. ------------------------------------------------------------------------------- SECTION 2.7.1 SHOP ------------------------------------------------------------------------------- To buy an item, select it using the arrow and press enter. Isaac needs spare credit to purchase most of the items as well as additional inventory slot. Credits can be collected along the game or by selling items. Isaac can upgrade his inventory slot by purchasing newer model CEC suits. ------------------------------------------------------------------------------- SECTION 2.7.2 INVENTORY ------------------------------------------------------------------------------- Isaac's inventory displays the item he currently have and Isaac can either sell these items or store them. To sell an item, select the item using the aroow key and press "ENTER", then click on "Sell". To store an item, select the "Move" option instead of sell. !!NOTE: Items sold are often less than the original purchase price.!! ------------------------------------------------------------------------------- SECTION 2.7.1 SAFE ------------------------------------------------------------------------------- Isaac can store any spare items that he does not wish to sell in his personal safe. Storing items and weapon can free inventory slots without needing to selling them. Use the "Move" option to put items in the safe. !!IMPORTANT: Any item stored at one safe can be recovered from any other USG Ishimura store, even if the stores are between different level. So feel free to put spare items, such as health in the store.!! !!NOTE: if you put any weapon in the safe and leave it there, its ammo will be reduced to 1. Even if you have had more ammo in it. So be aware of this. (Thanks Jack)!! _______________________________________________________________________________ ******************************************************************************* END OF SECTION 2 ******************************************************************************* _______________________________________________________________________________ ******************************************************************************* ******************************************************************************* SECTION 3. MOVEMENT AND AIMING --- (MA3) ******************************************************************************* ******************************************************************************* This section will contain the basic information on the movement and how to hit things, healing and how to avoid getting killed. _______________________________________________________________________________ SECTION 3.1 Aiming _______________________________________________________________________________ This game is heavily aiming oriented, which means a few good hits at your enemies' weapon spot will serious hurt them. Try maximize your aiming, instead of strafing too much. Most weapons have crosshairs and you can go into the AIMING MODE by click the "Mouse 2" button and fire the weapon using the "Mouse 1" key. You can also toggle aim mode by hitting the "Caps Lock" key. This allows Isaac to be in aim mode indefinitely without needing to hold down mouse 2 key. You can cancel the aim mode by reclicking "Caps Lock". Remember you can NOT run once you are in aim mode. Also if you toggle aim mode, you may NOT access any of your database files or you inventory until the aim mode is cancelled. In the game, the weak spot of enemies' are generally their limbs/tentacles or their appendages. Aim for their limbs, especially their legs can cripple most enemies can seriously slow them down. It is unncessary to shoot enemies' in the head to kill them, but you can if you wish. ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 3.2 Side stepping _______________________________________________________________________________ Side stepping can be very useful in SOME situations, in normal battle side stepping is not needed. The idea of side stepping is that you can avoid getting hit qithout losing sight of your target. Although moving backwards can be very useful to increase the distance between you can your enemies. When fighting large enemies, it is useful to strafe and shoot, however Isaac's speed is slightly reduced when he is in AIMING MODE and pressing the running key will NOT make Isaac strafe any faster. So, if a quick side step is required, it is a good idea to cancel AIMING MODE, by releasing the mouse 2 key and then hold down the running key and side step. This allows Isaac to do a quick side to side movement and can minimize the chance of getting hit. Side step can also be useful against enemies which launches range attacks and these attacks can be avoided by moving side to side, again remember Isaac have a much better chance of avoiding getting hit if he is NOT in AIMING MODE, since he can side step a lot faster. ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 3.3 Retreating and Running _______________________________________________________________________________ Hold the "SHIFT" key to run (default), I changed it to the space key, much easier for me. Running allows Isaac to move faster and will make it easier for Isaac to get away from dangerous situations. Hold down the running key and this will allow Isaac to strafe about twice as fast as normally. However, if Isaac is in AIMING MODE, he will NOT strafe any faster if you hold the space key. Often in battle, it is nescessay to retreat, especially if Isaac get surrounded or the enemies are overwhelming. Make sure Isaac retreat enough distances between the enemies, so Isaac can set up a good defensive position again. Try and not to get cornered. However, if the enemies do corner Isaac, remember to focus fire power on the nearest enemy and try to make a quick escape. ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 3.4 Hit recovery and knock back _______________________________________________________________________________ Hit recovery is something that happens to everyone. It is the time that is require if you get hit in the head and then it take you a few seconds to figure out what happened. The same thing applies to Isaac, if he gets hit by an enemy, Isaac will get into HIT RECOVERY mode. In this mode, Isaac may NOT be attacked again and will NOT take additional damage. However, Isaac may NOT be able to move around. This is figure designed in most games, so the characters can NOT get hit more than once in a roll, to keep the game a little more balanced. Enemies also have HIT RECOVERY, if Isaac shoot enemies at the correct spot, this will force the enemies to move back and recovery before they are able to charge at Isaac again. Take advantage of this, because Isaac can still damage and further knock enemies back while they are in recovery mode. ------------------------------------------------------------------------------- Knock back occurs when Isaac gets hit by something big and really powerful, such as an attack from a larger enemy. This will cause Isaac to be knocked to the ground and Isaac will take a few second to get back up and recovery. However, whilst in this recovery mode, Isaac can NOT be attacked again. Enemies can also be knocked back or knocked down using some weapons, this is very helpful, as Isaac can continue to damage them whilst they are still recovering. !!IMPORTANT: Isaac can STILL HEAL whilst he is in recovery mode. Just use the quick health pack key, default is "Q".!! ------------------------------------------------------------------------------- _______________________________________________________________________________ SECTION 3.5 Healing _______________________________________________________________________________ Isaac can use health packs any time in the game if he wishes, just press the "Q" key to use a health pack. If there are different size health packs in Isaac's inventory, Isaac will start by using the smallest size health pack. For example, if the inventory has: Two small health pack, one medium health pack and one large health pack. If the "Q" key is repeatly pressed, Isaac will use the two small health packs first, then the medium health pack, then the large health pack. If only ONE health pack is required, then only press the "Q"key ONCE! Isaac can also access his inventory and use the health pack that is required. Click on the health pack and then click use, although in battle it is best to use the "Q" key, as the game does NOT pause when Isaac access his inventory. There are in total three types of health packs: - Small health packs, restore 25% of health - Medium health packs, restores 50% of health - Large health packs, restores all Hp ------------------------------------------------------------------------------- Make sure you use your med packs or health packs efficently, if you lose 40% health, it is good idea just to use one small med pack, rather than one Medium health pack. If you lose your health by 80%, you can use one medium health pack and one small health pack, rather than one large health pack. In the ishimura store, you can buy all the health packs, provided you have the correct schematics. - Small health packs, cost 2000 credits - Medium health packs, cost 5000 credits. - Large health packs, cost 10000 credits. In most cases, it is better to use two small health packs rather than one medium health pack. But lots of small health packs does crowd inventory space, not a big problem if you keep upgrading your suit. However, if you lose more than 125% of health, it is good idea to use a large health pack. Remember, by using the health packs correctly, you can save some credits, which is always handy. !!NOTE: press the "Q" key once if Isaac only requires one health pack.!! _______________________________________________________________________________ SECTION 3.6 Taking damage _______________________________________________________________________________ In the game, everytime you get hit by the enemy you will take damage. The amount of damage depends on what type of enemies, what their attacks and the difficulty level. Generally larger enemies will do more damage and the higher the difficulty the more damage you will take. Isaac can purchase additional body armor from the Ishimura !Store! to help protect him from enemies attacks and other hazardous. However, most armor will require the proper !Schematics! before you can buy them. ------------------------------------------------------------------------------- Some environmental hazards can damage Isaac as well. For example, areas of very high temperature or corrosive spraying chemicals. Some hazardous can kill Isaac instantly, like "High Voltage Electrical Hazards from damaged electrical equipment. However, most of these hazardous can be easily avoided. Some hazardous will require Stasis to avoid them safely. There are also !INSTANT DEATH HAZARDS!, these hazards are more difficult to avoid and will require good timing. All of these hazards will kill Isaac instantly. Unlike the other environmental hazards, these hazards are generally NOT affected by stasis, therefore you must be very careful around them. I will also point them out throughout the game. Don't panic if you die, you can always reload the game. The computer will automatically load the nearest save or check point for you if Isaac dies. !!NOTE: I will give more information some of the serious !INSTANT DEATH HAZARDS! that are difficult to avoid and stasis MAY not be useful against them. There are other hazards that may kill Isaac instantly, however, those are less dangerous, because they can be easily avoided with stasis and can sometimes be turned off, so the hazard can be removed permanently. !!NOTE: Some weapons do radial or area damage and Isaac CAN damage himself if he is too close to the damage area.!! _______________________________________________________________________________ SECTION 3.7 Melee Attacks _______________________________________________________________________________ When Isaac runs out of ammo or when enemies are too close. You can choose to use Melee attacks. There are two types of melee attacks: - Weapon Swing: Isaac swings his weapon with all of his power. This attack can knock back most necromorphs, but does not do alot of damage. Enemies like slashers can also block Isaac's attack and Isaac can easily be damaged when using melee attacks. Be aware when using this attack. - Foot Stomp: Isaac stamps his foot down and this can do pretty good damage. This is effective against enemies crawling on the ground, lurkers, stingers etc. This attack is also useful for dismembering bodies. However, Isaac can still be damaged while using this attack. Like most shooter games, melee attacks are not a wise move against most enemies. There are only a few enemies I consider using melee attacks. There are also enemies that you should NOT use melee attack against, it would be a very unwise move to use melee against large enemies. Remember, this game isn't like RE4, try avoid using melee attack unless it is absolutely necessary. To use Melee attack effective, you need very good timing. Usually, you have to make your enemy miss an attack. Then you can move closer and melee it. Then, quickly move back and repeat the same thing. If you are really good at timing, you can attack enemies with melee without been hit. _______________________________________________________________________________ ******************************************************************************* END OF SECTION 3 ******************************************************************************* _______________________________________________________________________________ ******************************************************************************* ******************************************************************************* SECTION 4. WALKTHROUGH --- (WLK4) ******************************************************************************* ******************************************************************************* !!IMPORTANT: this walkthrough is for the PC version of the DEAD SPACE, if you have the PS3 version or the Xbox version. There MAY be some differences. This walkthrough also focus on to beat the game on higher difficulty, hard and also impossible difficulty.!! !!IMPORTANT: you must complete this game once on any difficult to unlock the impossible mode.!! In this walkthrough I will provide as much information as possible, on enemies, weapons, item locations, direction to missions, tactics and even the storyline Although there are other sections, which are focused on discussing weapons and enemies. But, I will make comments about various weapon, enemies, tactics as we go along. This game can be quite difficult the first time you play, so don't panic if you cannot pass through a section. Take a break and come back to it, always try different tactics, it may work for you. If you are really stuck, then you can email me and I will try to help you out. Remember, try and keep different saves, just in case you want to go back and replay parts of the chapter. ------------------------------------------------------------------------------- NOTES ON ROOMS AND DIRECTIONS ------------------------------------------------------------------------------- In each room, I will most likely to give an list of all the items, it will be noted in #### overall items ####. This will be a list of all the items I found in the room. Sometimes, I miss items and other times items can be partially hidden. So don't panic if you can't find something, all the mission items should be pretty obvious. When revisiting areas on the same chapter, I will no longer give out item lists, because you tend not get any new items if you revisit the same area on the same chapter again. But, you may find items you missed perviously ------------------------------------------------------------------------------- Important items are labelled as: {Item} = mission items !Item! = Power nodes and schematics +ITEM+ = Key items you should pick up The names of rooms and passageways will also be given to make directions easier. But if you get lost, you can always use the in deck navigation button, default is "B/Ctrl" and this will tell you where to go. The name of each location will be displayed on the door you entered. Nevertheless, some doors may not have a description above them, especially if they are just a small room inside a large area. ------------------------------------------------------------------------------- I will also give directions according to where Isaac enters the room, so there is less confusion to where right and left is relative to. I will also NOTE on Signs and Posters on the walls, these are like reference marks and offer better directions. Remember to use the Deck Nav Key, B/Ctrl if you have problems finding where you are, or where to go. Important locations are also given in the !!NOTE!! section for each room. !Save! = there is a Save Station nearby !Upgrading! = there is a upgrading bench in this area or nearby !Store! = there is a store in this area or nearby Also do NOT forget about the 3D Map you are given, you can access it by pressing the "M" key (which is the default key). This gives very useful informations about !Save! Stations, !Upgrading! Bench and !Store! around the area. ------------------------------------------------------------------------------- NOTES ON VIDEO, AUDIO AND TEXT LOGS ------------------------------------------------------------------------------- I know some of you are really into these storyline stuff, so I typed everything up and it wasn't easy. - Storyline, mission Video and Audio Logs from the main characters in the game are given in the WALKTHROUGH, i.e. SECTION 4. These logs includes any Video and Audio Log from Hammond and Kendra. - The rest of the Video Log, Audio Log and Text Log that is picked up throughout the game is given in SECTION 8. - Isaac's personal journal and any message from Nicole will also be given in the WALKTHOUGH, i.e. SECTION 4. Now, it is possible that a few Audio Logs or Text logs are missing, as I probably won't be able to find them all. If you know one I missed, email me and I will happy to look into it. ------------------------------------------------------------------------------- NOTES ON WEAPONS FOR THE GAME ------------------------------------------------------------------------------- I finished the game using mainly three weapons, Line Gun, the Pulse Rifle and Plasma Cutter, I didn't have too much problems. But, I also recommend the Force Gun, because it can be very useful against normal enemies. Jack liked Flamethrower, so he used that as well. I suggest you keep three types of weapon in your inventory and make sure to have a fast or rapid firing long range weapon, like Plasma Cutter or Pulse Rifle as you will need it against some enemies. In any sense, most weapons will do good if you use them correctly and can be used against any enemies. However, weapons like the Force Gun, Flamethrower and Ripper excel in close and medium range combat, but they are not effective for long range battles. So using them against some enemies can be quite difficult and are not recommended. !!NOTE: Remember you can carry maximum of FOUR WEAPONS.!! ------------------------------------------------------------------------------- I Recommend the follow weapons: - Line Gun -- HIGHLY RECOMMEND, powerful and very good against groups of enemies. - Pulse Rifle -- Easy to use and good in tight situations - Force Gun -- Very powerful at close range and quite effective against groups of enemies. - Plasma Cutter -- Easy to upgrade and you get for free Jack also recommend the Flamethrower, because it is quite powerful at close range and effective against groups of slower slower or smaller enemies. ------------------------------------------------------------------------------- There are total seven weapons, but you can only carry four of them and you probably won't have enough ammo to just use one weapon all the time. The four weapon Jack Recommended are probably very useful throughout the game and you won't have any problems. In terms of upgrading, you should concentrating upgrading one or two weapons If you used the four weapons listed above. I suggest you just upgrade the Line Gun or Force Gun and the Pulse Rifle or the Plasma cutter. Jack brought a lot of spare nodes in his first play through on impossible, so he was able to upgrade a few of his weapon. But, that cost a lot of credits. ------------------------------------------------------------------------------- If you are interested in using other weapons, such as the Ripper or the Contact Beam, you can get them as well. - Ripper -- this can be a seriously powerful weapon if you use it correctly, it can be just as deadly as the flamethrower, except it has longer range and doesn't east through ammo so quickly. Although its stopping power is quite limited. You can move around side to side when using the primary mode of this weapon, it can be quite effective. - Contact Beam -- use this only if you have good aiming, it isn't bad against target if you stasis, but try not to miss. When you hit, it really does the job, but can only hit multiple target in a straight line. Please check SECTION 5 for more details on the weapons, I will also give a short description of the weapon along the WALKTHROUGH in this section. ------------------------------------------------------------------------------- END OF NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ IMPORTANT NOTES ON IMPOSSIBLE MODE _______________________________________________________________________________ - Make sure you have plenty of health on you, as enemies will do a lot of damage. Remember to HEAL if you get damaged. Keep your health as high as possible. But, make sure not to waste large health packs, try and use small health packs whenever possible and use your health pack efficently. - Make sure you have plenty of ammo, melee is a bad idea on high difficulty. Honestly, I only had to buy ammo a few times, that is cause I get annoyed at some enemies and I just spray my pulse rifle. - Choose the right weapon, personally, the weapon which made impossible level really possible was the LINE GUN. This is by far the best weapon in the game. Although I also highly recommend the pulse rifle, because it is useful for some enemies. I finished the game just with these two guns, LINE GUn and PULSE RIFLE. But, it is also a good idea to keep the plasma cutter or maybe the flamethrower on you as well. They are really helpful. ------------------------------------------------------------------------------- - Make sure you know the enemies' weak point, as a general rule, enemies are weak around the limbs, arms/legs and also the head area. However, the head is in fact harder to aim than the leg. Also, headless enemies tend to attack relentlessly, whilst enemies without legs are much much less dangerous. Aim for the legs first! - Known when to upgrade and when not to, upgrade not only require power nodes, which you may need to open some doors. But, in some upgrades, for example when upgrading ammo for a weapon. The weapon will refill all of its ammo, regardless how much ammo it had before the upgrade. So, say I had 0 ammo left for the PULSE RIFLE and then I upgrade its capacity, I will get a free recharge of all the rifle's ammo. The same for every other weapon and the same for health upgrade, Stasis energy upgrade. - Stasis is your friend, but again don't abuse it, you won't have enough Stasis charge for every enemy. However, if you are near a Stasis charge station, then feel free to abuse it. ------------------------------------------------------------------------------- - Know how to strafe, but don't abuse it. Strafe is important, but it kills your aiming. Most of the times, it is better to just aim and shoot and stop moving around. Unfortunately you cannot crouch in the game and your side step speed is heavily reduced while in aiming mode. You may NOT run/strafe at the same time while in aiming mode. Therefore, if enemies are about to charge at you and you are out of ammo. You better off just turn around and run. - Don't worry if you get killed, I generally get killed once or twice per chapter. However, if you do get killed more than 10 times in a place (Never happened to me, even in tough areas). You should consider changing tactics or bring a bit more health and ammo. - Remember to aim low and then run around if you want. There is no point being a superhero and jump inside a room and shoot everything. Jack stayed near the doors and pick enemies off one and a time, which is a valid tactic. So, you can use the same tactics in some situations. ------------------------------------------------------------------------------- - You can group enemies together and blow them up with explosive canisters or Mines or Grenades from your guns. Aim low to remove enemy legs and this will slow down even the fastest enemies. Then group all the crippled enemies and throw them a Mine or a Grenade to kill them all. - The game is a second person and camera angle does NOT always allow you to see things from behind you. You often have to tilt camera angles and that is difficult to do while you are on the run and you cannot do that while in aiming mode. Therefore, you should be careful that enemies can creep up behind you, although most of times you can hear them coming. - Keep multiple saves, I cannot stop telling people that, keep more than one saves, just incases you want to repeat some sections of the game. Be patient, it took me about 10 hours to finish the game, there is no point rushing things. You are not in a race and most parts of the game is not timed. ------------------------------------------------------------------------------- - Enemies do a lot of damage in higher difficulty, that is hard and impossible mode. Enemies appear to do about 50% more damage in impossible mode compare to hard. A normal slasher necromorph attack do about 50%ish damage in impossible. - Large enemies would do severe punishment to Isaac and it is good idea to upgrade your armor and health whenever possible and as soon as you can. - For the first round, death will occur and unless you are extremely good. You will get killed, most likely by Brutes, which causes most of my death. My other death were generally accidental, like I forgot to heal or ran into a hazard which I shouldn't of. Try not to get annoyed if you die, as there are some rooms in the game that are death traps and I will point them out. Although, in most cases, these areas are not that difficult if you know what to do. ------------------------------------------------------------------------------- - Try learn aiming is more important than strafing, but strafing is necessary in some cases, especially when enemies charge at you or shoot projectile at you. Nevertheless, in my experiences, if you aim at the correct place against your enemies with the right weapon, they won't get anywhere near you. Even if there are multiple enemies. Remember, good aiming is the key to taking down even the toughest enemies. - Remember to heal, you will get plenty of health packs throughout the game. Use them whenever you need. Please use your health packs as efficiently as possible. Read the advanced game play SECTION 9 (AGP9) for more detail. - You should upgrade your RIGs and weapons whenever possible on higher difficulty, it is not necessary, but it makes things so much easier. Upgrading weapon is just as important as getting newer armor and more health. Please see SECTION 5 for a more detailed description on all the upgrade pathes for all weapons and RIGs. ------------------------------------------------------------------------------- !! IMPORTANT: enemies seem to be tougher on higher difficulty and it is good idea to bring extra ammo and upgrade Isaac weapon as much as you can.!! !!NOTE: you will NOT get anything extra if you finish impossible difficulty on the PC version. I'm not sure about the pS3 or the xbox version. But, on the PC version you won't get extra bounus.!! =============================================================================== My experience with impossible mode =============================================================================== This walkthrough is a guide only and you do not have to do exactly what I do or use any of my tactics. But, I have completed impossible mode without too much difficulty and I can tell you that my tactic works for me. To be honest, impossible is quite difficult and enemies do a lot of damage and it is a good idea to avoid being hit. There are a few ways to do that, one of them is to be a good aimer and make sure enemies don't appear from behind you. I often put myself in a corner and group the enemies and let the line gun do the rest of the work for me. EVen though being cornered is a real bad thing. But, it does stop enemies from coming from behind you, that is PROVIDED there is NO VENTS or AIR DUCTS behind you!! Make sure to choose the right corners. Before I knew how to play the game correctly, I had a lot more problems on hard than impossible. In fact I went through impossible difficulty with much less problems than I thought. Using the correct weapon against the right enemy is critical and remember it is better to maxmize accuracy, instead of strafing in this game, especially against single hard enemy. A few well placed hits, even with a relatively weak weapon, often can really hurt and knock back an enemy. Nonetheless, you will have to move around some times to avoid getting hit and some enemies can be difficult to knock down even with powerful weapons. =============================================================================== Jack's experience with impossible mode =============================================================================== The Impossible difficulty is not easy, but it is not impossible. Although, most enemies can do huge damage. Even the smaller annoying enemies can drop you from full health in a few hits. Large enemies can almost instant KO you and cut you into pieces. It is a good idea to be smart in impossible mode and remember your FOV is not 360 degrees like a third person shooter. Enemies can come from behind you or put you in a corner. You will have slightly more view than a FPS (first person shooter) around tricky corners. However, most of times you must stand still to change camera view to see what is behind you. I didn't have too much problem with impossible mode, as I had quite some experience with the game. I also find that if you strafe too much, you never hit a thing and often will cause you too consume large amounts of ammo without killing an enemy. In most cases, ammo is not a problem, but this game is not like Doom or Quake, where your ammo almost never runs out. You should not waste ammo and better stand still and shoot, unless something comes from behind you or when fighting some enemies and you have to strafe. _______________________________________________________________________________ _______________________________________________________________________________ SUB-TABLE OF CONTENT FOR SECTION 4 (STOC4) _______________________________________________________________________________ _______________________________________________________________________________ SECTION 4 is going to be long, so here is a table fo content: ------------------------------------------------------------------------------- | | | 4.1 CHAPTER 1 - NEW ARRIVAL -- (CH01) | | | ------------------------------------------------------------------------------ | | | 4.2 CHAPTER 2 - INTENSIVE CARE -- (CH02) | | | ------------------------------------------------------------------------------ | | | 4.3 CHAPTER 3 - COURSE CORRECTION -- (CH03) | | | ------------------------------------------------------------------------------ | | | 4.4 CHAPTER 4 - OBLITERATION IMMINENT -- (CH04) | | | ------------------------------------------------------------------------------ | | | 4.5 CHAPTER 5 - LETHAL DEOVTION -- (CH05) | | | ------------------------------------------------------------------------------ | | | 4.6 CHAPTER 6 - ENVIRONMENTAL HAZARD -- (CH06) | | | ------------------------------------------------------------------------------ | | | 4.7 CHAPTER 7 - INTO THE VOID -- (CH07) | | | ------------------------------------------------------------------------------ | | | 4.8 CHAPTER 8 - SEARCH AND RESCUE -- (CH08) | | | ------------------------------------------------------------------------------ | | | 4.9 CHAPTER 9 - DEAD ON ARRIVAL -- (CH09) | | | ------------------------------------------------------------------------------ | | | 4.10 CHAPTER 10 - END OF DAYS -- (CH10) | | | ------------------------------------------------------------------------------ | | | 4.11 CHAPTER 11 - ALTERNATE SOLUTION -- (CH11) | | | ------------------------------------------------------------------------------- | | | 4.12 CHAPTER 12 - DEAD SPACE -- (CH12) | | | ------------------------------------------------------------------------------- When you are ready, start and the game and let's get ready for the first episode of this game. ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.1 CHAPTER ONE - NEW ARRIVAL -- (CH01) _______________________________________________________________________________ ------------------------------------------------------------------------------- Start the game and select your difficulty, either hard or impossible or what- ever difficult that suits you. Then a cutscene will play. ------------------------------------------------------------------------------- STORY LOG, Skip if you NOT interested ------------------------------------------------------------------------------- USG Kellion: - Isaac Clarke - engineering and ship specialist - Kendra Daniels - computer specialist - Zach Hammond - chief security staff Nicole: Isaac, it's me. I wish I can talk to you, I'm sorry, I'm sorry about everything. I wish I can just talk to someone. It is all falling apart here... It's strange... such a little thing... Kendra Daniels: How many times you watched that thing? Guess, you really miss her. Don't worry, we are almost there. You will be able to look her up once we are on board. Sounds like you two have a lot of catching up to do. Zach Hammond: All right everyone, we are here. Synching our orbit now. Kendra: All the trouble over that chuck of rock. Hammond: Deep space mining is a lucrative business, Ms. Daniels. Aegis 7 is a gold mine according to prospector's reports. Cobalt, silicon, Osmium..., now where is she? There she is, we have visual contact. Kendra: So that is the Ishimura. Impressive. Hammond: The USG Ishimura. Biggest planet cracker in her class. And It looks like they already popped the cork. Kendra: Why is it all dark. I don't see any running lights. Hammond: Corporal, take us closer and hail them. And stay clear of that debris field, we are here to fix their ship, not the other way around. Corporal: USG Ishimura, this is the emergency maintenance crew of the USG Kellion responding to your distress call. Come in, Ishimuha. Kendra: You are going to need to boost the signal if their power is low. Hammond: Yes, We know. Boost the signal. More Static/noises. ------------------------------------------------------------------------------- Kendra: Never heard of a total communication balck out on one of these things. You'd think thousands of people on board, someone would pick up the phone-- Corporal: What is that? Kendra: It is a busted array like we thought. Sounds like they are having problems with their encoder. You get us down there and Isaac and me can fix it, 48 hours max. Hammond: Alright, you heard the lady. Take us in, and let's see what needs fixing. Corporal: Gravity tethers engaged. Automatic docking procedure is go. The USG Kellion is apporaching the Ishimura and docking sequence is active. What the hell?! Kellion appear to be hit by something. Corporal: Sir, the autodock-- Hammond: What is it? Corporal: We are off track, We are going to hit the hulk. Hammond: Something wrong with their port booster. Hammond: Hit the blaster shield, their guidance tether is damaged! Switch to manual, NOW! Kendra: Inside the magnetic field? Are you insane?! Abort! Hammond: No, we can make it! Corporal, I give you an order! Corporal: Argh, the field is too strong. Impact!! USG Kellion appear to hit a real hard landing, but ship hull is stable. ------------------------------------------------------------------------------- Hammond: Is everyone OK? Kendra: What...? What the hell were you thinking? Were you trying to get us killed?! Hammond: We just saved our asses, Ms. Daniels.If we aborted at that speed and distance we would smashed right into the side of the Ishimura. Now settle down and let's go to work. Corporal, report. Corporal: I'm not getting any readings on the port boosters. And we lost comms and autopilot. It will take sometime to fix. Hammond: All right, let's get some extra hands from flight deck to help out. Kendra: Hold still, Isaac. I'm synching everyone's RIGs with the ship. Ok, we're done, clean bill of health for everyone. Hammond: We still got a job to do. We are moving out. Kendra: You didn't lose power to the port booster, you lost the port booster. Unbelievable. Hammond: It looks like the power is down everywhere. Isaac, get here and hack the door pad. ((Looks like they are going to fix your ship after all, well better find Nicole. She sounds like she is in trouble.)) ------------------------------------------------------------------------------- END OF STORYLINE ------------------------------------------------------------------------------- _______________________________________________________________________________ Hangar Bay _______________________________________________________________________________ Now, after the long cutscene, you be able to move around the shield, first turn left into a small compartment to get a Small Health Pack. Then you can move Isaac out of the ship. A green training menu will pop up telling you how to run. To run around, hold the shift key. ---- New Training Log, "Run" ---- Computer: Use run to move quickly (default key is "shift") ---- End of Training Log ---- Your ship has taken a lot of damage and is on fire and it would require some repair. Move Isaac out of the ship, you can also check up the message from your lady friend Nicole. What is this little thing she is talking about?! ---- New Message, Video Log - Message from Nicole ---- Nicole: Isaac, it's me. I wish I could talk to you. I'm sorry. I'm sorry about everything. I wish I could just... talk to someone. It's all failing apart here. I can't believe what's happening... It's strange... Such a little thing... --- End of Video Log ---- ------------------------------------------------------------------------------- ==== New mission objective ==== Objective 1-1: "Follow the Crew" The Ishimura looks like it is in bad shape, and our shuttle needs extensive repair. Where the hell is the flight crew? ==== End of mission objective ==== Once you are out of the ship, just move forward towards where everyone else is going. Hammond will tell you to hack one of the doors, before you go anywhere, check around the view, watch the Ishimura video on the large screen just ahead if you want or have a look around the landing bay. ==== New mission objective ==== Objective 1-2: "Open the Hangar Door" I can use my RIG (Resource intergrated gear) to interact with the Ishumura's holographic display system. ==== End of mission objective ==== As you move along, go near the railing to your left and move along a little. Look down into the bottom of the railing on the other side of the ship. You will see a little figurine all the way down the bottom. Take a note of it as you can get it later on. ------------------------------------------------------------------------------- Once you are done looking, approach the large door just a head of you, a little green training menu will pop up, read it and then press "e" again to continue The door to your left "Runway 2" is locked, so there is only one door to interact with. ==== objective 1-1 completed ==== ---- New Training Log, "Action Button" ---- Computer: Look for blue holograms to activate (default key is "e"). ---- End of Training Log ---- Before you interact with the door, you will notice a green box near the door, with a greenish light flashing on the bench. These are item boxes, you cannot open this one yet, unless it is your second playthrough. Don't panic if you cannot open it at the moment, you will be able to open it later. Remember, there will be more of these boxes around throughout the game and you will need to break them to get the item inside of them. They generally contain ammo, credits and health. Although some boxes may contain small enemies, these are quite few and I will point them out. ------------------------------------------------------------------------------- Get closer to the door and interact with it by hitting the "e" key and then the door will open. Well done, you finished your second objective of the game, don't relax just yet. Since there will be plenty more coming your way. ==== objective 1-2 completed ==== #### Overall items #### Small health pack inside the USG Kellion #### end of items #### _______________________________________________________________________________ Flight lounge _______________________________________________________________________________ Once you are inside of the door, there is some item to your right or left depending on where to stand. There should be credits and a small health pack. Get closer to Kendra, the lady and in front of you there is !save! station. But, it is saying standby, because you cannot save in the middle of a cutscene. Now, remember these save points, as they will pop out throughout the game. You also notice that Kendra does not have a RIG like everyone else with the bluish bars behind their backs, strange. #### Overall items #### Credits, small health pack #### end of items #### ------------------------------------------------------------------------------- STORY LOG, Skip if you NOT interested ------------------------------------------------------------------------------- Kendra: Seems like everyone were trying to pack up in a hurry. Hammond: There should be a security detail in here. Kendra: Yeah, well there is not. There is nobody here. I cannot pick up any broadcasts. Hammond: That security console is still alive. Isaac, log in and see what you can find. Kendra, get that elevator back online. Kendra: Power's dead. I can't! Hammond: Then re-route the d*** power. Look if we all co-operate we can figure this out a lot sooner. Let's get that security console online. ------------------------------------------------------------------------------- END OF STORYLINE ------------------------------------------------------------------------------- After the cutscene, you can interact with the !save! point and save the game. If you want, you can save as many times as you wish. You will also get a new objective from Hammond. ---- New Training Log, "Objectives" ---- Computer: Use the Locator system to find your next objective (defaul key is "ctrl/B"). ---- End of Training Log ---- ==== New mission objective ==== Objective 1-3: "Activate the Security Console" There should be a security console nearby that I can run a system diagnostic. ==== End of mission objective ==== ------------------------------------------------------------------------------- !!IMPORTANT: you must use !save! points to save the game and you may NOT be able to save in middle of a cutscene or in middle of a quarantine. However, whenever you save, the game will pause. When you reload the game, you can NOT be attacked for a very short period of time, as the animation of you exiting the save point is played.!! !!NOTE: you can NOT open doors by shooting at them. You must interact with the door by hitting the "E" key and doors will not open automatically. However, partially closed doors will open again if you apporach them. The same with lifts, etc. Enemies can NOT open doors, but they will be able to go through doors that stays open. Doors will automatically close, when Isaac is far enough from the doors, but if he stays near the door, the doors will remain open.!! ------------------------------------------------------------------------------- Security Panel Access ------------------------------------------------------------------------------- Now, if you want, use the B/ctrl or the deck navigation to see where you are going. Basically, you have to access one the smaller doors that you can open, displayed with light blue icon on the door. It should be " Security Panel Access". You can interact and open these doors. The doors with red icons cannot be open, unless you have special keys or items to open them. When you enter the door, you can follow the little bend and to the security console. There will another entrance/doorway to your left/right, note it, but ignore it for now. Once you are near the security console, interact with it by hitting the "e" key to load the damage report. ==== Objective 1-3 completed ==== Soon, alarms will go off and "Quarantine" will display on the holographic screen, something is not right... _______________________________________________________________________________ ------------------------------------------------------------------------------- STORY LOG, Skip if you NOT interested ------------------------------------------------------------------------------- Corporal: Huh, that doesn't look good. She has taken a lot of damage. Hammond: the tram system is offline and get around is going to be difficult. The air seems to be flowing again. That's a start. Siren, alarm goes off, the room darkens. Kendra: What the hell was that? Hammond: Automatic Quarantine system must have been tripped when the filtration system restarted. Everybody relax... Kendra: What was that? Did you hear that? Hammond: I'm not sure... ------------------------------------------------------------------------------- Something just dropped into the room from the ceiling. It attacked one of the security personnel Corporal: what the hell? Kendra: I don't know. Something is in the room with us! Hammond: Je***! Open fire! Open fire! Everyone starts firing, suddnely one more thing/monster drops through the room and the other security personnel was killed. Hammond: Kendra, power?! Power... Kendra: Come on, Come on... got it! Hammond: Isaac get the hell out of there! Kendra: The door is unlocked!! ------------------------------------------------------------------------------- END OF STORYLINE ------------------------------------------------------------------------------- Kendra will yell at you to get out of there, better get a move on. Move close to the entrance to your right that just opened. Whatever attacked the security personnel are not friend and they are coming after Isaac. Now, quickly move down and keep running. ---- New Message, Audio Log - "Run" ---- Kendra: Run, Isaac get the hell out of there. ---- End of Audio log ---- ==== New mission objective ==== Objective 1-4: "Get to Safety" We been attacked. I'm cut off from Hammond and Kendra, I got get to ssafety. Somewhere safe I can hide... ==== End of mission objective ==== _______________________________________________________________________________ To Elevators _______________________________________________________________________________ Holy, one of those thing just pop out of the ceiling duct, run, start running, and head for the entrance to your right "To Elevators", as the door ahead of you is locked. Keep going down the passenge way and stop for nothing, more of the monsters will drop down and try to attack you. Just keep running. When you are at the end you will see an lift/elevator. Interact with it and by pressing the "e" key. Do it fast, before whatever that is behind you gets to you. Now once the lift opens, get it there and there will be a panel inside the lift. Quickly activate it and then the lift will start going. Oh, goodness you should be safe now. Ah, one of the things is trying to force open the lift. Well, thank goodness, the lift door is strong enough to crush it. ------------------------------------------------------------------------------- NOTES ON ISAAC'S HEALTH BAR -- Skip if not interested ------------------------------------------------------------------------------- - Isaac's RIG shows four bluish bars on his back, which indicates his health. Each bar is 25 points and in total there are four bars, so that is 100 points. - Everytime the enemy attack and hits Isaac. His health bar will be lowered, if the bars are completely empty then Isaac will dead. - When Isaac's health is below 50%, the bar will turn yellow and when it is below 25%, the bar will turn red, warning to be careful. Isaac will also appear injured if his health is low.!! ------------------------------------------------------------------------------- END OF NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ Elevator room _______________________________________________________________________________ !!NOTE: A enemy will appear in this area after you open the other door.!! Now, when the lift stops, you will enter a room, with a locked door straight ahead of you. You will hear someone hitting the door. Ignore him for the moment and move to the area on your left. You will notice more green boxes. Then, turn right and you will see a flashing object on the table, next to a dead body. Pick it up, it is a weapon, called +PLASMA CUTTER+. You can pick up items by pressing the "e" key, same as you unlock containers and open doors. The computer will tell you to shoot limbs off enemies, so you better aim for the enemies' legs and arms. You can go into aim mode by hitting mouse 2 and you can also do a melee attack by hitting mouse 1 without going to aim mode. You can also do a stomp, which is default by the space key. The weapon also have an alternate fire mode, like all weapon, you can hit mouse 3 or right mouse + space bar to use it. It will turn the plasma cutter 90 degrees Although, I highly recommend you use the horizontal firing line, rather than the vertical one. ---- New Training Log, "Weapons and Melee" ---- Computer: Shoot the limbs off enemies for extra damage (To fire your weapon, hold "Mouse 2" to go into Aim Mode, then press "Mouse 1"). COmputer: Use Melee to knockback enemies for a quick escape (Default key for melee is "Mouse 1" ---- End of Training Log ---- ------------------------------------------------------------------------------- There will be some containers next to the table, with white/bluish light flashing. You can open them by hitting the "e" or the interact key. They will always contain items, ranging from ammo, health to credits. These containers exist throughout the Ishimura and can appear on walls or as cabinets. Remember, white/bluish lights means you can open them. Red/orange lights means you may NOT open the containers now, but you MAY be able to open them later if you revisit the area. So, keep a note of the box location. Now, walk to the green boxes and click stomp or "space bar" key (default). This will break all the boxes and reveal the items. These boxes will almost always contain ammos, break them if you see them. You will need the extra ammo. Now, when you done marking around and wants to help the guys behind the door. Then, go close the door and you can see a purple power module. Now, you have to hit it with your plasma cutter and destroy it to unlock it the door, you can also use a melee attack to destory the power module. #### overall items #### Plasma cutter, two item cabinets, two green item boxes #### end of items #### !!IMPORTANT: You will see more of these purple power tubes, destroy them whenever you see them again. They MAY be important for opening new areas and completely objectives.!! Now, before you open the door, read the section below for a short description of the new weapon you just picked up. If you not interested, just skip it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New weapon - Plasma Cutter, skip if not interested +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Plasma Cutter: high energy mineral cutter - This is your basic weapon, it has moderate - low fire power, but can have good capacity when upgraded. This weapon is useful against most enemies and it has the unique ability to turn its firing line 90 degrees from horizontal to vertical. Primay mode: Fires a short, accurate, long range enemy blast (Vertical Mode) - This mode is good for cutting off enemies' arms and it is quite effective at close and long range. This weapon is very accurate and its accuracy is not affected at range. It is good against individual enemies, but lacks serious firepower. ------------------------------------------------------------------------------- Secondary Mode: Blade orientation changes 90 degrees (Horizontal Mode) - The only difference between primary and secondary mode is you can turn the firing mode from vertical to horizontal. This horizontal mode is good for cutting enemies' legs. Nonetheless, I find the horizontal firing line much more useful most of the times. ------------------------------------------------------------------------------- The Plasma Cutter is easy to upgrade and can be quite powerful with a few upgrades. Ammo: 6 ammo per pack, can stack up to 25 ammo per inventory slot. Cost: 0 credits +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ End of new weapon +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _______________________________________________________________________________ Passageway to Tram Control _______________________________________________________________________________ Now, once you done, open the door by interacting it, press the "e" key. The guy behind the door will get killed by a monster. Then the monster will jump at you. I suggest you move back a little and shoot the monster in the leg. Keep shooting at it, until it becomes crippled and drops down. Then aim at its arms to cut them off. The monster will try and crawl towards Isaac. Make sure it doesn't get too close. Or else it will attack and damage Isaac. Now, shoot it in the arms again if it isn't dead. Once you killed it. It will most likely drop you an item, which could be ammo, health or credits. !!NOTE: you can also shoot them in the head if you want. It also damages it. But, shooting them in the legs can cripple the enemies and slow them down.!! ------------------------------------------------------------------------------- After you killed the monster, ignore the dead body of the guy that got killed. You can stomp on it to dismember it if you want. No harm, if you are that kind of person. Release your inner demons. No one will know... you can also stomp on the dead enemy to keep dismembering it if you like. Anyway, follow the passageway with the trail of blood, turn around the corner and continue onwards. Then, interact with the door in front of you. You are now in another area. There are no enemies here, so don't worry. !!NOTE: most medium, large sized enemies will drop you an item when you kill them. However, this is not absolute. Some smaller enemies will not drop you items when you kill them. Large enemies may drop you better items or more credits when you kill them.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Slasher necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Slashers are human-like necromorph with multiple genetic mutations. Their are characteristic for their long, blade-like arms, which they use to attack their victims. These are the most common type of necromorphs Isaac will face. They are quite aggressive and will not relent until their victim are slain or they themselves have fallen. Those who are silly enough to "date" a lady slasher are often left in smaller pieces and unable to tell their unfortunate tales. Attacks: - Slashing attack with their arms: slashers can use this attack even if they are crippled. This attack can do serious damage, especially in impossible mode. - Bite attack: slashers can sometimes bite their victim's neck and inflict heavy damage. You can shake this attack off and in the process, you maybe able to knock their heads off and this will damage them. Headless or crippled necromorphs cannot use this attack. - Slashing leap attack: slasher can do a huge leap at their victim and slash them. You can retreat or side step this attack, however, make sure you are not in aiming mode when you side step/retreating, cause your speed will be too slow to dodge the attack. Make sure you run/side step if you want to dodge it. But, Headless or crippled necromorphs cannot use this attack. - Spit: some slasher can spit out very hazardous vomits that is corrosive to both metal, flesh and bone. This attack can do some serious damage, but is only medium range. The attack can also be dodged by side stepping if you are fast enough. It should noted, headless necromorphs cannot use this attack. ------------------------------------------------------------------------------- Slasher have five limbs or appendages you should attack: - Left and right arm - Left and right leg - The head area Recommend weapons: - Plasma cutter or Pulse rifle: good for individual slasher, aim for their legs first to cripple them - Line gun: very effective against groups of slashers. Make sure to cripple them first, shoot their legs and once they are crippled, aim for their arms. You can also aim for their arms and heads, it is up to you, but crippling them significantly slows them down. You can also use the flamethrower's secondary mode, the fire bomb against the slashers when they are crippled on the ground. Really, most weapon could kill them if you just aim for the limbs. ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos, credits range from 800 to 1,200, Small/Medium Health Pack - Some slasher may drop you stasis pack Slashers may drop you items after you killed them, but it does NOT always have to drop items !!NOTE: headless necromorph can still attack, same as crippled necromorph. However, slashers without head will attack with increased aggression, whilst slashers without legs will be much slower and less dangerous. If you cripple the slashers, it also stops them from using some attacks. !! !!WARNING: Slashers can move through vents and pop out of some floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of new enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- _______________________________________________________________________________ Tram control passageway _______________________________________________________________________________ There are some items around here. There is credits you can pick up, it will be to your left, near the blocked off area. The health pack should be in front of you as you first entered the passageway and it should be flashing, the computer will then tell you about using the health packs. ---- New Training Log, "Health" ---- Computer: Collect and use health packs to replenish your health bar (default key is "q" for a quick health pack). ---- End of Training Log ---- Keep going and pick up Audio log - "Vent Warning". The log will automatically play. You can re-listen to any Audio log or read any Text log, by hitting the log database key, the default key is L. Move on, follow the passageway and open the door. Then you be inside the tram control room. #### Overall items in area #### Audio log - "Vent Warning" Credit and small health pack #### end of items #### ------------------------------------------------------------------------------- NOTES ON GREEN ITEM BOXES, ITEM CABINETS/LOCKERS ------------------------------------------------------------------------------- - Green item boxes are generally on the ground. Most of the time, they contain a random item inside them. You can break the green item boxes by stompping on them. However, you should be aware some green item boxes may contain enemies, so be aware. I will generally point out the item boxes which has enemies. - Item cabinets can be on the ground or on the wall, if the cabinet has a pale bluish light, it means they are unlocked. If they have an orange light, it means they are locked. - Items inside boxes and cabinets are generally RANDOM and you may NOT get the same items every time. However, sometimes the items in the cabinets or lockers are set and you will always get the same items. - I use item cabinets/lockers interchangeably. Sometimes I will use cabinets/ lockers, which means these look-like lockers, but I like to call the cabinets. Basically, they mean the same thing.!! ------------------------------------------------------------------------------- END OF NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ Tram control room _______________________________________________________________________________ !!NOTE: there is a !save! point in this area.!! You should be safe now inside the tram control room, this is the area where the main controls for the inter-deck tram system are located. Your friends will call out to you, The security shutter open up and there is Kendra and Hammond. The blue screen of the tram computer will tells you the data board is missing. ==== Objective 1-4 completed ==== Now you got to safety and you will get a new objective from Hammond. You can use the map to see the various important locations, including save points, objectives, upgrade and store areas. ---- New Training Log, "Map" ---- Computer: Use the Map Screen to check important objectives and locations (default is the "M" key to open the map). ---- End of Training Log ---- ------------------------------------------------------------------------------- ---- New Message, Video Log - "Repair the tram system" ---- Kendra: Isaac, Isaac, God, I don't believe it, he made it. Hammond: Isaac, we ran into more of them on the way. Are you okay? Kendra: What the hell are those things? Is that the crew? Hammond: Keep your voice down. Whatever they are, they are not friendly. Now half the doors on this ship is locked because of the quarantine. Hammond: Now, we have to get to the bridge, but first we have to repair the tram system. Kendra: you are crazy Hammond, you will get us all killed. Hammond: If you listen to me, I will get you out of here alive. Now, what's wrong with the tram. Kendra: sigh... The data board is fried, should be a spare in the maintenance bay. This is also a broken tram blocking the way in the tunnel that needs to be repaired. D***it, everything is on the other side of this quarantine, we can not reach it from here. Hammond: We can't, but you can Isaac... If I can get to the bridge, I should be able to access the personnel files. If you fix the tram and I will help you find Nicole. ---- End of Video Log ---- ------------------------------------------------------------------------------- Ok, it looks like you have to get to maintenance bay to repair the broken tram and also find the data board. ==== New mission objective ==== Objective 1-5: "Replace the Damaged Tram" Looks like there is broken tram that is blocking everything. It has been delivered to tram repair, but never got switched off the track. ==== End of mission objective ==== First, there is a !save! point in the room, you can use it to save the game. There are also a few item cabinets you can open. One should be near the door you just entered. Once you done saving and collecting all the items, there is another door at the other end of the room, interact with it and move through the door to a new area, cargo hallway. #### overall items #### Three unlocked containers inside the tram control room. #### end of items #### ------------------------------------------------------------------------------- NOTES ON VENTS AND DUCTS -- Skip if not interested ------------------------------------------------------------------------------- - Vents and ducts are used to circulate air throughout the Ishimura. They are found in almost every room on the ship, can are located in the ceiling, on the ground and near the side of the room. Most of the vents will have fans inside of them to keep the air flowing smoothly throughout the ship. - Be aware of these vents, because enemies can travel through and appear from them. Some vents and ducts are connected between rooms and enemies can use them to travel from room to room. However, in some rooms, the vents are not connected and enemies will not be able to use the vents to follow Isaac. - If you hear enemies around, be aware of the vents, because they can pop out from any of the vents and ducts in the room. But, generally the enemies will come from the vents and ducts nearest to Isaac’s position. ------------------------------------------------------------------------------- END OF NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ Cargo hallway _______________________________________________________________________________ !!NOTE: there is a !save! point in this area. There is also one enemy in this area.!! Now, open the door and then head for the cargo hallway area. There is an enemy here. You have to move down the left passage way, it will be laying there. It will also be near another !save! point. You can kill it if you want, or ignore it for now. It is another slasher necromorph. There should be a medium health pack next to the !save! point. Now, back track your way, pick up the Audio log - "Shoot The Limbs", don't use the lift yet, it is locked. Just use the other door, to the right when you first came into the cargo hallway. If you just come out of the tram control room, just turn to the right and keep going into the other door. #### overall items #### Audio log - "Shoot The Limbs" One green item box, plasma cutter ammo, medium health pack #### end of items #### !!Note: you should be able to kill enemies in five to six plasma cutter hits. If you aim for their legs, about three hits to take out the legs and then two to three more hits to kill them.!! _______________________________________________________________________________ Tram tunnel _______________________________________________________________________________ !!NOTE: there is a !stasis! recharge station in this area.!! Open the door, Geez, what the, man I hope you didn't accidentally fire your weapon like I did. Anyway, it is just a dead body, keep going down the slope and then turn right. Hammond will buzz in. ---- New Message, Audio Log - "Dismemberment" ---- Hammond: shooting them in the body didn't seem to work. Go for the limbs, dismember them. ---- End of Audio Log ---- The computer will also tell you to dismember enemy limbs to do extra damage. ---- New Training Log, "Dismemberment" ---- Computer: Conserve ammo by dismembering enemy limbs and doing extra damage (aim for enemies' legs first to cripple them, it slows them down). ---- End of Training Log ---- ------------------------------------------------------------------------------- Now, open the other door and then you will be in a tunnel. You can look up and you will see the tram system. Now, turn left to get the flashing credit. Then, you can turn right and go down the tunnel. You will hear the bang noise. The door is malfunction, don't get too close to it. Now, pick up the flashing item next to the dead body and you will get a new +STASIS MODULE+. Next to the stuffed door is also a Stasis charging station, you can charge your Stasis energy here unlimited amount of time. Remember it, as you may need it. You can also break the green item box that is laying around for an item. ---- New Training Log, "Stasis" ---- Computer: Stasis will slow down fast moving objects and enemies (to use stasis, go into Aim mode first by holding "mouse 2", then hit "c" to shoot the object with stasis, default is "c"). ---- End of Training Log ---- ---- New Message, Audio Log - "Stasis door" ---- Kendra: it looks like the door is malfunctioning. Isaac, try use the Stasis module you just picked up. ---- End of Audio Log ---- ------------------------------------------------------------------------------- Try and hit the door with the Stasis and it will be slowed down and then move through the door whenever it is safe. #### overall items #### Credit, green box, +Stasis Module+ in tunnel. #### end of items #### ------------------------------------------------------------------------------- NOTES ON ISAAC'S STASIS MODULE -- Skip if not interested ------------------------------------------------------------------------------- - Stasis is a special device that shoots out a projectile which can temporary slow down enemies and machinery by creating a bubble of "time wrap". Stasis units can slow down fast moving objects and enemies. - Remember, Stasis can be your best friend, so don't forget to use it. But, don't abuse it, as you won't have enough Stasis for every enemy in the game. Also, make sure to aim and hit your enemies with stasis, if you want to slow them down. - However, in some rare cases, stasis may not work on large machinery, so you need to be aware of that. ------------------------------------------------------------------------------- END OF NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ Tram station Hallway _______________________________________________________________________________ !!NOTE: there is a !save! point in this area.!! When you crossed the malfunctioning door, move up the slope and then turn right, pick up the Stasis energy pack. These packs will recharge your stasis energy without needing to use a stasis station. There should be a !save! point in front of you. Save if you wish. Turn right again and move down the tunnel, and the lights will go out, don't panic, nothing is going to happen. But, you will hear some strange noises. Pick up the credit, you probably noticed, you can go into aim mode and the weapon will have an attached flash light, use to see if you happen to get into dark areas. You cannot enter the tram station through that door yet. ------------------------------------------------------------------------------- Now, once the lights are back on, you can see there is a rest room sign. Go inside and pick up the goodies, two ammo packs and Medium Health Pack. No enemies will pop out in this rest room, so you should be safe. Once you finished, get out of the restroom. Now, move down the corridor and you can see a green item box to the right passageway, near the cargo room. Break it for an random item, if you wish. Once you are done, go back out and keep going down and open the only other door "Tram Repair Room". #### overall items #### In the hallway: stasis energy pack, green item box, 3,000 credits. In the rest room: 2 ammo packs and Medium Health Pack #### end of items #### !!NOTE: you will notice sometimes, there will be a female computer voice in the background, saying various things. It's not important, but it set the mood for the game sometimes.!! ((What kind of "smart" person designed the bathrooms... it is silly, there is no separation between the male and female section... You will probably also hear some female computer voice: "se**al interaction, physical contact... leads to poor decisions in multiple areas?! You will that voice on the background from time to time.)) _______________________________________________________________________________ Tram repair room _______________________________________________________________________________ !!Note: there are three enemies in this room.!! Make sure you don't get hit too many times. On impossible, normal necromorphs do about 50 - 60% damage on impossible difficulty and can kill you fast.!! ---- New Message, Audio Log - "Replacing the Tram" ---- Kendra: your stasis module should help you with that arm mechanism. ---- End of Audio Log ---- Now, move towards the blue screen, interact with it and the machine will pull out an arm and it will grab the tram. Now, there should be a green box to your right hand side. Inside is a power node, which is IMPORTANT for !upgrading! weapons. Interact with it and get the power node, by pressing "e". Move up the little ramp and you will see another stasis charging station. You can charge your stasis module if you wish. Keep moving and collect the flashing items appears on the floor. My Geez, kill it, a slasher necromorph will pop through one of the vents with the fans. Shoot it in the legs and then cut off its arms while it is crawling on the ground. Ok, now pick up the items, My! Again, another slasher, cripple it first and then kill it, before it corners Isaac. Make sure to RELOAD your weapons. You can use stasis to slow it down if you wish. Since, you can recharging the stasis energy at the recharge station in the room.. ------------------------------------------------------------------------------- Once you killed the enemies, pick up the items, including, small health pack, Audio log - "Tram Status" on the ground. Then get back to the computer screen to get the other claw attached to the tram. According to the main computer on the little ramp in the middle of the room, the second claw is broken and you will need to use the stasis module. Now, with the other claw, it is not functioning and you cannot auto attched it like the first machine claw. What you have to be is activate the claw, hit it with the stasis unit to slow it down. You have to tim it right, the claw needs to be slowed down when it hits the tram. Then quickly go up the little ramp and interact with the main computer for train repair. Computer: Repairing bokren tram. Please stand by. ==== objective 1-5 completed ==== ------------------------------------------------------------------------------- ---- New Message, Video Log - "Replaced the Tram Car" ---- Kendra: Isaac you did it, the tram was blocking the whole system. When you get the computer online you be able to call the tram from the computer room. The faster the better, I hear something crwaling out there... ---- End of Video Log ---- ==== New mission objective ==== Objective 1-6: "Find the Data Board" The tram computer is offline because of a missing data board. Kendra thinks there is another data board in the maintenance bay. Did someone deliberately shut down the inter-deck transport. We ain't getting far unless I get tram running again. ==== End of mission objective ==== ------------------------------------------------------------------------------- Now move towards the door to get out of the room, watch out!! Another slasher will pop out of the vents with the fans. Kill it using the same way, shoot the legs and then cut off the arm. When it is dead move out of the room and get back to the "Tram Station Hallway". Computer: Tram replacement complete. #### overall items #### Audio log - "Tram Status" Credit, 1 container on the wall, health pack and 1 power node #### end of items #### !!Important: enemies can pop out of vents, ducts, even vents with fans, so becareful around them. If you are cornered make sure you don't get cornered against a duct or a vent!!! !!NOTE: sometimes enemies can be damaged and they will lay on the ground and appear to be dead and they are in fact not dead. Now, you have to hit them again to ensure they are dead. Generally, if the enemy drops an item after they fall on the ground. They are dead, or if you cut off both of their arms. Or else be careful!!! _______________________________________________________________________________ Tram station Hallway _______________________________________________________________________________ Now, you can save the game if you want. As you move around, you will hear something and it doesn't sound nature at all. Then keep going and head down the ramp and to the "Tram Tunnel" again. _______________________________________________________________________________ Tram tunnel _______________________________________________________________________________ !!NOTE: two enemies will appear in this area.!! Now, you can save the game again, after that move down the ramp again to the malfunctioning door and use the Stasis unit again. Then move into the tram tunnel. Recharge your stasis unit if you need. Move forward and, halt, an slasher necromorph will come out one of the ducts. There is also another new enemy coming out. Try shoot down the slasher's leg first. This will slow down the slasher and once the slasher is crippled. You can concentrate on the other enemy. ------------------------------------------------------------------------------- The new enemy, Stinger will charge at you, stasis him. Then aim for his arms. These stingers are annoying, as they have an leap attack and they will charge at you and attack you. You can slow them down by shooting off one of their arms. You can also shoot off their heads and tails. Read the new enemy description if you are interested for more detail. Once you killed them, then move back to the stasis station for a charge up if needed. Then, move back to the tram tunnel, up the ramp and back to the cargo hallway. Use the deck navigation any time if you get lost. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Stinger necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stingers are necromorphs without any visible legs, instead they have developed a powerful tail, which they use as a weapon as well as a way to enhance their mobility. Stingers often crawl on the ground, but their can leap and also stand up on their powerful arms. Attacks: - Leap attack: stingers can leap at their victims and attack with their powerful claws/arms. They can do leap attack at medium distance. Stingers that loses one of their arms cannot use this attack, unless it is in Zero-G. - Tail sting: their powerful tail is razor sharp and can penetrate through reinforced armor plating, they can only do this attack at close range. You can cut off the stinger's tail to stop them from using this attack. - Bite: sometimes stingers can overpower Isaac and bite him, they use this when their tails are damaged. ------------------------------------------------------------------------------- Stinger have four limbs or appendages that you should aim for: - Left and right arm - Tail and the head area Recommended weapon: - This is probably the only enemy I like to melee and stomp on, if you time their attacks, you can dodge it and then stomp on them, especially if you hit a few of them with stasis, stomping on them does good damage. - Pulse rifle or plasma cutter: good against single stinger only. Try aim for one of its arms first, you can also shoot the tail off. - Line gun: very good against individual or groups stinger, aim for its head/arms, you can also use can also use stasis and throw done a mine, works great if you can stasis a group of stingers. You can also use the Flamethrower, contact beam, or the ripper etc. ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos, credits range from 800 to 1,200, Small/Medium Health Pack - Some stinger may drop you stasis pack Stingers may drop you items after you killed them, but it does NOT always have to drop items !!IMPORTANT: shoot off one of the stinger's arm first to slow it down significantly. It also stops them from leaping. Use stasis if needed, they can be quite annoying in groups.!! !!NOTE: Stingers CAN go through vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of new enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Cargo Hallway _______________________________________________________________________________ Once you in cargo hallway again, Kendra will radio you and tell you the maintenance bay is unlocked. Good now you can use the elevator. ---- New Message, Audio Log - "Maintenance Bay Unlocked" ---- Kendra: I patched into the deck security system, it took some work. But I got the elevator to the maintenance bay unlocked. The data board should be somewhere inside. ---- End of Audio Log ---- Before you head there. Go into the "Tram Control Room" and interact with the large computer near the door, it will say tell you that the tram needs a data board. Then head out to the Cargo Hallway again and keep going, wait for a while, Kendra should buzz in again. ---- New Message, Audio Log - "Find the data board" ---- Kendra: Isaac, you still need to find the data board to the tram computer. It's in the Maintenance Bay. ---- End of Audio Log ---- ------------------------------------------------------------------------------- Go to the elevator on the end of the passageway in the cargo hallway. Kill the necromorph lying around the save point if you haven't yet done so. Save the game. Open the elevator door Kendra just unlocked for you, interact with the holographic display again to use the elevator. Once you in the elevator Kendra will radio you again. ---- New Message, Audio Log - "Locked Door" ---- Kendra: Isaac, it is Kendra, it looks like the door to the storage room is locked. There should be a key somewhere in the maintenance bay. ---- End of Audio Log ---- ==== New mission log ==== Active objective 1-7: "Find the Maintenance Bay Key" The data board is locked up in the storage room, and the key should be somewhere in the maintenance bay. ==== End of mission log ==== Now, you need to first find the Maintenance bay key. You will notice that Objective 1-6: "Find the Data Board" will become inactive. You cannot do this objective yet, as the storage room is locked, find the key first. _______________________________________________________________________________ Maintenance Bay _______________________________________________________________________________ !! Note: there will be about 5 enemies and two of them will pop out first, follow by three more. Make sure to use the explosive canisters if possible!! Now, the elevator may open behind you depends on where you stand. As you move out, a slasher will crawl up the railing. It should be just ahead of you, shoot it down fast. Aim for its legs to cripple it and then cut off its arms. Then another slasher will appear on your right, shoot its legs off and then cut off its arms. When they are dead, grab whatever items they leave behind. Then move straight ahead. Ignore the passage to your right, you can go that way if you want. But, it will lead you to the same area. Now, just go straight ahead and turn left, follow the passageway. Note the locked storage room, gotta find the key first. There should also be another green box just in front of the elevator. ------------------------------------------------------------------------------- Keep moving, note the explosive canister on the ground. You can blow it up by shooting it. Just make sure you not too close to it. Move down the ramp, turn right and you will hear a scream. More necromorphs, in fact three more, now move back to where the explosive canister is and wait till the necromorph is close by and shoot it to explode it. Depending on how close the enemies are to the canister, they may not get killed. But they will most likely be damaged. Keep shooting at their limbs, until they are dead, there should be three of necromorphs. Once you finished them off. Stomp their dead bodies for fun if you like. Pick up any items that has been dropped. Then continue along the passageway. You should see some green signs that is showing the way to the elevator, that is where you going to go. There is also another passage way to your right, it will lead to some more supplies: A container on the wall and a green box. Take them if you have space, I ran out of space, so I left them there for the moment. Now go near the elevator and there should be some plasma cutter ammo on the ground. Pick it up, then use the elevator to get to the crane control level. #### overall items #### 1 container on the wall, 2 green item boxes, plasma cutter ammo. #### end of items #### _______________________________________________________________________________ Crane control _______________________________________________________________________________ !! Note: there are total three enemies in this area, be careful!! Now move youself out of the elevator and there is some supply on the wall to your left and also a green item box to the right you can break for some ammo or items. Then move forward on the passage way, watchout, a necromorph just popped out again. Shoot it down. Then move forwards, towards the flashing item. Another necromorph will come out of the vents and shoot it quickly. After the thing is dead. Pick up all the items, including ammo and Text logs - "Repair Invoice". Once you got everything, move back to the elevator. A necromorph will come out again, you know what to do. After you dismembered it, move to the elevator and then go down to the maintenance bay. ==== Objective 1-7 completed ==== #### overall items #### Mission item, {storage room key} - Key for the Maintenance Bay Crane control, 1 container on the wall, 1 green item box, plasma cutter ammo, Text log - "Repair Invoice" #### end of items #### _______________________________________________________________________________ Maintenance Bay _______________________________________________________________________________ Once the elevator door opens, a necromorph, unhappy with life will charge at you. Shoot at its legs, before it gets a chance to cut you. Then go right, up the ramp and use the key on the locked "Storage room". All you have to do is click on the door and interact with it. Isaac will automatically use the key. There is no need to select or equip the key. !!Note: there will be some metal scracthing and funny noises. They will continue to play even if you kill all the enemies.!! _______________________________________________________________________________ Storage Room _______________________________________________________________________________ !!There are is a !upgrading! station here!! Once you are inside, there is a !Power Node! on the green-bluish box on the wall. There will also be a cabinet you can open for a Medium Health Pack. A flashing object on the table is the important Mission Item, take the {Data Board}. There is also a !!upgrading!! station inside the room. You can upgrade your weapon if you want. I suggest you save it for later. But if you really like the plasma cutter, then you can upgrade it. ---- New Training Log, "Upgrade Bench" ---- Computer: Use Power Nodes to upgrade your weapons and RIG. ---- End of Training Log ---- You can also upgrade your RIG, I sugges you upgrade air first, the extra 20 seconds air will be very useful later. You can also upgrade your Stasis units, although you will need more nodes. I managed to finish the game without upgrading the Stasis unit. But, Jack reckons extra duration on the Stasis is very helpful! ==== Objective 1-6 completed ==== ------------------------------------------------------------------------------- Once you taken the {Data Board}, Kendra will buzz in and give you a new objective. ---- New Message, Video Log - "Found the Data Board" ---- Kendra: That's it! Take the board back to tram control, and slot in the computer array. This will get the tram back online. ---- End of Video Log ---- ==== New mission objective ==== Objective 1-8: "Install the Data Board" Before I can operate the tram, I need to take the Data Board back to the tram control room and install it. ==== End of mission objective ==== Now you have completed the mission and got the data board, you just need to get back to the tram control room. Exit the storage room and back to the maintenance bay. #### overall items #### Mission item, {Data Board} - Modular circuit board for the tram control computer !Power Node! and 1 unlocked item cabinet with Medium Health Pack #### end of items #### ------------------------------------------------------------------------------- !!IMPORTANT NOTE: for each weapon there is a upgrading path. You will need to put power nodes in adjacent nodes before you can upgrade some of weapon's stats You will always need to start somewhere, although you can start only at the starting nodes. There will also be a upgrade description on the bottom that shows the decription of your enhanced weapon.!! Also, it is necessary to put nodes in empty nodes, but not all empty nodes have to be filled with power nodes to get all upgrade for the weapon. It is important not to waste your power nodes on unnecessary empty nodes. !!NOTE: For a detailed upgrade path of all weapons, check SECTION 5.!! ------------------------------------------------------------------------------- _______________________________________________________________________________ Maintenance Bay _______________________________________________________________________________ !!NOTE: two more enemies will appear now.!! Before you can get very far, two more necromorphs will appear, one will appear in front of you, the other will appear to your right side. If you low on ammo, you can try and run. But, best shoot them down and do it fast. You can retreat to the storage room if they become annoying. Try focus on shooting one of them at a time, cripple one of them first and then focus on the other one. Once you killed them, follow the passageway on your right. Then go to the elevator back to cargo hallway Another necromorph will be lying, pretending to be dead, shoot or run for the elevator, up to you. I killed it, cause it scared the life out of me. After you done looking around the maintenance area, get in the elevator and get back to the cargo hallway. _______________________________________________________________________________ Cargo hallway _______________________________________________________________________________ !!NOTE: There will be one enemy in this area now.!! Move along the passageway and a necromorph will pop out of nowhere. Run away back to the tram control if you are low on ammo. Or you can kill it. Remember to heal if you get hit, especially on high difficulty. Just follow the passageway and turn right into the tram control. _______________________________________________________________________________ Tram control _______________________________________________________________________________ Get inside and then use the data board on the tram computer, it should be on the opposite end of the room. A large computer with blue screen. Interact with the computer to insert the Data Board. The computer will notify you when it is done. Computer: Tram control computer online. ==== Objective 1-8 completed ==== Once you installed the Data Board. Now, you can call the tram. Now, just move away from the main computer, and go down the room and there should be another blue screen inside the same room. It will display "Call tram" interact with it and call the tram. Remember, you can always use the deck navigation if you get lost and don't know which screen to go to. The default is "B" or the ctrl key. ==== New mission objective ==== Objective 1-9: "Call the Tram" Look like I got the tram system up and running, I can call a tram for Hammond and Kendra from the tram control. ==== End of mission objective ==== Computer: Ship-wide tram system re-initialized. All trams now operational. Tram arriving at Flight Deck Station. ==== Objective 1-9 completed ==== ------------------------------------------------------------------------------- ---- New Message, Video Log - "Activated the Tram" ---- Hammond: Alright. We are on board heading to the bridge. Good work. Computer: Quarantine lifted. Kendra: Strange the quarantine just lifted... Hammond: Whatever was in the flight lounge must have left. Lucky for us, Isaac get back to the Kellion and prep it for launch. We will find out what we can from the bridge and meet you there. Kendra: If we live that long! You are out of your league Hammond. This is suicide. We are going to die out there. Hammond: Your lack of confidence in me in duly noted Ms. Daniels, but I have a mission to complete and that's exactly what I am going to do. With or without you, do we understand each other? Kendra: Just get us out of here alive. ---- End of Video Log ---- ==== New mission objective ==== Objective 1-10: "Return to the Kellion and Run Diagnostic" Hammond wants to get back to the Kellion and prep it for launch despite the damage it took on landing. I can probably get it functional, but I don't know how far we will get on it. ==== End of mission objective ==== Hammond will give you a new objective and wants you to get back to the Kellion. Now, exit the tram control room as the video log is playing and get to the "Flight Lounge". We need to get back to the Kellion. Move back along the passageway you came from before. _______________________________________________________________________________ Flight Lounge Elevator Passageway _______________________________________________________________________________ Keep moving back the "Flight Lounge", follow the same passageway you came before and move through only doors there is. Use the deck Nav if you get lost. Once you are at the flight lounge elevator. Then get on the elevator and interact with it to go up. _______________________________________________________________________________ Flight Lounge Elevator _______________________________________________________________________________ !!NOTE: There will be two enemies and they will appear after you move off the elevator.!! Exit the elevator and move forward, you can see a necromorph, you can shoot it if you want. If you hit it a few times, it will turn around and attack you. Shoot it down fast, then another slasher will appear behidn you. Retreat if it get too close, then kill it before it corners you. Then follow the passageway and enter the door. Alternatively, if you didn't shoot the first slasher as it goes into the vents. Quickly go to the end of the passageway and open the door. The slasher will likely to drop on top of you, just quickly go in the door. They will not follow. Or you can wait for them to drop down and shoot them. But remember, one of them will appear from behind you. So, you may need to use the stasis to slow one down, while you take care of the other one. Anyway, once they are dead or if you decided to run, keep going and get into the "Flight Lounge Room". _______________________________________________________________________________ Flight Lounge Room _______________________________________________________________________________ !!There are is a !save! point here!! Once you are inside the flight lounge room. You can use the !save! station if you want. You can also break the green boxes around and pick up the item near the door (if you haven't picked the items up before). Once you are ready, interact with the large door and head for the "Hangar Bay". ---- New Message, Audio Log - "Arrived on Bridge" ---- Hammond: Isaac, we made it to the bridge, it is a nightmare down here. No survivors. We are going to try to get to the command computer. Wish us luck. ---- End of Audio Log ---- #### overall items #### Two green item boxes gives random items, credits and health pack (if you did not pick those items up before) #### end of items #### Now, move to the large door and head straight for the Kellion. _______________________________________________________________________________ Hangar Bay _______________________________________________________________________________ !!Note: there will be five enemies around.!! When you are in the Hangar bay, break the green item box on the chair. Then, head towards the USG Kellion. You will hear a loud scream. Something will jump down and attack you, another Stinger. Slow it down with Stasis, or just shoot it. Make sure you aim for one of its arms first. Retreat if it gets too close. After, you take care of that, get inside the ship and get to the command console. It is computer screen near where the pilot sits. Then load the diagnostic run. Then, what the? Something got inside the ship and the shuttle is going down. Get out. ------------------------------------------------------------------------------- Computer: Hostile life form detected. Hulk damage critical, evacuate immediately. Collision detected in the hangar bay, emegerency crew has been notified. ------------------------------------------------------------------------------- Get out of ship as soon as possible, because the longer you stay in there, the more damage you will take. Just get to the exit as soon as you can. There will be a little cutscene, where the USG kellion will crash and burn up. Now, to make matters worse, 3 more necromorphs, slashers and one stinger will join your party. Two slashers will quickly charge at you, use stasis if needed. Aim for the legs to chill them down a little. Focus firepower at just one of them if you stasis the other one. Try to damage their legs, so they both be on the ground. Then you can finish them faster. Retreat if you needed. Since the shuttle is gone, there is nothing block your way, you can fall back a long way before you hit a solid wall. ------------------------------------------------------------------------------- After you plasma cutted the two necromorphs. One more slasher will charge at you, along with a stinger. Cut down the slasher first and once the slasher is crippled. Then go for the stinger. Run if the stinger gets too close. You can wait for the stinger to "stand up" and then shoot for one of its arms. You can also use stasis if you have enough charges left. Once all the enmies are dead, loot their remains and then gets back to the Flight Lounge as soon as you are done. Alternatively, if you really low on ammo, which shouldn't be the case. Just stasis a few of them and make a run for it. WARNING: the necromorph will follow you inside to the flight lounge. So, you have to quickly go through to the tram station. It should be unlocked, it is a door to the left of the save station. It will say tram station on the top of the door. ------------------------------------------------------------------------------- ---- New Message, Video Log - "Get to Medical" ---- Hammond: What's happening down there? What happened to the shuttle? Kendra: That's our ride home... Its the only way off this ship... Hammond: Kendra... Kendra: No hammond! This changes everything! Hammond: Just let me think. Can you access the command computer? Kendra: It's no good, there is an exceuctive lock down on all primary systems. I need the captains authorization. I cannot access them. Hammond: well, where is the captain? Kendra: Here he is. Captain Benjamin Mathius. Location... Medlab... Status... deceased. Hammond: What? How? Kendra: I cannot access that information. Find the captain and you will find his RIG. With his authorization code, I can crack this computer wide open. Hammond: Isaac, I will send the tram back to your location. Get to the Medical deck and find that RIG as fast as you can. Kendra: What was that? Hammond: Holy S***!Come on, get out of there. ((Why do I always have to do the hard work and seriously Hammond, shoot those da** things.)) ---- End of Video Log---- ------------------------------------------------------------------------------- ==== New mission objective ==== Objective 1-11: "Go to the Medical Deck" The Kellion is completely destroyed. There's no way of here. If I can find the Captain's RIG on the Medical Deck, Maybe Hammond can figure out just what the hell happened. ==== End of mission objective ==== Now get back to the Flight Lounge room, you gotta get to the medical deck now and find the Captain's RIG. So Kendra can get access into the computer networks. _______________________________________________________________________________ Flight lounge room/passageway _______________________________________________________________________________ Move out of the flight lounge room and go to the door left of the !save! station, it should say to Tram station. Interact with the door and go in, now before going to the elvator down the passageway. First, take the turn to the right, interact with the door and you will be in another rest room. get inside and go to the male section. Be sensible, then get the LARGE HEALTH PACK on the ground. This will be handly later on. Note the "Save Yourself" written in blood, along with other writing. There should also be two more containers with items in the passageway before the elevator. #### overall items #### Two containers with random item and Large Health Pack in the men rest room. #### end of items #### ((There are some writing on the walls of the bathroom you have read, like in the women's section, "I can't die like this, not yet, not like this..." There is also a letter, "Dear Altman, we are here", who the hell is Altman? Also there will be the same female computer voice whispering on the background.)) _______________________________________________________________________________ Tram station _______________________________________________________________________________ After you are done, you can go down the elevator and then go down to the tram station. Once you out of the elevator. There will be a !Store! to your right and an !Upgrading! station to your left. Use the Ishimura store to buy items if you have enough credit. ---- New Training Log, "Store" ---- Computer: Buy new weapons and item at the store, and place extra items in the safe. ---- End of Training Log ---- Move around and the computer will tell you that if your weapon icon is read, it means there is no ammo left in it. You will automatically reload if you click the fire button again, or you can reload the weapon by clicking "R". ---- New Training Log, "Weapon Select" ---- COmputer: Red weapon icon means your weapon has no ammo in its clip. (You can select different weapon by using 1, 2, 3 or 4. You can also adjust which weapon goes in which slot by changing it in the inventory set up, click "Tab" to access your inventory). ---- End of Training Log ---- ------------------------------------------------------------------------------- Anyway, I recommend you buy the following items: - Line gun (highly recommended) - Pulse Rifle (recommended) - Level 2 Suit (Recommended only if you have enough credit) I did have enough credit for all three item, after I sold my Stasis pack. You won't need stasis packs early on and you get plenty later. If you are lucky you can get them from enemies too. Now, look around and note the posters in the glass area "There is always Peng", Yeah she looks cool. Once you are done looking around, get on the tram, just ahead of you and click on the map like thing of the Ishimura tram system. Then you are ready for the next chapter. ==== Objective 1-11 completed ==== -- CHAPTER ONE COMPLETED -- ------------------------------------------------------------------------------- OK now you have finished CHAPTER ONE of DEAD SPACE. Don't get too excited yet. There is plenty more action to come! !!NOTE: Stores are useful to buy and sell items and they appear like a little ittle shop with a bluish "STORE" hologram displayed on it. Remember their appearance and locations as you will need them later on the game. You can always check the map for their locations if you forget or get lost. Also, MAKE SURE there is NO ENEMIES around while you are shopping, it can be a nasty surprise if a necromorph is lurking around!! !!NOTE: for more information on the weapons and armor read on, if you not interested skip to the next chapter 2.!! _______________________________________________________________________________ New weapons and armor information, skip if not interested _______________________________________________________________________________ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New weapon - Line Gun, skip if not interested +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Line Gun: Wide-beamed slicer with timed mine The primary mode: Shoots a wide, powerful and long range energy blast capable penertrate through many targets. - This mode is good against most enemies, especially if they are in groups, since the gun slice through targets. Another great thing about this mode is that its wide blast can cut off more than one limbs at a time. In fact for some enemies, you can cut off two or even three limbs with a few hits. ------------------------------------------------------------------------------- The second mode: Fires a timed mine with radial blast. - This is good against large stationary enemies, or against a crowd of enemies being hit by stasis, or if enemies are being crippled. The Line Gun mine is very powerful, you can kill a few slashers and stingers in one hit if they are close to the blast radius of the Mine. Using the mine correctly without stasis would require good timing, but it can be effective against group of enemies. - Nevertheless, if you time it correctly, you can shoot a mine near you, wait for the necromorph, injure or cripple them. Then run away just before the mine goes off. Just make sure you stay clear of the blast radius. Remember, you can blow up Isaac as well, so be careful! - The Mine from the Line Gun will stick to most surfaces. When shooting the mine, it is almost instant and does not arc very much, even over long range. ------------------------------------------------------------------------------- - Seriously, in my opinion, this is one of the best weapon in the game. It is just so useful in most situations. If you back it up with the Pulse Rifle or the Force Gun. This will make sure you are the worst nightmare for your enemies. - However, it is important to note that line gun has quite slow firing rate and its secondary Mine will take a while to explode. Be aware when using this weapon. Ammo: 2 ammo per pack, can stack up to 6 ammo per inventory slot. Cost: 9,000 credits, can be brought from store, does NOT require any schematic. !!NOTE: Check SECTION 5 for more detail on this weapon.!! ------------------------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New weapon - Pulse Rifle, Skip if not interested +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Pulse rifle (PR): Military-grade rifle with high rate of firing - This rifle is your standard "assault rifle" type of weapon. It is long range, quite accurate and capable of rapid fire. Although it is possible to fire semi-automatically by tapping the mouse. If you tap correctly, you can fire one round at a time. The primary mode: Rapid firing, long range, accurate, energy blast. - The energy blasts are relatively weak, but due its fast firing rate. This rifle can suppress a group of enemies quickly. You can choose to shoot in short bursts by tapping the "Mouse 1" Key in aiming mode or fully automatic by holding "Mouse 1" key in aiming mode. The weapon does have slight recoil and spread, so its accuracy may be affected in rapid firing. ------------------------------------------------------------------------------- The secondary mode: A 360 degree overhead sweep - This is very useful when you are surrounded. You can fire a single round by just tapping the secondary firing button. Or you can choose to fire a continous stream of energy blast in a 360 degree sweep by holding down the secondary firing button. In this rapid firing mode, the pulse rifle will continue to rotate its firing drum and shoot out three streams of energy blast. - However, in rapid firing overhead mode, the weapon can consume quite a lot of ammo. The firing pattern seems like Isaac can only fire in one height level and will only hit targets around him. So, this can be ineffective against some enemies that are usually below and/or above Isaac, like Stingers or infectors. But, it can be quite powerful and works great if you are surrounded by enemies. ------------------------------------------------------------------------------- - I used this rifle extensively and it is quite good, I recommend it. However, you can use other weapons or just stick to the plasma cutter if you wish. To be honest, I find this weapon extremely useful against bosses and some enemies. Ammo: 25 ammo per pack, can stack up to 100 ammo per inventory slot. Cost: 7,000 credits, can be brought from store, does NOT require any schematic. ++++++++++++++++++++++++++++ Weapon combo tactics +++++++++++++++++++++++++++++ Line gun and pulse rifle combo: Use the line gun to cut off enemy legs and then use the pulse rifle to shoot off their arms. Generally, two line gun hits is all that's need to cut off the normal enemies- slashers legs. Then a few pulse rifle hit to the arms will finish them easily. ------------------------------------------------------------------------------- IMPORTANT ON AMMO PICK UP ------------------------------------------------------------------------------- Dead enemies will most likely to drop you ammos, although not always the case. You will get ammos from dead enemies. Dead enemies will most likely to drop ammos from weapons that you carry. If you do NOT want ammo for a particular type of weapon, put in the safe inside the store!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New Armor, Level 2 Suit +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is the basic upgrade from your normal suit, it gives a little armor and three more inventory space. Highly recommended, get as soon as possible. Cost: 10,000 credits Armor: 5% Inventory: Three additional slots for items ------------------------------------------------------------------------------- End Additional Information ------------------------------------------------------------------------------- _______________________________________________________________________________ ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.2 CHAPTER 2 - INTENSIVE CARE -- (CH02) _______________________________________________________________________________ ------------------------------------------------------------------------------- After your ship crashed into the hangar bay. You soon found out there are hostiles on board the ship and whatever they are, they are relentless. Now, you must find the captain's RIG and so you can get more information on what is going on around this ship. Plus, Nicole is located on this deck, maybe there is something here indicating she is still alive. _______________________________________________________________________________ Tram station - Medical Deck _______________________________________________________________________________ !!Note: there is a !store! in this area!! After you finished check out all the silly advertisement inside the tram, move outside and ready for another new level. Once the tram stops, move out the tram and move forwards and you will see a blonde lady talking and hugging a dead body. Notice all the dead body around the area and also the strange symbol next to the !store!. ------------------------------------------------------------------------------- Blonde Female: Shhh, Shhh... it is OK, McCoy, He is here...Nothing to be afraid of... I knew you would come ... just like you said. Here I, I, saved this for you. Can I go now? McCoy wants to take me... to the shuttle. What happened to her eyes... soon after she drops the Kinesis Module, she will die. ((Are those maggots coming out the guy's dead body?! Whatever they are you can't damage them or stomp them out. Something is definite wrong on this ship.)) ------------------------------------------------------------------------------- You now have the +KINESIS MODULE+, you can use it to throw or move objects. You can do that by going to aim mode and then hit the "f"key. Try on the boxes that is blocking your way. Shoot the kinesis at the boxes and drag them away using your mouse. You can also throw them by hitting "mouse 1". Most objects, especially sharp objects and explosive canisters can damage enemies. Now, you can either buy some items at the !Store!, or go get the small health pack on the little area to your right with all the dead bodies in a bag. Don't worry they won't come alive. ---- New Training Log, "Kinesis Modulue" ---- Computer: Use Kinesis to move ot throw objects (You must be in aim mode first before you can use Kinesis, hold down "Mouse 2" to go into aim mode and then press "f"to use kinesis). ---- End of Training Log ---- ------------------------------------------------------------------------------- Once, you done, remove the containers blocking your way using the kinesis module. Keep going and pick up the !Schematic! - "Flamethrower" that is flashing. Schematics can be uploaded to the store, so you can buy new items, each schematic is different, this one gives you flamethrower, if you have enough credit, you can buy it. But I didn't really use this weapon. ---- New Training Log, "Schematics" ---- COmputer: pick up Schematics to add items to the store ---- End of Training Log ---- Once you are done marking around with your new Kinesis module, open the door and enter the new area - security station. #### Overall items #### +Kensis module+ and !schematics! - "Flamethrower". #### End of items #### +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New weapon - Flamethrower, skip if not interested +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Flamethrower: hydrazine industrial torch. - This is a relatively useful weapon and can be quite powerful if you use it correctly. It has the unique ability to set enemies on fire and they will continue to burn for a period of time, which is about 5 seconds. But, this can be upgraded, so enemies burn for longer. The primary mode: Fires a narrow core, short-range flame. - This can be extremely damaging and can set enemies on fire. But, it is very short range and often require you to get close to enemies. I suggest you use on enemies that being stasis, it works great. You can also wait till enemies come closer and flame them. You need to time it correctly, because if you fire too early it will eat up too much ammo. This mode eats ammo faster than you can say "Packman"!! - Although short-range, the narrow core flame have good stopping power. If you manage to set your enemies on fire, they will be knocked back as well. ------------------------------------------------------------------------------- The secondary mode: shoots out a Napalm ballistic projectile with area damage over time. - This is truly very useful, because it can damage multiple targets and sets enemies on fire. I use this much more often that the primary fire. This is effective against slow, stationary and if you time it correctly, even fast moving targets. The fire bomb is also good against smaller enemies and its range is quite far as well. ------------------------------------------------------------------------------- !!NOTE: The napalm bomb/fire bomb uses 10 flame thrower ammo and is able to damage an area. This fire bomb is very effective against smaller enemies, such as lukers, spiders and crawlers, which you will meet later on.!! !!WARNING: The flame from the napalm bomb can also set Isaac on fire if he is too close, which will take about 15% damage and also forces him into recovery mode.!! !!IMPORTANT: the flamethrower does not work in vacuum or low oxygen environments.!! ------------------------------------------------------------------------------- - This is a weapon worth buying and it is very effective against smaller enemies you will meet later on in the game. Ammo: 25 ammo per pack, maximum of 150 ammo per inventory slot. Cost: 11,000 credits, can be brought from the store, but needs flamethrower schematic. !!NOTE: Check SECTION 5 for more detail on this weapon.!! ++++++++++++++++++++++++ Combo weapon tactics +++++++++++++++++++++++++++++++++ The best way to use the Napalm bomb is to cripple a group of enemies with the line gun. Then set them all on fire with one fire bomb. Then wait till they all burn. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ End of new weapon +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _______________________________________________________________________________ Security station _______________________________________________________________________________ !!Note, there is a !Save! station and a !Store! in this area. This place is a mess and there are flys and blood everywhere. Note the big hole just above your head. Whatever did that must be powerful. Hammond will contact you and give you a few more missions. ---- New Message, Video log - "Destroy the Barricade" ---- Hammond: Isaac, are you there? We were attacked and Kendra is gone! One minute she was there, then... Ican't believe I lost her. We can still do this. Get the Captain's RIGs code and we will find Nicole. Hammond: Looks like the crew barricaded the door to the emergency wing. You will have to blow through to get to the morgue. Get some thermite from medical storage and some shockpad from Zero-G therapy, should be down the corridor. God, communication is useless in all this static. ---- End of Video log ---- ------------------------------------------------------------------------------- ==== New mission objectives ==== Objective 2-1: "Find the Thermite" There's some thermite stored near the main lab. A small amount of that, plus a timed electrical charge and I should be able to blow through the barricade. Objective 2-2: "Find the Shock Pad" A portable defibrillator should provide enough juices to denonate the thermite. There's one in Zero-G therapy, according to Hammond. Inactive objective 2-3: "Destroy the Barricade" Once I've put together an explosive. I can blow up the barricade. Then I need to make my way through the emergency and get to the morgue. Inactive objective 2-4: "Retrieve the Captain's RIG" The Captain's body made it down to the morgue. Probably before the ship was totally compromised. Nicole worked on this deck, maybe I can find something, anything showing that she's still alive. ==== End of mission objectives ==== ------------------------------------------------------------------------------- So, you have to destroy the barricade to get access to the emergency wing. You need thermite and a shock pad to ignite it. Well, better get moving. First, collect all the items in this area, there is a cabinet/locker you can open, a green item box and some credits. There is also one Plasma cutter ammo pack hiding behind the dead bodies in the corner. Once you done saving and getting all the items, the door to the emrgency wing is not accessible at the moment. There is two other door, Research Wing and Imagining Diagnostic Wing. Go inside the door that says Research Wing. Let's get the thermite first! #### overall items #### Credit on the floor, ammo pack, green item box and item cabinet in the little room near the !save! station. #### end of items #### ((Geez, there is a reason they barricade the door Hammond, you are really trying to get us killed!!)) ------------------------------------------------------------------------------- NOTES ON ISAAC'S KINESIS MODULE -- Skip if not interested ------------------------------------------------------------------------------- - Kinesis device can be used to pick up objects remotely and move heavy and large machinery. I is very useful as you can pick up items and project them at any direction. Or you can move them closer to you. - Using Kinesis, you can shoot explosive canisters/barrels at enemies to do some serious damage. These canisters/ barrels are red colour. These canisters will explode instantly upon contact with any surface when thrown using the Kinesis Module, damaging anything within the blast radius. Be aware the explosion may also damage Isaac if he is too close. - You can also thrown fan blades at enemies to damage them. Fan blades can be found near damaged vents or sometimes they are scattered on the ground. There are few different types of fan blades, but each one is capable of damaging the enemies when thrown using kinesis. - Large boxes, non-flammable barrels and various other items thrown by kinesis can also knock back normal or smaller enemies. Boxes and fan blades can be thrown many times at your enemies. - Enemies's body parts can also be thrown using Kinesis, you can throw sharp body parts of dead enemies towards other enemies to damage them. - You can break the green item boxes by throw it at any surface using the kinesis module. - Unlike stasis, Isaac's Kinesis Module does not require recharge and can be used as many times as he wishes. ------------------------------------------------------------------------------- END OF NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ Research Wing Passageway _______________________________________________________________________________ !!There is a !stasis! charge station in this area.!! Move along the passageway, pass the dead bodies, don't worry about dismembering them. Move pass the big poster with a lady holding a rock, with "SCIENCE" written on it. Move around the corner and you can hear a door making loud noises. There is a !stasis! recharge station here, also some ammo near the dead body next to the recharger. The computer will tell you all weapons have a alternating firing mode. ---- New Training Log, "Secondary Fire" ---- Computer: All weapons have an alternate firing mode (Go into aim mode first by holding down "Mouse 2" and then press "Mouse 3" or "Mouse 2 and spacebar" to use alternating fire). ---- End of Training Log ---- Now, charge up your stasis and use it on the malfunctioning door and move through the door quickly when you can. Keep going and open the door to the main lab. !!NOTE: You can throw dead bodies around with Kinesis.!! _______________________________________________________________________________ Main lab _______________________________________________________________________________ !!WARNING: there are nine enemies in this room, be careful. There is also a !Stasis! charging station in this area.!! Now, when you ready, proceed forwards and follow the path along the upper level, and then you will hear sirens and alarms. Not good, all the exits are locked. There will also be unpleasant noises. This room can get a little messy, remember to cripple the slash Necromorphs to slow them down. Strafe and retreat if the enemies get too close. Be careful the necromorphs can move through vents and there is plenty of them around in the upper level. Keep moving and try to step up a defensive position around an area that does not have vents and also watch out enemies can attack from behind. Remember to use stasis if needed. Moved around the passage on the upper level and shoot anything you see, cripple the slashers first. If you hear or see enemies charge from behind, run around to avoid it. Remember, you can group enemies together and use the Line Gun. You can also stasis a group of enemies together and drop them a Mine from the Line Gun to kill them. ------------------------------------------------------------------------------- The enemies will initially come out around the main entrance, near the elevator and near the other side of the passageway. There will be total four enemies on the upper floor. There will be more enemies on the lower floor. You can use the elevator if you want, but enemies can follow you down stairs and there are enemies still around. One you killed the enemies in the upper level, the quarantine is still active. This means there are still enemies around. But, they will appear on the lower level. Feel free to explore the upper level, note the writing on the wall "Watch the Vents". There is another locked room on the upper level and you can see items inside of it. But, you cannot unlock it at the moment. When you are ready, go down to the lower level using the elevator at the end of the passageway. ------------------------------------------------------------------------------- Main Lab - Lower level Once you are down there, suddenly, a crippled slasher Necromorph will appear from the restroom and will try to move close to Isaac, shoot it down. Soon, there will be four more necromorphs appearing. Feel free to waste stasis, as there is a !Stasis! Recharge Station just ahead. You will also probably notice vents with fans, you can shoot them and use kinesis to pick up the fan blades and shoot at your enemies. Try to cripple the slashers first, use the Line Gun if they are in groups. Shoot them down before they corner Isaac. You can move Isaac into one of the unlocked rooms, but they can follow through the vents. So be careful. One of the slashers will be crippled, so kill that one first. Then, three slasher will appear around you, make sure shoot them in the legs to cripple them. You can also use the Pulse Rifle or the Flamethrower if you have it. Make sure to aim for their limbs, arms or legs. One of the slashers will have armor around its legs, you can still damage it. But it will take a few more hits to cripple it. So, you can just shoot it in the arms if you want. Remember, you can always use stasis to slow the slashers down or if they corner you. Also, make sure to retreat if they get too close. ------------------------------------------------------------------------------- Once everything is killed, the quarantine will be lifted. NO enemies will reappear, so you are free to explore around. First recharge your stasis if you used it. Don't forget to pick up everything from the dead enemies. Also, note the writing on the table. Now, go through the bathroom at the end of the area for some ammo for your weapon. If you go through the bathroom with the man/woman sign, you can pick up an Audio log - "Mercer's Journal", should be near the entrance. Note the writing on of the restroom wall "They are coming". ------------------------------------------------------------------------------- Dr. Kyne's Office ------------------------------------------------------------------------------- Then you can go through the door in the middle of the room and you should be inside an office "Dr. Kyne's Office". Pick up the ammo and Audio log - "Kyne and the Captain". Listen to it if you want. Now, inside the same room, look behind the bookshelf and you can see something behind it. Use Kinesis to move the bookshelf and expose another small area. Behind the bookshelf, there are some good items, including two item cabinets, !GOLD SEMICONDUCTOR! and Text Log - "MARKER OVERVIEW". So, they found something call the "Marker" and the people down at the colony are in serious trouble, something really bad must happened, it could be related to the this "Marker" they found... ------------------------------------------------------------------------------- There should be another room near the !stasis! recharging station, inside are some ammos and items. There is also a green item box you can break. Once you collected everything and ready to move on, go through the door that is marked Bio lab. Use the deck Nav button if you got lost, default is B or ctrl. #### overall items #### Upper level: cabinet on the wall, Thermite inside the locked lab room. (You can NOT access the room with the Thermite yet!!) Lower level, bathroom: Audio log - " Mercer's Journal", 2 ammo packs Lower level, in Kynes office: Audio log - "Kyne and the Captain", ammo pack, two item cabinets, Text Log - "MARKER OVERVIEW", !GOLD SEMICONDUCTOR! Lower level, inside room near the lift: 2 ammo cabinet and 1 green item box+ !!NOTE: You can seel the semiconductor at the store for good amount of money. #### end of items #### !!Damaged vents will generally drop you fan blades and you can grab the fan blades with kinesis to shoot at your enemies. You can also shoot vents to destroy them and they will leave fan blades behind. Although you do NOT need to destroy any vents, it is just for fun if you like throwing fan blades around.!! ((I thought this is just a mining vessel, what the hell are they doing down here?! You may also notice the strange looking medical diagrams on the wall. Something is seriously wrong on this ship.)) _______________________________________________________________________________ Bio Lab _______________________________________________________________________________ !Note, there is a !save! station in this room!! Use the !save! station if you wish, there are three cabinets next to you that can be opened for items. Now, enter the door and go around into the Bio Lab. #### overall items #### Three item cabinets #### end of items #### _______________________________________________________________________________ Bio Lab Passageway _______________________________________________________________________________ Follow the passageway, turn right and get the plasma cutter ammo. You will also see a short cutscene. Male research: Come on! Come on! Let me out, let me out... Nooo... Ahhhh What the?! You can't open the door around the corner and you can see he is being attacked by some small crawling thing. Geeez, it just killed that guy. #### overall items #### One ammo pack #### end of items #### _______________________________________________________________________________ Bio Lab _______________________________________________________________________________ Now, once the door unlocked, proceed carefully inside and move near the lift, holy, get back, you will now face a new enemy, lurker necromorphs or I call them mutated infants. It will jump at you, move back and shoot it with the Line Gun or the Plasma Cutter and cut off its tentacles. If it grabs on to Isaac, shake it off and Isaac will kill it instantly with a powerful kick. Now, once it is killed, pick up the ammo packs lying around. Sometimes, you can get credits instead of ammo packs, seems random. You can look at all the babies in stasis, how cute... When you are ready use the cargo lift to get up to the higher level. ------------------------------------------------------------------------------- Bio Lab - upper level: Once the lift stops, keep going forward, watch out two more lurkers will pop out. Shoot them down, focus on one lurker at a time. The Line Gun is the best solution against them, stay at a distance and wait until the lurker shows its tentacles and aim for the middle one with the line gun, two hits and it will cut off all its tentacles and it will die. The Plasma Cutter also works. Remember to use stasis if needed. Be careful not to get too close, they can do a leap and grab attack. If they shoot darts at you, strafe side to side to avoid the darts. Now, once they are dead, pick up the ammo behind the large stasis tube and move onwards to the door that says "Return to main lab." #### overall items #### Lower level: two ammo packs Upper level: one ammo pack #### end of items #### ((You may notice more strange looking diagrams and X-rays on the wall, looks like they are running some crazy experiments around this area of the ship.)) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Lurker necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mutated human newborns are just as deadly as their larger counterparts. These smaller infant necromorphs are agile, fast and can climb around walls in order to hunt down their victims. These lurkers are well known for their tentacles which spawn from their backs and shoot high velocity darts at their targets. Attacks: - Missile darts: at range, the lurker would spawns its tentacles and fires off deadly darts at Isaac. This attack can be dodged by side stepping, make sure Isaac is not in aim mode when Isaac is dodge the attack or else he may get hit. Initially, lurkers have three tentacles and can fire three darts, but as you remove their tentacles, they will not be able to fire darts from tentacles that you have cut off. - Leap and grab: lurkers can sometimes leap at their victim's face and strangle them with their tentacles. You can shake off this attack and insteadly kill a lurker by kicking it. - Tentacle swing: when their enemies gets too close, Lurkers generally retreat but sometimes they wing their tentacles to damage or kill their victims. !!NOTE: Jack noted thatthe missile darts from the lurkers can in fact damage other necromorphs if they happen to get in the way. But, that has never happened to me.!! ------------------------------------------------------------------------------- Lurkers have three tentacles/appendages that are their weak spots: - Three tentacles from its back Recommended weapon: - Pulse Rifle or Plasma Cutter: Good against individual lurkers, aim for the tentacles. - Line Gun or Ripper: both very effective against the lurkers. Aim for their tentacles. You may only need one round to kill a lurker using the primary mode of the ripper. - Force Gun: Wait for them to show their tentacles and throw them a few grenades, it will kill them quite quickly. - Flamethrower: Use the secondary mode, throw a few fire bombs at them. Wait for the flames to burn out, then repeat. ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos or credits range from 800 to 1,200 or Small/Medium Health Pack. - Rarely, lurkers will drop you Stasis Pack. Lurkers may drop you items after you killed them, but it does NOT always have to drop items. !!NOTE: these enemies cannot attack unless their show up their tentacles and they can be quite annoying in groups or with other enemies around. They will also run away if you get too close. But, once they show their tentacles you should punish them with the Line Gun or the Ripper.!! !!NOTE: Lurkers CAN go through vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of new enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Return to Main lab _______________________________________________________________________________ Now, go through the doors and you should be inside the locked room that you cannot enter before. Grab the thermite on the table and pick up the ammo around the room. There is also a !power node! in the room. Hammond will also buzz in after you pick up the thermite. ---- New Message, Audio Log - "Found the Thermite" ---- Hammond: the thermite you picked up should be able to melt through the barricade. Use the shock pad to ignite it, hope I can hold this position. I hear something big moving out there. ---- End of Audio Log ---- ==== Objective 2-1 completed ==== #### overall items #### Mission item: {Thermite} 2 ammo packs, !power node! #### end of items #### _______________________________________________________________________________ Security Station _______________________________________________________________________________ Now exit the main lab and get Isaac back to the security station. Also, save the power node. You will need it to open a door! I will explain as we come to it. Let's get back to security station, use stasis on the malfunctioning door again and move through the passageway. Wait, I hear something, two slashers will try to cut you off. Teach him who to mess with using your line gun, pulse rifle or plasma cutter. Use stasis if you want, make sure to recharge it. Once you are back to security station, stock up and you need to get to Zero-G therapy to get the Shock Pad. First, go through the door called "Imagining Diagnostic Wing". Note the "Evacuate this area" written on the side. _______________________________________________________________________________ Imagining Diagnostic Wing passageway _______________________________________________________________________________ !!NOTE: there is a !stasis! recharge station in this area. Follow along the corridor and keep going around the corner, ignore the poster with the lady. You can read it later. Keep going and you can hear some noise. Move around a corner and you can see someone hitting their head, ignore him, he is just crazy. His head will splatter on the last hit and he will be dead. There is a !Stasis! recharge station just next to the dead guy. Use it if you need to recharge your stasis energy. Also pick up the ammo pack next to it. #### overall items #### Ammo pack #### end of items #### _______________________________________________________________________________ Imagining Diagnostic Room _______________________________________________________________________________ !!Note: there is a !upgrading! bench here! There is also a room that requires a !power node!. There is a !stasis! recharge station in this area and a !Save! Station in this area. There will also be four enemies around.!! Enter the room and note the big machine in front of you. Move forward and pick up the Text log - "Interesting results". Use the upgrade bench if you wish, make sure NOT to use all your power nodes, you need to keep a spare power node on you to unlock one of the locked room in this area. ------------------------------------------------------------------------------- There will be a locked room to your left as you first enter and a !upgrading! bench in front of you. Now you can open the locked room by using a !power node! on it. Go near the door lock pad and interact with it and it will ask you whether you want override the lock using a !Power Node!. Now, click "e" to use it. IMPORTANT: there will be more of these rooms that needs spare !power node! to enter, so make sure to keep one spare power node on you and don't waste it all. These rooms will laways have goodies in them. ------------------------------------------------------------------------------- Power Node room - 1 - Imagining Diagnostic room ------------------------------------------------------------------------------- Inside the room are plenty of goodies, there is a !GOLD SEMICONDUCTOR! you can pick up on the bench. There are two unlocked cabinets, one of the cabinet should have a Large Health Pack and also an Audio Log -"Mercer and Kyne". Note: if you see these SEMICONDUCTORS, they are no real use to you or the storyline. You can sell them at the !store! for good credits. !GOLD SEMICONDUCTOR!: valauble electronic component, can sell for 3000 credits in the store. This is common and useful. ------------------------------------------------------------------------------- End of power node room 1 ------------------------------------------------------------------------------- If you have spare nodes, save them, don't upgrade anything yet. Now move around the corner. Use your Kinesis to move the large machine in front of you back, so you can go through. ---- New Training Log, "Kinesis Symbol" ---- Computer: Use Kinesis on heavy objects that displaying this symbol (You will see the shiny "Grip Symbol", use Kinesis on these objects to move them). ---- End of Training Log ---- Two stingers will charge at you, chill the with your line gun or your plasma cutter. Use stasis if you want. Once they are dead, move to the other side of the large machine. You can see a box thing one the ground, bluish with a power symbol on it. These are power modules/cells, you can move them into power slots and there is one on the wall next to the elevator. This gives the elevator power and now you can use it ------------------------------------------------------------------------------- Before you go up the elevator, there is a room that is to the left of the elevator that is unlocked. Open it and you can see a man, choking and die. Ignore him, pick up the ammo, !Schematic!- "Pulse ammo" and the !power node!. Watch out, a necromorph will jump down, shoot it before it hugs Isaac. Now, move out and use the elevator to go to the upper level. You can use the !power node! on the other door if you haven't opened it yet. Note the big white writing, "It's Time" on the wall. Anyway, when you are done, get out of the room and go for the elevator As you go up the elevator, you maybe able to see ammo pack on the ledge, grab it with kinesis. ((After reading the "Interesting results", Harris is sure strange, well also, what does "Make it whole again...", it sounds disturbing.)) ------------------------------------------------------------------------------- Imagining Diagnostic room upper level: Now, you will note that the computer will tell you to use Kinesis on objects with the GRIP symbol. Use the kinesis to move the platform closer to the gap so you can move over to the other side. You can also see "Infidel" written on the wall in blood. Now, go on the other side and you can hear something, watchout, it is another stinger, shoot it quickly. Stasis it if you wish. Now, move to the other side and you can see a stasis charge station, use it if you want. Remember, you can stasis enemies and then throw a line Gun mine, it will kill most normal or smaller enemies in one hit. ------------------------------------------------------------------------------- Suddenly, a slasher will pop out of the vents, next to the stasis station, shoot it down quickly before it gets you. Now, move the platform again around the gap and get onto it and move forward. Now, you can save the game if you want at the !save! station near the door, when you done. Shoot the purple power module near the door and then interact and open the door to Zero G therapy. #### overall items #### Ammo Pack on the railing, use kinesis to pick it up. !Power node!, !schematic! - "Pulse rifle ammo" In the power node room: !GOLD SEMICONDUCTOR!, ammo pack, two unlocked cabinets one with Large Health Pack and Audio log - "Mercer and Kyne". #### end of items #### _______________________________________________________________________________ Zero G therapy passageway - Vacuum Area _______________________________________________________________________________ !!NOTE: this area will be in VACUUM. So be aware of your air metre.!! Keep going and enter the only other door, the door to chemical lab is locked. So, ignore it and enter the zero G therapy. Note the strange symbols on the walls. Open the door and you will be in vacuum and then follow the passage way and you will be in a area, you can open the cabinets in the room, there should be two of them. ---- New Training Log, "Air Metre" ---- Computer: Your Air Metre will appear when you enter a vacuum (the metre will count down and try not to let it reach zero, you can always replenish the air in Isaac's suit by using air canisters). ---- End of Training Log ---- Once you exit the area with the cabinet, you can move to the side of the wall that is been damaged. If you move along the wall, you can see something flashing in the distance. Use Kinesis to grab it, it will be !10,000 credit!, there will also be a ammo pack around. Now, once you are done go through the other door to Zero-G therapy. #### overall items #### 3 cabinets, credit and ammo in the vacuum area, along the broken wall. You may also get a medium air canister, useful if you out of air. #### end of items #### [[Thanks to Jack for the note about the 10,000 credits.]] ------------------------------------------------------------------------------- NOTES ON VACUUM -- Skip if you not interested ------------------------------------------------------------------------------- - Vacuums are areas of low pressure and there is often no oxygen. Isaac must breathe through his suit's reserve oxygen tank. Now, try to keep an eye out on the oxygen metre. You can recharge oxygen using the oxygen recharge packs, which you can pick up throughout the game or buy from the store. You can also recharge Isaac's oxygen using !Oxygen! Recharge Stations located on the Ishimura. - If Isaac runs out of air, he will die! So make sure to keep an eye on the Air Metre, Isaac will also breathe more heavily if his air supply is low. Fortunately, the amount of oxygen can be upgraded. Use spare power node to upgrade Isaac's RIG to increase the amount of oxygen. - You cannot hear sounds in vacuum and you can NOT use the flame thrower. I mean seriously, use common sense. Enemies CAN appear in vacuum, it sounds silly, but, when the they appear, it can be difficult to hear them coming. So be careful!!!! - A computer voice will notify you once you enter and exit vacuum. ------------------------------------------------------------------------------- END OF NOTES ON VACUUM ------------------------------------------------------------------------------- _______________________________________________________________________________ Zero G therapy _______________________________________________________________________________ !!NOTE: this area will be in ZERO-G. So be aware of your air metre. There will also be two enemies in this area after you obtained the {Shock Pad}.!! Get inside and your oxygen will automatically recharge, so you should be fine. Hammond will call in again. You can read the poster on Zero-G, how it is dangerous and you need to be accompanied by CEC staff member etc. ---- New Message, Audio Log - "Ship Gravity" ---- Hammond: As you know the ishimura is able to set its gravity locally. Your ground boots will automatically kick in when you enter a Zero-G area. ---- End of Audio Log ---- Now, activate the blast door and enter the Zero-G therapy area. Then click on the blue screen with the gravity control, press "e " to interact with it and turn the gravity off. Then everything will float. Then, you can jump to most surfaces by going to aim mode and click jump, which is default right mouse + ctrl. I suggest you change to something easier like G or alt. But, you can leave it if you want. ---- New Training Log, "Zero-G" ---- Computer: Your ammo counter will flash red if you can NOT jump to a surface (to do a Zero-G jump, first go into aim mode, then aim at a surface and press "ctrl" to jump, the ammo counter will go red if Isaac can't jump to the surface you are aiming at). ---- End of Training Log ---- ------------------------------------------------------------------------------- The door you have to go to is directly opposite of you, so jump to their first. You will notice a few power cells/modules around. Grab any one of them and put in the power slot near the door and it should open. Then you can jump to platform around the door, so you can turn youself around, and open the door. Once the door is open, get inside and collect the goodies. The mission item should be on a bench, shock pad and some cabinets you can open and there is some credits lying on the floor. !Note: there will be two enemies that will appear after you complete the mission and move out of the door! #### overall items #### Mission item: {Shock Pad} 2 cabinet with random items, credits #### end of items #### ==== Objective 2-2 Completed ==== ---- New Message, Audio Log - "Found the Shock Pad" ---- Great you got a shock pad. COmbine it with the thermite to destroy the barricade. S**t I hear more coming, moving through the vents. Stay safe, Isaac. ---- End of Audio Log ---- ------------------------------------------------------------------------------- Once, you got the shock pad, move out of the door and you can hear something. Two stingers will appear, if you want, wait around the door and wait for them to come to you and you can shoot them down. You can also grab some of the explosive canister around and shoot at them. Or you can make a break for it by jumping to the door you entered from. I suggest you just use the explosive canister to kill them, just easier. I waited at the door until they came and grabbed a canister and shoot at them, one good hit should kill them. Once, they are dead, just exit the same way you came from, move out and go through the vacuum area, watch out a slasher will appear in front of you and you won't even hear it. Shoot it and kill it. Objective 2-3 will also become active. Head back to the "Security Station", you need to blow through the Barricade. _______________________________________________________________________________ Zero G therapy passageway - vacuum area _______________________________________________________________________________ As you move out the vacuum area, one more slasher will drop down, shoot it fast before it slashes you. Go through the door to the imagine diagnostic room. ((Gee, these thing really can survive in vacuum, how do they breathe?!)) ------------------------------------------------------------------------------- NOTE ON ZERO-G AREAS -- Skip if you interested ------------------------------------------------------------------------------- - The Ishimura is equipped with the lastest gravity drive and it is capable of changing its gravity locally. Zero-G areas are sections of the ship that has minimal gravity and objects will float due to the absents of the downward gravitational force. - Isaac is equipped with garvity boots that automatically keep you rooted onto the ship's surface in ZERO-G environment. You can jump to pretty much any surface in Zero-G environment. - There will be only two types of enemies that will appear in zero-G environment, Lukers and Stingers. - Some areas on the ship can be in ZERO-G and vacuum, so you must be careful of your air metre. The computer will notify you whenever you enter or exit from Zero-G areas. ------------------------------------------------------------------------------- END OF NOTES ON ZERO-G ------------------------------------------------------------------------------- _______________________________________________________________________________ Imagining Diagnostic room/passageway _______________________________________________________________________________ !Note: there will be 2 more enemies that will appear in this area, as well as a new type of enemy in the passageway!!. Save if you wish, after that and move across the gap and you can recharge your stasis if you used it. Use kinesis on the platform again to help you move across. Then, go across the gap to the elevator. Then a slasher will pop out of the vents. Shoot it and afterwards you will hear another stinger. Now, you can shoot the stinger from above, or you can use the elevator to get down and shoot it. It is up to you. ------------------------------------------------------------------------------- Now, get down the elevator and move out of the room. Move slowly down the passageway and you can hear something. Get back, you can see little crawling things. They are spider/bugs, these things always come in groups and they will jump on you and bite you. You need to shake them off if they get on you. Once you killed them all, follow the passageway and get back to get security station. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Spider/bug necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Spiders are small, bug-like necromorph that appear to be harmless. However, these bugs almost always attack in large groups and can quickly overwhelm their victims. Attacks: - Jump and bite: at close range, spiders jump on their victims and bite them. This attack can be shaken off and once the spider is shake off, it will die. However, spiders most likely work in groups to overpower their victims. ------------------------------------------------------------------------------- Recommend weapons: - Plasma Cutter, Aim for the bugs to kill them, if the bugs are near each other you can kill two or three with one hit. - Pulse rifle, Shoot in rapid bursts to kill a group of them quickly. - Flame thrower, use the secondary mode to fire bomb them, it will kill group of spiders quite quickly. - Line Gun, secondary Mine, you need to time the mine correctly. But, it works well with stasis. - Force Gun, using the Proximity Grenade, good against group of spiders. Possible items it drops: None !!Note: you can instantly kill spiders/bugs if you shake them off after they got on your backs. Make sure to shake them off as quickly as you can. They can do a lot of damage, especially on impossible or hard difficulty.!! !!NOTE: you can also throw objects, like boxes at them using kinesis to kill them instantly.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of new enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Security station _______________________________________________________________________________ !NOTE: There is a !store! and !save! point here. When you are back in the security station, stock up at the !store! and save the game if you want. Once you are done looking around, go near the barricade and there will be a hologram on it. Interact with it by click "e" key. Isaac will automatically put the thermite and ignites it. ==== objective 2-3 completed ==== After a bright flash of light, you can see a big hole in the barricade and now you can proceed through the door to Ishimura clinic. Hammond will call you again. This will also make Objective 2-4 active. Now you need to find the captain's RIG, it should be inside "Morgue". ---- New Message, Audio Log - "Barricade Destroyed" ---- Hammond: ok you are through, should be clear from here to the morgue. Remember the code is on the Captain's body. ---- End of Audio Log ---- ((Mmm, the Morgue... well... )) _______________________________________________________________________________ Ishimura clinic _______________________________________________________________________________ Open the door to the clinic, follow the passageway and pick up the Video Log - "Nicole's Report". After listening to it, it sounds like something is really wrong on this ship. Let's hope she is still alive. Hammond will buzz in again. ---- New Message, Audio Log - "We will find her" ---- Hammond: that was Nicole right. I can't tell from here when that log was made ... I'm sure she is somewhere around here. ---- End of Audio Log ---- Continue onwards and note the large hole to the side of the wall. Whatever did that must be really big and powerful. Anyway, keep going around and you will get to like a waiting area. Break the green item box on the chair. Note the writting on the wall and the big white text "It's time", there are blood everywhere. When you done looking around. Then, enter the room to the emergency room. #### overall items #### Video Log - "Nicole's Report" and one green item box. #### end of items #### ((Let's hope Nicole is alive, this place is a mess. Well, there should be survivors somewhere on this ship.)) _______________________________________________________________________________ Emergency room _______________________________________________________________________________ !Note: there will be two enemies in this room and there is a !Oxygen! recharge station here.! Move into the room and you will hear a scream, two lurkers will come at you, get ready to blast them with the line gun. Run around or retreat back to the door you came from if needed. After you killed them, move to the small room and you will see some cabinets you can open, you can get some items. Unfortunately, the elevator to the Morgue is locked and cannot be accessed yet. So, we have to find another way to get there. Move around the room for some more ammo packs, one of the ammo packs should be near the beds. You may also notice there is a power module/cell around here. Pick it up using Kinesis and move it to the power slot near the door that displays "ER hallway A". Put the power module in and then the door will be accessible. #### overall items #### Two ammo pack, green item box and 2 unlocked item cabinets. #### end of items #### _______________________________________________________________________________ ER Hallway A _______________________________________________________________________________ !Note: There will be in total seven enemies, however, you can avoid the last three enemies if you wish. There is also a !Oxygen! recharge station here. Move in and a Lurker will run away and follow it. Then a slasher will charge at you, shoot it down. The lurker will soon pop out to join the fun, shoot it as well using the line gun. Once they are killed, you notice there is a room to your right that requires a !power node!. Ignore it if you don't have a spare node. You will get another !power node! later. Keep going forward and a necromorph will pop out, shoot it down fast. Then another necromorph may appear behind you, shoot it down as well. Once, they are dead. Keep going forward, around the corner and you can see a door to intensive care. Pick up the Audio log - "Eileen", near the door. ------------------------------------------------------------------------------- Power Node room - 2 - ER Hallway A ------------------------------------------------------------------------------- There are plenty of goodies inside this room, there should be five ammo packs, green item box and an item cabinet/locker you can open for more goodies. Also pick up the !Schematic! - Line Gun Ammo. ------------------------------------------------------------------------------- End of Power Node room 2 ------------------------------------------------------------------------------- There is another pathway to the right of the door to the Intensive care unit. Move down this path will get you a few new items, but will also trigger three more enemies, slashers to be exact. You can move down that path if you want, it is optional, does not affect the mission objectives. Move down the corridor and get the flashing thing, now a slasher will pop out of the ducts underneath. Stasis him quickly, as there will be another two slashers that will appear behind you. Turn around and shoot them down and use stasis again if needed. Once you taken one out. Run around, don't get cornered. Keep shooting at the remaining two slasher as they follow you. I recommend you aim for the legs again. Easier to cripple them. Then you can flamethrower or the pulse rifle against them when they are on the ground. ------------------------------------------------------------------------------- Once you are done, pick up the remaining items, including Text log - "Newborns" Line gun ammo and two green item boxes you can break for items. #### overall items #### Audio log - "Eileen", Text log - "Newborns" 2 green item boxes, line gun ammo, credits In the power node room: five ammo packs, item locker and !Schematic! - Line Gun Ammo #### end of items #### ((Oh Dear, remember Harris? He was noted in the "Interesting results" text log as he killed a nurse. I feel bad for Eileen... oh Dear.)) _______________________________________________________________________________ Intensive care unit _______________________________________________________________________________ !!Note: there is a !save! station in this area! Oh, you can hear the laughter of a woman. Finally, someone alive! Wait a sec, what the?! you doing with that butcher knife, she appear to be cutting someone else apart and then kills herself. So, don't worry as she won't jump out at you. You should be fine. Ignore her and keep going around the corner. Use the !save! station if you wish. Then open the door to the Morgue. You can pick up a Text log - "More Time", next to one of the busted tubes. _______________________________________________________________________________ Morgue Hallway _______________________________________________________________________________ Once the door is open, move forward a bit, watch out. Something is causing the air to decompress and destroyed all the side panels. once, everything cools down. Move forward and pick up the Audio log - "Colonist Problems". So the colonist are experience dementia and hallucination, which is possibly linked to the Marker. #### overall items #### Audio log - "Colonist Problems" #### end of items #### _______________________________________________________________________________ Morgue _______________________________________________________________________________ Ok, get on the elevator and interact with it. Now, once you the elevator opens, move out and open the door. Move forward SLOWLY! You can see a dead body ahead of you. I highly RECOMMEND you shoot of the bodies limbs with the pulse rifle. Then move around and you will see another dead body, stomp on it quickly to dismember it. Now, you found the captain's body and will get a new objective. ==== Objective 2-4 completed ==== ==== New mission objective ==== Objective 2-5: "Kill the captain" Captain's body has been transformed into one of those thing. I've got to take him down to get his RIG. ==== End of mission objective ==== You will see the captain's body just ahead. But something else got to it first and it is doing somethuing to the body. Soon, the Captain has become something else. It looks like one of the slasher, but it is darker in colour. Now, you will face two new enemies. ------------------------------------------------------------------------------- When the transformed captain or the enhanced slasher smashes the glass open, stasis it if you can, but aim for its legs and take it down. Once it is crippled. Stasis it more to slow it down or you can kill it. The other enemy, a somewhat bat-like thing or called an infector will charge at you. You can shoot it down, or let it hit you and shake it off, you can kill the infector instantly if you can shake off before it kills you. On impossible mode, make SURE you have more than 50% or two bars of health if you want to shake off and kill it. !!IMPORTANT: these infector or bat-like things can infect dead bodies and turn them into enhanced slashers and makes things very annoying for you. From now on you should dismember all the dead body you see. Although some are not ncessary, it is good idea to do it. Because infectors cannot infector dead bodies without limbs. But, infectors can infect bodies without heads.!! !!WARNING: enhanced slashers are tougher, faster and more aggressive and sometimes they can jump out of the way of your line gun fire. This can be annoying. Make sure to suppress fire until they are on the ground or got killed.!! ------------------------------------------------------------------------------- After you killed the new enemies, collect all the items around, there should be some plasma cutter ammo near the dead body. Some credits inside the glass area that the slasher came from, Small Health Pack and also a !Power Node!. There is also a Text log - "Autopsy Report" to pick up. After you done, make sure you go near the captain's body to pick {Captain's RIG}. ==== Objective 2-5 completed ==== Well, according to the autopsy report, something sharp punctured through the Captain's eyes and went directly into the front of his brain. I wonder who or what did that. The report also mentioned the white blood cell count in the Captain's body is lower than normal, strange... Anyway, when you are done inside the Morgue. Take the elevator at the end of the room. It should say the "Elevator to the Emergency Room". This will take you back to the emergency room. #### overall items #### Text log - "Autopsy Report" Plasma cutter ammo, 2 * credit, !Power node!, small health pack Mission item: {Captain's RIG} #### end of overall items #### ((I'm glad this game has a morgue, every survive horror game should have one, it really creeps you out.)) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Enhanced Slasher necromorph, skip if you not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These necromorphs are heavily mutated and are much stronger, more aggressive and resilient compare to the normal slasher. They are characteristic for their darker skin colour and their bright yellowish eyes. These guys will do heavy damage to Isaac if you get hit and they are much more deadly than the normal slashers. Attacks: same as the normal slashers, but inflict more damage. This includes, leap attack, slashing attack and bite. However, enhanced slasher do not appear to be able to spit corrosive fluid/acid at you. ------------------------------------------------------------------------------- Enhanced slashers have five limbs or appendages, same as slashers. - Two legs, two arms and head area Recommend weapons: - Plasma cutter or Pulse rifle: shoot off their limbs first, aim for the legs to slow them down - Line gun: Aim for their legs first and then shoot their arms when they are on the ground. Good against groups of them or when mixed with other enemies - Flame thrower: Secondary fire when they are on the ground. Any weapon that is useful against the slasher should do good against enhanced slasher, but you will expected to spend more ammo to kill enhanced slasher. ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos or credits range from 1,500 to 3,000 or Small/Medium Health Pack - They seem to have higher chance of dropping stasis packs Enhanced Slasher will most likely to drop you items after you killed them. They generally drop better items than slashers. !!NOTE: infectors can turn dead bodies into enhanced slashers and this can be very annoying. Make sure you dismember all the dead bodies from now on, just in case. Although I will point out the bodies you NEED to dismember.!! !!WARNING: Enhanced slashers can climb through and pop out of vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Infector necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These bat-like necromorphs will cause you massive pain in the @$$ if you do not start taking care of dead bodies. These infectors will seek out any corpse nearby and turn them into dark slashers. From NOW on you NEED to dismemeber the dead bodies you see. I will tell you the bodies you MUST dismember in order to avoid these infectors turn them into enhanced slashers. Attacks: - Grab and stab/bite: infectors can leap onto Isaac and push their sharp tongue through his neck. This attack can do quite a lot of damage. ------------------------------------------------------------------------------- According to Jack, infectors have one weak point: - Their infecting tongue or infecting tentacle. They only show the tentacle while they are infecting bodies. - It can be difficult to hit this tentacle unless they are infecting a dead body. I suggest you just shoot them anywhere in the body. Recommended weapons: Pulse Rifle or Plasma Cutter: rapid firing at them to kill them, just shoot anywhere at their body. Line Gun: just keep shooting at them until they die. Their tentacles or weak spot are very hard to hit, unless they are infecting someone. It is just so much easier to just shoot them anyway. You can still kill them, but will take a bit more ammo. You can also use flamethrower to shoot them. ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos or credits range from 900 to 2,000 or Small/Medium Health Pack Infectors may drop you items after you killed them, but it does NOT always have to drop items. !!IMPORTANT: you can instantly kill an infector if they attack you and if you manage to shake them off in time. Just keep hitting the "e" key.!! !!WARNING: infectors maybe able to climb through and pop out of vents and floor ducts and attack Isaac.!! !!NOTE: according to Jack, you can intercept the infector while he is infecting a dead body. You just have to keep aiming at his tongue. If you manage to kill it before it is successful on infecting the corpse, it is possible to stop the dead body turning into an enhanced slasher.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of new enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Emergency Room _______________________________________________________________________________ When the elevator stop, keep going and open the door to the clinic area. Suddenly, another enhanced slasher will charge at you. Shoot off one of its legs to cripple it first using the Plasma Cutter or the Line Gun, then aim for its arms or the head area to kill it. Once it is dead, you can stomp on its body if you want, then head back to the security station. ------------------------------------------------------------------------------- NOTES ON DEAD BODIES -- Skip if not interested ------------------------------------------------------------------------------- - Dead Bodies are scattered throughout the ship due to attacks by what appear to be alien or partly human lifeform. Generally dead bodies are not a huge concern, except that they are lead to transmission of disease if left in the open for too long. - However, some of the hostile life forms, called infectors are able to turn dead bodies into Enhanced Slashers. A tough and deadly type of necromorph that enjoys cutting Isaac apart. Fortunately, this infection process can be stopped if you dismember the dead bodies. - When dismember the dead bodies, it is important to cut off at least three limbs to ensure the infectors cannot transform the bodies into the enhanced slashers. You can remove the legs, arms and/or the head area. - You do not have to dismember every dead body you see, but if you enjoy doing it, there is no harm. I will tell you if you need to dismember some dead bodies in order to avoid the infectors turn them into enhanced slashers, so make sure to dismember those dead bodies. - Remember infector do not die after infecting a dead body and they will go around and hunt more dead bodies in the same area/room. If there is no other bodies to infect, it will turn on Isaac, be aware! !!NOTE: In some sense, you can cut off both legs of the dead body and let the infector turn them into enhanced slasher, this way you get an enhanced slasher that is crippled and easy to kill. But, I recommend you just dismember at least three limbs, so the infectors cannot infect the body. Makes things easier to deal with.!! ------------------------------------------------------------------------------- END OF NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ IShimura Clinic Passageway _______________________________________________________________________________ Move along the passage way and head back, as you exit the Ishimura clinic, Hammond will buzz in again and give you a new objective. ---- New Message, Video Log - "Engine Problems" ---- Hammond: Isaac, somehow one of them found its way down to the Captain's Nest. I manage to contain it in a damaged escape pod. Lifting executive lock down now. I found the deck logs, whatever is happening down here came from the planet when they cracked it open. it spread through the colony and reached the ship. Isaac, this isn't an infection. This is some sort of alien life. Hammond: Sh**, we got bigger problems. The ship's engines are offline and our orbit is decaying. get over to the engineering deck ASAP. While I stay here and figure out what the problem is. ---- End of Video Log ---- ==== New mission objective ==== Objective 2-6: "Go to Engineering" So the infection started planetside, and somehow got onto the ship. And these creatures came from within the planet. It's almost too incredible to believe. Hammond needs me on the Engineering deck now, to try to correct the ship's orbit. As if things could get any worse. ==== End of mission objective ==== _______________________________________________________________________________ Security station _______________________________________________________________________________ Once, you are at the security station, you can save and shop around for a bit. Recharge your Stasis unit by going to the Research wing. Then, you gotta get to the engine room of the ship. Since, there are some serious problems on this ship. Get back to the tram, go through the door that says tram station and interact with the tram. This will get to the engineering area of the ship. Wow, now you finished chapter two of the game! Well done, there is plenty more to come. If you playing impossible mode, make sure that you have plenty of ammo for the next chapter. ((mmm, the dead bodies disappeared from the beginning of the level, including the corpse of the blonde lady.)) ==== objective 2-6 completed ==== -- CHAPTER TWO COMPLETED -- ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.3 CHAPTER 3 - COURSE CORRECTION -- (CH03) _______________________________________________________________________________ ------------------------------------------------------------------------------- After visiting the medical deck, you have obtained the Captain's authorization code. Unfortunately, you were unable to find any convincing evidence that Nicole is still alive. However, you got more serious problems and you need to get the engine back online. !!NOTE: from now on, you should start considering upgrading Isaac's weapon. If you run short of !Power Nodes!, you can always buy a few more, you will get plenty of credits, but do NOT buy too many, just a few would do. You do NOT need to max out Isaac's weapon, upgrade every now and then.!! !!IMPORTANT: I suggest you start saving ammo and health from now on. Because you will need them later on if you don't want to buy ammo. Don't forget that you can put spare items in the safe.!! _______________________________________________________________________________ Tram station - Engineering Deck _______________________________________________________________________________ Start by exiting the tram and proceed forward. There should be an unlocked item container next to you as you move out. Then, you can go into the little area to your right and open the item cabinet. Hammond will call you in again. ---- New Message, Video Log - "Repair the ships orbit" ---- Hammond: Isaac, we got two problems and we are working on borrowed time. First, there is no fuel in the engines. Second the gravity centrifuge is offline... which means there is couple of trillion tonnes of rocks pulling us down. I need you to get that centrifuge operational. Refuel the main engine and fire it up, so I can stabilize the ship's orbit. ---- End of Video Log ---- Now you will get two new missions and I suggest re-fuel the engine first. Now, move along the passageway that says control room, follow the corridor to a new area. ------------------------------------------------------------------------------- ==== New mission objective ==== Objective 3-1: "Re-fuel the engine (0/2)" I find it hard to believe that the Ishimura ran out of fuel. They haven't been on mission long enough for that. Either the fuel lines are disengaged or something very bad has happened. Objective 3-2: "Activate the Centrifuge" Hammond's right about this one. Ships like the Ishimura use massive centrifuges to negate the pull of dismantled pieces of planet. Undoubtedly, it's offline so I'll need to assess the problem and get it restarted. ==== End of mission objective ==== #### overall items #### Around the tram station: Two item cabinets #### end of items #### _______________________________________________________________________________ Engineering control room _______________________________________________________________________________ !!NOTE: There is a !Save! station and a !store! in this area. There is plenty of item containers you can open around this area. Save the game if you want, you can also shop around the store if you forgot to get something or wants to put some items away. After you done, move into the control room. #### overall items #### Audio Log - "Temple Report 1" (Inside the control room) Four unlocked item containers with random items #### end of items #### ------------------------------------------------------------------------------- Control room ------------------------------------------------------------------------------- Pick up the Audio Log - "Temple Report 1", then move forward and dismember the dead body in front of you. A stinger will pass by, don't worry it will not attack you. Make sure you remove at least three limbs off the dead body, it is important if you don't want to face another enhanced slasher later on. There are also some panels you can look in the control room, the main computer displays the Ishimura orbiting the planet and there are some messages. Once you are finished, go back to the engineering room. Ignore the "Elevator to Centrifuge" for the moment, you do NOT need to go there yet. We need to refuel the ship first. The door to the refueling is locked. So, the only way is through the door that displays "Machine Shop". _______________________________________________________________________________ Machine shop _______________________________________________________________________________ !!NOTE: there is an !upgrading! bench in this area and also an enemy around here.!! Move down the ramp and keep goind down to the end. Then turn right, and you can see a necromorph sleeping. Wake it up, and shoot it down because it will not be very happy. Then you can check out the little area to your left. Pick up the Audio Log - "Temple Report 2" inside, and the !Schematic! - "Flame Fuel" There are also two unlocked item cabinets you can open for some items. Now, move out the room, and move through the damaged area, pass the "MASK ON" sign. Move around the corner and pick up the text log - " Chaos". Sounds like the ship has faced serious problems. ------------------------------------------------------------------------------- If you have spare power nodes, you can use them here to upgrade Isaac's weapon. Isuggest you upgrade the capacity for your pulse rifle or your line gun. Remember if you upgrade the capacity, your gun gets a full refill regardless of how much ammo it has before. So, you can get a full ammo after upgrading the weapon's capacity even if you have no ammo in the weapon before. Make SURE to take advantage of that, it can gives you extra ammo. #### overall items #### Audio Log - "Temple Report 2", Text log - "Chaos" and Two unlocked item cabinets. #### end of items #### After you finished upgrading. Keep going around and open the door to another area. _______________________________________________________________________________ Refueling area _______________________________________________________________________________ !!NOTE: there is an enemy around here. Direction in this area can be confusing, use Deck Nav whenever you get lost.!! Keep going, and turn left when you pass the big sign that says "Team Work". Now move into the little area to your right for a "Small Health pack". Then keep going, up a little ramp. Move forward, and a Slasher will drop down to greet you. Teach it not to surprise you like that again, by shoot it in the legs and then removing its arms. ------------------------------------------------------------------------------- After you fix the slasher, move along the passageway to your right for some items. There is one cabinet on the wall, some credits and a green item box you can break for a random item. Now, move back to where the slasher came from once you are done. Keep moving forward, turn left and you can see two signs, North Refueling station and South Refueling Station. I suggest you go for the North one first, if you want to go to the south, you can as well. #### overall items #### Small health pack, one unlocked cabinets, credits, one green item box #### end of items #### ------------------------------------------------------------------------------- North Refueling Station ------------------------------------------------------------------------------- !!NOTE: there are two enemies around here.!! Ok, let's head for the North one, move around the corner, open the "Emergency supply" cabinet on the wall and keep going around the corner. Then, up the little ramp, and move to the area to your right. Then use your !Kinesis! to pull the switch like thing down, it should have a Grip-like symbol on it. After you get it all the way down the bottom, half of the objective will be completed. The computer will also notify you when you done the objective. Computer: "Refueling sequence activated." ==== Sub-Objective 3-1 Completed (1/2) ==== Once, you are done, you can then go up the little ramp to your left and a Slasher plus about a dozen spider will pop out. Shoot them down quickly, then up the ramp, keep going, and collect the "Small Health Pack". Do NOT bother going further, you will just head back to the control room. Now, you should head towards the South Refueling station. #### overall items #### Small health pack, one unlocked item cabinet #### end of items #### ------------------------------------------------------------------------------- South Refueling Station ------------------------------------------------------------------------------- !!NOTE: there are seven enemies around here. Four enemies will appear first, then another three will appear after you activated the refuelling station.!! As you move to the sign that says "South Refueling Station." You will notice a lift that has stopped in the middle of no where. Move the lift close to you using your Kinesis module. Then Get on the lift, push the dead body off if you don't like it. Before you start the suspended lift, reload all your weapons, you will need it. Then activate the lift by interacting with the little hologram to side of the lift. As you ride on the suspended lift, sit back and relax a bit. Feel free to Look at the creepy and foggy view around. After a while, you will hear something like a groan. As you approach to your stop, you will see two slashers waiting for you. Perfect timing, start shooting and get ready for a fire fight. I recommend you use the line gun here, you can also heat them up a bit with a few fire bombs from your flamethrower if you have it. Once the lift stops, one enhanced slasher and another slasher will join the fun. Focus fire on the enhanced slasher and drop him down first. Now, it is likely you will be stuck on the lift like me. So, I suggest you try to shoot them down as quickly as you can. ------------------------------------------------------------------------------- There is a few explosive canister around, but it will be hard to grab them if you are still inside the lift. So, you should just shoot the explosive canisters instead, but I highly recommend you cripple the necromorphs first. Once you kill all of them, collect the goodies and move forward. There will be plasma cutter ammo, and a green item box you can break. Move along the passage to your left, and grab the item on the cabinet along the wall. Then move around the corner, collect the Audio Log - "Temple Report 3". Sounds like someone has turned off the fuel lines, why would anyone intentionally want the ship to run out of fuel? Then move pass the big poster that says "Work safely, someone expects you home tomorrow." Then go to the little area to your right, collect the item and the !Power Node!. Grab the explosive canister as you will need it later. ------------------------------------------------------------------------------- After you collected all the items, move back to where the big poster is and go up the ramp. I hope you still got that explosive canister. Move slowly forward, and a slasher will jump out, but fear not, it will run away, but you can shoot it if you got excited. Now, Move around the corner and another slasher will appear. Cool it down abit with the explosive canister or just shoot it. After it is dead, move around the dark area where the slasher came from, and you can get !stasis! pack. Then, move forward out, and keep going. you will see a !save! station, save the game if you wish. Then keep going around the corner, and you can see another grip-like symbol, use kinesis to move it down and this will complete the refueling mission. Also, pick up the !Schematic! - "Ripper". Computer: Refueling sequence activated. Sufficient fuel to fire primary engine. ==== Objective 3-1 Completed (2/2) ==== ------------------------------------------------------------------------------- Now, Hammond will buzz in again. You have to get back and turn on the centrifuge. ---- New Message, Audio Log - "Engine Refueled" ---- Hammond: Whatever you did, it's working Isaac. I got a fuel reading. It is only quarter full, but that's enough to restore orbit once the engines are online... What the hell? False alarm. Thought I saw something. ---- End of Audio Log ---- So, back-track your way, as you move around the corner, one lurkers will pop out and greet you. If you still got an explosive canister, then teach it to leave you alone. Soon, two more lurkers will join the party, shoot the remaining lukers with your Line Gun or Flamethrower, remember to wait for them to expose their tentacles and then shoot the tentacles. Also, try and keep distance, so they don't grab onto Isaac. After you killed them, move back the suspended lift, and then you need to get back to the control room and get to the centrifuge. #### overall items #### Audio Log - "Temple Report 3" Plasma cutter ammo, one green box, two item cabinets on the wall, !Power node!, one stasis pack and !Schematic! - "Ripper". #### end of items #### +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New weapon - Ripper, skip if not interested +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ripper: Remote-operated industrial saw Primary mode: Fires a medium range, remote controlled, rapid-spinning saw blade. - This will cut through just about anything. I suggest you aim for enemies' legs first and cripple them, then quickly cut off their arms. This mode does require you to get pretty close to the enemy, but the damage you can inflict is worth it. When upgraded, you can kill a slasher using about two blades. This mode is also very effective against lurkers and you can kill a normal lurker using just one blade. - It is best to move around while you firing the blade, because the weapon doesn't have a lot of stopping power. When moving the spinning blade, you can sometimes miss the intended target. This may allow your enemies to get closer to you So, make sure to retreat if they get too close. When using it against lurkers, you can slowly move side to side, this way you can cut off their tentacles very quickly. ------------------------------------------------------------------------------- Secondary mode: Fires off a single, high velocity rotating blade. - This mode is good for long range combat or if you don't want to get too close to your enemies. It can do some serious damage if your aiming is good. However, it isn't as powerful as the primary mode. ------------------------------------------------------------------------------- - Well, I think the name says everything about this weapon. In my opinion, this weapon can be quite powerful if you can use it correctly. It will be the few weapons you will probably end up with a good surplus of ammo. Simply because you can kill slasher, lurker and stingers in two or so hits from the primary firing mode. - This weapon can be a little tricky to use and don't use the primary mode against larger enemies, like Brute/Gaint, unless it is dormant, then you can go behind them and unleash the Ripper. Remember, you can always use the secondary mode for long range battles or if you don't want to get closer to your enemies. Ammo: 4 ammo per pack, 15 ammo per inventory slot. Cost: 8,000 credit, can be brought from store, but needs Ripper schematic. !!NOTE: The primary mode of this weapon is VERY EFFECTIVE against the lurkers and the enhanced lurkers.!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ End of new weapon +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _______________________________________________________________________________ Refueling area _______________________________________________________________________________ As the lift stops, a slasher will run across, move carefully around the corner to your right and keep going up the ramp and again. Then move around and interact with the door that displays control room. Then, move along the corridor and open the door to the control room. There is also a green item box you can break near the end of the passageway near a locked door. _______________________________________________________________________________ Engineering control room _______________________________________________________________________________ !!NOTE: there will be a enemy inside this room.!! A infector will appear and it wants to infect something, hopefully you dismembered the dead body inside the control room. Shoot it down quickly before it hugs you. Save the game and shop around if you want, really stock up and get to the "Elevator to the Centrifuge". _______________________________________________________________________________ Elevator to Centrifuge _______________________________________________________________________________ !!NOTE: There will be a !upgrading! bench in the area after you get off the elevator.!! Get on the elevator and interact with it. Move out the elevator once it stops and move around the corner, pass the big sign that say "Mandatory Decontamination." Go around and open the item cabinet/locker for Small Air Canister. Then, go to the other side and open the item lockers for Small Health Pack and Audio Log - "Temple Report 4". Keep going around the corridor and open the item lockers to your side. Then, you can use the !upgrading! bench if you want. There is also Line Gun Ammo underneath the chairs and open the item locker just ahead. Once you have collected everything, go through the door to the "Decontamination room". #### overall items #### Audio Log - "Temple Report 4" inside one of the item lockers Six item lockers/cabinets in total, Line Gun Ammo #### end of items #### _______________________________________________________________________________ Decontamination room _______________________________________________________________________________ !!NOTE: there will be three enemies that will appear during the decontamination process.!! Activated the hologram that say "Decon Chamber." It will tell you to stand still and wait for the process to finish. You can move around if you like. After a while, you will see three slashers move on the other side of the door. They tried hitting the glass, but it is reinforced and now they are in the vents! Suddenly, the lights will go out, oh dear... Computer: Decontamination process activated. Please stand by. Then, you will hear something, it will be hard to see cause it is all dark. Go into aim mode and you can see with the attached flash light on Isaac's weapon. A slasher will appear near the door to the opposite side, shoot it down quickly before it gets you. Soon, another slasher will pop out around the room. Shoot it quickly, make sure to cripple it first, don't let it run around freely in the room. When it is down, shoot off its arms to kill it. Then, another stinger will pop out the vent that the first slasher came from. Shoot it down. ------------------------------------------------------------------------------- After you killed them all, collect the goodies, and the decontamination process will be finished. Computer: Decontamination sequence complete. Thank you for your patience. Now, move out of the room. Open the only item locker that is unlocked and go through the door that displays "To Centrifuge." #### overall items #### One item cabinet/locker #### end of items #### _______________________________________________________________________________ Centrifuge passageway _______________________________________________________________________________ You will now be in a circular-like passageway, there is a sign that says "Don't go it alone", now first along your left and go all the way to the end, and collect the !Power Node! and some Credits. The door to the "Emergency supplies storage" is blocked and you cannot go any further. Back track your way and keep moving along the passageway, pass the sign and around the corner. Note the big hole on the side of the wall, whatever did that must be big. Now, collect the items at the crack near the wall, there should be some weapon ammo and a !GOLD SEMICONDUCTOR!. Once you finished looking around. Then, move around the corner, and enter the large blast door. #### overall items #### One !Power Node!, !GOLD SEMICONDUCTOR!, ammo, and some credits. #### end of items #### _______________________________________________________________________________ Centrifuge Access _______________________________________________________________________________ !!NOTE: There is a !save! station on this area, and also a !Stasis! recharge station as you enter the zero-G area. There is also an !oxygen! recharge station here. The area will also be in ZERO-G. There will also be six enemies in total that will appear, four will appear as you connect the generators and two more will appear after you get the centrifuge online. !!NOTE: After you turn on the Centrifuge, there will be an !INSTANT DEATH HAZARD, the area will also become VACUUM. So becareful!! Move forward, and save the game if you want, now keep going and take the medium air canister. You may need it later, and open the door and you will enter a Zero-G area. You will notices two generators down the bottom that are spinning, now your goal is to connect these machines to the centrifuge to activate it. You will also notice some explosive canister floating around, you may need them later on. There is a cabinet on the wall, you can open it for some items. Now, there is a !stasis! recharge station ot the opposite side. The lifts are not working. Jump down to the spinning machine, and you will hear something. Two stingers will try to hug you, now grab one of the explosive canisters and teach them not to get too close. Once they are dead, pick up the green item box around using your kinesis and break it for an item. Now, move near the spinning generator machine, this is what you have to do: ------------------------------------------------------------------------------- Connecting the spinning machine to the centrifuge ------------------------------------------------------------------------------- You need to use Kinesis to move the machine, and Stasis to slow it down. If you just move the spinning machine, it will NOT connect to the centrifuge. So, you have to move it a bit closer, stasis it and as it slows down, quickly move the machine towards the centrifuge to connect it. Just move it forward along the path. Once you connected one of the generators, the computer will notify you. Computer: Generator modules attached. After you connected one of the modules, try and connect the other one. Recharge your stasis if needed. ------------------------------------------------------------------------------- End of information on connecting the spinning machine ------------------------------------------------------------------------------- Two more stinger will come out, shoot them down quickly, and then Zero-G jump to the centrifuge control panel. It should be near the !Stasis! recharge station. Now that the clutches are engaged, activate the centrifuge. Once the centrifuge is online. You have completed the objective. You have to get Isaac back to the control room and fire the main engine up. ==== Objective 3-2 Completed ==== Now, you cannot access the blast door you came out directly, since you no longer can zero-G jump because the gravity is restored and there is some sort of large organic matter blocking your way and you cannot destroy it with any of the weapons. To make matters worse, the area's main seal has been opened and you will be in VACUUM and you have limited time to get out. Computer: Centrifuge activated. Re-establishing balance with planetary cargo. Gravity restored. Entering vacuum. Now, you need to use the elevator to get down to the lower level. But, you must be VERY CAREFUL, you will probably notice the warning sign when the centrifuge is in operation, its arm will spin and that can crush anything in its path. THis is an !INSTANT DEATH HAZARDS! if you get hit. ------------------------------------------------------------------------------- NOTE ON !INSTANT DEATH HAZARDS! CENTRIFUGE ROTATING ARM ------------------------------------------------------------------------------- - If you get hit by the rotating arm from the centrifuge when it is activated, you will die instantly regardless your health and armor rating. So, be careful you will have to time it correctly, and move into smaller hide out areas. - Stasis does not seem to be effective against the machine. I cannot seem to slow it down with stasis and because you are in vacuum, you need to get moving and do it quickly, before you run out of air. ------------------------------------------------------------------------------- END OF NOTE ------------------------------------------------------------------------------- Use the lift to get down to the lower level, Hammond will buzz in. Once you reached the lower level, you will notice a large arm from the centrifuge will spin around. Now, you have time it, as it spins past you. Now, move quickly to your right, keep going and you can get into a little corner and you can hide there as the centrifuge spins across. The first little corner will have a slasher popping out, shoot it down quickly. before it gets messy. Follow the same step, as the centrifuge arms spins across, move along the same path, and keep going around another corner, hide there and also recharge your oxygen. Then, after the centrifuge arm moves across, keep going, around another corner. A stinger will come out and you should nail it down quickly. Then, wait for the right moment, and keep going to the finish corner. Then you can use the lift to get back up to where the main door is. Hammond will buzz in again and you will get a new objective. ---- New Message, Audio Log - "Centrifuge Activated" ---- Hammond: You are doing great Isaac. The centrifuge and the gyros are both one hundred percentage and stabilized. Now get out of there and focus on the engine. I don't know how much time we have. ---- End of Audio Log ---- ==== New mission objective ==== Objective 3-3: "Manually ignite the Engine" Now that the ship has fuel and the centrifuge is working. I just have to re-engage the engines from the Engine Room. The automatic navigation systems should then correct our orbit. ==== End of mission objective ==== Now, get out of the area before you are out of air. Then I HIGHLY RECOMMEND you save the game. Then, pick up the ammo pack near the door an move out of the large door again. #### overall items #### Green item box and ammo pack near the !save! station as you exit the area #### end of items #### _______________________________________________________________________________ Centrifuge passageway _______________________________________________________________________________ Move forward and keep going, WHAT THE?! I suggest you use the pulse rifle and just shoot as fast as you can while aiming at the tentacles. The tentacles will have a green yellowish blob, and that is its weak spot. Keep firing at it. Try use the pulse rifle or the plasma cutter. The line gun is too slow and you will likely to miss. You have limited time before it will grab you and kill you. Once you killed it. Keep going back, and go through the door back to the elevator. Check the section below if you want a bit more information on the the enemy you just killed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Gaint Tentacles, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It is unknown what these huge tentacles belong to, but what ever it is. It would be very large in size and therefore it is probably best NOT to find out. Attacks: - Grab and Drag: the gaint tentacles grab their victims with huge force and drag them to the abyss. Tentacles have one weak point to attack: Large yellowish spot in the middle of the tentacles, shoot it with everything you have. ------------------------------------------------------------------------------- Recommend weapons: - Pulse Rifle: this weapon really shines against these tentacles, shoot rapid burst at its weak point, which the yellowish spot. - Plasma Cutter: Aim for its weak spot and fire as quickly as you can. - Contact Beam: only if your aiming is good, aim for its weak spot. Using Line Gun or Flamethrower or Ripper can be dangerous and MAY get Isaac killed. Possible items it drops: None !!NOTE: Tentacles like to pop out of large hole on the walls, which have been forced open. Be aware.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Decontamination room _______________________________________________________________________________ As you exit the decontamination room, you will notice a slasher move across and carefully move out of the door. And move around the corner, the slasher will pop out, shoot it down quickly and after you killed it. You can use the !upgrading! bench if you wish. Then keep going to the elevator and Kendra? will message you. She is alive and she can log into all the computer systems. So the problems on the colony are related to "The Marker" as reported by Dr. Kyne. ---- New Message, Video Log - "Kendra is Alive" ---- Kendra: Isaac? Can you hear me? It's Kendra... They attacked me... I ran for it... and Hammond just... he just disappeared... Hammond: Kendra? Where are you? Kendra: Nice to see you alive and well, Hammond. I barricaded myself in the computer core. I can hear them moving outside. But I don't think they know I an in here. I can log in to everything from here. I hacked the root, and found some reports from the colony. Even before they cracked the planet, the colonist were experiencing widespread dementia. Kendra; It seem to be related to some artifact they found on the planet. Something called "The Marker". I will keep looking, I got your location and I'm going to unlock the door to fuel storage. You can get to the engine room from there. ---- End of Video Log ---- Ok, Thanks to Kendra, let's get to fuel storage and fire that main engine up. After you exit the elevator, you can save in the control room. Then, move to a large blast door in the control room. This will get you to fuel storage. _______________________________________________________________________________ Fuel storage _______________________________________________________________________________ !!NOTE: this area will be in VACUUM and ZERO-G. So be aware of your air metre. There are also two enemies that will appear in this area.!! Once, you enter the large door, open the other door to the side and keep going forward. Now, you will be in VACUUM and zERO-G, as the section of the ship has been damaged. There are some items, small air canister just ahead you can pick. Green item box and weapon ammo above you. After you collected everything. Quickly jump to the large platform in front of you. Once on the platform, two stingers will come out of the vents at the platform below you. They will try to play with you in the vacuum, Now you can either fight them, or quickly jump to the large blast door just above you. You can also jump to the area below and fight them. Once they are dead, make sure to pick up the Medium Health Pack floating in the air and the Medium air canister. Once you are done. Enter the blast door and keep going, open the second blast door and enter the Engine Room area. #### overall items #### One green item box, small air canister, medium air canister, medium health pack. #### end of items #### _______________________________________________________________________________ To Engine Room Area _______________________________________________________________________________ !!NOTE: there are four enemies in this area, three spiders and a new enemy. The new enemy is not very dangerous. There is also a !Stasis! Recharge Station in this area.!! You should enter an area with very loud noise, ignore it. They are no enemies or any hazard around here. Now, move forward and collect the !Schematic! - "Medium health pack" You can also open the cabinet on the wall for some items. Then keep going and along the corridor and turn left, then you will enter another area. #### overall items #### !Schematic! - "Medium health pack", one item cabinet #### end of items #### ------------------------------------------------------------------------------- Upper level - level 3 ------------------------------------------------------------------------------- Move around, and the organic stuff is growing everywhere and you cannot run on them. So you must walk on it slowly. You may also notice a human like thing from the organic stuff, that is a new type of enemy, they are called Wall Necromorphs, they are not very dangerous and doesn't usually attack you. You can shoot to kill it or you can just ignore it. Just don't melee it, if you want to kill it, shoot it with the Pulse Cutter or Pulse Rifle, it will die quickly. Now, before you go down on the cargo lift. There are two doors you can open on the upper level. One of the doors to your left as you first entered this area, would have plasma cutter ammo, one cabinet with items and Audio Log - "Temple Report 5". From Jacob's log, it sounds like someone is sabotage the ship Then, move along the walkway to the other door, and open it, pick up Text Log - "Corruption", there are three unlocked item cabinets and also a !Power Node! you can collect. Once you are done, move to the lift to go down to the lower level. One of the lift is been blocked by organic matter, so use the other life. (( That organic stuff is everywhere, what the hell is going on here.)) ------------------------------------------------------------------------------- Middle level - level 2 ------------------------------------------------------------------------------- !!NOTE: there are some small enemies here.!! Move out of the lift, turn right and get into the little opening on your right. Get inside for an item, I think it is a Small Health Pack. Then, keep going along the walkway to your right, go around the corner, pass more organic stuff. Then you can hear something, three spiders or bugs will crawl out of a little area and shoot them down quickly. Now, go inside the area the spiders just came from. Now move forwards, HOLY! Well, you will see a dead man come alive and a slasher will run across behind you. Well don't worry it won't attack you, the man will struggle and die. You can break the green box next to you and open the item cabinet/locker. Now, once you are done, keep going down using the elevator next to the area you just entered. ------------------------------------------------------------------------------- Lower level - level 1 ------------------------------------------------------------------------------- Now, as you get off the lift, there is a room ahead of you that is locked. But, you can open it with a spare power node, you should have one as you collected one on level 3. There is also a small room to your left as you walk out the lift. There will be a !Stasis! Recharge Station in there, a !stasis! pack, and a green box you should NOT open, because it will container 2 spiders. Now, you can enter the locked room using the !power Node! and there will be plenty of goodies inside. There is an enemy - wall necromorph, near the power node room, it isn't dangerous, but it may attack you. ------------------------------------------------------------------------------- Power Node Room - 3 - Lower level fuel storage ------------------------------------------------------------------------------- There are plenty of items inside this power node room, pick up as much stuff as you can. Make sure to pick up the 5,000 credits and !Schematic! - "Ripper Blades", there are also plenty of ammo around you can get. ------------------------------------------------------------------------------- End of Power Node room ------------------------------------------------------------------------------- Now, once you have done marking around, go near the door that displays "Exit to Engine Room." A slasher will pop out, let the door crash it and then use Stasis on the door to slow it down, go through the door. #### overall items #### Upper level 3: Audio Log - "Temple Report 5", Text Log - "Corruption" and Plasma cutter ammo, !Power Node!, three unlocked item cabinets Middle level 2: Small Health Pack, one green item box, one unlocked cabinet Lower level 1: !Stasis! pack, one green item box with three spiders #### end of items #### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Wall necromorph , skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sometimes dead humans are captured by the organic material growing on the wall and they manifest themselves on the surface of the organic growth. They seem dormant. But they are in fact waiting for corious and unaware preys to come near. However, these necromophs lack physical strength and is only dangerous to the dying or a heavily injured person. Attacks: - Slap: when its victims are close, the wall necromorph will slap its victim in attempt to kill it. You can attack any parts of the wall necrmorphs. Recommend weapons: - Plasma cutter or Pulse rifle: just shoot them anywhere or aim for the head Any weapon would kill them, but avoid using melee against them. Possible items it drops: None These necromorphs are stationary, you can easily avoid them. They are not that dangerous, but they can damage you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Engine Room passageway _______________________________________________________________________________ !!NOTE: there are three enemies in this area, one of the slashers will probably be crushed to death by the malfunctioning door.!! As you enter the malfunctioning door, keep going forward, grab the explosive canister and keep moving slowly. You will hear something, wait for it, just wait, you will see about half a dozen spiders coming down the little ramp. Wait for them to get a little closer, and then fire the explosive canister. THis will kill most of the spiders and probably even kill the slasher following them. Shoot down the slasher if it is still alive. Now go up the ramp, then up the ramp again and you can see a !save! station. Save the game if you wish, and then go through the door that displays "Engine Control Access". _______________________________________________________________________________ Engine Control Access _______________________________________________________________________________ !!NOTE: There will be about ten enemies this area. Four will appear before you activate the engine. Five will appear the engine has been fired up.!! As you open the door, try and stay near the door, you will see a necromorph dragging a body away. Shoot them down quickly, before they all go in hiding. Stay near the door, just in case they get too close. After you killed them a new enemy will appear, it will be slightly bigger than a slasher and it will have a rather large stomach, now I recommend you shoot its arms and that will kill it once you cut off two of its arms, or shoot its head. If you shoot its stomach, then you will regret it, because about a dozen spiders will come out, so be sure to kill them if they drop out. Now, there are some items around the room, there is Medium Health Pack at the area to your left as you enter the door. There is also a green item box near the door. There is also a !Power Node! near the explosive canisters and a item cabinet on the other side. Now, go up the ramp to the higher area, there are two green boxes up there. ------------------------------------------------------------------------------- Before, you activate the engine, grab a few of the explosive canister and put it near you, since you will need it soon. Now, go near the hologram in the middle of the room and activate the engine sequence. The engine will fire up, and the door to the exit will close, and I hope you got the explosive canister, because they will be handy. Computer: Ignition sequence initated. Please stand by. I suggest you stay near the hologram panel, and set up a defensive position there. Three necromorph slasher will charge at you, soften them with the explosive canister and then shoot them down. ------------------------------------------------------------------------------- Soon, three more slashers and one stinger will join the fun. Shoot them the slashers down with the line gun and try to cripple them. Then, focus on killing the stinger. Try and group them and use the line gun. Try not to get cornered. Once you kill them, the computer will tell you to confirm the ignition sequence. Computer: Engine is ready. Please confirm ignition. Go near the hologram again, and confirm by interacting with it. Now the engine should fire up and you have completed the objective. Now, let's get out of this room. ==== Objective 3-3 Completed ==== #### overall items #### Medium health pack, one unlocked item cabinet on the wall, !Power Node!, three green item boxes and !GOLD SEMICONDUCTOR! from killing the Pregnant Necromorph #### end of items #### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Pregnant necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These necromorph carries smaller enemies inside their stomach. Their bulky size does not make them any less dangerous. They can move just as quickly as slashers and can do some serious damage if you are not careful. It is best to attack the Pregnant's arm and head, once you cut off both of its arms, it will most likely to die. If you shoot the pregnant in the stomach, it will burst open with smaller enemies, which can be very annoying, especially if there are other enemies around in the area. Also, Pregnant generally do NOT die if you just shoot them in the stomach. There is two way to cripple pregnant necromorphs, you can shoot them in the legs or you can shoot them in the belly till it bursts open. Be aware sometimes you can accidentally shoot them in the stomach, even if you aiming for their legs. Attacks: - Slashing attack with their arms, Pregnant can use this attack even if they are crippled. This attack can do serious damage, especially in impossible mode. Special abilities: - When you shoot Pregnants in the belly, they will release smaller enemies. Most report have suggested that Pregnant's contains smaller spiders/bugs inside their stomach. - Some reports indicates that lurkers have been found inside the Pregnant necromorphs. In rare cases, Crawlers are also found. ------------------------------------------------------------------------------- Pregnant necromorphs have five body/limb parts you should try to hit: - Left and right arm - Left and right leg - The head area Recommend weapons: Pulse Rifle: aim for the arms, and try not to hit them in the stomachs. Cut off their arms first, this will really hurt them. Line Gun: Aim for the arms as well, good against groups of Pregnants. You can also use the fire bomb from the Flamethrower, especially when it releases smaller enemies. You can use Ripper or Contact Beam, but make sure to target its arms. ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos or credits range from 1,200 to 2,000 or Small/Medium Health Pack - Sometimes they drop stasis pack Pregnants generally drop you an item after you killed them, the FIRST time you kill it, it will always drop you !GOLD SEMICONDUCTOR!. !!NOTE: Pregnant can NOT move through vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End new enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Passageway to Control Room _______________________________________________________________________________ As you move out of the door, Hammond will buzz you. You can also save the game if you want. Now, enter the door that displays "Return to Control room". You will get a new objective again. ---- New Message, Video Log - "Engine Fired" ---- Hammond: It's working! We are online and functional. Finally, some good news. Get the tram to the bridge Isaac. I'm going to take us back to geostationary orbit. Kendra: Wait, wait! We not safe yet. The ship's Asteroid Defense System is offline. On the way up, the ship will pass through a debris field thrown up by the planet crack... We'll be ripped to pieces unless you restart it. Hammond: G*d***it! I'll start working it from here. Isaac, meet me at the bridge you can do more good here than I can. ---- End of Video Log ---- ------------------------------------------------------------------------------- ==== New mission objective ==== Objective 3-4: "Go to the Bridge" From bad to worse. We're no longer going to crash, but we're going to get smashed to pieces by the asteroid field surrounding the planet. I've got to get to the Bridge and meet up with Hammond. ==== End of mission objective ==== Now move along the passage way, turn left for some items, break the green box and open item cabinet on the wall. Then keep moving, up a little ramp, follow the passageway and go out the door back to the engine room and then head back to the control room. There will be some static and what sounds like Nicole will buzz you. Was that really Nicole... is she still alive? ---- New Message, Audio Log - "Strange Transmission" ---- Nicole: Isaac... Isaac... Where are you... It's me... Nicole. ---- End of Audio Log ---- _______________________________________________________________________________ Control Room _______________________________________________________________________________ !!NOTE: there is another enemy here.!! Now, as you enter the door, look around for a green item box near the door. Then, follow the corridor forward and enter the control room. Then, head for the tram station, a slasher will jump at you. Shoot it down before it hugs you. Now, you can go around and do some shopping or save the game. Once you are finished. Get to the tram station, get on the tram and head for the Bridge. Hammond needs you there. ==== objective 3-4 Completed ==== -- CHAPTER THREE COMPLETED -- ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.4 Chapter 4 - OBLITERATION IMMINENT -- (CH04) _______________________________________________________________________________ ------------------------------------------------------------------------------- You got the ship refueled, activated the centrifuge and also fired the primary engine. Now, the ADS is offline, and the asteroids are going to smashed into nothing but scrap metal. Geez, you probably be wondering how come so many systems are offline. Maybe someone on this ship is deliberately trying to destroy this ship. ((Frankly, I wouldn't find channeling a few asteroids into that organic stuff, so how it handle few tonnes of rock travelling at about 10 miles per second.)) _______________________________________________________________________________ Tram Station - Bridge _______________________________________________________________________________ As you exit the tram, Hammond and Kendra will buzz in. Move around the glass area for a Small Health Pack. Then you can open the two cabinets along the wall for some items. Once you are done, open the door that displays "Main Atrium." You will also get a new objective from Hammond. ==== New mission objective ==== Objective 4-1: "Meet Hammond on the Bridge" Hammond is waiting for me in the Captain's Nest. It's clear that Kendra doesn't trust him. As for me, for the moment I've got no choice. ==== End of mission objective ==== ------------------------------------------------------------------------------- ---- New Message, Video Log - "The Marker" ---- Hammond: Isaac, come in. Kendra is right, the ADS is completely shot. I need your help to fix this. Kendra if you can hear me, see if you can get into the ships reports. It sounds like you have better access from there. Kendra: Where are you going to tell us about the artifact, Hammond? This "Marker"? Hammond: I don't know anything about that. It is referenced in the captain's records. They brought it up from the planet. Kendra: It's on the ship? Hammond: In cargo, they think it is of alien origin. But I don't know what the hell it is. Kendra: Really? CEC didn't know anything about it? You're lying. Hammond: Back off! I'm not the bad guys here. We are all shaky right now. You have to going to trust that I don't know anything about it. Static...noise... Hammond: we entered the debris field. Get to the captain's nest. I will explain everything later! Hammond out. ---- End of Video Log ---- It feels like Kendra doesn't trust Hammond. But, Hammond doesn't sound like he is lying. Also, the "Marker" is on board... Well, let's worry about that later. We need to fix the ADS first. When you are done looking around, move to the door that goes to the "Main Atrium". #### overall items #### Two unlocked cabinets and also a Small Health Pack #### end of items #### _______________________________________________________________________________ Main Atrium Passageway _______________________________________________________________________________ !!NOTE: there is a !store! in this area.!! Enter the door and follow along the passageway, geez, a large tentacle will pop in a suprise you. Well thankfully, it will back away. Pick up the ammo on the ground and keep going down the passageway and you will see !store!. You can shop around for a bit or store some items, then keep going and open the door to the "Main Atrium." ((Well, I don't know, but Hammond sounds like he is telling the truth, well there isn't much choice, there ain't many people alive on the ship anymore.)) _______________________________________________________________________________ Main Atrium _______________________________________________________________________________ !!NOTE: there is a !Save! Station in this area.!! This is the bridge command centre, there are plenty of items and cabinets to open. Move forward, and an asteroid will smash through the bridge. Goodness, that must be a high velocity impact. That rock went through several decks into ship. Keep going around, and you can see the asteroids field from the outside. Kendra will buzz in again. Computer: Warning! Hulk breach detected. ---- New Message, Audio Log - "Asteroid Impact" ---- Kendra: Isaac! Impact on the bridge, right at your feet! I'm reading heavy damage, but containment looks solid. Life support is stabilized. We've got get the ADS working. ---- End of Audio Log ---- It look like the Bridge is in bad shape, most of the systems are offline. Move around the area and collect items, there are five item cabinets you can open. There are also three packs of ammo you can pick up. You can also get the Audio Log - "Initial Attack" near where the hole where the asteroid smashed in. All the elevators are offline in the middle of the bridge. There are is a locked door to the security station. Ignore it and go near the large poster that say "Planet Crack Starship Ishimura". Then go down the stairs and you can save the game if you want. Keep going down, and get down the elevator and head to the captains'nest. #### overall items #### Five item cabinets and three ammo pack. #### end of items #### _______________________________________________________________________________ Captain's nest _______________________________________________________________________________ Now, get inside the door to the Captain's nest, Hammond will be inside and he will talk and give you a new mission. Look around outside, and you can see a lot of asteroids. Collect the items around the area. Make sure to pick up the !Schematic! - "Level 3 Suit". ---- New Message, Story Log ---- Hammond: Isaac! Da** you scared me. This place is making me jumpy. F***ing asteroids coming through the roof... Look, I know Kendra doesn't trust me, but I don't know anything about a Marker or anything else. This is suppose to be a repair mission, plain and cheap. Hammond: This mess is the Asteroid Defense System (ADS). I can fix these boards, but the main power routing is shot. You're going to have to re-route them manually through at least three junction boxes to activate the primary cannon. Hammond: Oh, but first you need to activate the Atrium elevators from the bridge security. You can use them to get to the junction boxes. By the way, Isaac. Be careful. I saw something out there, I don't know what, I only got a glimpse. But it was big, really big. ---- End of Story Log ---- ------------------------------------------------------------------------------- After you Hammond finishes, you will complete the objective and he will give you a new task to do. You can move around the captain's seat and take the Text Log - "List of Dead". Lots of people are dead on board the ship... Thankfully, Nicole Brennan's name is not on the list, so she may still be alive. ==== objective 4-1 Completed ==== ==== New mission objective ==== Objective 4-2: "Activate the Elevators" The elevators leading to the other sub decks of the Bridges are offline. The controls are in the Security Room. ==== End of mission objective ==== ------------------------------------------------------------------------------- Ok, now you have to first activate the elevators and then re-route power to the primary cannon. There are three junction boxes, let's get going. Move out of the Captain's nest. Watch out, there is a necromorph inside one of the escape pods. Hammond will call you in again. ---- New Message, Story Log ---- Hammond: S***. Stand back. Thought that one was dead when I sealed the pod. These things don't die easily. ---- End of Story Log ---- Hammond will fire the escape pod out, well your little necromorph friend will have a good ride into space. Hopefully, he won't come back. Now, let's get to the security station and get that elevator back online. #### overall items #### Text Log - "List of Dead" !Schematic! - "Level 3 Suit" Two unlocked item cabinets and one green item box. #### end of items #### _______________________________________________________________________________ Main Atrium _______________________________________________________________________________ !!NOTE: there would be a NEW GAINT enemy in this area. This enemy can do very high damage if you get hit on Impossible Mode.!! Now, once you are back to the Main Atrium, I highly recommend you save the game and then move up the stairs. Go forward towards the security station, something big will try to beat its way through the door. Goodness me, get ready for a big fight, you will face a Brute/Gaint Necromorph. I recommend you use the Pulse Rifle, Plasma Cutter or the Line Gun. Pulse Rifle is pretty good against this enemy if you keep your distance. It is hard to knock back the Brute, but if you do enough damage, you can make it go down and stay dormant. You can't leave the battle area, because Quaratine is activated and you can't access any door. You can NOT save the game as well. So, you have to be aware. The Brute will be able to break through the large holographic display panels in the Main Atrium so don't hide behind them. ------------------------------------------------------------------------------- Stasis is going to be really helpful here and you will need it. This thing is going to be quite tough to kill. MAKE SURE you STRAFE or RUN, when the Brute charges at you or when it is about to attack you. Try not to get hit, it can do a lot damage. After a while, Hammond will buzz you in and tell you to shoot at its back and that's what you should do. But first, you can either aim for its LEGS which will slow it down once you manage to remove it. Or, you can aim for the yellowish gap in its ARM JOINTS. Keep shooting at its weak spot. Eventually it will yell and stays down. ---- New message, Audio log - "Brute Tactics" ---- Hammond: Your weapon cannot punch through that thing's armor! Shoot it in the back, Isaac! ---- End of Audio Log ---- Once it is goes down, go behind it, Stasis it and shoot its back with everything you got. If you have the flamethrower, this is the time to go crazy with it just aim and fire, forget about wasting ammo. Soon, it will jump up again. Run away and keep distance, keep firing at its ARM JOINTS or LEGS when you have the chance. Side step his attack if you have to. MAKE SURE you are not in AIM MODE when you side step and HOLD DOWN the RUN key to move faster or else you won't be able to avoid it's attack, even if it is in stasis. ------------------------------------------------------------------------------- Keep shooting at its arm joints and once it goes down dormant again, go behind it. Stasis and then just keep firing until it wakes up again. After you removing one of its arms or one of its legs, it probably won't be able to charge at you. But, it may use a ranged attack, so try to avoid it if you can. If you manage to remove one of its legs, suppress fire at it with the Pulse Rifle, Plasma Cutter or the Line Gun. MAKE SURE you aim for the weak spot on its ARM JOINTS, which is the yellowish spot. Be careful the ranged attack it uses. It will throw a corrosive pod at you, you can grab the acid pod with kinesis and shoot back at the Brute if you want, or just side step it. Once, you kill it, collect the items, you will get 5,000 credit. Now if you want you can go back and buy the new level 3 suit if you wish. After you are done, head into the security station. #### overall items #### 5,000 credits from killing the Brute #### end of items #### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Brute/Gaint necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ One of the largest non-boss enemy Isaac will face. These things are very aggressive and their thick body armor makes them extremely resilient to even the strongest weapon. However, strong they maybe, Brute/Gaint is not invincible. Their arm joints, where the yellowish green spots are their weak point. Their legs are NOT protected by their body armor and can be damaged. There is also a large yellowish spot on its back, and you can inflict heavy damage if you continue to shoot at it. You can shoot it in other areas, but it won't do much damage. Once you have done enough damage against the Brute, it will back down and stay dormant for a few seconds. Then, it is your chance to get close behind and just unleash everything you got. Best to Stasis it as well, and aim for the weak spot. Make sure to focus fire on one of its arm joints, keep firing at the same arm joint, after a while, you can cut off one of its arms. This will slow down the Brute. If you manage to shoot and remove the legs or one of its arms from the Brute, it will be slower, but it will have a newer attack, and will throw corrosive pods at you. Make sure to suppress fire at its arm joints, once you crippled it. This will make sure it does not have much a chance to fight back. ------------------------------------------------------------------------------- Attacks: - Charge: Once provoked, Brutes will stop at nothing and charge at their victims and they will not relent until their victims are slain or they themselves are killed. MAKE SURE to side step this charge attack!! Remember, The Brute can NOT use this attack if you manage to cut off one of its arms or legs. - Smack down: Brutes can smash their opponents down with great force when they are close. It is best Isaac avoid getting hit by this attack as it can do a lot of damage. - Corrosive pods: if you manage to remove one of its arms or legs, the Brute will use this attack. This is a RANGED attack, but it can be dodged. You can also shoot the corrosive pods, or grab it with kinesis and throw it back at the Brute to damage it. - Power bite: when you cut off one of the Brute's arms, it will use a powerful bite attack when Isaac gets too close. This attack can do as much as the Smack down and Charge attack, be aware. !!WARNING: If you are grabbing the corrosive/acid pods with Kinesis, make sure you do NOT move the corrosive pods too close to Isaac, or it may explode and damage him.!! ------------------------------------------------------------------------------- Brute/Gaint necromorphs have five weak spots: - Both arm joints with yellowish/greenish spots - Both legs - A large yellowish blob on its back Recommend weapons: - Pulse Rifle or Plasma Cutter: shoot rapid bursts into its arm joints or aim for their legs to slow them down. - Line Gun: Aim for the arms as well or shoot its legs, the wide damage of the line gun makes it easier to damage Brutes. - Contact Beam or Flamethrower: Make sure to use these weapons when it stays down and go behind it, then just unleash everything you got. ------------------------------------------------------------------------------- Possible items it drops: - Credits 5,000 or !Power Node! or Large Health Pack Brute will always drop you an item after you killed it. The items is generally fixed. !!NOTE: Brutes can NOT move through vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New Armor, Level 3 Suit +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is the a new upgrade from your level 2 suit, it gives more armor and four more inventory space. Get it as soon as you can, you should have plenty of credits by now, if you didn't buy all the weapons. Cost: 20,000 credits Armor: 10% Inventory: Four additional slots for items +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ End of new armor +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _______________________________________________________________________________ Security station _______________________________________________________________________________ !!NOTE: there is a !upgrading! bench in this area.!! Go inside, and what a mess on the ground. Something strange will happen, all the monitors around you will show Nicole. Man that was creepy, was that Nicole, your screen will go a bit funny too. After your little strange encounter. You can go near the hologram and activate the Atrium elevator. Make sure to pick up the !Power Node! nearby. ---- New message, Story log ---- Nicole: Isaac... Make us whole again... ---- End of Story log ---- After activating the elevator, the computer will give you a notice. Go inside the storage room, and collect some more item. There is also an !upgrading! bench inside if you want upgrade any weapons. Break the green items box for some ammo or credits. Now go out and use the elevator, make sure to use the elevator that displays "Elevator to ship systems level." Computer: Atrium elevators are now online. ==== objective 4-2 Completed ==== #### overall items #### !Power node! and three green item boxes. #### end of items #### ==== New mission objective ==== Objective 4-3: "Re-route ADS Power (0/3)" There are power junctions scattered around the Bridge. I can hack into them and redistribute power to the ADS system. Then Hammond can start it up and the ship will be protected from the asteroid bombardment. ==== End of mission objective ==== There is another elevator to "Elevator to Mining Admin and Comm Array levels." Ignore it, don't go there yet. Remember if you get lost, use your deck Nav system by pressing B/ctrl to find out where you have to go. _______________________________________________________________________________ Elevator to ship systems level _______________________________________________________________________________ Get inside the elevator and go pick up the Video Log - "Captain's Demise". Now, interact with the elevator to go up and watch the video log if you like. Well, it looks like Dr. Kyne has killed the Captain. He stabbed the Captain in the eye with what appear to be a large syringe... As you waiting in the elevator to go down, you may hear a really loud scream, sounds like a woman screaming her lungs out. When the elevator stops, move out and keep going, collect the items in the room. Then move to the open area to the "Ship Systems". #### overall items #### Two unlocked item cabinets, one green box #### end of items #### ((Well, as I thought, the Captain's eye got hit by something sharp. Well he was killed by Dr. Kyne. I mean, why don't Dr. Kyne just inject in his arms or just drug him first? )) _______________________________________________________________________________ Ship Systems hallway _______________________________________________________________________________ !!NOTE: There is a !Save! station in this area.!! Now, move along the corridor, and I suggest you save the game, cause the next area can be a littl tricky. Then keep going and pick the !Schematic! - "Contact Beam". This will be a new weapon and I will give you more detail on it later. Move forward and get into the "SS storage A" for some items. #### overall items #### Along the hallway, !Schematic! - "Contact Beam" Inside the storage room, Two unlocked item cabinets, one green item box #### end of items #### ------------------------------------------------------------------------------- SS Storage A ------------------------------------------------------------------------------- !!NOTE: There is a !stasis! recharge station inside this room, there will be an enemy inside as well.!! Two unlocked item cabinets on the wall, also a green item box. There is necromorph sleeping among the dead bodies, shoot it before it surprise you. Collect the item and make sure to use the !Stasis! recharge station. You will probably need to recharge after the fight with the Gaint/Brute. Note the bloody writing on the wall "I don't want to die". Once you are done inside the room, move back out to the hallway. _______________________________________________________________________________ Ship Systems hallway _______________________________________________________________________________ Move around the corner and keep going, Kendra will buzz in again. While the audio is playing, Keep going and get inside the door. ---- New message, Audio Log - " Reversed Gravity" ---- Kendra: It looks like some of the gravity plating is malfunction. keep an eye out for any distortion effects coming from the floor. It could be dangerous. ---- End of Audio Log ---- Now, you should listen to Kendra, these gravity distortion are fatal. Step on them and goodbye. It is another !INSTANT DEATH HAZARDS!. ------------------------------------------------------------------------------- NOTE ON !INSTANT DEATH HAZARDS! REVERSE GRAVITY ------------------------------------------------------------------------------- Reversed gravity distortions appear like liquid flowing upwards and they are very dangerous if you approach them. They are !INSTANT DEATH HAZARDS!, if you step on them, the force will push you to the ceiling and crush you. I suggest you keep AWAY from them as much as you can. If you have to get close make sure to keep as much distance as possible. Enemies CAN also be killed by these reversed gravity plating. However, necromorph are not dumb, they will try to avoid these hazards, and will NOT generally walk into them. Nontheless, you can use weapons to knock them back and force them into these distortions. !!NOTE: these traps can kill you and/or the enemies INSTANTLY. Stasis is not useful against them, so don't bother.!! ------------------------------------------------------------------------------- END NOTES ------------------------------------------------------------------------------- _______________________________________________________________________________ Ship Systems _______________________________________________________________________________ !!NOTE: There is a !Stasis! recharge station inside this room, there will be Seven enemy, including one GAINT enemy - Brute inside as well. There are !INSTANT DEATH HAZARDS! - REVERSED GRAVITY PLATING in this area. There is also "High Voltage Hazard" near the objective point that may kill Isaac.!! Now as the door opens, move forward, now becareful, move around the corner and pick up the ammo pack on the ground. Keep going, and you can see some type of distortion from the floor, it looks like a flow of liquid upwards, make sure you be very careful around it. Try move to the side, and avoid it as much as you can, as you step forward. If you accidentally step on these distortions they will kill you instantly. As you move close to the distortion, one lurker will come out. Hopefully the distortion will kill it for you, after it is killed. Then, a slasher will pop out, the slasher is smart and moves around the distortion, so you have to shoot it. You can knock it back into the distortion sometimes, but, try to kill it before it gets to you. ------------------------------------------------------------------------------- Now, move along the edge of the wall and avoid the first distortion and move around the corner, another lurker will come out, shoot it with the line gun or the flame thrower. Now carefully move around the corner, and move forward, avoid the distortions as much as you can. You can pick up the ammo pack around the other side of the room. Keep moving around the corner. Two more lurkers and a slasher will great you, shoot down the lurkers if you can, and make sure to watch out the slasher, he may appear from behind you. Once they are dead, move around the corner and keep going, use the !stasis! station if you wish. Then move the boxes that are blocking your way and enter the new area. ------------------------------------------------------------------------------- Keep going around the corner, and you will hear something, something big is coming. Get out of there and return to the area near the !stasis! recharge station. You will have to kill another Brute/Gaint at this area. You can retreat to the !stasis! recharge station if needed, the brute will not follow you. So you can do the hit and run tactic you you wish. Shoot it down the same was as you did before. When you stasis him, make sure you get a few good shoots at the weak spot on its arm joints. This will do good damage. After you kill it, it should drop you a !Power Node!, pick it up and also collect the ammo packs in the room. ------------------------------------------------------------------------------- Move to the end of the room and you can see an asteroid, probably the same asteroid that went through the Bridge Atrium. You will see a few High Voltage Power cords flipping like crazy. Now, be careful, you need to shoot the power cords with stasis to slow them down. Make sure the electrical cord is on Isaac's left before you try to go pass them. Try NOT to get hit by the electrical cords, because it may kill Isaac. Keep using stasis if needed. When it is safe move towards the hologram and quickly activate it. Then, you the power will be transfered to the ADS. After you transfer the power, the electrical cords will also stop flipping. Now Hammond will buzz in again. Computer: Power transferred to the ADS. ==== Sub-objective 4-3 Completed (1/3) ==== ---- New message, Audio Log - "System Module Placed" ---- Ship systems junction box re-routed. I'm making some process with the tracking grid... One of the cannons is giving me a hard time... Keep moving. ---- End of Audio log ---- There should also be a Medium Health Pack near where the asteroid sits. Once you are done, You have to get back to the Main Atrium and use the other elevator. Back track your way out of this area. Make sure you avoid the gravity distortion from the floors!! Remember to recharge your stasis energy if needed. #### overall items #### Four ammo pack, Medium Health Pack, !Power Node! from killing the Brute #### end of items #### [[Thanks to Kevin (Berserker) for the info on the Medium Health Pack.]] ------------------------------------------------------------------------------- NOTE ON HIGH VOLTAGE ELECTRICAL HAZARDS - Skip if not interested ------------------------------------------------------------------------------- - Extremely "High Voltage Electric Hazards" are very dangerous and Isaac's suit offers very little protection against them. They can often kill Isaac instantly if he is not careful. However, in most cases, Isaac can avoid these electric hazards by using his Stasis Module. - High Voltage Electric Hazards comes in many forms, varying from damaged electric cable to malfunctioning electric generators. Most of them are very dangerous, - Some of these electric Hazards can kill Isaac instantly, while others may inflict damage ranging from mild burn to serious electrical shocks. In all times, it is best to keep as much distance from them as possible. - Although some malfunctioning electrical equipment can also be switched off permanently. Most electrical hazards CANNOT be removed. ------------------------------------------------------------------------------- END OF NOTE ------------------------------------------------------------------------------- _______________________________________________________________________________ Ship Systems hallway _______________________________________________________________________________ !!NOTE: there are two enemies in this area now.!! Move along the hallway and you will hear something, two necromorphs will jump out and attack you. Shoot them before they jump onto you. Keep going, use the elevator to get back the Main Atrium. The computer will broadcast something on the background "attention... engineers to centrifuge..." ignore it, it is not important. _______________________________________________________________________________ Main Atrium _______________________________________________________________________________ !!NOTE: there are five enemies in this area now.!! Once you are in the main Atrium, you will hear something, and two stingers will come and try to annoy you. Shoot them down and teach them not to get to close to you. Then three more stingers will come out, and shoot them down one at a time. If you ran out of ammo, you can try and stomp on them, make sure to time their attacks and then stomp on them. It can do good damage. It is also a good idea to group all the stingers together, stasis and then use a line gun mine. I took out about 3 stingers this way. Or you can just use stasis on one stinger, shoot line gun mine. Then stay around the mine, wait for all the stinger to get close and when the mine is about to go off. Then, just run, and watch the brilliant flash of explosion. After you fixed up the stingers, you can save the game if you like. Or shop around for a little at the !store! just outside the door. You can also use the !schematic! - "Contact Beam" and this will be a new weapon. Read below for a little more detail on it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New weapon - Contact Beam, skip if not interestet +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Contact Beam: Heavy damage energy projector Primary mode: Powerful charge up of concentrated energy beam that will penetrate multiple targets. - This weapon is extremely powerful and very useful against tough enemies The thing about the this mode of this weapon is that make sure you don't miss too many times, because it will require you to recharge up again, which can take up some valuable time. If you missed a few hits, make sure to retreat and reposition before you fire again. - Hold down "Mouse 1" in Aim Mode to charge up, the weapon must be fully charged up before you can fire. It is a good idea to pre-charge up the weapon, then wait for the right opportunity and shoot. You can also try to group enemies together, since the primary mode of the weapon can pentrate many targets. ------------------------------------------------------------------------------- Secondary mode: Launches a short-medium range 360-degree shock wave from the feet. - This shockwave is extremely useful when you are surrounded, it will damage and knock down/back all enemies in the affected area. This mode can get you out of seriously dangerous situations, especially when you are cornered. Although the shock waves does not require you to charge up, the damage is not as high as the primary mode. - When using the shockwave, it is a good idea to exit Aim Mode after you fired one shockwave. Jack noted that if you hold down Aim Mode throughout the firing of the shockwave, you can't seem to fire it again. Just quick exit and re-enter aim mode if that happens, you should be able to shoot again. ------------------------------------------------------------------------------- - This weapon is truly destructive, but requires good aiming. The charge up can be reduced with upgrades, but the delay will always be there. You should always keep distance when using the primary mode and if the enemies get too close, switch to the secondary mode to knock them back. - The Contact Beam is definitely worth getting, provided you have an empty inventory slot for this weapon and spare credits. When used correctly, Contact Beam can be very rewarding for you and a nightmare for your enemies. - But, You may have ammo problems with this weapon if your aiming is not good. Ammo for this weapon can also eat a lot of inventory space, so be aware. Remember to aim at the limbs of the enemy if you can! - Interesting, when the weapon's damage is fully upgraded, the charged up beam will look quite different. It will start to flash orange and green, rather than the normal white colour. Ammo: 1 ammo per pack, 4 ammo per inventory slot. Cost: 9,000 credit, can be brought from store, but needs Contact Beam schematic. !!NOTE: this weapon can be a pain to upgrade, because you will need to spend a lot of !Power Node! on empty upgrading slots. Check SECTION 5 for more detail on upgrading this weapon.!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ End of New Weapon +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Then, get to the other elevator that displays " Elevator to Mining Admin and Comm Array levels". _______________________________________________________________________________ Elevator to Mining Admin and Comm Array levels _______________________________________________________________________________ Get inside the elevator and go down to LEVEL 01. As you ride on the elevator, Kendra will contact you. ---- New Message, Audio Log - "Report from Kendra" ---- Kendra: Isaac, Listen up. I've gone over the Med-Sci reports. These things are BIO-RECOMBINATORS. They take dead tissues, absorb it and molds it into new forms. One iteration seems to have the sole purpose of infecting the corpses. The other, well, seem to be making corpses to infect. And that body tissue we keep seeing on the walls is part of it, too. I found a report that says it is a habitat changer. ---- End of Audio Log ---- ((Well, so the necromorph absorb dead tissues, and infect dead bodies, well explains how they spread so fast.)) _______________________________________________________________________________ Mining Admin Level 01 _______________________________________________________________________________ !!NOTE: there will be a !Save! Station in this area.!! Once, you are the elevator stops, move forward and you can see blood on the wall " This way". Collect the item in the two cabinets that you can open. Then, enter the door that displays "Admin Room". #### overall items #### Two unlocked item cabinets #### end of items #### _______________________________________________________________________________ Admin Room Hallway _______________________________________________________________________________ !!NOTE: this area will become a VACUUM. Beaware of your air metre.!! Move pass the large poster that says " Welcome to Mining Administration. The Brains Behind the Muscles". Keep going, and something will smash into MA Hall storage. Then the whole passageway will be in vacuum, geez. Well, you won't have life support for a while, you can also see the debris field from there. When you done looking at the outside, quickly use Kinesis to remove the smashed door and the other debris from the smashed hole near the wall. This will reveal a item, most likely to be ammo. Grab the item using Kinesis, it maybe a little hard to aim, so you have to take a while. When you are done, Keep going forward into the second MA Hall storage before you are out of air. ------------------------------------------------------------------------------- MA hall storage ------------------------------------------------------------------------------- !!NOTE: there will be a !Upgrading! Bench in this area. Isn't it great that every door on the Ishimura is air tight and is capable of quickly restore life support. Well, collect the item around here. There are two unlocked item cabinets with Random Items. You can also use the !upgrading! bench if you wish. Make sure to save ONE spare !Power Node! as you will need it soon. Once you are done, get outside and keep going towards the "Admin Room" door. Then keep going inside to the "Mining Admin Room." #### overall items #### Two unlocked item cabinets inside the storage room. Ammo near behind the debris from the hole on the wall. #### end of items #### _______________________________________________________________________________ Mining Admin Room _______________________________________________________________________________ !!NOTE: there will be four enemies in this area. Make sure to dismember all the dead bodies. There are !INSTANT DEATH HAZARDS! - REVERSED GRAVITY PLATING in this area.!! As you enter the room, two enhanced slasher will appear and they will be dragging a dead body. Shoot them in the legs using the line gun or the pulse rifle or the plasma cutter. This will knock them back, if you are lucky and time it correctly, you can knock them into those malfunctioning gravity plating and this will kill them instantly. Make sure to shoot them dead, sometimes they can be pretending to be dead. Well, there are a lot of distortion around this area, so be careful around here. Dismember all the bodies you see, there are in total four dead bodies, three will be on the ground, and one will be hanging from the ceiling. The one on the ceiling, just shoot its limbs off using the Pulse rifle. Then, head left for MA Storage B. ------------------------------------------------------------------------------- MA Storage B ------------------------------------------------------------------------------- There is only one cabinet you can open there, not much in it. ------------------------------------------------------------------------------- Once you done inside the storage room B, head to the room to your right as you first enter the area. This room may NOT be very obvious, but head to the right and you will find it. It should display "MA Computer Room". Go inside. Isaac's heart beat will increase for some reason. Don't worry, no enemies inside yet. ------------------------------------------------------------------------------- MA Computer Room and MA Storage D ------------------------------------------------------------------------------- Pick up the Text Log - "Report of Infection" and there is a item cabinet on the wall you can open. So, the infection spread really fast. Whatever it is, it took over the ship quicker than expected and killed most of the crew. Now keep going inside to "MA Storage D". Get the !Power Node! and open the cabinet for an item, and there is also a green item box you can break. After you done looking around, head for the room "MA Storage C". Should be just ahead of you as you exit the "MA Computer Room". Use the !Power Node! you just pick up and get inside. ------------------------------------------------------------------------------- Power Node Room 4 - MA Storage C ------------------------------------------------------------------------------- There are plenty of items here, three cabinets you can open for some random items. Medium health pack, some credits, a green item box and also !GOLD SEMICONDUCTOR!. ------------------------------------------------------------------------------- End of power node room 4 ------------------------------------------------------------------------------- Once you are done inside the storage rooms, keep going around the distortion and go pass the area where the asteroid hit. Keep going, turn right when you can and move to the end of the room. There is a Small Health Pack around the corner, pick it up and then you can hear something, a Lurker, shoot it quickly. If you are lucky, the malfunctioning gravity plate will sometimes kill the lurker for you. Then, you can see the Hologram displaying "Power System", interact with it by pressing the "e" key. This will transfer more power to the ADS and you will complete a another part of the objective. Hammond will also buzz you. Computer: Power transferred to the ADS. ==== Sub-objective 4-3 Completed (2/3) ==== ---- New Message, Audio Log - "Control Module Placed" ---- Hammond: Control Systems Junction Box Re-Routed. I'm getting a reading! Almost there. ---- End of Audio Log ---- OK, now just one more power transfer to go before the ADS is online. Now, carefully move out of the room. When you are close to the door way, one infector will come out and greet you. Just run pass it for the door or shoot it if you want. Make sure all the dead bodies are dismember, so they can NOT be turned into Enhanced Slashers. Keep going out of the Admin room, pass the vacuum area and keep going back to the cargo elevator. You can save the game if you wish. #### overall items #### Mining Admin Room: Small Health Pack MA Storage B: One unlocked item cabinet MA Storage C: Three unlocked item cabinets, !GOLD SEMICONDUCTOR!, credits, Medium Health Pack, one green item box MA computer room and Storage D: one green item box, two item cabinets, !Power Node! and Text Log - "Report of Infection" #### end of items #### ((mmm, the lighting in the Mining Admin Room looks very different and very cool. There is certainly a lot of storage rooms around here.)) _______________________________________________________________________________ Elevator to Mining Admin and Comm Array levels _______________________________________________________________________________ Get into the elevator and select LEVEL 03, and ready for a long ride up the lift. Gee, I hate waiting for elevators. There will be some strange noises on the background, just ignore it. _______________________________________________________________________________ Comm Arrays Level 03 _______________________________________________________________________________ Once the elevator stops, move out and some creepy dude will say "Make us Whole again." I shot him, but it didn't do anything, so move out and then pick up the Audio Log - "Temple on the Bridge". Then, collect the items around the area. There are two cabinets you can open, also pick up the !Schematics! - "Force gun." I will talk about this weapon a little later on. Now, Move pass the Warning poster, and you will notice again all the monitors are offline and are displaying nothing but static, so keep going to the "Comm Array". (("Make us whole again?" That sounds awfully similar to the what Nicole said and what the Harris dude said... I got a bad feeling about this. )) #### overall items #### Audio Log - "Temple on the Bridge" Two item cabinets, !Schematics! - "Force gun." #### end of items #### _______________________________________________________________________________ Comm Array and Exterior Access Hallway _______________________________________________________________________________ !!NOTE: there is a !Save! Station in this area and there are two enemies in this area.!! Save the game if you wish, and open the cabinets on the wall, there are two of them. Then you will hear something moving. Just wait for it to come to you, don't rush forwards. Oh, look it is a pregnant necromorph. I know you are tempted to shoot its belly, just hold that temptation and aim for its arms. Cut off both of its arms to kill it. Now, if you rushed too far forwards, an Enhanced Slasher will pop out of the ceiling to make things a bit tougher. retreat if you have to and shoot the slasher in the legs to take it out, and then shoot to kill it. Use stasis if you have to. When you are done, move forward to where the slasher came from. Both door are locked, but there is a hologram you can interact with. Interact with it to transfer more power to the ADS. Also pick up the ammo nearby. After you done, the computer will notify you that the ADS is online and Hammond will call you again giving you a new objective. Computer: Asteroid Defense System now online. ------------------------------------------------------------------------------- ==== Objective 4-3 Completed (3/3) ==== ---- New Message, Audio Log - "Aim the ADS Cannon" ---- Hammond: All Right, We've got enough power. But the ADS cannon's auto targeting is down. I think its a faulty data cable. I need you to manually aim the cannon until I can replace it. Take the elevator to the top of the ship, and head for the cannon pit. ---- End of Audio Log ---- ==== New mission objective ==== Objective 4-4: "Destroy the Asteroids" One of the cannons has failed to start, which means a big portion of the ship is unprotected. I've got to take manual control and buy Hammond enough time to fix it on his end. ==== End of mission objective ==== Ok, now the door to the ship exterior will be unlocked. Open the door and let's head for the outside of the ship. #### overall items #### Two unlocked item cabinets, ammo pack on the floor. #### end of items #### ((Geez, Hammond, Do I have to shoot Asteroids? That is the oldest school game I can think of. Well, you better have good asteroid shooting skills, cause it will be really handy soon. ------------------------------------------------------------------------------- !!NOTE: if you directed the power from this module before you did the other ones, you will get a different Audio Log from Hammond.!! ---- New Message, Audio Log - "Astrogation Module Placed" ---- Hammond: Okay, primary astrogation power has been re-routed. Look. I don't know about you, but... I think I'm seeing things... my head's pounding still... I don't know. Just stay sharp, Okay? ---- End of Audio Log ---- _______________________________________________________________________________ Ship Exterior Hallway _______________________________________________________________________________ It looks like a real creepy hallway, first get inside the Storage Room 47 for some items. ------------------------------------------------------------------------------- Storage Room 47 ------------------------------------------------------------------------------- There is some ammo on the shelf, one green item box you can break and there is also an item cabinet to your right as you enter. After you are done, keep going straight ahead, there will be NO enemies around this passageway, so you are safe, since there is no vents, the necromorphs cannot get here. Then take the elevator to the "Ship Exterior Access". Note the extreme danger warning sign below the elevator display. #### overall items #### Inside the storage room 47, one item cabinet, one green item box and some ammo on the shelf. #### end of items #### _______________________________________________________________________________ Ship Exterior Hallway 2 _______________________________________________________________________________ Once the cargo lift stops, move out, and keep going around the corner and Hammond will call you again. You need to go through the ship exterior to get to the ADS cannon pit. ---- New Message, Audio Log - "Avoid the Asteroids" ---- Hammond: Isaac, you're going to have to cross the Ship exterior to reach the ADS cannon. Problem is, we're still getting bombarded by asteroids. Look for cover or you will be torned to pieces. ---- End of Audio Log ---- You better listen to Hammond, getting hit by an asteroid coming at you at about a few thousand metres pwer second can be quite painful. Not a good way to die. Ok, keep going around, and get the Medium Air Canister, as it may be useful. Ok, open the blast door to the Ship Exterior Access Airlock, note the warning message, it is extremely dangerous. Keep going, and up the little ramp, and before you open the second blast door. Remember you will be in vacuum, and the asteroids will be an !INSTANT DEATH HAZARDS!. When you are ready, open the door and go outside. ------------------------------------------------------------------------------- NOTE ON !INSTANT DEATH HAZARDS! ASTEROID BOMBARDMENT ------------------------------------------------------------------------------- - Asteroids will continue to impact the ship and they are deadly, if you manage to get Isaac in the middle of the impact area. Well, there won't be much of you left. So, you need to be aware of the asteroids. You can see the asteroids coming, and that means you have about 3-5 seconds to take cover. - You need to move Isaac behind metallic bunkers on the ship's exteriors. These bunkers are very strong and can withstand asteroid impacts. Stay BEHIND the bunkers until the impact is over. - There are metallic bunkers on the main passage and there are bunkers on the side. Don't even think about using stasis, not gonna work against so many asteroids. ------------------------------------------------------------------------------- END OF NOTE ------------------------------------------------------------------------------- _______________________________________________________________________________ Ship Exterior _______________________________________________________________________________ !!NOTE: this area will be in VACUUM and ZERO-G. So beaware and keep an eye on your air metres. There are !INSTANT DEATH HAZARDS! - ASTEROIDS in this area. There are also FOUR !Oxygen! Recharge stations in this area.!! The ship exterior will be in vacuum and zero gravity. But, you can't really jump to any surface. So, don't even bother doing any Zero-G jumps. You need to move quickly and make sure you are holding down the RUN key. Because it will be a long way to the ADS cannon pit. Start by running forwards as quickly as you can. Then, the computer will warn you the FIRST time when the asteroids are about to hit. Then, it is up to your judgement. When the Asteroids are approaching the ship. You MUST move Isaac BEHIND the large metallic bunkers, they should be pretty obvious, and appear like large bunker-like blocks from the ship's surface. Computer: WARNING! Multiple impact detected across the starboard hull. When you see the Asteroid's coming, quickly move Isaac BEHIND the bunkers for cover, and WAIT for the IMPACT. The asteroids will hit the bunker and destroy it. Then you should keep moving, you can move between thea nearest bunker to the next, if you are fast enough you can skip one bunker. ------------------------------------------------------------------------------- There are also metallic bunkers on the side of the ship, you can Zero-G jump to them. Some of them have !Oxygen! Recharge stations, so you can jump to them and recharge your oxygen. Make sure you don't Zero-G jump when the ship is been hit by asteroids. You can still die if you get hit. Try not to skip too many safety bunkers, and try to rush it. If you get hit, you will die INSTANTLY and it is quite annoying. So remember to take cover whenever needed. Use the air canister if you have to or you can recharge your air on one of the oxygen recharge station on the side bunkers. It is important to wait for a while even AFTER the impact. Jack reported that, even after the impact, Isaac may get killed, if you move him out of the cover from the metallic bunkers. So wait for a little while, feel free to look at the asteroids impact behind you. But, don't wait for too long. Keep moving when it is safe. ----------------------------------------------------------------------------- You need to move quickly when you CAN, don't rush it, but move fast if you can and when it is safe. Keep going STRAIGHT AHEAD. Zero-G jump to the side bunker to recharge your oxygen if needed. Keep moving along the main passageway after the asteroids have gone passed. Take cover when you see the asteroids come again. After moving across about four or five bunkers, you will be mid way through. You can jump one of the side bunkers to your side to recharge your oxygen if needed. Remember only Zero-G jump when it is clear. Now, stay behind the Bunker and wait till the asteroids pass again. Zero-G jump back and keep going. After about another five bunkers, you will reach a blaster door, quickly enter the blaster door into the "ADS Cannon Pit". _______________________________________________________________________________ ADS Cannon Pit _______________________________________________________________________________ !!NOTE: there is a !Save! Station in this room.!! Now, as you enter the area, I recommend you save the game. Now, pick up the "RUBY SEMICONDUCTOR" on the ground. This is quite valuable and you can trade for a lot of credits. There is also a green item box you can break for some items. When you are ready, go near the cannon station and interact with the hologram to manually over ride the cannon. Ok, now get ready for some asteroid shooting action. #### overall items #### !!RUBY SEMICONDUCTOR!! and one green item box. RUBY SEMICONDUCTOR: Rare electronic component, sell for credit at the store. You can trade this for 10,000 credits, it is very useful. #### end of items #### _______________________________________________________________________________ Shooting Asteroid Minigame _______________________________________________________________________________ Once you are on the cannon, practice shooting the cannon for a little while. You can see your the !Hull Integrity! of your ship, which will start from "85", below that number will be the OVERHEATING bar. You can fire the cannon by pressing Mouse 1 for automatic rapid firing or tapping it for burst mode. You can also hold Mouse 2 for dual rapid firing. EVery time you fire the ADS cannon, it will heat up a little, firing single cannon will take a while for the whole system to OVERHEAT. But, if you hold down "Mouse 1" and "Mouse 2", then two cannons will fire and everything will OVERHEAT realy fast. So, remember to shoot in burst and allow your cannon to cool by stop firing for a while. Your ship's !Hull Integrity! is displayed in front of you. Every time an asteroid hits the ship your !Hull integrity! will go down. So, it is like health, and when it drop to zero. Then, it is goodbye to Isaac. Large and fast moving asteroid coming directly for the ship will do the MOST damage, make sure to target them first. The ADS is very powerful and can destroy small asteroid in one hit, larger asteroids may take a few more hits. ------------------------------------------------------------------------------- Tricks about shooting these asteroids ------------------------------------------------------------------------------- - Make sure to prioritize your targets. Shoot down large asteroids and fast moving asteroids first. Also aim for asteroids coming straight for you, the asteroids moving around the outer edges i.e. stray asteroids are difficult to target and ONLY shoot them if you can. They generally do NOT do very big damage. - Try to shoot in short burst and watch your OVERHEATING bar if you can. Stop shooting if you can NOT see any asteroids. Only use the dual firing mode if the asteroids get overwhelming. - Aim for the nearest asteroid first and don't over shoot, all you need is one good shoot to destroy most asteroids. If you see large asteroids, focus fire on them. Large asteroids will tend to break into smaller asteroids, so you need to continue to shoot them. - Shoot as soon as you see the asteroid, don't wait till they come close. As soon as you see an asteroid, shoot it down. ------------------------------------------------------------------------------- - Overheating is not a huge problem, but try to AVOID it, because it will take a few seconds for the ADS cannon to cool down. The cannon can also overheat very quickly if you hold down the firing button. - Remember you can take damage, you don't have to shoot down every single asteroid that passby. Your Hull has armor and you start with 85%, and it is good idea to ignore asteroid impact the outer edge of the ship, because they are harder to target and they often do little damage, unless they are large. - Asteroids seem to appear as random, and they may NOT always turn out to be the same. Sometimes, asteroids can be concentrated from one direction and other times it might be different. So keep that in mind, remember you can always retry if you get killed or taken too much damage too quickly. - You probably have to try this game a few time, if you get killed, just wait for the auto-reload. You restart in the ADS room, so you don't need to reload everytime you die. ------------------------------------------------------------------------------- About Asteroids Damage ------------------------------------------------------------------------------- The damage of the asteroids depends on their speed, size and their impact location. Large asteroids will always do more damage, especially if they are fast moving. Asteroids hitting Isaac directly will also do more damage than asteroids just skimming the outer edge of the ship. Below is the APPROMIXATE DAMAGE of the asteroids that hit the outer edge of the ship: - Small stray asteroid, slow, outer edge impact, 2% damage to Hull - Small stray asteroid, fast, outer edge impact, 2-5% damage to Hull - Large stray asteroid, fast, outer edge impac, 5-10% damage to Hull Below is the APPROMIXATE DAMAGE of the asteroids that impact directly at Isaac: - Small asteroid, slow, direct impact, 2-5% damage to Hull - Small asteroid, fast, direct impact, 5-10% damage to Hull - Large asteroid, fast, direct impac, 10-15% damage to Hull ------------------------------------------------------------------------------- End of Asteroid Damage ------------------------------------------------------------------------------- Ok, now you got a basic idea of how this minigame asteroid shooting works. Get on the cannon and start blasting away. When you are on the cannon, Hammond will call you again ---- New Message, Audio Log - "Hurry up!" ---- That's it, Isaac, you're in the pit. The cannon is a massdriver, so it should punch through anything flying at us. Keep an eye on the Hull's integrity. Too many of these things get by and we're dead. I think I've almost got the system repaired. Just buy me a little more time. ---- End of Audio Log ---- OK, suppress fire at the nearest asteroid and shoot as soon as you see as asteroids. Try not to hold the fire button down and shoot in short bursts, this allows the cannon to cool between shoots. ------------------------------------------------------------------------------- After about one minute or so, Hammond will buzz in again. ---- New Message, Audio Log - "One More Minute" ---- Just one more minute and it should be fully operational! ---- End of Audio Log ---- Ok, keep firing at the asteroids, try not to overheat. Now, larger asteroids will come around about now. So be aware and focus fire power on them, remember larger asteroid will explode into smaller ones and you will have to destroy them too. ((Hammond, you may want to hurry a little, cause I can NOT hold forever. Geez, are you fixing it or are you making it worse. Hurry up before we all get smashed to the moon.)) ------------------------------------------------------------------------------- After about another half a minute, Hammond will contact you. ---- New Message, Audio Log - "Almost Fixed" ---- I've almost got this thing fixed! Just a little bit longer! ---- End of Audio Log ---- You don't have long to go, so keep shooting, if your Hull armor is low, try and shoot the asteroid coming ahead of you. It will be over soon. Ignore the asteroid impact on the outer edges. After about another half a minute, the cannon will switch to automatic targeting. ==== objective 4-4 Completed ==== ((Now, after a few tries, I survived with 51% Hull armor. Jack said his best was with 77% Hull armor remaining.)) _______________________________________________________________________________ End of Asteroid shooting Minigame _______________________________________________________________________________ Once the cannon is automatic, your mission is done and the computer will notify you that it is enabled. Hammond will also buzz you. Computer: Automatic tracking system enabled. ---- New Message, Audio Log - "ADS Online" ---- Nice shooting, Isaac! Auto targeting is now online and clearing a path to safe orbit! As soon as we're clear, I'll engage the Autopilot again. Head to the tram station and I'll see you there when I'm done. ---- End of Audio Log ---- After you owned the asteroids. Now, it is time to move on. The auto-target will shoot, so don't worry about them anymore. Now let's go and meet up Hammond in the Tram Station. So back track your way. Move out of the big blast door and head back. ==== New mission objective ==== Objective 4-5: "Go to the Tram Station" The ADS is now fully operational. It should protect us from any asteroid collisions. Looks like we've brought ourselves some time. ==== End of mission objective ==== ------------------------------------------------------------------------------- _______________________________________________________________________________ Ship Exterior _______________________________________________________________________________ !!NOTE: there will be two enemies in this area now.!! Enjoy the view? Well, keep going, you don't want run out of air. Now, move along the same way you came. One stinger will come out and it is time to show it who is the boss. After you kill it, move along and another stinger will join the party. Shoot it the down too. Alternatively you can just run pass both of them, they won't follow. Keep going to the end, just before you get to the end, note the large hole made by the asteroid. What a Deep Impact. Ok, enter the big blast door, and enter the second air-lock door. Then move along the passageway, and Kendra will buzz in. ---- New Message, Video Log - "Atomsphere Comtaminated" ---- Kendra: Wait! Isaac, Hammond... You're not gonna believe this, oxygen levels are falling. Something is poisoning Hydroponics air production, whatever it is. It's filling up the deck with that organic stuff. We are not going to have any air to breathe soon. Kendra: If I Understand these Lab reports correctly. I think I can make a poison to destroy it. Head to Medical. It should have everything you need. Hammond: All this never end?! Isaac, get to medical and mix together whatever Kendra's come up with. I'm heading to Hydroponics. If I can slow it down, that might keep us breathing long enough to fight it. ---- End of Video Log ---- Now, Keep moving, around the corner. Enter the elevator back to the hall. _______________________________________________________________________________ Comm Array Hallway _______________________________________________________________________________ !!NOTE: there are three new enemies in this area now.!! OK, now keep moving down the hallway. The door to Comm Array is locked so ignore it. Keep going, save the game if you want. Afterward, move around the corner and you can hear something organic. Suddenly a head crawler will come out and try to attack you, shoot it down before it grabs you. As you move near the elevator, two arm crawlers will appear. Shoot them before they attack you. I suggest you use Pulse Rifle or Plasma Cutter against them, if you have the flamethrower, make sure to hit and run, let the fire burn out before you shoot them again. You can also stasis them and throw them a few Mine from the Line Gun. These are by the far the most annoying enemies in the game, because they don't just charge at you. They are smarter, they do a hit and run tactic. So, make sure you give a test of their own medicine. These things are called Crawlers, they are relatively fast and you can use stasis if you wish. If you low on ammo, just run for the elevator. Anyway, once you killed them get on the elevator and get back the Main Atrium. We need to head to medical again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Crawlers, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Small Necromorphs with a spark of intelligence. They attack their victims with powerful bites and then quickly retreat afterwards. This slowly wear down their victims and can be extremely annoying. They can also crawl and climb on just about any surface. They may appear simple minded and smaller, but they are extremely dangerous in groups. There are three type of crawlers: - Head crawler, that appears with a small head - Arm crawler - Leg crawler Attacks: - Grab and choke: only head crawlers can do this attack, and it will grab its victims and choke them to death with its strong tentacles. You can shake this attack off and it will instantly kill the head crawler. - Leap and Bite: Only Leg and Arm crawlers can do this attack. They quickly take a large bite at their opponent and then they retreat into safe distance before launching another attack. ------------------------------------------------------------------------------- Crawlers don't really have a weak spot, just shoot them anywhere. They are only a single body part. Recommend weapons: - Pulse rifle: shoot rapid bursts and you need to hit them a few times before these things will die - Flamethrower: shoot the napalm bomb, let the fire bomb burn them and repeat the same thing - Force Gun Grenade: throw a few grenades to kill them quickly, but make sure not to damage Isaac. Possible items it drops: None !!NOTE: Crawlers can move through vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Main Atrium _______________________________________________________________________________ Keep going out to the hallway. You can go into the Captain's nest and pay a visit to your friend Hammond, but he will just stare at you with his angry face. So, not much there. _______________________________________________________________________________ Main Atrium Hallway _______________________________________________________________________________ !!NOTE: there will be two enemies in this area now.!! Ok, before you jump onto the store, two necromorph will appear. One ahead of you along the hallway, and one will appear behind you. Shoot down the necromorph ahead first, and then quickly turn around to shoot the one that tries to hug you from behind. Use stasis if needed. After you kill them, you can shop around and buy the new Force Gun, it is a very useful weapon. Although its range is limited, and is not very good against long range targets. Read the section below on the weapon if interested. Once you are finished, head to the tram station and interact with it. ==== objective 4-5 Completed ==== -- CHAPTER FOUR COMPLETED -- !!NOTE: you will always miss an Audio Log for the first play through. It depends on which of the three power modules you directed first, if you followed my walkthrough, you probably will be missing the Audio Log - "Astrogation Module Placed". It is no big deal, does not affect your mission.!! _______________________________________________________________________________ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New weapon - Force Gun, skip if not interested +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Force Gun: Short range kinetic booster device Primary mode: shoots a wide cone short range energy blast with high knock back. - This mode does good damage and can knock down most enemies and you don't need to aim for their limbs to knock them down, you can just aim for their bodies. Because of the wide cone, you can shoot off multiple limbs off the enemy. It is also capable of damaging a few enemies that are close to each other. The only problem is that you must be quite close to the enemy for this mode of the weapon to be truly powerful. - The weapon can still hurt your enemies at a couple of metres away and even at medium range. However the knock back only works if you are very close to your enemies. So if you want to knock your enemies on the ground, wait for them to get close. - You can also use the knock down/back to push enemies into dangerous hazards, such as malfunctioning gravity plating. ------------------------------------------------------------------------------- Secondary mode: fires a timed or proximity grenade with radial force blast. - This grenade will explode when it contacts with any enemy. This has high knock back and will do some serious damage to nearby enemies. The grenades are easy to use and more versatile than the mine from the Line Gun. As it explode instant upon on contact with anything, so you don't need to stasis most enemies when using the grenade. You can use it grenade against stationary enemies as well. - When firing the grenade, it will arc quite a lot and drop to the ground, then roll around the ground. Because of the arcing and rolling of the grenade, Sometimes it can miss the enemies, especially at long range. So try to aim a little higher and let the grenade connect with your enemies, it will explode instantly. If you miss a few grenades and the enemies get too close, you can always use the primary mode to knock the enemies down and then throw them a grenade to wake them up. ------------------------------------------------------------------------------- - Don't let the range of the Force Gun stop you from buying it, it is a very useful weapon and can be quite devastating. When upgraded, this weapon can very powerful, it can have good firing rate and decent ammo capacity. - Most enemies in the game you meet will excel in melee combat, therefore most battles will take place in short/medium range. This makes the Force Gun very useful. - The wide cone and knock back from the force gun can be really useful even against stronger enemies. Although you should try and avoid using the primary mode of the weapon against larger enemies, like Brute/Gaint, unless it is dormant, so you can get close and damage it. But, you can always use the grenades against it if needed. - However, the knock back may not always work against the enemies, you need to be aware sometimes. However, at close range, the knock back is generally very effective against normal enemies. Also, be aware when using the Grenade at close range, Isaac can be damaged if he is too close to the blast radius. Ammo: 3 ammo per pack, 12 ammo per inventory slot. Cost: 11,000 credits, can be brought from the store, but needs Force Gun schematic. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ End of New Weapon +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Alright, since you finished Chapter 4. Good idea to take a break now, go for a jog or something. Too long on the computer is bad for your eyes. But, I guess you probably want to keep going. So, go make yourself a milkshake for the quick energy. ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.5 CHAPTER FIVE - LETHAL DEOVTION -- (CH05) _______________________________________________________________________________ ------------------------------------------------------------------------------- After fixing the ADS, everything sounds it is going smoothly. But, something is poison the ship's air production. Without good quality air, you will be forced to use emergency backup air supply, which will run out very quickly. Thankfully, Kendra figured out a way to destroy whatever is poisoning the air. So, you need to head to Medical to get some powerful chemicals !!NOTE: you should have more than about 50,000 credits now if you being save credits, and if you haven't brought too many weapons.!! _______________________________________________________________________________ Tram Station - Medical Deck _______________________________________________________________________________ !!NOTE: there is !Store! in this area.!! As you exit the tram, move around and Kendra will buzz in. You will get a few new objectives from her. Note the dead body bag in the glass door area. they are all opened up... ---- New Message, Audio Log - "Go to Chemistry" ---- Sh**, Isaac! I can smell the contaminated air from here. It's spreading faster than I expected! I'm trying to isolate it, but it's not gonna buy us much time! We have to get that thing off this ship! The chemical you need are in the chemistry lab. I'll hack the door for you when you get there. ---- End of Audio Log ---- ==== New mission objective ==== Objective 5-1: "Find the Chemicals" Kendra thinks she can create an agent that will poison and kill the creature on Hydroponics that is contaminating the life support system. Bio-chemistry is a little out of my field. I'll have to trust her. ==== End of mission objective ==== Ok, after Kendra finishes talking. Keep going down the hallway to the "Security Station". _______________________________________________________________________________ Security Station _______________________________________________________________________________ !!NOTE: There is a !Save! station and a !Store! in this area.!! Enter the secuirty station, and you note the most of the lights are off. Keep going forward and then someone will speak to you. Hey, that voice sounds familiar, it is Dr. Mercer. ---- New Message, Story Log ---- Dr. Mercer: You can't stand in the way of God's plan... The natural order... Are you... Are you blind, like the rest? ---- End of Story Log ---- Well, I can tell you one thing. "There is NOTHING divine is what I'm seeing." So, ignore the nice Dr. Mercer and keep going. Mmm, he locked all the doors. Kendra will call in again. ------------------------------------------------------------------------------- ---- New Message, Audio Log - "Someone Else" ---- Kendra: Look like someone has reprogrammed the door locks on this deck. And recently, too. I guess we're not alone here, after all. Someone doesn't want you in this part of the ship. ---- End of Audio Log ---- Thanks to good old Kendra, she unlocked the door to you. Keep going into the "Imagining Diagnonstic Wing". ((Now, this Dr. Mercer guy will start to annoy you, trying to tell you, your life is not worth living. You better get use to it, cause he is gona be real annoying.)) _______________________________________________________________________________ Imagining Diagnostic Wing Passageway _______________________________________________________________________________ !!NOTE: There is a !Stasis! recharge station in this area. There will also be two enemies around the passageway.!! Follow along the corridor and keep going around the corner and you will hear what sounds like Lurkers. Well, two nice Lukers will pop out and try to hug you in the face. Shoot them with the Line Gun, before they try and go all over you. Once they are toasted, move around the corner and keep going, use the !Stasis! recharge station if needed. Then open the door to "Imagining Diagnostic Room". _______________________________________________________________________________ Imagining Diagnostic Room _______________________________________________________________________________ !!Note: there is a !upgrading! bench here! There is also a room that requires a !Power Node!. There is a !stasis! recharge station in this area and a !Save! Station in this area.There will be two enemies in this area now, including a new type of enemy. There is a "High Voltage Electrical Hazard" that MAY kill Isaac if he gets too close.!! Enter the !Power Node! room. If you have already been inside the room, there should be one more cabinet that is unlocked. Open it for some items. Afterwards, move out of the room and grab the explosive canister. Then, move slowly around the bing machine, keep going and you see something large on the wall. It looks like something remotely human, with tentacles popping out of the middle of its body. Now, shoot the explosive canister at it and this should kill it. If it is still alive, throw down a mine from the Line Gun or a Grenade from the Force Gun to finish it off. ------------------------------------------------------------------------------- Now, those things are called Spawner, they may also throw down small pod of mini-enemies, which can be very annoy. Watch out the attacks from the smaller pods. MAKE SURE you don't go too close to it, spawner has a powerful tentacle attack that can kill Isaac in one hit. After you killed the spawner, you have to use the elevator to go to the upper level. Since the door to the "chemistry Research Lab" is locked. !!IMPORTANT NOTE: Spawners generally appear near door that you have to enter, but they have a nasty tentacle attack that can kill Isaac INSTANTLY, so Isaac can't just run pass it. Try not to use any close ranged attacks as well. Make sure to keep distance.!! ------------------------------------------------------------------------------- Imagining Diagnostic upper level: As you go up, the large machine is malfunction. There is also a large electric leak and its shooting large sparks everywhere. So be careful to get hit by that. A Lurker will also pop out as you move closer to the malfunction platform, shoot it quickly with the Line Gun or Plasma Cutter. You should NOT get on the platform while the machine is faulty. So, you have to use stasis it to slow it down and then cross the moving platform to the other side the area. You must time it correctly, use stasis again if you missed it. Since there is a !stasis! recharge machine just to the area as you cross the platform. Try not to get to close to the "High Voltage Electric Hazard", as it can kill Isaac if he gets too close. Once you on the other side, recharge your stasis energy, and you have to stasis the platform again to cross it on to the other side. Kendra will buzz in. You will get another inactive objective. ------------------------------------------------------------------------------- ---- New Message, Audio Log - "DNA Needed" ---- Kendra: You're close to the chemistry station. Once you get the chemicals, you're also going to need a DNA sample of the alien tissue. I'll search the records for one. ---- End of Audio Log ---- ==== New mission objective ==== Inactive Objective 5-2: "Find the DNA Sample" There is a sample of the necromorph's DNA somewhere on this deck. Kendra needs me to find it to mix with the Chemical Capsule. In order to target the creature's pathology. ==== End of mission objective ==== Save the game if you want, when you are done, head into the door "Zero-G Therapy Area." Then, go through the door to the "Chemistry Research Lab". Read the section on the new Spawner enemy below for some additional information about it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Spawners, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It is unknow exactly how Spawners are created, but it looks us much less-human compare to the slasher necromorphs. Spawners are large stationary enemies and they like to throw down small Tentacles pods that will defend the host spawner. They themselves may not seem dangerous, but if Isaac gets too close, they can use a powerful tentacle attack that CAN kill him INSTANTLY. Attack: - Tentacle pods: Spawner will periodically spawn smaller enemies, these pods defends its mother with missile projectiles. Spawner will keep on throwing down smaller pods until they are dead. - Slashing attack: When its victims gets too close, spawner will use its most power tentacle and slash down its victims. This can kill Isaac INSTANTLY if he gets too close, stay out of range. ------------------------------------------------------------------------------- Spawner's weak points are its tentacles, but it has many tentacles, you have to remove most of the tentacles to kill it. You can also focus fire power on its main tentacle or just throw down a few mines, which will kill it fast. Recommend weapons: - Line Gun: throw down two mines at the spawner and this should do the trick. - Force Gun: shoot three or four grenades at it and it should be dead. Try and shoot the grenades directly at the spawner, so they will explode instantly. - Flamethrower: use the napalm fire bomb and aim for its tentacles. The Pulse Rifle and Plasma Cutter are not so effective against this enemy, if you want use it, make sure to aim and shoot off their tentacles. ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos or credits range from 1,200 to 3,000 or Small/Medium Health Pack - Spawner can also drop you stasis packs Spawner will almost always drop you items, although the item drop is mostly random, sometimes they can drop you good amounts of credits. !!NOTE: Spawners are STATIONARY and they can NOT move. But, they can keep throwing down smaller Tentacle Pods, that will attack you.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Tentacle Pods, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Although these small pods can not move, they can be dangerous is large amounts. They are loyal to their Spawner, and will defend its mother every time they see Isaac, they have a single ranged attack that can be quite deadly. Attacks: - Missile darts: the pods will release its tentacles when their opponents comes in their line of sight. These darts are be side stepped. ------------------------------------------------------------------------------- Pods have only one tentacle that marks its weak spot, and you should try and shoot off its tentacles. Recommend weapons: Line Gun: Use primary fire against group of pods, or you can use the mines. Force Gun: Use the grenade against group of pods. Flamethrower: use the napalm fire bomb at the pods to kill them, good against group of pods close to each other. Plasma Cutter Or Pulse Rifle: shoot off its tentacle ------------------------------------------------------------------------------- Possible items it drops: None !!WARNING: Do NOT try to stomp the pods, they will explode and damage Isaac.!! !!NOTE: Tentacle Pods are STATIONARY and they can NOT move.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Chemistry Research Lab Passageway _______________________________________________________________________________ Go inside the door and note the big sing "Chemical Research Lab". It tell you that there are dangerous chemicals and elevated radiation levels. Well, get on the cargo lift and go down. Once the lift stop, go forward and pick the Audio Log - "Mercer's Experiment 1". Listen to it if you want, so Dr. Mercer has been performing some crazy tissue regeneration experiment... he killed that man... Now, keep going and get inside the Chemistry Research Lab. ((This Dr. Mercer is really creeping me out.)) _______________________________________________________________________________ Chemistry Research Lab _______________________________________________________________________________ OK, get inside the lab and interact with the hologram ahead you and you will complete the objective. The computer will process your request. Once, the the process is done, pick up the mission item "Chemical Capsule". Computer: Processing request. Please Stand by. Antigen compound completed. Please remove the capsule. ==== Objective 5-1 Completed ==== Then, Dr. Mercer will appear from the room behind you. while you listening to his silly talk. Walk around the room and pick up all the flashing items. There should be two green item boxes you can break, one item cabinet, !Schematic! - "Force Energy" and also a !Power Node!. ---- New Message, Story Log ---- Dr. Mercer: What ARE you doing? Your fight for survival is admirable but pointless. And yet you keep on going. It almost makes me think that we had hope, as a species. Am I the only one who sees that we have died out a long time ago. We just haven't accepted it yet. Dr. Mercer: Stop running. Stop your struggle. Our future, your future, the future of our race, ends here. Allow me to introduce you to humanity's child. The children that replace us. Our greatest creation. ---- End of Story Log ---- ------------------------------------------------------------------------------- After Dr. Mercer has finished. He will unleash his creation upon you. Watch out one of the thing sin the capulse will come alive. It will burst through the tube and come at you. I suggest you try to take our its legs first. This is the REGENERATOR and you will NOT be able to "kill" it. Everytime you try to kill it, it will keep regenerating back. So cripple it first and then shoot off its arms. After you take out of its arms, it will start to regenerate again. Quickly shoot it will stasis, this will slow down its regeneration stage. Keep on stasis it. Then Kendra will contact you. Listen to Kendra, you really cannot kill it. So as the door unlocks, get out as soon as you can. Keep going and turn left. The door to the "Imagining Diagnostic Room" will be unlocked. So you don't need to use the cargo lift and go all the way back again. ---- New Message, Audio Log - "Indestructible" ---- Kendra: You can't kill it, Isaac! It's just going to keep regenerating! Get out of there, run! ---- End of Audio Log ---- #### overall items #### Two green item boxes, !Power Node!, !Schematic! - "Force energy", credits and one item cabinet. Mission Item: {Chemical Capsule} - Volatile chemical mixture. #### end of items #### ((Jack tried to shoot and "kill" the REGENERATOR 3 times and everytime it just comes back. He wasted almost 200 rounds of Pulse Rifle ammo and also 10 minutes of his life, which he isn't gona get back. Try and NOT make the same mistake.)) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - the REGENERATOR - skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tissue regeneration is an ability possessed by all types of organic materials. However, the REGENERATOR is a special type of Slasher Necromorph that can regenerate all of its tissues or ANY part of its limbs extremely quickly. This make it almost indestructible against normal gun fire. Even powerful weapons cannot defeat it directly. !!IMPORTANT: This enemy CANNOT be killed by normal gun fire.!! Attacks: - Slash and stab: The REGENERATOR uses his large arm equipped with knife-like claws to slash and stab his victims. - Leap and slash: When it's victim comes near it. The REGENERATOR can leap and strike down its opponents. It can NOT leap if it is crippled. !!NOTE: its attack can do HUGE damage, keep your health high if you playing Impossible difficulty.!! ------------------------------------------------------------------------------- The REGENERATOR have five body/limb parts ("Weak spot") you can attack: - Left and right arm - Left and right leg Recommend weapons: - Pulse rifle or Plasma: shoot its legs to cripple it. Then, focus on its arms. All you need to do is cripple it, so it cannot get to you, since you can NOT kill it. - Line Gun: Aim for the legs to cripple it. - Force Gun: Very useful and aim for the legs. Possible items it drops: After you "kill" it, which will be a LONG while from now. He drops you !Power Node.! !!NOTE: The REGENERATOR can regenerate ANY parts of its body at ANY time. It can move through vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Imagining Diagnostic room _______________________________________________________________________________ !!NOTE: there will be two groups of spider enemies in this area now.!! Once you are in the imagining diagonstic room, keep moving forward SLOWLY forward, near the large machine, a group of spiders will come out at you. Shoot them down with the Pulse Rifle or you can use the Grenade from the Force Gun is you got it. Keep moving forward slowly and another group of about half a dozen of spiders will appear. Shoot them quickly, before they get onto you, retreat if you have to. Stasis them if you want and throw down Mine from the Line Gun does good against them. ---- New Message, Audio Log - "Hammond On Hydroponics" ---- Hammond: Is anyone there? Repeat! Come in Isaac... Kendra, is anyone there? Kendra: Hammond! Where the hell have you been? Hammond: I've reached Hydroponics. It's bad down here, really bad!... Can barely breathe! That organic matter is growing everywhere! My eyes are stinging... must eyes are stinging... must be seeing things. ---- End of Audio Log ---- Now, objective 5-2 will become active. So you have to get back to the security station and try to find the alien DNA sample. _______________________________________________________________________________ Imagining Diagnostic Area Passageway _______________________________________________________________________________ You can hear your big REGENERATOR friend yelling. As you enter the passageway, it will pop inside one of the vents. He wn't attack you here, so don't worry. Use the !stasis! recharge station if you want. Then, keep going aroun dthe corridor, turn around the corner and keep going back to the " Security Station". _______________________________________________________________________________ Security Station _______________________________________________________________________________ Now, stock up in the security station and head for the Ishimura Clinic, we got some work to do there. Don't forget to save the game if you want to and take plenty of health/ammo because you will need it soon. ---- New Message, Audio Log - "Creating The Poison" ---- Kendra: Now, you need to find a DNA sample of the growth. According to Lab records there is an inert sample stored in the ICU. A Dr. Mercer was apparently doing intensive research on it. I've been trying to contact Hammond but all I'm getting is static! Isaac, you've got to hurry. ---- End of Audio Log ---- Ok, let's head to theto the "Intensive Care Unit" (ICU) to get a alien DNA sample. First go through door to the "Ishimura clinic", there should a sample inside there. _______________________________________________________________________________ Ishimura Clinic _______________________________________________________________________________ Keep moving along the passageway, turn around the corner and you can see the good old Dr. Mercer again, and he will speak to you. ---- New Message, Story Log ---- Dr. Mercer: Your persistence surprises me. Holding on your final breath, you claw your way along! You hold onto what was once your world. But, now it belongs to the children. Be glad of the knowledge that your death... will bring their birth! Listen! Can you hear it? It is coming. Say your prayers. ---- End of Story Log ---- ((Yeah, I crawl alone, along with my Pulse Rifle, Line Gun and Plasma Cutter. Anything trying to stop me and I will put them down with the combined force from all three weapons.)) _______________________________________________________________________________ Emergency Room _______________________________________________________________________________ !!NOTE: there will be six enemies in total in the room and there will also be the REGENERATOR in this room. This is one of the "Death Rooms", be very careful! There is also a !Oxygen! recharge station in this room.!! !!WARNING: this will be one of the hardest room in the whole game and make sure you got plenty of health and ammo, because you will need it. I ate through three medium health pack in this room alone, so... be careful.!! Once the cutscene is over, I suggest you go back to the security station, save and take some health if you haven't done so. Bring one stasis pack along with you just in case. When you are ready, move inside the door and collect some of the item near you. Go to the area your left, near the !oxygen! recharge station. The REGENERATOR will pop out of the vents ahead of you. Shoot his legs off and then stasis him to slow him down dramatically. Well, Line Gun is really going to be useful in this area. If you have the Force Gun, it is also a good idea to use it, because you can knock down the slashers and throw them a little gift grenade. Beware that the Slashers may use their spit attack and can damage Isaac at range. Remember to keep moving around. ------------------------------------------------------------------------------- Two more slasher will join the fun, you need to shoot them down as quickly as you can. Also, watch out for the REGENERATOR, stasis it again if needed. If it regenerates its legs, then shoot it off again. I don't recommend you go into the smaller area, there is some item cabinets you can open there, but you can also get trapped in that room, which can be very messy. Da**, all the doors are locked, the elevator is locked too, so becareful and start shooting at the remaining slashers. Once they are killed, two more slasher and a lurker will join the party. Now, if you using Force Grenades or Line Gun Mine, make sure to keep distance from the explosion. Remember, the Force Grenade explode when it contact with any enemy. Shoot down the slasher first and be aware of the lurker. If you see the lurker, stasis him quickly and then throw him a Mine or a Grenade to play with. Keep half an eye open for the REGENERATOR, because he like to creep behind people and also enjoys regenerating. ------------------------------------------------------------------------------- Now, you must kill ALL of the remaining enemies in this room apart from the REGENERATOR in order for the door to unlock. Focus fire power on the slasher first and remember if you run out of stasis, you can always recharge it with a stasis pack. Once you killed all the five enemies, apart from the REGENERATOR. Kendra will contact you and open the door to the "ER Hallway A". Thanks to Kendra, go open the door and get inside before the REGENERATOR gets you. ---- New Message, Audio Log - "Open Door" ---- Kendra: Someone keeps on shutting down the door protocols. I've bypassed the lock! Go! ---- End of Audio Log ---- #### overall items #### Two unlocked item cabinets, three random ammo packs #### end of items #### _______________________________________________________________________________ ER Hallway A _______________________________________________________________________________ !!NOTE: there is a !Oxygen! recharge station in this area. There is also an enemy in this area now.!! Ok, keep going along the Hallway, the REGENERATOR will not follow, since the vents in the two rooms are not connected. Now, go inside the !Power Node! room for some additional item cabinets that you can open. Move along the hallway for some more items. There is some ammo next to the one of the bed thingie. There is also some credits, there is also some more ammo down the hallway. There should be an explosive canister. Now, grapple it with your Kinesis Module and slowly move forwards. Keep going and around the corner you will see another Spawner, quickly shoot the explosive canister at it. That should kill it, if it is still alive, throw down a Line Gun Mine to finish it off. ------------------------------------------------------------------------------- Near the Spawner, where all the dead body is, pick up the !GOLD SEMICONDUCTOR! and then you can enter the door or keep going down the hallway. As you moving down the hallway, you will hear a woman, laughing... Well, she looks ok, but she is definitely not Ok. You can NOT shoot her, as Isaac will lower his weapon if you try to shoot. You can NOT talk to her, so just leave her alone. Don't know what she is laughing at, there is nothing funny around, crazy lady. OK, now, once you done checking out the crazy lady. Pick up the items near her, there is some ammo and 2,500 credit. Keep going through the door to Intensive Care Unit. #### overall items #### Two item cabinets in power node room Random ammo, Plasma Cutter ammo, !GOLD SEMICONDUCTOR!, 1,100 and 2,500 credits. #### end of items #### _______________________________________________________________________________ Intensive Care Unit _______________________________________________________________________________ !!NOTE: there is a !Save! recharge station in this area.!! Go around and take the ammo pack hiding near one of the large glass tubes. Then, you can go around and save the game, the door to the Morgue is locked. So you cannot go that way. Now, keep going around. So turn around and enter Dr. Mercer's Office. #### overall items #### One ammo pack #### end of items #### _______________________________________________________________________________ Dr. Mercer's Office _______________________________________________________________________________ ... Dear ... some crazy stuff going on in his office. Loads of strange writing and loads of crazy sample inside jars. Collect all the items inside the office first. Pick Up the Audio Log - "Mercer's Experiment 2", credits, Medium Air Canister and also get the items inside the two green boxes. Dr. Mercer says something about Amelia Kyne was dead? What is that sound, is the his experiment... it's alive... Ok, now go near the hologram and interact with the it. This will add the chemical compound to the mixture. The computer will notify you. Then pick up the Mission Item {Chemical Compound with DNA}. Computer: Adding sample 9797 to chemical compound. Final Mixing Required. ==== Objective 5-2 Completed ==== !!IMPORTANT NOTE: after you get the alien DNA sample from Dr. Mercer's lab, the ENTIRE Medical Deck will be in VACUUM, so you need to be aware.!! ------------------------------------------------------------------------------- Once you are done, leave Dr. Butcher's room and keep going out of the Intensive Care Unit. Kendra will contact you and Dr. Mercer will cut in. Agrrhhhh! He turned off the life support in this entire area and Kendra cannot help you. So you are on your own. He will turn the area into vacuum and you cannot save the game. You have to get back the security station now. ---- New Message, Video Log - "Interrupted" ---- Kendra: That's it Isaac! Now, you just need to finish mixing the poison. Dr. Mercer: This has gone far enough! Accept your part in God's plan! Embrace your own extinction! Computer: Life support system failure on Medical Deck. Please Evacuate Immediately. Kendra: Who the hell was that? Isaac, he's decomposed the entire deck and I've being locked out of those systems. All the air has been vented into space! You should be able to being it back online from the security station. But you don't have much time. ---- End of Video log ---- ------------------------------------------------------------------------------- Your new objective is just to get back and turn the life support now. So, get moving before Isaac runs out of air. ==== New mission objective ==== Objective 5-3: "Restore Life Support" Mercer just flushed all the air out of the Medical Deck! I've got to get back to the Security Station and seal the breach! ==== End of mission objective ==== #### overall items #### Audio Log - "Mercer's Experiment 2" Credits, Medium Air Canister, two green item boxes Mission Item {Chemical Compound with DNA} - chemical mixture with an alien DNA sample. #### end of items #### ((Stay out of my way, Dr. Butcher, or I'm make a hole in your head bigger enough to fit a orange through.)) _______________________________________________________________________________ ER Hallway A _______________________________________________________________________________ !!NOTE: there will be two groups of enemies in this area. This area will now be in VACUUM. Keep an eye open on your air metre.!! Ok, let's head back to the security station. As you move down the hallway, two groups of spiders will attack you. You can throw down a few Grenade with the Force Gun or just Pulse Rifle them. Once you killed them, you can go recharge your oxygen at the other end of the hallway. The laughing lady is now dead. So, keep going around the hallway and move out of the door to the "Emergency Room". _______________________________________________________________________________ Emergency Room _______________________________________________________________________________ !!NOTE: there will be three enemies in this area now, including the REGENERATOR. This area will now be in VACUUM. Watch your Air Metre.!! Ok, there are two pregnant in this room and the REGENERATOR, so don't even bother fighting. Just run for it. Go for the door, open it and go through to the Ishimura Clinic Passageway. There is no point fight, because you will be low on oxygen and the enemies are not easy. You will also notice Isaac's heart will be pounding very hard. _______________________________________________________________________________ Ishimura Clinic Passageway _______________________________________________________________________________ !!NOTE: there will be one more enemies in this area now. This area will now be in VACUUM.!! As you move along the passageway, a lurker will pop out. Just ignore it and keep going, open the door to the security station. _______________________________________________________________________________ Security Station _______________________________________________________________________________ !!NOTE: this area will also be in VACUUM before you turn on the life support system. So you need to do it quickly.!! Now Once you inside the security station, quickly head for the little area next to the !save! station and go inside. Then interact with the hologram and turn on the life support system. ==== Objective 5-3 Completed ==== After you done that, you can now save the game or shop around in the !store! if you wish. Kendra will buzz in again and give you a new objective. ---- New Message, Audio Log - "Finish The Poison" ---- Kendra: You got everything you need to make the poison. Now get back to the Chemistry Lab! Hammond: Whatever you're going to do, do it fast... Can hardly breathe in here ... Kendra: You're cutting out, Hammond! I'm going to try to switch over... sh**! I lost his signal! I'll continue scanning for his location! You have to get that compound mixed! ---- End of Audio Log ---- Ok, we need to get a move on to get that compound mix and kill whatever is poison the air, before the time runs out. ------------------------------------------------------------------------------- ==== New mission objective ==== Objective 5-4: "Create the Poison" With the DNA combined with Kendra's chemical mixture. I just need to run it through the chemical station again to create the poison. ==== End of mission objective ==== Now, save the game and/or shop around for a bit and let Isaac calm down a little from all that drama. Afterwards, head for the "Chemistry Research Lab" and finish the poison. Now, enter the door to the "Imagining Diagnostic Wing". ((Hammond, if you cannot breathe the air, go find yourself some emergency air canisters. There's gotta be some around on this ship.)) _______________________________________________________________________________ Imagining Diagnostic Passageway/Room _______________________________________________________________________________ Keep going around the corner and the door came down and surprised you. Ok, now go inside and use the !Stasis! station. Then, keep going around the corner and enter the "Imagining Diagnostic Room". Kendra will call you. mmm, the Leviathan, that doesn't sound good at all. ---- New Message, Audio Log - "The Leviathan" ---- Kendra: I've got more intel on the Atmosphere. A survivor's report says that a massive creature entered the Hydroponics deck from outside the ship. That's when the air quality began degrading. The survivor called it... The Leviathan. ---- End of Audio Log ---- Keep going around inside the "Imagining Diagnostic Room". There is no enemies here. So keep going to the Chemistry Research Lab. (( Well, You know what that Leviathan means right, it basically means a real big monster.)) _______________________________________________________________________________ Chemistry Research Lab _______________________________________________________________________________ Keep going and enter the door to the chemistry lab, and then interact with the hologram to do the final mixing. The computer will notify you again. Pick up the Mission Item {Poison Capsule}. Computer: Processing request. Please Stand by. Final mixing complete. Please remove the capsule. ==== Objective 5-4 Completed ==== ---- New Message, Audio Log - "Poison Complete" ---- Kendra: Let's hope that poison works! head back to the Tram Station, and get up to Hydroponics as fast as you can. Still no response from Hammond so be careful! There's no telling how contaminated that deck is. ---- End of Audio Log ---- ---- New Message, Audio Log - "Secret Lab Revealed" ---- Dr. Mercer: I'm beginning to truly admire your spirit, misplaced as it may be! I think... I think you should see... The whole plan. You should not spurn the Hive Mind's offerings. You deserve to witness that, at least. ---- End of Audio Log ---- ------------------------------------------------------------------------------- Ok, whatever Dr. Mercer. Now he did something to that door, and you can NOT go back to the security station. You will get a new objective now and you have to find a way to hydroponics. So you have to enter the other door to the new area. ==== New mission objective ==== Objective 5-5: "Go to Hydroponics" Mercer got away. I can only hope one of his beloved necromorphs finds him before I do. Now that I've got the poison, it's time to go to the Hydroponics deck and kill that Leviathan creature before the air is totally contaminated. ==== End of mission objective ==== ((Whatever, that Mercer guy is talking about, the plan and the Hive Mind?)) _______________________________________________________________________________ Cryogenics Lab Hallway _______________________________________________________________________________ !!NOTE: there is !save! station in this area.!! First turn right and go down the passageway, note the blood everywhere. Keep going around the corner and break the two green item boxes. Then, go back, pass the blood stained sign "Cryogenic Lab". Keep going and save the game if you want at the save station. There is also another four item cabinets you can open for some goodies. When you are done, enter the Cryogenics Lab. #### overall items #### Two green item boxes, four unlocked item cabinets #### end of items #### _______________________________________________________________________________ Cryogenics Lab _______________________________________________________________________________ !!NOTE: there will be four enemies inside this area, including the REGENERATOR so be aware.!! OK, go inside the lab and then recharge your stasis if needed. Geez, Dr. Mercer will come out again and you know what that means. His "child", the REGENERATOR will soon follow him. Let the doctor talk and telling you how you have so little hope and his greater plans for the world. Don't worry, you will be able to put his little creation away for a while. You can go around pick up the items around the room since Dr. Mercer is talking rubbish. There are three green item box you can break and some Plasma Cutter ammo you can pick up. ---- New Message, Story Log ---- Dr. Mercer: Perhaps now you will understand. The work I have done must continue... will continue I, Dr. Challus Mercer, shall serve as the catalyst to the salvation of our species! These specimens will return to Earth with me. I will spread their divine glory across the entire planet! I'll leave you with my creation. Embrace the inevitable. ---- End of Story Log ---- ------------------------------------------------------------------------------- Ok, you see the large cold freezing thing in the middle. All you have to do is get the REGENERATOR inside the room and keep it inside for about 10 seconds or so. Then, you can freeze them and take him away. Well, you probably be wondering how to do that. Well, stand in the freezing chamber and then face towards where Dr. Mercer was standing. The REGENERATOR will pop out a vent/duct below and come at you. Shoot off its legs quickly and let it come inside the room. Then stasis it and make sure he is crippled. Ignore the lurkers outside, let's deal with them later. Get inside the area that Dr. Mercer was before, and interact with the hologram quickly. This will activate the freezing chamber and transfer the REGENERATOR away. If you do this correctly, the computer will notify you of your sucess. Kendra will also contact you again. Well, you won't be seeing it for a while. Thanks to her again, she opened the door for you. ---- New Message, Audio Log - "Got the Poison" ---- Kendra: Let's hope that's the last we see that... thing. I've managed to override Mercer's lock down. There is a secondary tram station nearby and you can take it to Hydroponics. Let's just hope there is enough time. ---- End of Audio Log ---- ((Let's hope it doesn't come back anytime soon...)) ------------------------------------------------------------------------------- OK, you can now go outside and take care of the lurkers if you want. There is three of them, the Line Gun or the Ripper should do the job. Make sure to take the !Power Node!, ammo pack and credits inside the room as well. After you are done, go through the door to "Tram Station". Don't forget to recharge your stasis energy. The door to the "Chemistry Research Lab" is locked, so you cannot go back that way. You also notice all the slasher frozen in the tubes, and if you look closely you can see the REGENERATOR inside one of the tubes. #### overall items #### Three green item boxes, two Plasma Cutter ammo, credits and !Power Node! #### end of items #### _______________________________________________________________________________ Tram Station _______________________________________________________________________________ Keep going along the corridor and head for the tram, before you get on, pick up the credits near the glass area to you left. Note the advertisement on the side of the wall, "There is always Peng". Ok, when you are done, get inside the Tram and let's head to Hydroponics. WELL DONE, you have finished CHAPTER 5 of Dead Space. ==== Objective 5-5 Completed ==== #### overall items #### Some credits #### end of items #### -- CHAPTER FIVE COMPLETED -- ((It never occurred to me, but Nicole worked on the same deck as that freak Dr. Mercer. Let's hope she got away before it all went down.)) ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.6 CHAPTER 6 - ENVIRONMENTAL HAZARD -- (CH06) _______________________________________________________________________________ ------------------------------------------------------------------------------- After meeting up with the evil and insane Dr. Butcher (Mercer). You find his ideals just too crazy to believe. He tried everything to stop you and even turned off the life support systems. After foiling his plan on spreading the REGENERATOR. You will have to get to hydroponics and try to kill whatever is poisoning the air. _______________________________________________________________________________ Tram Station - Hydroponics _______________________________________________________________________________ As you exit the tram, a new objective will be added to the your personal journal. There are some items around the Tram Station. Pick up the Audio Log - "Cross Report 1". Go around the glass area and get some ammo. Check the posters out if you want. "Everyone wants Peng". Well, let's find Nicole first before worrying about Peng. ==== New mission objective ==== Objective 6-3: "Poison the Leviathan" I can dispense the poison through the filtration system of Food Storage. It should kill anything alive inside. ==== End of mission objective ==== One you are done, going through the door "Welcome to the Hydroponics deck". #### overall items #### Audio Log - "Cross Report 1" and some ammo. #### end of items #### _______________________________________________________________________________ Hydroponics Hallway _______________________________________________________________________________ Keep going down the hallway, turn into the opening area to your right, another restroom. Then go left to the lady's section, well, don't worry, there ain't any ladies around, at least none that is alive. Pick some item from the item cabinet and Medium Health Pack. Then, go right again and WATCH OUT for three spider/bugs that will jump out of the toilet. Shoot them before they can jump onto Isaac. Then pick up the ammo and open the item cabinet. So many dead bodies around and look the toilets are filled up with that disgusting organic stuff... Once you are done marking around with the dead bodies. Leave the restroom and keep going down the Hallway and take the cargo lift "Elevator to Grow Decks". The computer will be broadcasting some stuff. Ignore it. #### overall items #### Inside the restroom, 3 item cabinets, ammo and Medium Health Pack. #### end of items #### _______________________________________________________________________________ Grow Decks _______________________________________________________________________________ When the lift stops, move out and Pick up the !Schematics! - "Contact Energy" and also break the green item box for some stuff. Look at all the fresh plants and note the poster "Welcome! Ishimura Farm". Computer: Watering cycle initiated. Keep going through the door to "The Growth Areas". #### overall items #### One green item box and !Schematics! - "Contact Energy" #### end of items #### _______________________________________________________________________________ Growth Areas _______________________________________________________________________________ Once inside, you will see Hammond lying there. Watch out Hammond, he almost shot you, but realizes you still human. Hammond looks in pretty bad shape and he will give you a mission. Kendra will also call in. You will get a new objective and your Old objective "Poison the Leviathan" will become inactive. ---- New Message, Story Log ---- Hammond: Isaac... Good to see you in one piece... Don't take... your helmet off... the air's rotten... I got a look... at it... it's huge... you won't believe it... shut itself in Food Storage... The crew that was on this deck... I think they're what's poisoning the air. They've been transformed... I saw one of them, bloated, swollen. They're poison factories... we need to take them out while we can still breathe... ---- End of Story Log ---- ---- New Message, Audio Log - "Hammond's Alive" ---- Kendra: Hammond! I thought you were dead! You need to get to cleaner air! You're not going to be able to help Isaac in you condition. Isaac, I'm scanning the area now. He's right, there's something really big in Food Storage, but I can't get a good scan. Monitor readings are off the scale. Be careful! ---- End of Audio Log ---- ------------------------------------------------------------------------------- ==== New mission objective ==== Objective 6-1: "Destroy the Poison Pods (0/8)" According to Hammond, the necromorphs have transformed some of the crew into these “poison pods”, which are contaminating the air. I need to find and destroy them. ==== End of mission objective ==== Look at all the food, pumpkin and watermelons. You can NOT interact with Hammond anymore, do just let him be. Once you are done picking up the item and checking around. Go through the door to "Atmosphere Control". #### overall items #### Ammo and a green item box #### end of items #### ((Mmm, the crew has been transformed that is no good.)) _______________________________________________________________________________ Atmosphere Control _______________________________________________________________________________ !!NOTE: there is a !Save! station and a !store! in the this area.!! Once, you are inside, open the only item cabinet you can unlock from some items. Kendra will buzz you again. You can shop around and then save the game if you want. The door to the "Primary Food Storage" is locked due to the bad air quality. So, there is two other doors unlocked. Go to the "West Growth Area" first. Ignore the east one at the moment. ---- New Message, Audio Log - "Getting to the Leviathan" ---- Kendra: That's the door to Food Storage. But I can't override the integrity lockdown. You have to destroy the pods to bring the air quality up. Then you can go through and use the poison on the Leviathan. ---- End of Audio Log ---- #### overall items #### One unlocked item cabinet/locker #### end of items #### _______________________________________________________________________________ West Growth Chamber Passageway _______________________________________________________________________________ !!NOTE: there is an !Upgrading! bench in this area.!! Keep going along the corridor and Kendra will call in. Now, open the door and enter a new area. ---- New Message, Audio Log - "Trust" ---- Kendra: I suppose I should be glad that Hammond's alive, but I still don't trust him. I think he's hiding something about the Marker. ---- End of Audio Log ---- You will notice there are few pipes that will spray out brownish liquids. Those liquids are hazardous and will damage you badly. So don't get hit, just wait for it. There are room you can open and can hide to your left. Hide inside the room and wait for the spray to go over, and then keep going. The nozzle of the pipe right near the middle does not spray anything, so you can move Isaac there to wait. The spray follows a simple continuing pattern. So it should be easy to avoid it. Remember, you can go inside the room to hide, but make sure to watch out the spray as you exit from the room. ------------------------------------------------------------------------------- The first room to your left has nothing, just two locked item cabinets you can NOT open. So don't even bother going in unless you have to. The next room on your left has a !Upgrading Bench!, so you can go inside and use it. Ok, basically, you just have to wait for the first spray to stop, keep going. Wait for the second spray to go off and keep going, etc. Avoid the sprays so Isaac don't get damaged. Keep going to the end and take the items from the item cabinets. Once you collected the items, keep going around the corner and take the cargo lift up. ------------------------------------------------------------------------------- Once the lift stop, you will hear an slasher, it will try to kiss you. But, you should shoot it down and make sure it stays down. These things have a nasty habit of waking up again when you get close. Once you are done, move forward and open the large door. #### overall items #### two item cabinets on the wall #### end of items #### ((I don't know why Kendra is so worried about Hammond hiding something about the Marker?!)) _______________________________________________________________________________ West Growth Chamber _______________________________________________________________________________ !!NOTE: there are about fourteen enemies inside this room. Including two Toxic Pods you need to kill to complete your objective. This is one of those "Death Rooms", So beacreful. There are also TOXIC CHAMBERS in this area.!! ------------------------------------------------------------------------------- West Growth Chamber Level 01 ------------------------------------------------------------------------------- This room can get a little bit messy and you may take some damage. So you have to be careful, remember to use stasis if it gets too crowded. As you enter the room, keep going and two lurkers, four slasher will pop out. Now, focus on the slasher and shoot off their legs and try also avoid the darts from the lurkers. It is a good idea to try and stasis a group of slashers and also the lurkers, then throw down a few mines from the Line Gun or Grenades from the Force Gun. This way you can damage and take down 2 or 3 enemies at once, which would be quite helpful. After you killed the slashers, then focus on the lurkers and after you killed them. Another three slasher will join in and you need to be careful here. Try not to get surrounded and keep moving, shoot them in the legs to cripple them if needed. Use stasis if needed. ------------------------------------------------------------------------------- You can also retreat to the room in the centre, where the cargo lift is. There should an explosive canister there you can grab and shoot at the necromorphs. Try and set up a defensive position there, it is a little safer, because the necromorphs are unlikely to come from beind you, but don't get trapped in there. There are two more explosive canisters in this room, you can grapple and use them. But I suggest you try avoid getting hit first. Also, remember that the slasher can go through vents, so they can pop out some random vents behind you. You need to be a little careful. There should be about nine enemies in total, after you killed them all, go around and collect the items in this room and don't forget to take any items the slashers drop. There should be some ammo packs on the ground near the entrance, and also two unlocked cabinets you can open, one of the cabinets should be on the wall. When are done look around the plants, go into the door near the two explosive canister. Use the Deck Nav if you get lost, this area can get confusing. ------------------------------------------------------------------------------- Room in West Growth Chmaber Level 01 ------------------------------------------------------------------------------- Get inside the room, and it is filled with toxic gas, your air metre will kick in. Don't worry, these toxic pods are easy to take down. Keep going around the corner, and you can see a remotely human like thing sitting there, blowing toxic gas everywhere. Aim and shoot at it, you shouldn't miss. You can also use melee against them, but shoot them is easier. After you killed it, the air will be back to normal in this chamber and you can breathe normally again. Break the green box for some items. You can also hear a lurker and an enhanced slasher will appeared, go outside and teach them a lesson. Try kill the lurker first, the enhanced slasher will pop out, so be careful. You can shoot it with the explosive canister if there is any left. When you finished killing them, move around and enter the only other room in this area "Inner Greenhouse A". ==== Sub-objective 6-1 Completed (1/8) ==== ------------------------------------------------------------------------------- Inner Greenhouse A in West Growth Chmaber Level 01 ------------------------------------------------------------------------------- One of the entrance to this room will be locked, so you have to enter from the other door. Go inside and shoot the Toxic Pod just sitting there. Kill it, slowly or quickly, it is up to you. When you are done, pick up the ammo and leave the room. ==== Sub-objective 6-1 Completed (2/8) ==== ------------------------------------------------------------------------------- Soon as you exit the "Inner Greenhouse A", a pregnant necromorph will charge at you. Slow it down by shooting its legs. Then focus on cutting its arms off. Once it is dead, you have to go to the middle of the room and use the Cargo lift. Now you can feed the plants and the computer will say "Replacing Nutrient Vat". It is not important at the moment. Once you are finished up downstair, get on the cargo lift in the middle of the room and go to the upper level 02. As you move up the lift. The computer will report something to you. Computer: Warning. Toxics detected in Atmosphere Processing. A repair technician has been notified. !!NOTE: The elevator to "Air Filtration Room" is locked, so you cannot go that way.!! ------------------------------------------------------------------------------- West Growth Chamber Level 02 ------------------------------------------------------------------------------- Once the lift stops, go around and pick the credit on the ground. Then, head for "Hydroponics Control". Before you enter the room, look to your left and you can see something flashy. Use Kinesis to grab it, it is 2,500 credit, that will come in handy. ------------------------------------------------------------------------------- Hydroponics Control ------------------------------------------------------------------------------- !!NOTE: Two enemies will apear after you kill the Toxic Pod, make sure to DISMEMBER ALL THE BODIES in this room. This is also a Toxic Chamber.!! After you enter the room, Nicole will appear in the video screen. Gee, that is a little creepy, is that really Nicole. Anyway, move around the at open the only cabinet that is unlocked. ---- New Message, Story Log ---- Nicole: Isaac... Make us whole again... ---- End of Story Log ---- Now, DISMEMBER all the bodies you see, do it or you will regret it. After that, grab two of the explosive canisters and put it in front of you. Do NOT use the explosive canisters against the Toxic Pod. Now, shoot the toxic pod before you run out of air. ==== Sub-objective 6-1 Completed (3/8) ==== Then, two infectors will come out. I hope you dismembered all the bodies. Now, it is time to use the explosive canisters. Grab it and shoot at the nearest infector, or just shoot it and let the radial damage kill them. If you are lucky, you can kill both infectors. If not, just shoot the other one till it goes down. The door to "East Grow Chamber" is locked, so you can't go that way. Once, you are done inside the control room, go outside and take the lift to LEVEL 03. ------------------------------------------------------------------------------- West Growth Chamber Level 03 ------------------------------------------------------------------------------- When the lift stops at the third level, go around and break the green item box for some items. There are two more green boxes on the other side. Then, move to the end and get the !RUBY SEMICONDUCTOR!. After you are done take the elevator down to LEVEL 02 and go through the door to the "To Refrigeration West" #### overall items #### Level 01: 3 ammo packs, 2 unlocked cabinets, 1 green item box. Level 02: two credits, one item cabinet in Hydroponics Control Level 03: !RUBY SEMICONDUCTOR! and three green item boxes #### End of items #### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Toxic Pods Necromorphs, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The crew on the hydroponics deck are transformed into mutated things that absorb oxygen and produce highly toxic gases. - Attack: None, but Toxic Pods emit dangerous toxic gases that can kill any personnel that is unprotected. However, Isaac's mask protects him. Possible item drop: None Recommended weapon: Pulse rifle or Plasma cutter, really any weapon will kill them. Just shoot them, they are easy to kill, don't use Mine or Grenades. Just shoot them with Pulse Rifle or Pulse Cutter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- NOTE ON TOXIC CHAMBER - Skip if not interested ------------------------------------------------------------------------------- - Toxic pods can contaminate an entire room with highly poisonous gases that is corrosive to both flesh and organs. Thankfully, Isaac's mask protect him from these toxic fumes. However, Isaac will have to breathe on reserved oxygen inside these rooms. So watch your AIR METRE. - Toxic chamber are like vacuum areas, but you can stop the toxic fumes by killing the toxic pod in the chamber. Once the Toxic Pod is dead, the air quality will restore back to normal and Isaac will no longer need to use his reserve oxygen. - Also you MAY not use the Flamethrower in these chamber unless the Toxic Pod is killed. ------------------------------------------------------------------------------- END OF NOTE ------------------------------------------------------------------------------- _______________________________________________________________________________ Refrigeration West Passageway _______________________________________________________________________________ !!NOTE: there is a !Save! Station in this room.!! Go inside the door and open the item cabinet for a random goodie. Use the !Save! station to save the game if you want. Then, keep going through the other door. _______________________________________________________________________________ Refrigeration West Hallway _______________________________________________________________________________ !!NOTE: there are five new enemies in this area.!! As you enter the air, you will hear a distinct scream. It is a new enemy, these are called Exploder Necromorphs. You can see they are dragging a large yellowish blob and that's their weak spot. Shoot the yellowish blob on their left arm. This will cause it to explode, instantly killing whatever is around. Hence the name - Exploder. Now, keep distance and shoot the exploder in the left arm, where the large yellowish mass is. Keep shooting until it explodes and this will kill it instantly. Two more exploders will come out and join the fun, teach them a lesson not to mark around with explosives. After that, two more will come out, try and kill them quickly. ------------------------------------------------------------------------------- Try and keep your distance from them, if they get too close, shoot their other body parts to knock them away. If you are too close to the explosion radius, Isaac will get heavily damaged. These enemies can be very dangerous if they creep up behind you, as they will use their exploding arm and try to take Isaac, you, me and whoever else is around. Think them as su**ide runners and can inflict very high damage. But, their explosion can also damage any necromorph around them, some times they can be quite helpful. Once you killed them all, collect any items they leave behind and then move down the hallway and turn right. Then enter the door to the "Refrigeration West". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Exploder necromorph , skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It is unknown how these necromorphs come about, but one thing is for sure, they have one objective in life and death that is to kill Isaac. Unlike most other necromorph who perfer to live and kill Isaac. These exploders care less about their own lives and will do anything to take down Isaac. This makes them especially dangerous. These necromorphs also have a very distinct scream. Attacks: - Explosion smash: when near its victims, the exploder smashes its left arm that is filled with yellowish explosive fluids. This will attack will damage anything within its radius, including Isaac. So keep distance at all times. - Smack and head butt: when the exploder loses its left arm, it will charge at Isaac and smack him with all its might. The exploder only uses this attack if you manage to shot its left arm off without exploding the yellowish bulb. It can do quite some damage, so be aware. !!NOTE: if you shoot its explosive arm, the explosion will damage any other Necromorphs around and it will also damage you if you are too close. If it manage to use its explosive attack on you, again it will damage any necromorphs around it.!! ------------------------------------------------------------------------------- Exploder have one key weak spot: - Left arm with explosive yellowish bulb You can also attack its right arm and its legs to kill it if you don't want its left arm to explode. Recommend weapons: - Plasma cutter or Pulse rifle: good for single exploder, aim for its left arm for it to explode. - Line gun: very effective against groups of exploder, again aim for its left arm You can also use grenades from the Force Gun, napalm bomb from flamethrower. If you using contact beam, try not to miss. Possible items it drops: - Weapon ammos or credits range from 800 to 1,200 or Small/Medium Health Pack Exploders may drop you items after you killed them, but it does NOT always have to drop items !!NOTE: If you shoot at the top of its left arm without destorying the explosive yellowish bulb. You can also grab it using kinesis and shoot it at your enemies, works just like an explosive canister. But, make sure not to get too close to the blast radius.!! !!NOTE: Exploder can go through vents and ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Refrigeration West _______________________________________________________________________________ !!NOTE: Most of this room will be in ZERO-G. There will be three enemies inside this area.!! Move forward and go inside, open the two cabinets/lockers for some items. Then, move forward and enter the Zero-G area. Grab the green item with Kinesis and break it for some more items. Now, look up and you can see a Kinesis "Grip Symbol" on a door-like gate. Use Kinesis and aim at the symbol to move the gate open. Move it across to open it. After you opened the door, two lurkers will come out, shoot them down before they fire at you. Retreat if you have to. Once, you killed them, Zero-G jump near the opening area and zero-G jump again to enter the next area. ------------------------------------------------------------------------------- Move around the new area, and you will come to another door with a Kinesis "Grip Symbol". Now, open it with your Kinesis Gun, then Zero-G jump again to the next area. A lurker will greet you, you can shoot it down with your Line Gun or Plasma Cutter. Or you can move around, and grab one of the explosive canisters and throw at it. Finally, Zero-G jump into the area next to the explosive canisters and then enter the door "Air Filtration Room", note the warning Extreme Heat. #### overall items #### Two unlocked item lockers, one green item box #### End of items #### ((How do they build this place? A Refrigeration unit next to a extreme heat unit?)) _______________________________________________________________________________ Air Filtration Room _______________________________________________________________________________ !!NOTE: there is three enemies in the this area, near the filtration chamber. There ara "Extreme Heat Hazards" in this room that will do a lot of damage to Isaac if he gets hit. There will also be a Toxic Chamber in this room.!! Enter the room and keep going, open the other door to the "Air Filtration Room". Soon as you enter, the computer will warn you of the danger. Computer: Warning. Air filtration system still active. Entering the filtration tubes is extremely hazardous. Firstly, open the cabinet near the door for some items, then move up the stairs to your left for some ammo. The door can NOT be opened, so you have to find another way to get around. Go around and head forward, pick up the Audio Log - "Cross Report 2. Take the cargo lift and go down. !!NOTE: The flame in the Filtration Chamber is very hazardous to Isaac if he gets hit, it won't kill him but it will set him on fire and he will take significant amount of damage.!! ------------------------------------------------------------------------------- Once the lift stops, go forward and recharge your stasis if needed. There is some ammo near all that explosive canisters. You won't need those explosive canister, so don't bother pick them up. When you are ready, shoot the purple power module and then the door will open. Don't go in yet, look through the door and you can see another purple power module on the other side. Shoot that out as well, then the door on the other side will open. Then, wait till the flame to die down before going into the chamber. Once the flame is gone, quickly run across to the first chamber and go across the door to the second chamber. This chamber will be a safe point and no flame will come out at Isaac. You will also hear that distinct scream again, it is a exploder and it will try to cross the first flame chamber, a slasher will also follow it. Most likely they will get killed by the flame. But, if it somehow manage to survive, shoot it down and kill it before it gets you. Make sure to keep distance. ------------------------------------------------------------------------------- In the second chamber, there is another power module, shoot it to open the door. Then look at the other side and shoot the power module again to open the door on the other side. Then, a slasher will jump out and try to cross the chamber, shoot off its legs and let the flame do the rest of the work for you. Now, cross the chamber when it is safe, wait for the flame to go down first. Then, quickly run across the chamber and keep going into another area filled with toxic gas. Turn around and shoot the Toxic Pod before it releases more poisonous gas. You can also grab the boxes around using Kinesis and shoot at the Toxic Pod to damage it, keep shooting at it to kill it. Now, four Toxic Pods down, four to go. ==== Sub-objective 6-1 Completed (4/8) ==== ------------------------------------------------------------------------------- After the toxic pod is dead, take the cargo elevator and go up. Once the lift stops, go out and before you go for the exit. Turn right to the other side and open the item cabinet, break the green box for another item. Then, head up the little stairs into another room. There are some items inside this room, pick up the Medium Health Pack, take the !Power Node! from the cabinet on the wall and open the item locker. Once you are done. Head outside and go to the "Exit to West Grow Chamber". Get on the elevator, interact with the hologram and go down. While you are riding on the elevator, the computer will say there is something big in food storage. Also, am I the only one hear that song "Twinkle, Twinkle little star, never shut your eyes?" faintly playing on the background. Computer: Warning. 10 kiloton mass detected in Food Storage. #### overall items #### two item cabinets, 2 random ammo packs, one green item box. Inside the control room: Medium Health Pack, !Power Node! and one item locker #### End of items #### ((10 Kiloton... geez, that is big.)) ------------------------------------------------------------------------------- NOTE ON EXTREME HEAT/FLAME HAZARDS - Skip if not interested ------------------------------------------------------------------------------- - Some areas of the ship operates at very high temperatures and these areas can be very hazardous. Although there are insulating material built into Isaac's suit. However, it cannot provide complete protection for him in high temperature environments. - When Isaac is too close to Flame Hazards, he will set upon on fire and take serious damage. Although most Flame Hazards cannot kill Isaac instantly, he will be badly hurt if he get too close. ------------------------------------------------------------------------------- END OF NOTE ------------------------------------------------------------------------------- _______________________________________________________________________________ West Growth Chamber _______________________________________________________________________________ !!NOTE: there will be three enemies in this room now.!! As you exit the elevator, two lurkers and one pregnant necromorph will greet you. I suggest you cripple the pregnant and then focus on the lurkers because they can be really annoying. Keep moving around and don't get surrounded. use stasis if you have to. Once you killed them, move to the door to get back to the atmosphere control room _______________________________________________________________________________ West Growth Area Passageway _______________________________________________________________________________ Move along the passageway and suddenly all the air vents will get blown out. That was freaky. Anyway, there are no enemies around. So keep going, take the cargo lift and get down. Now, watch out for the Corrosive Sprays from the pipes, keep distance. When it is safe, you can move to the middle nozzle, since it does not spray any chemicals. When it is safe, move out of the door. Keep going, and open the door to "Atmosphere Control". _______________________________________________________________________________ Atmosphere Control _______________________________________________________________________________ !!NOTE: there is a !Save! station and a !Store! in this room. Save the game if you want and stock up at the store, or put away any additional items if your inventory is full. Once you are done, go through the door to "East Grow Chamber". _______________________________________________________________________________ East Grow Chamber Passageway _______________________________________________________________________________ !!NOTE: there are two enemies in this area. There is a !Upgrading! bench in this area.!! Keep going forward and pick up the Text Log - "Corruption". Before you open the door, I suggest you get out your Line Gun or Force Gun and reload it. Then, open the door and you will see a spawner. Shoot two mines from the Line Gun near the spawner and run for cover. This should kill it. If not, shoot one more Mine. You can use the Grenades from the Force Gun too, make sure to shoot the Grenades at the Spawner, so they explode instantly on contact. About three or so grenades is enough to kill the spawner. Once it is dead, you can check out the rooms on your right. ((Look at all the dead bodies on the floor... you do NOT need to dismember them, you can if really want to.)) ------------------------------------------------------------------------------- The first room will have an !Upgrading! bench and you can upgrade Isaac's weapon if you want. But, make sure to save one spare !Power Node!. The second room will have a necrmorph slasher waiting in there, open the door and stay back, shoot the slasher before it hugs you. Pick up the ammo and open the item cabinet. The third room will be locked, but you can override it using a !Power Node!, do it if you have a spare !Power Node!. ------------------------------------------------------------------------------- Power Node room - 5 - East Grow Chamber Passageway ------------------------------------------------------------------------------- There are quite a few good items in here. Pick up the three packs of ammo, the 5,000 credits, the Large Health Pack and there is an item cabinet you can open. ((In my opinion, this room is really worth using the !Power Node!)) ------------------------------------------------------------------------------- End of power node room 5 ------------------------------------------------------------------------------- Once you are done collecting the items, take the elevator and go to the upper level. When the lift stops, move forward and you can see more of that organic stuff. They are growing around the passageway. Keep going, and the computer will notify you about that organic stuff. Computer: Vegetative anomalies detected in the East Grow Chamber. Ok, after you done checking around, enter the door to the "East Grow Chamber". Make sure you have plenty of ammo, as you will need soon. If not, go back and get some more. #### overall items #### In the passageway: Text Log - "Corruption" One item cabinet, ammo pack inside one of the rooms Inside the !Power Node! room, 5,000 credit, 3 ammo pack, Large Health Pack and one item cabinet. #### End of items #### _______________________________________________________________________________ East Grow Chamber _______________________________________________________________________________ !!NOTE: there will be a GAINT enemy - Brute in this room. There will also be a !Stasis! recharge station around this area. There are also Toxic Chambers in this area,!! ------------------------------------------------------------------------------- East Growth Chamber Level 01 ------------------------------------------------------------------------------- After you enter the room, you can see there area organic stuff everywhere. Before you move forward, reload all Isaac's weapons and get ready. You will be facing another Brute. When you are ready move forwards and the Brute will appear. Ok, there are plenty of space to move around, but don't get trapped. You can move around in the centre, so it is hard for the Brute to follow. But, I suggest you just do a circle around the outer edge of the room. This way, you can keep distance away from it. Use the same tactics as you used before against Brutes, shoot it in the weak spot around the ARM JOINTS, the yellowish spot. This will do good damage, you can also try to cripple it by removing its legs. When it goes dormant remember to go behind it, stasis and keep shooting at its back with the Plasma Cutter or Pulse Rifle or Flamethrower. ------------------------------------------------------------------------------- Suppress fire until it is dead, then it will drop you a !Power Node!. There are also more items around the room, three item cabinets on the wall, two green item boxes and one ammo pack (this ammo pack should be in a small path near the door to "Inner Greenhouse B") Feel free to look around and that organic stuff is growing everywhere, according to the lab reports, they think it is an alien lifeform. A type of bacteria that grows very fast. As Kendra noted, it is a habitat changer. This explains why it spread so quickly and grows everywhere. When you finished collecting the items, enter the room to the left side of the away and you should inside a toxic chamber. ------------------------------------------------------------------------------- Room in East Grow Chamber ------------------------------------------------------------------------------- Ok, move around the room and shoot down the Toxic Pod to restore the air quality back. Then use the !Stasis! recharge station near it. There are also three green item boxes you can break for some items and one ammo pack you can pick up. ==== Sub-Objective 6-1 Completed (5/8) ==== When you are done inside this room, enter the door to "Inner Greenhouse B". ------------------------------------------------------------------------------- Inner Greenhouse B ------------------------------------------------------------------------------- Don't break the item box, because it contains nothing but three spiders. You can shoot it if you really want to. Move around the corner and pick up two ammo packs and a Medium Health Pack. ------------------------------------------------------------------------------- After you are done inside the the "Inner Greenhouse B", move Isaac near the cargo lift in the middle of the room. Don't use the lift yet. But, go near the hologram to feed the plants. You can probably hear the Toxic Pod already. Now the next bit is a little tricky, while the vat is replacing. You have to shoot it with stasis and slow it down. Then move as close to the vat as possible and look down. You can see a Toxic Pod, shoot it as fast as you can through the gaps. Now, your hits may get blocked sometimes, try and aim a little lower to kill it. If you didn't kill it the first go, interact with the hologram again and stasis it, then shoot the Toxic Pod again till it is dead. ==== Sub-Objective 6-1 Completed (6/8) ==== Once the Toxic Pod is dead, take the cargo lift and go all the way up to LEVEL 03. Remember you can always use Deck Nav if you get lost, default is the B/ctrl key. ------------------------------------------------------------------------------- East Growth Chamber Level 03 ------------------------------------------------------------------------------- You will enter a Toxic area, and move to the end of the passageway and kill the Toxic pod and now you completed a bit more of the objective. Just one more toxic pod to go. You almost there. Now, take the elevator down to LEVEL 02. ==== Sub-Objective 6-1 Completed (7/8) ==== ------------------------------------------------------------------------------- East Growth Chamber Level 02 ------------------------------------------------------------------------------- When the lift stop, break the two green boxes around for some items. Then go near the locked door and pick up Audio Log - "Cross Report 3" and also the Small Health Pack, there is also one ammo pack you can pick using Kinesis on the ledge, look to your left. Now, when are finished collecting all the items, enter the room to "To Refrigeration East". #### overall items #### Level 01: 3 Item cabinets, 5 green boxes, 4 pack random ammo and Medium Health Pack (Item included from both the rooms.) Level 02: Audio Log - "Cross Report 3", 2 green item boxes, ammo pack and Small Health Pack Level 03: None #### end of items #### _______________________________________________________________________________ To Refrigeration East Passageway _______________________________________________________________________________ !!NOTE: there is a !Save! Station in this area.!! Take The !Power Node! behind you on the wall. I RECOMMEND you SAVE the game and make sure to reload all Isaac's weapons. Take our the Pulse Rifle or the Plasma Cutter, because you will meet a Gaint Tentacle soon. #### overall items #### !Power Node! #### end of items #### _______________________________________________________________________________ Refrigeration East Hallway _______________________________________________________________________________ !!NOTE: there will be Gaint enemy - Gaint Tentacle in this area.!! This entire hallway is covered in that organic stuff, move forward and pick up the !GOLD SEMICONDUCTOR! and watch out a Gaint Tentacle will grab you. Keep firing at its yellowish blob weak spot until it explodes, try shoot it down as quickly as you can, because you won't have much time. Once it is dead, enter the door to the "To Refrigeration East". Move along the passageway and take the Audio Log - "Temple's Search". Then go into the door to the "Refrigeration East". #### overall items #### !GOLD SEMICONDUCTOR! and Audio Log - "Temple's Search" #### end of items #### _______________________________________________________________________________ Refrigeration East _______________________________________________________________________________ !!NOTE: Most of this room will be in ZERO-G, there are five enemies in this area. There is a !Stasis! recharge station here. Also there is a High Voltage Electric Hazard that can kill Isaac INSTANTLY if he gets too close. Be careful. There is also a Toxic Chamber in this area.!! Move forward and open the item cabinets for some goodies. Note the strange writing on the warning poster. Then move into the Zero-G area. Go around and look at the hole above you, aim and jump to an area that is not covered in that organic stuff, since you can't really jump on the organic material. Now, the next bit could be a little tricky so be careful. You can probably the electric generator. Now, turn around and jump near the Malfunction Eletrical generator. Don't get too close, or else Isaac will get killed. Then, shoot the generator with stasis to slow it down. Once the Malfunctioning generation is slowed down, quickly jump on to the nearby platform. Then, quickly turn to your right and aim to jump to another platform. It should be on your right, and try aim for the platform that isn't covered with that organic stuff. You have to do it quickly, before your stasis runs out. !!NOTE: if you get killed by the High Voltage Hazard. Just restart, it should automatically reload the game and Isaac should be from this area.!! ------------------------------------------------------------------------------- Once you get to the safe area, four lurkers will pop out and attack you. The lurkers generally come out two at a time, but sometimes all four can appear at the same time. They can be quite dangerous and it is a good idea to use stasis against them. try and group them, stasis and throw them a Mine from the Line Gun or a Grenade from the Force Gun. You can also wait for them to show their tentacles and cut them down with the Line Gun. Once they are dead, move around near the entrance and you can see a hologram, interact with it to turn the malfunctioning eletrical generator off. There is also a Wall Necromorph somewhere here, you can kill it if you want. But, it isn't dangerous. Now, you probably can hear another toxic pod. Move around and look for a open doorway, which you can Zero-G jump down. Once you are down there, you will enter a Toxic Chamber, pick up the ammo pack and then look up around the corner. You can see a Toxic Pod. Shoot it to kill it. And that's the last of the Poison Pod. Good work. Now, Kendra will buzz in and give you a new objective. ==== Objective 6-1 Completed (8/8) ==== ------------------------------------------------------------------------------- ---- New Message, Audio Log - "Pods Destroyed" ---- Kendra: That's the last one, Isaac. There's a switch in Atmosphere Control to restart the oxygen recycling. Once the air's clean, you can get into Food Storage. Isaac, I've been reading these reports... the crew all began having mass hallucinations. And... well, I just saw my brother on a security monitor ... And that's just not possible... ---- End of Audio Log ---- ==== New mission objective ==== Objective 6-2: "Recycle the Atmosphere" Once the poison pods are all destroyed. I can return to Atmosphere Control and recycle the air. That will unlock Food Storage, where the Leviathan is holed up. ==== End of mission objective ==== Ok, we have to go back to the "Atmosphere Control" room to recycle the air. First, you need to get out of this area. Zero-G jump back to the entrance near the malfunctioning eletrical generator. Make SuRE you turned it off and then aim up through the big hole and Zero-G jump to another platform. Then move around, use the Deck Nav if you get lost. When you are near the entrance, move out of the zero-G area and make sure to recharge your Stasis energy and then exit the room. #### overall items #### Two unlocked cabinets and one ammo pack. #### end of items #### ((Hallucinations... Nicole?! It can't be, I clearly saw her... oh wait?! No way, she must be around here somewhere, maybe the mining deck.)) _______________________________________________________________________________ Refrigeration East Hallway _______________________________________________________________________________ Keep moving across that organic stuff, you can't run on it. So you have to walk around it. Keep going, enter the door "To East Grow Chamber". Now, you can save the game if you want. When you are done, enter the door to the "East Grow Chamber". _______________________________________________________________________________ East Grow Chamber _______________________________________________________________________________ Take the Cargo Lift down to LEVEL 01 and go through the door back to "Atmosphere Control". There isn't anything new in the East Grow Chamber, so you don't need to stick around. _______________________________________________________________________________ East Grow Chamber Passageway _______________________________________________________________________________ !!NOTE: there will be three enemies on the passageway now.!! Once you are out the door, and you will see three slasher. They will try to charge at you. I suggest you take out the Line Gun and chill them down. Retreat back into the door if they get too close to comfort. Once they are dead, take the Cargo Lift back down and keep going. I suggest you upgrade your favourite weapon now, because you will face BOSS soon. I recommend upgrading the Pulse Rifle or the Plasma Cutter. When you are finished, open the door. Move down the corridor and go through the door to "Atmosphere Control". Nicole will suddenly buzz in. ---- New Message, Audio Log - "A Message" ---- Nicole: Isaac... Where are you? Help me... ---- End of Audio Log ---- ((I'm coming Nicole, soon as I get the Leviathan out of the way.)) _______________________________________________________________________________ Atmosphere Control _______________________________________________________________________________ Ok, once you are inside the Atmosphere control room, go near the hologram and interact with it to Recycle the Air. This will complete the objective. The Computer will also notify you. Computer: Flushing all air vents. Restoring oxygen and nitrogen level. Food Storage lock down lifted. ==== Objective 6-2 Completed ==== Now, Objective 6-3: "Poison the Leviathan" will become active again, and you will be able to enter "Primary Food Storage" Now. I suggest you save the game and bring a lot of ammo, I recommend about 300ish Pulse Rifle rounds or 100ish Plasma Cutter ammo, at least 3 slots of ammo. You will need it, you do NOT want to run out of ammo for this battle, because you are going to fight a BOSS. You should also bring a few health pack, two Medium Health Pack and one Large Health Pack should enough. Once you are ready, go around and enter the door to "Primary Food Storage". Note the warning message, it basically means there is something foreign inside. !!NOTE: if you playing Impossible Mode, you may want to bring more ammo and health.!! _______________________________________________________________________________ Primary Food Storage Hallway _______________________________________________________________________________ Once the large blast door opens, keep going forward and pick up the Audio Log - "Cross Report 4" and break the two green item boxes for some items. Then go through another large blast door and enter "Primary Food Storage". #### overall items #### Audio Log - "Cross Report 4" and two green item boxes #### end of items #### _______________________________________________________________________________ Primary Food Storage _______________________________________________________________________________ !!NOTE: there is a ZERO-G room in this area.!! Ok, once you are inside, pick up the Medium Health Pack. Then, You can see a panel with a holographic display. Interact with it to inject the poisonous chemical into Food Storage to attempt to kill the Leviathan. The computer will notify you when it is done. Computer: Unknown Antigen injected into the filtration system. ==== objective 6-3 Completed ==== ------------------------------------------------------------------------------- Soon, the chemical will eat through the organic stuff near the other door and it will damage the Leviathan. Kendra will then buzz in and give you a new objective. ---- New Message, Audio Log - "Kill the Leviathan" ---- Da***t, the poison wasn't strong enough. It's still alive! Get in there and kill it, before it contaminates the entire ship! ---- End of Audio Log ---- ==== New mission objective ==== Objective 6-4: "Kill the Leviathan" The poison dissolved some of the corruption, enough to allow me inside Food Storage. But the Leviathan is still alive. ==== End of mission objective ==== The poison manage do destroy the outer laye rof the Leviathan, but it was not strong enough to kill it. Now you have to get inside to kill it. When you are ready, lock and load, get into the door and ready for the battle. ((Da** it, Kendra, try and stick to fixing computers next time... and stop pretending to be a bio-chemistry expert... )) _______________________________________________________________________________ _______________________________________________________________________________ BOSS - THE LEVIATHAN _______________________________________________________________________________ _______________________________________________________________________________ Once you are inside the large blast door, you will enter a ZERO-G area. The storage completely circular or more accurately, cylindrical. So, there isn't really a up and down or left or right. This will be the battle field. There are plenty of items around and you will also notice many explosive canisters. You can pick up the items later, focus on the boss first. Now, move forwards to trigger the boss. Look the size of it, it is massive and completely covers the back section of Food Storage. This boss fight will has three stages and you must defeat the boss in all three stages to kill it. So, this may get a while. This Boss is not that easy, so if you do get killed. You can always reload the game or just wait till the computer automatically reload the checkpoint. ------------------------------------------------------------------------------- STAGE I OF THE BOSS - LEVIATHAN ------------------------------------------------------------------------------- The first stage of the LEVIATHAN is pretty straight forward. The boss will use its tentacles to try and smash you down. It will use one of its Gaint Tentacles and then move it around, smash it down and swap across the ground. This will damage Isaac if he gets hit. You must destroy the Gaint Tentacles, by shooting at the yellowish blobby spot to destroy it. Attacks: - Smack down and Swap with its tentacles: The Leviathan's large tentacles have tremendous amount of power, and it uses them to smash and destroy its victims. You can dodge this attack by performing the correct Zero-G jump or you can run around to dodge it. ------------------------------------------------------------------------------- Weak spots: Yellowish blobby spots in the middle of the tentacles. Recommend weapons: - Pulse rifle, aim for its yellowish blobby weak spot. - Plasma cutter, shoot its weak spot. - Contact Beam, use it if you have quite good aiming, wait for after the tentacles attacks Isaac. So you have more time to aim and shoot at their weak spots. I use the Pulse Rifle and the Plasma Cutter, since I have upgraded them. !!NOTE: you can use any weapon that has a long range firing mode, the secondary mode of the flamethrower can also work, you can just fire bomb the boss. Even the secondary mode of the ripper can damage ths boss. But, I recommend you use the Pulse Rifle or Plasma Cutter or Contact Beam.!! ------------------------------------------------------------------------------- Tactics for stage I of the LEVIATHAN ------------------------------------------------------------------------------- The boss will shoot out its tentacles and wave it around, then it will smash down and swap the tentacle across the floor. If Isaac get hit by the swap, he will take quite a bit of damage. So, be careful. You can dodge it by performing a Zero-G jump to a safe distance. I suggest you just aim up, and Zero-G to the opposite side of the cylindrical room. You can also run or side step around to avoid it, but make sure to start running before it smash down its tentacles. YOu MUST hold the RUN key when you side stepping. After its attack, the Leviathan will retreat its tentacles, but the yellowish weak spot on the tentacles will still be exposed. Now, it is time to attack, keep shooting at the yellowish blob on the tentacles. If you manage to inflict enough damage, the tentacle will explode. But, if you didn't, it will move back the tentacle further in. Then, it will uses its tentacles again to do another set of attack. Remember, you can shoot the tentacle's weak spot as it is waving around, you don't have to wait till the attack is over to shoot the tentacles. You can also shoot the tentacles as it is swapping across the floor, although I recommend you start running/Zero-G jumping before it does the swap. !!NOTE: you can still be damaged by the tentacles while Zero-G jumping, so always keep an eye on your health bar. Heal if Isaac get damaged.!! ------------------------------------------------------------------------------- Keep shooting at the tentacle's weak spot and eventually it will explode. Once you destroy one of the tentacle. The Leviathan will use its other tentacle to attack. So, be aware. Just repeat the same thing as before. Try and dodge its attack before the tentacle swaps across the floor and hit Isaac. Suppress fire at the tentacle's weak spot to damage it. If Isaac gets damaged, quickly heal by hitting the "q" key (default). If you playing Impossible Mode, make sure to keep your health above three bars or 75 points. After healing, re-focus fire on which ever tentacles you can. When you destroy the second tentacle, the Leviathan will use the third one to attack you. So, dodge the attack as usual. Then keep shooting at the weak spot and after you destroy it. The Leviathan will scream and it will open its mouth. Shoot the yellowish globe-like thing inside its mouth to quite it down. Now, you will be facing the second stage of the boss. !!NOTE: it is not necessary to focus fire on one tentacle, shoot whichever tentacle exposes its weak spot. The damage still counts.!! _______________________________________________________________________________ ------------------------------------------------------------------------------- STAGE II OF THE BOSS - LEVIATHAN ------------------------------------------------------------------------------- Once you destroy the tentacles, the Leviathan will open its mouth to shoot out corrosive/acid pods at you. You can avoid it by side stepping, you should cancel AIM MODE and Hold the RUN key to strafe faster. This makes it easier to dodge the attacks. You will probably see a yellowish Globular Spot inside its mouth, that is its weak spot aim for it to damage the Leviathan. Attacks: - Corrosive/acid Pods, The Leviathan is capable to shooting large amount of acid pods that will explode on contact. They are extremely corrosive to flesh and metal alike. This attack fires acid pods directly at Isaac and it can be dodged by side stepping. Keep strafing to avoid it, try and hold down the RUN key when side stepping. You can also shoot at the acid pods to stop them. keep shooting at the pods to destroy them, but that will consume substantial amount of ammo. - You can grab those pods and shoot it back at the Leviathan. You can also shoot the acid pods with any long range weapon, Pulse Rifle, Plasma Cutter or Contact Beam to destroy them. If you are side stepping the acid pods, make sure to keep moving. You can also wait for the pods to come close and then quickly side step by holding down the Run button. !!WARNING: when grabbing the acid pods, make sure NOT to drag it too close to Isaac or else it will explode and damage him. Sometimes the acid pods can bounce off the floor and then explode, so be careful. When shooting at the acid pods, make sure the pods don't get too close, because they can still damage Isaac if he is too close to the explosion.!! ------------------------------------------------------------------------------- Weak spots: - Yellowish Globular spot inside its mouth. The Leviathan will open it up to shoot acid pods. You must shoot the Globular weak spot in order to damage and kill the Leviathan. Recommend weapons: - Pulse rifle, aim for its Yellowish Globular weak spot inside its mouth, fire in rapid bursts. - Plasma cutter, aim for its weak spot. Keep firing if the Leviathan shoots out acid pods. - Contact Beam, shoot for its weak spot. If you manage to get a good hit, it can do a lot of damage. The Contact Beam can also pentrate through multiple acid pods the Leviathan shoots. Try not to miss too many times, remember to pre-charge up before the Leviathan exposes its weak spot. I use the Pulse Rifle and the Plasma Cutter, since I have upgraded them. !!NOTE: you can use any weapon that has a long range firing mode. But, I RECOMMEND the Pulse Rifle or Plasma Cutter or Contact Beam.!! ------------------------------------------------------------------------------- Tactics for stage II of the LEVIATHAN ------------------------------------------------------------------------------- The Leviathan will open its mouth and start shooting corrosive/acid pods at you. So you can either side step it or shoot the corrosive pods before they get too close. You can also grab it with your kinesis gun. Although I suggest you just side step or shoot the acid pods, it will be much easier. When the Leviathan opens its mouth, it also exposes its weak point. Keep firing into its mouth every time it opens, aim for the Yellowish Globular weak spot and keep shooting until it closes its mouth. Soon, it will reopen its mouth, keep firing at it until it retreats. You have to do this quite a few times before you can inflict serious damage. Make sure to keep distance away from the Boss, so you have time to avoid or shoot its attacks. It will fire about five acid pods continously, but if you manage to damage it quickly. It will close its mouth and stop throwing acid pods. I suggest you keep firing at the Leviathan when it exposes its weak spot.But, don't forget to heal if you get hit by the acid pods, keep an eye on Isaac's health. ------------------------------------------------------------------------------- When the Boss shoot its acid pods at you, you can stop the acid pods by firing at it using your weapon. The acids pods will also explode if two pods hit each other. If you don't have a lot of ammo, you can side step the Leviathan's acid pods and shoot at its weak spot when you can. You can also use the explosive canisters and shoot at the Boss. There area a total of six or seven explosive canisters around. You need to grab them use Kinesis and wait till the Leviathan opens up its mouth. Then shoot the canisters directly at it. Sometimes its mouth will move up and down, so you need to be aware when using the canisters. Be careful when grabbing the canisters, watch out for the Boss's acid pod attack. The explosive canisters should do good damage against the Leviathan, but you will probably still have to shoot it using your gun. Because I used about five explosive canisters and they still didn't do enough damage, possibly because I missed a few hits. Anyway, make sure to keep shooting every time the Leviathan opens its mouth. There are also two fan blades you can throw at the Boss. ------------------------------------------------------------------------------- This could take a while, because you have to do quite a lot of damage to the Leviathan before it releases three more tentacles. Once you do signifcant damage to it, the Leviathan will pop out more tentacles and you will be facing the final stage of the boss. !!NOTE: you don't need to use all the explosive canisters, your weapon can still do good damage against the Leviathan. Be careful when grabbing the canisters and try not to get hit by the acid pods.!! _______________________________________________________________________________ ------------------------------------------------------------------------------- STAGE III OF THE BOSS - LEVIATHAN ------------------------------------------------------------------------------- Once the Boss has taken enough damage, the Leviathan will pop out three more tentacles. This the LAST stage of the boss and it can be a little tricky. It MAY use its tentacles if it wishes and you can try and destroy its tentacles if you wish. But, you can also try and dodge its tentacle attacks. Then, MAKE SURE to aim for the Yellowish Globular spot inside its mouth when it opens up. That will damage and kill it. Attacks: - Smack down and Swap with its tentacles: The Leviathan's large tentacles have tremendous amount of power, and it uses them to smash and destroy its victims. You can dodge this attack by performing the correct Zero-G jump or you can run around to dodge it. - Corrosive/acid Pods, when injured the HIVE MIND can shoot out a burst of acid pods that will explode on contact. They are extremely corrosive to flesh and metal alike. Keep side stepping to avoid it, you can stop the acid pods or destroy them by shooting at them. You can also grab those pods and shoot it back with Kinesis. !!NOTE: the Leviathan can only use one attack at a time. It can NOT use both attacks at the same time.!! ------------------------------------------------------------------------------- Weak spots: - Yellowish Globular spot inside its mouth. You must shoot the Yellowish Globular spot order to damage and kill the Leviathan. Recommend weapons: - Pulse rifle, aim for its Yellowish Globular inside its mouth when it opens up. - Plasma cutter, shoot for its weak spot. - Contact Beam, make sure to aim before you fire. !!NOTE: you can use any weapon that has a long range firing mode. But, I RECOMMEND the Pulse Rifle or Plasma Cutter or Contact Beam.!! ------------------------------------------------------------------------------- Tactics for stage III of the LEVIATHAN ------------------------------------------------------------------------------- The final stage of the boss can be a little bit difficult, because it has two attacks. When it waves its tentacles around, it will use its tentacle attack. So make sure to start running as soon as possible or you can do a Zero-G jump to try and avoid it. Usually after its tentacle attack, it will open its mouth and shoot acid pods at you. This would be the time to attack, shoot its weak spot inside its mouth with everything you got left. Keep firing, until it closes its mouth again. If it opens its mouth, repeat the same attack plan. Heal if you get damaged. Sometimes, the Leviathan will use its tentacles to attack again, you can try to destroy if you want. But, I suggest you focus your fire power at damaging its weak spot, the Yellowish Globular spot inside its mouth. Keep firing and reload when it shuts its mouth. Again, this may take while, the Leviathan is pretty tough. Eventually, the yellowish weak spot inside its mouth will explode, killing the Leviathan. Then, the battle will be over. !!WELL DONE YOU HAVE DEFEATED THE LEVIATHAN.!! ==== objective 6-4 Completed ==== ------------------------------------------------------------------------------- When you killed the Leviathan, go around and collect all the items around the room. There should be a Large Health Pack, a Medium Health Pack and two other random items, ammo or health around. Also, Kendra will have a chat to you and give you a new objective. ---- New Message, Video Log - "Victory against the Leviathan" ---- Kendra: Isaac, you did it! Hammond, do you read? Oxygen levels are returning to normal. Da***t! He's gone again! No sign of his RIG anywhere! It's up to us now. I've got a plan to get off this ship! I've located an SOS Beacon on the mining deck. If you can get down there and activate it, we might be able to send a distress call. Oh god. I don't know how much longer that door will hold... ---- End of Video Log ---- ==== New mission objective ==== Objective 6-5: "Go to the Mining Deck" Finally, the ship seems stable. I've brought us some time, hopefully enough to find the SOS Beacon. But even if we send out a distress signal. Is anyone close enough to this system to hear it... ? ==== End of mission objective ==== #### overall items #### 2 random items, ammo or health, one Medium and one Large Health Pack #### end of items #### _______________________________________________________________________________ Atmosphere Control _______________________________________________________________________________ You can save the game here and look around in the store if you want. Now, head for the door to "Growth Area" and Hammond will no longer be there. Let's hope he is still alive. Keep going out of the door and get on the elevator and head for the "Tram Station". _______________________________________________________________________________ Tram Station _______________________________________________________________________________ Get on the tram and interact with the hologram and you will be heading to the Mining Deck. ==== Objective 6-5 Completed ==== -- CHAPTER SIX COMPLETED -- Now, you are half way through the game, you should go take a break and clear your head for a bit. You can also reward yourself for defeating the Leviathan, that thing was tough. ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.7 CHAPTER 7 - INTO THE VOID -- (CH07) _______________________________________________________________________________ ------------------------------------------------------------------------------- After fixing up the ship's engine, getting the ADS online, cooling down the REGENERATOR and finally destroyed the Leviathan. It is time to get off this ship. But, there is any space-worth vessel on board... You have to send out a distress signal as soon as possible, let's hope there is a ship nearby. Staying on the Ishimura any longer than necessary will seriously wear down whatever sanity you have left. !!NOTE: I suggest you start upgrading your RIG, it isn't important, but extra health and extra air will be very helpful later on.!! _______________________________________________________________________________ Tram Station - Mining Deck _______________________________________________________________________________ Move out of the Tram station and Kendra will buzz in and give you a few more objectives. As you listen to her, go around and collect the items around. There should be two cabinets you can open, one is inside the glass area. ---- New Message, Video Log - "Distress call" ---- Kendra: This maybe our last chance of getting out alive, Isaac. There's an asteroid loaded up in the mining bay ready to be smelted. If you attach the SOS Beacon to it. You can launch it away from the ship to make a clean broadcast. The Beacon is on the Maintenance sub-deck. You can launch the asteroid from the control room. Kendra: Sigh... Da**, the control room is locked. It looks like they keep an emergency access key on the Processing sub-deck. Couldn't be easy, could it? I don't know how much more of this I can take. ---- End of Video Log ---- ------------------------------------------------------------------------------- ==== New mission objectives ==== Objective 7-1: "Find the Mining Access Key" Kendra located the Mining Access Key on the Processing Sub Deck. That must be where the mining supervisor died... I knew these men. I can't believe they are all dead. Objective 7-2: "Find the S.O.S. Beacon" That beacon could be our only way off this go***mn ship. It's stored somewhere on the Maintenance Sub Deck. It sends out a strong sub-space broadcast that should alert any ship in the sector. Inactive Objective 7-3: "Plant the Beacon" I need to secure the SOS Beacon to the asteroid. Once the asteroid is launched, the beacon will clear the Ishimura's navigation array, and it will be able to broadcast a clear singal. ==== End of mission objectives ==== ------------------------------------------------------------------------------- Ok, so you need to first find the key to the Maintenance Sub Deck, then find the S.O.S. Beacon and then attach the Beacon. Well, objective 7-3 is inactive and you can't attach the Beacon if you haven't found it. Let's first get the key and then worry about finding the Beacon. Enter the area "Mining Operations". #### overall items #### Two item cabinets #### end of items #### _______________________________________________________________________________ Mining Operations Hallway _______________________________________________________________________________ Keep going, pass the big poster "Welcome to the Mining Deck", turn around at the corner. Keep going and to your right is a item cabinet you can open. Now, go near the door and to your left is a !Power Node!. Take it, because you will probably need it. Then enter the door to "RIG Room". #### overall items #### One item cabinet and !Power Node! #### end of items #### _______________________________________________________________________________ RIG Room _______________________________________________________________________________ !!NOTE: there is a !Save! Station, a !Store! in this room and a !Upgrading! Bench in this room.!! Now, go straight ahead and save the game if you wish. Then, the area to your right has a !store!, two item lockers, one ammo pack and a Small Health Pack. The area to your left has a !upgrading! bench and two item cabinets. When you done collecting all your items, keep going near to the "Elevator to Mining Area", interact with it. You can then hear someone groaning. Soon, a man without his arm appears, he is still bleeding... geez, unfortunately, it is too late to save him. Go in the elevator, Kendra will buzz in. Now, Interact with the hologram, then select "Processing Sub Deck". ---- New Message, Audio Log - "Elevator Problems" ---- Kendra: The mining sub deck is offline for some reason, Isaac. I'll see if I can run a bypass. ---- End of Audio Log ---- #### overall items #### Four item lockers/cabinets, Small Health Pack, Ammo Pack #### end of items #### _______________________________________________________________________________ Elevator to Mining Area _______________________________________________________________________________ !!NOTE: there are four enemies that will appear on the elevator, be careful, this can be dangerous.!! Once the elevator starts moving, you will hear something break and the guy's arm will appear. Look above you, something destroyed the vent, watch out a Slasher just popped out. Well, you better know what to do. Shoot it down quickly, you use the fan blade, but I suggest you just shoot and not mark around. Once that slasher is dead, another one will pop out, shoot it quickly. Then, two more slasher will come out. I suggest you use stasis if the elevator gets too crowded, because it can get a little dangerous. You can use stasis and then throw down a Mine or a Grenade, but make sure to keep safe distance from the Boom. Once, they are dead wait for the elevator to stop and move out. ((well, look at the big poster "Always follow Mining Deck Procedures", I gotta a feeling you will be breaking some rules this round.)) _______________________________________________________________________________ Deck B - Processing Sub Deck _______________________________________________________________________________ !!NOTE: there are five enemies and also a !save! station in this area.!! Keep going and move pass the big sign "Safety begins with teamwork," turn, well, left or right, it is up to you. Pick up the Audio Log - "Temple and Elizabeth". Sounds like Liz and Temple are trying to locate a distress Beacon and get off this ship. Maybe they are still alive. Then, turned left, keep going and open the item cabinets for items. Then, move forward and turn right, oh No, it is a Pregnant Necromorph, fall back. Try and cripple it and then shoot it, try not to open its belly. Suddenly, another slasher will drop out the vents, move back and shoot it down. Then, another slasher will pop out and two more will follow. If it gets too messy, move back to the elevator and set up a defensive position. Remember, you can also use stasis, plus Mines from the Line Gun or Grenades from the Force Gun. Keep moving if they get too close, focus on crippling them first. Keep an eye open behind you, just in case one creeps up. Heal if you get hit.Then, once they are dead. You can move around and explore the area. Move around, and there should an item locker you can open. Now, turn around and keep going, save the game if you want at the save station. Then, go down the ramp and enter the door to "Mineral Processing Area". #### overall items #### Audio Log - "Temple and Elizabeth" and three item cabinets #### end of items #### ((Maybe Liz and Temple are the ones who sent out the first distress signal to the USG Kellion.)) _______________________________________________________________________________ Mineral Processing Area _______________________________________________________________________________ !!Note: there are enemies in this area, be very careful! There is a !Store! in this room.!! Go in, the door on your left is locked at the moment, so turn right and move forward. Keep going and a slasher will pop out, teach it not to surprise you like that ever again. Once it is dead, move forward pick up the Text Log - "Processing Room Problem" and open the two item cabinets. Shop around at the store if you wish, when you are done, keep going. Turn left into the damaged area. You will now enter a Zero-G area. #### overall items #### Text Log - "Processing Room Problem" and two item cabinets #### end of items #### _______________________________________________________________________________ Mineral Processing Area - Zero G area _______________________________________________________________________________ !!NOTE: there will be fifteen enemies in this area. Five will appear as you remove the boulders and ten will appear after you restore gravity, be careful. There is an !INSTANT DEATH HAZARD! in this area.!! Ok, as you enter the Zero-G area. Kendra will buzz in and tell you to restore gravity. Looks like one of the asteroids broke free just like the report said, since Isaac is the engineer, he has to clear them. ---- New Message, Audio Log - "Clear the Boulder" ---- Kendra: There's a fail safe on the processing control door. It won't open until gravity is restored. But, you can't turn on the gravity until those boulders are cleared from the room. Maybe you can dump them into the gravity beam with your Kinesis gun. ---- End of Audio Log ---- Anyway, before you do anything. I recommend you Zero-G jump to the locked room on your right. Near the gravity control panel. Then, you will hear something. Three slashers will appear. Ok, get ready, try and first jump to a more comfortable position. Wait for the slashers to get near, then stasis them and shoot them down with your weapon, Pulse Rifle or Plasma Cutter. You can also throw them a Mine from the Line Gun once they in stasis. Try and group them together. This will makes it easier to kill. Remember, you can slow them down by shooting one of their arms off. Now, you can try and jump near the locked room beside the Gravity Control Station. You can overrider the lock with a power node, do it and get inside for some goodies. ------------------------------------------------------------------------------- Power Node Room 6 - Mineral Processing Area ------------------------------------------------------------------------------- There are loads of items to pick up, pick up the !RUBY SEMICONDUCTOR! off the ground. There should also be three random items, most likely to be ammo packs, Medium Health Pack and a cabinet you can open. !!NOTE: you should always get the !RUBY SEMICONDUCTOR!, but the rest of the items can appear at random.!! ------------------------------------------------------------------------------- End of power node room 6 ------------------------------------------------------------------------------- Now, you have to dump the anomalies, those large reddish boulders into the gravity beam. Grab them with your Kinesis gun and shoot them into the beam. It doesn't matter where you shoot it, as long as it gets inside the gravity beam, it should be fine. There should be in total four boulders. Watch out the gravity beam, and try avoid jumping directly into it. You can easily get to the other side without touching the gravity beam. Jack said you can get killed if you jump into the beam, but I never really tried. Every time you dump one of these boulders, the computer will notify you of your success and will say "Anomaly destroyed." After you destroyed two of these boulders, two lurkers will jump out. They will try to shoot at you and you should kill them with your Line Gun or Plasma Cutter. Once they are dead, jump to the other side of the Gravity Beam and dump the remaining two boulders into the gravity beam. Once, you destoryed all four anomalies. The computer will notify you. Now you can restore gravity. Computer: All free floating anomalies destoryed. Gravity can now be restored. ------------------------------------------------------------------------------- You still can't enter the "Processing Control" door yet, the computer will tell you to restore gravity first. Computer: Reminder. Gravity must be restored before acessing the control room. Thank you. Ok, jump to the Gravity Control Panel, should be near the !Power Node! room. Before you restore gravity, you should grab those green item boxes, there are two around. I also Recommend you go back and save the game again, because after you turn on the gravity, it can get a little messy.Once, you are done, restore the gravity. Computer: Gravity Restored. Access to the control room permitted. ------------------------------------------------------------------------------- Now, watch to your left, a Pregnant Necromorph will appear and then a Exploder will follow it. Shoot the exploder to kill it and that will damage the Pregnant necromorph too. Now, if the stomach of the Pregnant is open, about a dozen spiders will jump out. I suggest you shoot down a Mine or a Grenade towards them. Turn around, because a slasher will creep up close to you. Shoot it down, then another slasher and exploder will appear. Be careful and keep distance. Always watch behind you because this area can get really bad. The exploder can do a lot damage if you get hit. If you are on higher difficulty, make sure to heal if you ever get hit. Use stasis when needed. Remember, you can stasis a group of enemies if they are close together. Watch out the spiders creeping up behind you, you should be able to hear them. Keep moving and be aware of the exploders. There will be in total four more exploders that will come out, along with two more slashers. Watch out behind you. Shoot the exploders first. Try and stay clear of the vents, since exploders can jump out of them. ------------------------------------------------------------------------------- In total, there are five exploders, four slashers and one Pregnant Necromorph. Remember, exploders and slashers can go through vents. So always keep an eye open for the vents and try to look behind you once in a while. Keep moving and shoot the nearest enemy, retreat if they get too close. If you are going to retreat yourself into the !Power Node! room, make sure you be very careful. There is still a vent in there and enemies can get inside. There is also little room and you can get trapped. Once they are dead, collect the items around their dead body. Keep moving and go inside to the "Mineral Processing Control" #### overall items #### Zero-G area: two green item boxes !Power Node! Room: !RUBY SEMICONDUCTOR!, three random items, Medium Health Pack and one item cabinet. #### end of items #### ------------------------------------------------------------------------------- NOTE ON !INSTANT DEATH HAZARDS! GRAVITY BEAM ------------------------------------------------------------------------------- This is from Jack: - The large gravity beam is designed to process small asteroids and break them down into small debris, so they are easier to handle and smelt. - Be very careful when jumping near the gravity beam and avoid moving directly into the beam at all cost. Because the beam will drag Isaac in and he will get killed!! When Zero-G jumping, make sure to keep distance away from the beam. ------------------------------------------------------------------------------- END OF NOTE ------------------------------------------------------------------------------- _______________________________________________________________________________ Mineral Processing Control _______________________________________________________________________________ Get inside and pick up the Flashing Mission Item {Mining Access Key}. There are also three cabinets you can open and one ammo pack. Kendra will then buzz in. ==== objective 7-1 Completed ==== ---- New Message, Audio Log - " Key Found" ---- Kendra: That's the key, Isaac. It'll get you into the Control Room so you can launch the asteroid. Don't forget to attach the Beacon first. I read another report on the colonist's dementia. It seemed to start after they removed the Marker from the planet. God knows how long it was down there. ---- End of Audio Log ---- Once you are done inside room, go through the door "To Elevator". #### overall items #### Three item cabinets, one ammo pack Mission Item: {Mining Access Key} - key to the mining control room #### end of items #### _______________________________________________________________________________ Mineral Processing Hallway _______________________________________________________________________________ Enter the door, and pick up the !Power Node! to your right, should be on the wall. Use it on the !Power Node! room before if you didn't get to open it. Anyway, keep going down the hallway, turn left and keep going near the door. Suddenly, the power will go out and the vent above your head will break. Don't worry there are no enemies. Once the power is back. Go through the door and keep going out the other door to the Processing Sub Deck. #### overall items #### !Power Node! #### end of items #### _______________________________________________________________________________ Processing Sub Deck _______________________________________________________________________________ Keep moving up the ramp. Save the game if you want. Keep going and the computer will say something. Ignore it, you got nothing to recycle but dead necromorphs. As you move along, a slasher will jump out at you. You should try and shoot it down or you can run for the elevator. Computer: Please recycle any unused materials regularly. Thank you. Once you reached the elevator, interact with the hologram and select "Deck D - Maintenance Sub Deck". !!NOTE: there is an dangerous hazard in this area and will kill Isaac INSTANTLY. But, it can be avoided easily with stasis, it can also be switched off.!! _______________________________________________________________________________ Deck D - Maintenance Sub Deck _______________________________________________________________________________ !!NOTE: there are two enemies in this area.!! Wait for the elevator to stop and then go out. Pick up the Medium Health Pack to your left. If you can shoot the dead body on your left, but do NOT go down the ramp as yet. Then go down the ramp and an Infector will jump out. FOLLOW IT and it will try and infector a doby. Now, stasis it. Another infector will also come out, you should stasis that one too if you can. Then shoot them, throw them a mine or a few grenades to kill them. You can also shoot the acid pods nearby. This can also damage them, just make sure you not too close to the acid pods youself. Keep shooting until they are dead. If they manage to infect a dead body, you will have to deal with the enhanced slasher. Retreat to the elevator if you have to, it won't follow you. Once they are all dead. Pick up the Audio Log - "Kyne's Hostage", the !GOLD SEMICONDUCTOR! and open the item cabinet. Look at all that organic stuff. Disgusting. It is everywhere. Anyway, keep going out the door to "Equipment Maintenance Bay". #### overall items #### Audio Log - "Kyne's Hostage" One item cabinet, !GOLD SEMICONDUCTOR! and Medium Health Pack. #### end of items #### _______________________________________________________________________________ Equipment Maintenance Bay _______________________________________________________________________________ !!NOTE: there is a !Save! station in this area. There are also seven enemies in this area.!! Once you are inside, I recommend you save the game and then you can hear something. Look around and you will see a human-like thing on the organic stuff. Don't get too close it will attack you. Another wall necromorph, shoot it if you want, it isn't that dangerous. I just ignored it. Then, move around and use Kinesis on the "Grip Symbol" and get the suspended lift. Get on and ready for a ride. I suggest you take out your weapon and watch your side. There will be enemies popping out. As you ride along, you will near something and a tentacle pod will pop out on your right. Shoot it before it shoots you, remember to strafe if you can. I know you are in a lift, but try your best. Then another two pods will come out to your left. Shoot them with the the Line Gun or the Plasma Cutter, you can also drop them a Mine as a gift. Use the explosive canisters if you want, but make sure to aim for the pods. ------------------------------------------------------------------------------- Two more pods will appear from your right, shoot it down. Forget about the items, focus on killing the enemies first. Dodge their attack if you can, make sure to heal if you get hit. They can get annoying if you don't kill them quick. Then, the last pod will appear on your left. Shoot it down. There should be total six pods. I know shooting the pods can be difficult because you are moving, try not to spam and aim first. Remember you can always throw them a Mine if you get annoyed. Once they are dead, ride along the lift and when you get to the end. HOLY?! Nicole?! Thank goodness, it's you. Come here Nicole, jump, it's not very far. Well, she can't reach to you, it is a too far. But, she is still alive and that's good news. ---- New Message, Story Log ---- Nicole: Isaac! Is that really you? It feels like it's been so long... But I can help you, now, come with me. ---- End of Stroy Log ---- Ok, follow Nicole, first pick up the items around. There should be two ammo packs, Medium Health Pack and also two cabinets. Then enter the door to "Repair Room". Now I suggest you grab one of those explosive canister, it will come in handy. #### overall items #### Medium Health Pack, Small Health Pack and two ammo packs Two ammo pack, Medium Health Pack and two cabinets. #### end of items #### _______________________________________________________________________________ Repair Room _______________________________________________________________________________ !!NOTE: there will be nine enemies in this room.!! Get inside the room and you can see Nicole on the other side. Alright, she will disable the lock. Cool. ---- New Message, Story Log ---- Nicole: The Beacon's in the storage room next to you. I think I can disable the lock from here. Hold on. ---- End of Stroy Log ---- What the?! A Slasher will pop out the vent behind Nicole. Get out there Nicole honey. You can jump to here. It's not far. Dang, no good, well. OPEN FIRE at the Necromorphs before they get to Nicole, don't stop shoot until they are dead. Just loose everything you got. Can't let Nicole die, not like this. Another slasher will pop out, nail it down quickly before it gets to Nicole. Then another slasher, dang, they just keep coming. Suppress fire until they are dea. Then another slasher will try and jump on the railing and get to your side. Shoot it down quickly, before it jumps on. Kill it. ------------------------------------------------------------------------------- Keep shooting at the Necromorph near Nicole until it is dead. Alright, that's five slasher. Then two more slasher will pop out near Nicole, shoot them down with the Line Gun and watch out for the slasher trying to get on your side. Kill it, you can shoot it off when it is trying to climb on the railing. Then a lurker will join the party. Keep shooting the lurker until it drop into the pit below, where it belongs. Once you killed all the enemies, Nicole will unlock the door for you. Thanks to her. She is nice, isn't she. Well Nicole, don't go, let me find a rope and we can be together for a while. Really, it has been too long and this does things to a man... ---- New Message, Story Log ---- Nicole: Okay, the door's unlocked, Isaac. I can't get over to you... but, I'll find a way. I love you... this will be over soon... ---- End of Stroy Log ---- ------------------------------------------------------------------------------- Alright Nicole won't be able to get to you. Now, focus on your mission, let's hope she can make it to you soon. If you want the items the slashers dropped on the other side, you have to use Kinesis to get it. After you are done, get inside to the "Maintenance Storage Room". !!WARNING: Nicole CAN DIE!!!! As much as Jack refuse to believe it, Nicole can die, don't let the slasher kill her, or it will be game over.!! #### overall items #### One ammo pack #### end of items #### _______________________________________________________________________________ Maintenance Storage Room _______________________________________________________________________________ Go inside, the the !Power Node! just next to you. Then get the Mission Item {S.O.S. Beacon} and pick up the two ammo packs and Large Health Pack along with you, also pick up the !Schematic! - "Level 4 Suit". Once you are done, exit the room and head for the lift. You need to attach the S.O.S. Beacon. ---- New Message, Audio Log - "Beacon Recovered" ---- Kendra: Isaac! Hey, I lost your singal for a while, you had me worried. I see you've got the Beacon, so head for the mining bay and attach it to the asteroid. I've been running trajectory calculations and if we launch soon, there's a good chance the asteroid can reach a safe distance to begin transmitting! Still no sign of Hammond, In his state, I can't imagine he's still alive... ---- End of Audio Log ---- ==== objective 7-2 Completed ==== #### overall items #### Mission Item {S.O.S. Beacon} - Deep-space emergency beacon. !Power Node!, two ammo packs, !Schematic! - "Level 4 Suit" and Large Health Pack #### end of items #### _______________________________________________________________________________ Equipment Maintenance Bay _______________________________________________________________________________ !!NOTE: there will be eight enemies in this area now.!! Get on the lift and interact with it. The next bit can be quite hard and dangerous, so be careful. Suddenly pod will appear your left, shoot it down quickly, then a lurker will pop out and join the party. Shoot it with your line gun. Soon, another pod will appear on your right. Shoot it quickly. Then one more lurker and another pod will appear on your left again, shoot them quickly. Make sure to strafe as much as you can, even though these things are small. They can do some serious damage. If there are still explosive canisters around, shoot them at the lurkers to kill them. Make sure to aim at the lurkers, not the pods. When you are near the other end, a pod and a lurker will appear on your right. Kill them quickly. Make sure to be careful when you get off the elevator as two slashers will appear and make sure to focus on shooting the slashers first. Kill them before they get you. Once the slashers are dead, then you can shoot down any lurkers that is still around. Or you can just exit the room. The computer will also say something. Computer: Safety gear must be worn at all times in Class A environments. !!NOTE: you can ride the lift again and go around to collect any items the enemies dropped. But you must ride it back again.!! _______________________________________________________________________________ Maintenance Sub Deck _______________________________________________________________________________ !!NOTE: there will be one enemy in this area now.!! Keep going up the ramp and slasher will pretend to be asleep, but it will pop out at you once you are near. Shoot it down quickly before it hugs you. Now, get on the elevator. _______________________________________________________________________________ Elevator to Mining Area _______________________________________________________________________________ Kendra will buzz in and give you two new objectives. ---- New Message, Audio Log - "Elevator Fixed" ---- Kendra: I've got elevator access to the Mining Sub Deck. It was a security lock down, although I don't think it helped them. Now that you've got the beacon and the key, head over there. It looks like the asteroid is held in place by some gravity tethers. You'll have to knock those out before you can launch it. ---- End of Audio Log ---- ==== New mission objectives ==== Objective 7-4: "Destroy the Gravity Tether (0/4) " Mined asteroids are held in place by gravity tether beams. I need to disable all of them in order to launch the asteroid away from the ship. A clean shot pas their outer casing should do the trick. Objective 7-5: "Launch the Asteroid" The beacon's in place! Just need to get to the Control Room and launch the asteroid off the ship. ==== End of mission objectives ==== Now you can either go back to Deck A - Preparation and stock up, get the Level 4 suit or you can head straight to Deck C - Mining sub deck. If you decide to go up to Deck A, make sure to head down to Deck C when you are done up there. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New Armor, Level 4 Suit +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is the a new upgrade from your level 3 suit, it gives more armor and four more inventory space. Get it as soon as you can, you should have plenty of credits by now. Cost: 35,000 credits Armor: 15% Inventory: Four additional slots for items +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ End of new armor +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _______________________________________________________________________________ Mining Operations Deck _______________________________________________________________________________ !!NOTE: there will be enemies in this area, a !Save! station, a !store! and a !upgrading! bench in this area.!! Exit the elevator, move carefully, straight ahead. What is that dust, can't see anything. Then you will hear a scream, Lurkers. Now, I suggest you move Isaac back to the elevator and set up a defensive position there. Two crippled slasher will crawl towards you, shoot them first. Then two lurkers will pop out, make them settle down with your Line Gun or Plasma Cutter. ------------------------------------------------------------------------------- Extraction Area Left ------------------------------------------------------------------------------- Once they are dead, move forward and turn left, open the cabinet for some item. Then enter the door to another area. A slasher will come out of nowhere, shoot it before it hugs you. There is a !save! station here, so you can save the game if you want. There is also a !store! here and you can shop around and get the new armor if you haven't done it yet. Pick up the Small Health Pack behind you, open the item cabinet and take the Audio Log - "Supervisor's Choice". Then keep going down the room, there are three green item boxes. One of them will have three spiders, so be aware of that. Shoot the boxes open, or grab them with kinesis and shoot to break them. Kill the spiders and pick up the item. ------------------------------------------------------------------------------- Extraction Area Right ------------------------------------------------------------------------------- Then head to the little area to your left, open the item cabinet and then take the power module out of the wall. Soon as you take the power module, the vent will pop open, well no enemies. Once, you got the power module, take it down and then bring it with you using your Kinesis. Keep moving, and head for the next area. Then, you will hear a few exploder. Move back into the room and wait for them to show. Shoot them in the left arm to kill them. Once they are dead, grab the power module again and keep going, pass the sign" Your safety is in your hands". Keep going, open the item cabinet, it might be hard to see, if it is around the other side. Then enter the new area. You can then slot the power module in the empty slot. Then take the cargo lift and go down to the "Mining Bay". #### overall items #### Audio Log - "Supervisor's Choice" Four item cabinets, Small Health Pack #### end of items #### (( I feel sorry for the Supervisor guy, he shoot off all his arms... that must heard. Although he had good intention.)) _______________________________________________________________________________ Mining Bay Hallway _______________________________________________________________________________ !!NOTE: there is a !Stasis! recharge station in this area.!! Once the cargo lift stops, keeping around the corridor. Turn right and keep going. Then go and recharge your stasis and pick the !GOLD SEMICONDUCTOR!. Open the item cabinets on the wall for more item and take the Text Log - "Mining Timeline". Once you are done, enter the large blast door into the "Mining Bay". #### overall items #### Text Log - "Mining Timeline" Six item cabinets and !GOLD SEMICONDUCTOR!. #### end of items #### _______________________________________________________________________________ Mining Bay _______________________________________________________________________________ !!WARNING: there are !INSTANT DEATH HAZARDS! in this area, be very careful. there are also five enemies in this area. Three new enemies will appear when you enter the area, two more will appear after you enter the vacuum area. There is also a VACUUM and ZERO-G area in this room. Be aware.!! There are two entrance into this place, you can go in either way. Once you enter, you will be in a Zero-G environment. You can also see the gravity tethers. They will be large machines with rotating outer casing and shooting a beam at the asteroid. Before you do anything, move around and you will hear something. Keep moving, there will be three Enhanced Stingers around. They will try to jump and hug you. So you should be careful. These guys are a lot tougher than your normal stingers, but you don't have to worry. Because you have use as much stasis as you want. I suggest you just stasis them, and throw down a Mine or a few grenades. Then, watch the boom! Use stasis as much as you want, one mine will unlikely to kill them so you have to throw down more mines or just shoot them. Keep firing at their arms to cripple them. If you are out of stasis, simplying exit the room and recharge your stasis energy. Then repeat shooting them. Group the stingers if you can and stasis plus a few mines should take care of them pretty quickly. ------------------------------------------------------------------------------- When they are dead. You can pick up two green item boxes with your Kinesis and break it for some items. You can see there are two gravity tethers around you. Unless you are superman, you better slow their outer casing down using Stasis. Just aim and shoot stasis at them. Then, you will see the white flashy tubes inside. Shoot at them to destory the gravity tether. There will four gravity tether, the first one is just around Isaac. Shoot it quickly to destory it. I recommend using the pulse rifle. ==== Sub-objective 7-4 (1/4) Completed ==== The second gravity tether should be directly above the first one. Zero-G jump near it and shoot it with stasis first to slow it down. Then shoot it with the your weapon. When Zero-G jumping, avoid the gravity beam above your head, the beam with loads of rocks. Jack said you can get killed if you jump directly into the beam. ==== Sub-objective 7-4 (2/4) Completed ==== Now, before you do the next bit, I suggest you go back up and around to save the game first. You don't have to, but it is recommended. !!NOTE: I'm not 100% sure about the gravity beam death because it never happened to me. I haven't really tried it. If anyone knows more about it, you can always let me know.!! ------------------------------------------------------------------------------- The next bit is a little tricky and you have to be careful. See the rotating ring around the asteroids. Those are dangerous, if Isaac gets hit by them. Well, he will be crushed to death. So be very careful!! There are a few ways to get around the rings to the objective: First way: get back to the normal level as you enter the room. Aim for the middle upper section of the asteroid to do a Zero-G jump. UT BEFORE YOU JUMP ONTO THE ASTEROID. You MUST MAKE SURE BOTH OF THE ROTATING RINGS ARE AT THE LOWER SECTION OF THE ASTEROID. You must time this correctly, when it is safe to jump. Quickly jump onto the asteroid. Then quickly RUN forward, just run into the VACUUM area as quickly as you can. Second way: Zero-G jump to your right or left side on the wall of the room, jump high and then Zero-G jump on to the asteroid. BUT BEFORE YOU JUMP ONTO THE ASTEROID. You MUST MAKE SURE BOTH OF THE ROTATING RINGS ARE AT THE LOWER SECTION OF THE ASTEROID. Then quickly RUN into the Vacuum section before you rotating ring gets you. ------------------------------------------------------------------------------- When Zero-G jumping, make sure to avoid the gravity beam. Also make sure to time your jumps, you can jump while the ring is moving towards the LOWER sections. This may give you some extra time. If you get killed, just reload the game or wait for the computer to auto reload the nearest checkpoint. !!NOTE: stasis does NOT affect the rings rotating around the asteroid. You will stasis the whole asteroid, but it will NOT affect the rotating RINGS.!! !!WARNING: DO NOT ATTEMPT TO ATTACH THE BEACON IF YOU ARE NOT CLEAR OF THE TWO ROTATING RINGS. You should only attach it if you are in VACUUM. Then, you should be near of the rings.!! ------------------------------------------------------------------------------- Mining Bay - Vacuum Area ------------------------------------------------------------------------------- Once you are outside in vacuum, I highly recommend you can attach the Beacon now. But, you don't have to do it now. Focus on destroying the gravity tethers. Soon, two lurkers will start shooting at you. Heal if you get hit and shoot back at them. Remember, you can use stasis if need. But don't wait too much of it. Kill them quickly before you are out of air. Now, the third gravity tether should be Isaac's top right. Look to your right and up a little, shoot it with Stasis and shoot the white flashy tubes to destroy it. You can Zero-G jump near it, if you feel it is too far to shoot. ==== Sub-objective 7-4 (3/4) Completed ==== The last gravity tether should be near the top left side. Look up and to the left, shoot it with stasis and then destroy it. Then you will finish the objective and the computer will also notify you. Computer: Warning. Payload 8772 is no longer tethered. Untrained personnel should leave the area immedicately. ==== Objective 7-4 (4/4) Completed ==== For those who hasn't attached the Beacon, I recommend you attach it UNLESS you really want another Audio Log file added to your database. ==== Objective 7-3 Completed ==== !!WARNING: if you try and aim into space and ZERO-G jump you will get killed. I never tried this, but Jack did. He told me he died, so don't try it.!! ------------------------------------------------------------------------------- Now, don't worry the asteroid won't leave just yet. So, you are safe to wait as long as you wait and watch to the planet below, there is also a green item box you can break for a item. Try not to wait too long outside or you will run out of air. You should try and get inside the mining bay whenever it is safe. To get back inside the mining bay: You MUST WAIT TILL YOU CAN SEE BOTH ROTATING RINGS. Wait till they stop and watch as they move. BOTH RING SHOULD BE MOVING AWAY FROM ISAAC. Now, quickly follow them and keep running until you are out of the Vacuum and you can see the side of the room. Then quickly Zero-G jump to either the left or the right side. You have to do it quickly before the rotating rings come back at you. Now if you miss timed it or the Rings are not in the right position, move yourself around or wait for the next time. Because you are on a round and around asteroids, directions can be very confusing and it is easy to get lost whether you are up or down. But, wait for you can see BOTH RINGS, not just one. Follow them, but they should be moving AWAY from Isaac. Then Zero-G jump to the right or left side of the wall. Make sure to avoid jumping directly into the gravity beam around. Or else you may get killed. Once you are safe away from the asteroid. Exit the room and head back to "Mining Sub Deck". !!NOTE: you will not get that Audio Log file if you attached the Beacon already. It isn't that important.!! #### overall items #### Three Green item boxes #### end of items #### ------------------------------------------------------------------------------- NOTE ON !INSTANT DEATH HAZARDS! ROTATING RING ON ASTEROID ------------------------------------------------------------------------------- - The large mechanical rotating rings are designed to process the large asteroids and assist in the smelting process. However, there are extremely hazardous if Isaac gets too close. Because these rotating rings have tremendous amount of force and easily crush Isaac. - Make sure to keep distance away from them. Only move in when the rings are moving AWAY from Isaac, so they have no chance of hitting him and then Zero-G away to the side wall to avoid them. - These rotating rings can NOT be turned off while Isaac is on the asteroid Stasis is also ineffective against the rings. ------------------------------------------------------------------------------- END OF NOTE ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Enhanced Stinger necromorph, skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enhanced Stingers are tougher Cousins of the normal stingers. Their skin appear to be much darker. They are often more aggressive, stronger and can inflict serious damage to their victims. Attacks: same as the normal stingers, but inflict more damage. ------------------------------------------------------------------------------- Stinger have four limbs or appendages that you should aim for: - Left and right arm - Tail and the head area Recommended weapon: - Pulse rifle or plasma cutter: good against single enhanced stinger only. Try aim for one of its arms first, you can also shoot the tail off. - Line gun: very good against individual or groups enhanced stinger, aim for its head/arms, you can also use can also use stasis and throw done a mine, works great if you can stasis a group of enhanced stingers. - Force Gun grenade, very good against groups of stingers ------------------------------------------------------------------------------- Possible items it drops: - Weapon ammos, credits range from 1,500 to 3,000, Medium Health Pack, stasis pack. Enhanced stinger almost always drop you items !!IMPORTANT: shoot off one of the enhanced stinger's arm first to slow it down significantly. It also stops them from leaping. Use stasis if needed, they can be quite annoying in groups.!! !!NOTE: Enhanced Stingers CAN go through vents and floor ducts.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End of new enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Mining Bay Hallway _______________________________________________________________________________ !!NOTE: there will be one enemy in this area now.!! Move along the hallway and a crippled slasher will try to hang on to you, shoot it quickly to keep it down. Now, take the cargo lift back to the "Mining Sub Deck". Don't forget to recharge your stasis! _______________________________________________________________________________ Mining Operations Deck _______________________________________________________________________________ !!NOTE: there are !EXTREME HEAT/FLAME HAZARDS! in this area now.!! Once the lift stops, take the power module with your Kinesis because you will need for the lift on the other side. Now you cann't cross the FLAME with the power module with you, because you don't move fast enough. So there are two ways to get the power module around. You can either grab the power module, shoot it to the other side. Quickly run across the Flame when it is safe. Or you can drop the power module, go to the other side and pick up with Kinesis. Do which ever way you feel comfortable with. Remember, if you get hit by the Flame, it will set Isaac on fire and do some serious damage to him. ------------------------------------------------------------------------------- Keep moving the power module, cross the room with loads of Flame hazards and dust. First go around the side where there is no flames, should be on your left. Then cross the to the other side, and wait for the flame to die down. Then Keep going to the area where the save station is, then I suggest you save the game. The computer will also say something. (Mmm... dinner... Isaac wouldn't mind a juicy steak after all that necromorph killing.) Computer: Dinner will be served in the Mess Hall in ten minutes. Keep going with the power module and then slot the power module back to where you took it from. Then get on the cargo lift and get up to "Mining Control Room". ((Mmm... dinner would be good now. Although I perfer dessert!)) _______________________________________________________________________________ Mining Control Room _______________________________________________________________________________ !!NOTE: there will four enemies in this area after you complete the objective, be careful.!! Once the lift stops, two spiders will jump onto you, shake them off by tapping the "e" key. Then Go around and enter the "Mining Control Room". Go into the middle of the room and interact with the hologram to launch Pay Load 8772. You can also pick up the item around the room before you launch the asteroid if you wnat, there are two cabinets and a !Power Node!. Computer: Payload 8772 launched ==== Obecjtive 7-5 Completed ==== ---- New Message, Video Log - "Asteroid Launched" ---- Kendra: Beacon's on its way! All functions normal and broadcasting wide band. Now we just have to hope somebody's listening! It'll position the array receiver. I thought I saw my brother again. He waved to me. Like nothing was wrong. Kendra: Okay, I should leave this channel open... What? The comms array receiver isn't responding! Isaac, can you get back to the bridge? We need that array online or we can't receive signals from anyone responding to the Beacon! ---- End of Video Log ---- ------------------------------------------------------------------------------- This next bit a get a little bit messy, so becareful! Listen to the Video Log and when you go near the door, quarantine will activate. What the?! Watch out, two slasher will pop into the room, one from each vents above. Stasis one and try to avoid the other one. Quickly shoot them down using your weapon. Then two Enhanced slashers will pop out. Be aware of them, stasis them and make sure to cripple them first. Then focus fire on the any slasher remaining, kill them first. Then stasis the enhanced slashers again if needed. You can throw them a Mine to play with, just make sure to kill them as fast as you can. Once they are dead, the quarantine will be lifted and then you can go out of the room. Now Kendra wants you to go the bridge and pick up the Comm Array. Let's head back to the Tram station. Take the cargo lift down. ==== New mission objective ==== Objective 7-6: "Go to the Bridge" The beacon's on its way, broadcasting loud and clear. Now we cross our fingers and hope someone picks up the signal. The chances are slim, but it's our only hope. Kendra says there's something wrong with the Communications Array, which means if someone tries to reach us, we can't hear them. Got to get back to the Bridge and fix it. ==== End of mission objective ==== #### overall items #### Two item cabinets and !Power Node! #### end of items #### ------------------------------------------------------------------------------- Ok, now if you haven't attach the you have now go all the way back, take the power module, re-slot into the power slot to get the cargo lift online. Then, go down to the "Mining Bay", jump onto the asteroid, WATCH OUT FOR THE ROTATING RINGS, go inside the vacuum, plant the beacon. Then jump off the asteroid and up the cargo lift, take the power module and then get all the back, re-slot the power module and take the cargo lift back the Mining Control Room. !!NOTE: if you didn't planet the Beacon, you will get a message from Kendra. That's all you get nothing special. Now, was it worth all that going around, not really... but if you really want to do it, be my guest.!! ---- New Message, Audio Log - "Attach The Beacon" ---- Kendra: You still need to plant the Beacon onto the shuttle, Isaac, before you launch the asteroid. ---- End of Audio Log ---- _______________________________________________________________________________ Mining Operations Deck _______________________________________________________________________________ Head for the elevators, get on and head for Deck A - Preparations. Now if you use the !upgrading! bench in this area. An slasher will pop out, so be aware of that. _______________________________________________________________________________ Elevator to Mining Areas _______________________________________________________________________________ !!NOTE: there will be one enemy that will appear in this elevator now.!! Ride the elevator and as it is moving up, an enhanced slasher will drop down. It will drop down near the hologram on the elevator. Shoot it quickly, I suggest you cripple it as soon as possible. Then shoot its arms to kill it. Don't let it hit you if you playing higher difficulty, they can do a lot of damage. _______________________________________________________________________________ DECK A - Preparations _______________________________________________________________________________ !!NOTE: there will be three enemies in this area now.!! As you move out of the elevator, three crawlers will pop out. One head crawler and two arm crawler. Just run for the door, it is so much easier. They are very annoying. So I suggest you just keep going outside the door and head for the tram station. If you want to fight the crawlers, remember to keep distance you can stasis and throw down a Mine or a Grenade to kill them fast. You can also retreat to the elevator and they won't follow you. Focus fire on one of them at a time, once they are dead head for the tram station. _______________________________________________________________________________ Tram Station _______________________________________________________________________________ Get on the tram and interact with it to get to the Bridge. ==== Obecjtive 7-6 Completed ==== -- CHAPTER SEVEN COMPLETED -- Well done, you finished CHAPTER SEVEN of dead space. Ready for CHAPTER EIGHT? Well, I think I'm ready for dinner... take a break get some food, come back to it later? No... well... then read on and play on. ------------------------------------------------------------------------------- _______________________________________________________________________________ 4.8 CHAPTER 8 - SEARCH AND RESCUE -- (CH08) _______________________________________________________________________________ ------------------------------------------------------------------------------- Finally, the asteroid is launched with the S.O.S. Beacon. But, is there any ships in the nearby system that will hear us? But, the Comms array receiver is not responding, maybe it is damaged. So, you have to get to bridge and try to fix the receiver. _______________________________________________________________________________ Tram Station - Bridge _______________________________________________________________________________ Get off the tram, keep going and open the item cabinet that is unlocked in front of you. Kendra will also buzz in. ---- New Message, Video Log - "Go to Communications" ---- Kendra: Things are looking up! A military ship just shocked in! The USM Valor. I don't know what it was doing out there, but it must gotten our distress signal. We can't talk to it until that Comms Array is fixed. I'm going to hack the door to communication for you. Get in there and find the comm control station. ---- End of Video Log ---- ==== New mission objective ==== Objective 8-1: "Contact the Military Ship" Somehow a military ship heard our distress call. It's unbelievable luck. Now I just need to see what's wrong with the Comms Array and contact the ship. ==== End of mission objective ==== Looks like help is coming, well better get to communications quickly, you need to warn them about the things on broad. #### overall items #### One item cabinet #### end of items #### ((Cool, the USM Valor... finally some much need fire power. That's some good news, but it is a good idea to warn them about the danger on the Ishimura. But, I guess they are probably equipped for these kinda of things.)) _______________________________________________________________________________ Main Atrium Hallway _______________________________________________________________________________ !!NOTE: there is a !Store! in this area.!! Keep going down the hallways and you can hear some monster scream. Shop around if you want. _______________________________________________________________________________ Main Atrium _______________________________________________________________________________ !!NOTE: There will be ten enemies in this area. There is a !Save! Station in this area. This area is one of the !Death Rooms!, so you need to be careful not to get cornered. !! This area can get a quite messy pretty quickly. So need to be careful. First, when you are ready. Move Isaac close to the elevators and three exploder will appear in front of you. Kill them as quickly as you can. Then four more exploders will appear behind you, so you need to watch out. Do NOT let them creep up behind you. Use stasis if needed. If they get too close, run or retreat and reposition yourself. Try not to get cornered and remember you can push them back by shooting them in the body or the right arm or their legs without exploding them. Focus fire on the nearest exploder and keep moving if possible. When they are dead, two enhanced slasher and one enhanced stinger will appear, shoot them with stasis first and drop them a few Mines or Grenades. If they are still alive, shoot them down, don't let the slashers run around freely or they will really hurt you. Remember to cripple them first!! ------------------------------------------------------------------------------- Once they are all dead, move around and collect the items around the room, there should be four item cabinets you can open. One will have a Large Health Pack and the rest seems random. If you want, save the game and you can use the !upgrading! bench in the Security Control Room. Now get on the Atrium Elevator and the elevator to the ship system is completely grown over by that organic stuff. So, Take the "Elevator to Mining Admin and Comm Array Level". Select the LEVEL 03. The mining admin in Level 01 is offline. #### overall items #### Four item cabinets #### end of items #### !!NOTE: If you playing impossible difficulty like me and Jack, make sure not to get hit by the exploder, because they can do more than 100 points of damage even with LEVEL 4 armor. I didn't have extra health, so I died a few times because I got cornered and was out of stasis. You can always reload if you get killed or let the computer auto-reload the nearest check point. !! _______________________________________________________________________________ Comm Array Level 03 Hallway _______________________________________________________________________________ !!NOTE: There is a !save! station in this area. There are also two enemies in this area.!! As you ride the elevator, Kendra will buzz in and tell you that she unlocked the door to communications. Once the elevator stop, move out. ---- New Message, Audio Log - "Eavesdropper" ---- Kendra: Isaac, the door to Communications is open. But I've been getting some weird feedback spikes on the local comms. I think someone's listening in on us, so be careful. ---- End of Audio Log ---- Mmm, so someone is listening to us. Better not be that Dr. Mercer guy... Anyway, keep going and pick up the ammo packs to your left and open the cabinet to your right. Then go around the corner, open the cabinets on the wall and then you can hear something screaming. It is a spawner, it will be ahead of you. Now, just shoot a few Mines at it or a few grenades to kill it. Watch out the pods it pops out. Don't try not run for the door near the spawner because you won't make it. You have to kill it first. Shoot the mines as close to the spawner as possible for maximum damage. If you using the Force Grenades, try and throw the grenades directly at the spawner, so they explode instantly on contact. There is also another spawner to the area on the left, kill it as well, use the same tactics as before, shoot a few mines or a few grenades to kill it. Make sure to kill the tentacle pods as well. You can use the plasma cutter to kill them easily. Once they are dead, collect any items around. Then go inside the door "To comm Array". #### overall items #### Two ammo packs, four cabinets #### end of items #### _______________________________________________________________________________ Comm Array Hallway _______________________________________________________________________________ !!NOTE: there are one new enemy in this area.!! Keep going down the passageway, gezz, a man will try to crawl out in vain. Then, something else came from behind him, it is a new enemy, they are called divider or I call them "Pain-in-the-@$$". You will soon find out why I chose that name. The best way to kill it is to use a Line Gun, aim for the upper section of its legs. This way you can damage its arms too. Or just aim for its legs to damage it. When it is dead, it will divide into five crawler, one head crawler, two arm crawlers and two leg crawlers. So, be careful, I suggest you stasis the crawlers before they go everywhere and throw down two mines or a few grenades to put a stop to them permanently. If the crawlers gets too close, retreat and keep moving, shoot the nearest crawler. The pulse rifle and the flamethrower are by far the best way to deal with them. Remember crawlers can go through vents and ducts. So be careful, because they can pop out a vent behind you. Keep firing until they are dead. When they are all on the ground and not moving an inch, move around and pick up any items, including the !RUBY SEMICONDUCTOR! the divider drops and open the three cabinets on the wall. Then go around the corner, pas the large poster and use Kinesis to move the objects blocking the door and enter the door to "Comm Array." The elevator to ADS cannon 48 is locked, so don't worry about it yet. #### overall items #### !RUBY SEMICONDUCTOR! from the divider and three item cabinets #### end of items #### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New enemy - Divider necromorph , skip if not interested ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dividers are necromorphs that are composed of smaller crawlers. When seriously injured, the divider will split into crawler. This makes very dangerous and one should never underestimate the crawler, although small, they are capable of taking down opponents many times their size. Dividers also do not appear to be very aggressive, however, when they are close to their victims, dividers will attack relentlessly. Attack: - Smash: When it victims are at close range, the divider smashes them with its powerful arms. Be aware of this attack, it does a lot of damage. - Tentacle tongue grab: sometimes the divider uses its tentacle-like tongue to grab and strangle its victims. Make sure Isaac shakes off this attack quickly in order to reduce the damage he takes. Remember to tap the "e" key quickly to perform the shake off. Special abilities: - Dividing into crawler: the divider can split into smaller crawlers when it is seriously injured. The crawlers are still very dangerous. ------------------------------------------------------------------------------- Divider have five limbs/appendages that you should aim for: - Both arms and legs - The head area Recommend weapons: Pulse Rifle or Plasma Cutter: aim for one of its limbs to damage it. Pulse Rifle is good against the crawlers Line Gun: aim for the upper section of its leg, this damages its arms as well and you can kill it quite quickly. Use stasis on the crawler and mines to kill them. Force Gun: the secondary fire mode, grenades are effective against the crawlers Flamethrower: fire bombs are very good against the crawlers ------------------------------------------------------------------------------- Possible items it drops: - The first time you kill the divider, it will drop you !RUBY SEMICONDUCTOR!. - Later on, divider can drop you credits, from 1,800 to 3,000, stasis pack, Medium Health Pack, ammo pack. !!NOTE: The crawlers from the divider can go through vents and ducts. Be careful.!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ End New Enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________________________________________________________________________ Comm Array Passageway 2 _______________________________________________________________________________ !!NOTE: there is an !upgrading! bench and a !Save! station in this area.!! Now, you can save the game and upgrade your weapons if you wish. Then, use the lift to go up. Once the cargo lift stop, move out and pick up the Audio Log - "Illegal Mining" and then enter the door "To Comm Array". #### overall items #### Audio Log - "Illegal Mining" #### end of items #### _______________________________________________________________________________ Comm Array Lift Hallway _______________________________________________________________________________ !!NOTE: be careful when riding on the lift, if Isaac get pushed off the lift, he will die.!! When you are inside, take the !Power Node! next to you and then get on the lift. As the lift is going on, be careful and watch out anything ahead of you, it is hard to see, but if you get hit by anything, it can push you off the lift and kill Isaac instantly. Be aware. As you ride along for a while, you can see the dead body hanging above, quickly strafe to the side to avoid it or it will push Isaac off the lift. When the lift stops, get off and enter the door. #### overall items #### !Power Node! #### end of items #### _______________________________________________________________________________ Comm Array Control Room _______________________________________________________________________________ !!NOTE: there is a !Save! station and a !stasis! recharge station in this area.!! Once you are inside, the computer will notify you that comms are offline. Well, I suggest Isaac is the only technician alive on this ship. Kendra will also buzz in. Computer: Communications array offline. A service technician has been notified. ---- New Message, Audio Log - "Main Array Problems" ---- Kendra: The Comms Array is in bad shape. We need at least six working dishes for a strong enough signal. Make sure they're aligned symmetrically so there are no power gaps. ---- End of Audio Log ---- ==== New mission objective ==== Objective 8-2: "Fix the Array" The communication dishes have taken some damage. I need to swap out the broken dishes and create a circle of working ones. That should align the signal and allow us to transmit to the ship. ==== End of mission objective ==== ------------------------------------------------------------------------------- Ok, objective 8-1 will become inactive and you must now complete objective 8-2 first by fixing the array. First let's collect the item around this room, there should be a !Schematic! - Medium Air Canisters and one green item box. Look through the glass area and you can see see the area below. Note the large computer screen and you can see red cirlces and green ones, you can see a six circles in a ring on the inner side. You need to make all six circles green by putting in the undamaged dishes and taking out the damaged dishes. When you are ready, recharge your stasis and save the game, then go inside the door and try to get into the comms dish room. #### overall items #### Green item box and !Schematic! - Medium Air Canisters #### end of items #### _______________________________________________________________________________ Comm Array Storage Room _______________________________________________________________________________ Now, you will be inside a storage room, break the green item box for a tem and open the three lockers for some items. Take the !Power Node! as well and keep going into the large blast door, open it and then keep going and open the second blast door. Also Pick up the ammo pack. #### overall items #### Three item lockers/cabinet, green item box, !Power Node! and ammo pack #### end of items #### _______________________________________________________________________________ Comm Array Dish Room _______________________________________________________________________________ !!NOTE: this room is in ZERO-G, be aware.!! Once you are inside, three enhanced stingers will appear. I suggest wait for the stingers to come close, stasis them, throw down a few mines or a few grenades to kill them. Keep stasis them, if you run out stasis you can always go back recharge if needed. The Mines or Grenades from the Force Gun will kill them quite quickly. Alternative you can shoot them with the Pulse Rifle or the Plasma Cutter, make sure to cut off one of their arms first to slow them down. After they are dead, start taking this place apart. The easiest way is to take out all the broken dishes, the dishes flashy red out of their slots and just dump them somewhere else, you can throw them in the middle of the room if you want. Take every single broken dish out and remove them from their slot. The large computer holographic display on the wall tell you the dishes in each slot, hollow circle means the slot is empty, red circle means the dish is damaged and green circle means the dish is working. ------------------------------------------------------------------------------- If the dishes are too far then Zero-G jump near them and use Kinesis on the dishes to grab it. There should be two working dishes, three damaged dishes and one empty slot in the inner circle. So you need to grab four more working dish