The Sims: Livin' Large

Strategy Guide/Walkthrough/FAQ

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Quick money

While playing the game, press [Ctrl] + [Shift] + C and enter the "rosebud" code. Then, display the cheat prompt again and type "!;!;!;!;!;!;!;!;!;!" (up to sixty total commands may be entered).

While playing the game, press [Ctrl] + [Shift] + C and enter "rosebud;:" as a code. Then, hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.

99 neighborhoods

Note: This procedure involves changing a game file; create a backup copy of the file before proceeding. Enter The Sims folder and copy the "TemplateUserData" file to the Desktop. Rename the file to "UserData" followed by a number from "6" to "99" for the corresponding neighborhood.

Full traits

Create a Sim with no traits (0 nice, 0 active, etc.). Make him/her a yellow potion, and have them drink it. Your Sim will have a personality inversion, with all traits now at 10.

Keep Sim alive

When a Sim dies, you can keep them alive by using the "move_objects on" code to delete the Grim Reaper. Save and exit the game, then evict your family. You will have to refurnish your house, but at least your Sim will still be alive.

Cheat Codes

While playing the game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

Result Cheat Code
1000 Simoleonsrosebud
Add new family history stat to the current familyhist_add
Appends the route destination list to AllRoutes.txt
every time a route is found
write_destlist
Architecture tools automatically set the level as neededauto_level
Automatically import and load indicated FAM fileimport [FAM file]
Automatically load indicated house, no questions askedhouse [house number]
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running
Windows NT
flush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text [font_size] [text]
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origindraw_origins
Dump entire memory to core_dump_[date:time].txtcore_dump
Dump selected person's most recent list of scored
interactions to a file
dump_happy
Dump selected person's motive contribution curve to a
file
dump_mc
Enable debug flag to show outcome choice dialogs for
social interactions
debug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheatscht [filename]
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log windowlog_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is
loaded
tutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Quit gamequit
Read in behavior tuning constants from Tuning.txt#import
Rebuilds entire control panel/UCP from scratchrebuild_cp
Refresh the BMP_ resources for all people whose IFF
files are writable
refresh_faces
Rematch dependent textures and regenerate bitmaps
for all user characters
refresh_textures
Restore tutorialrestore_tut
Rotate camerarotation [0-3]
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Run series of random operations on unhoused familiesfam_test [opcount]
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy [1-100]
Set game speedsim_speed [-1000-1000]
Set grass change valueedit_grass [number]
Set grass growthgrow_grass [0-150]
Set lot sizelot_size [number]
Set maximum milliseconds to allow simulatorsim_limit [milliseconds]
Set sim speedsim_speed [-1000 - 1000]
Set time of day (unpatched game version)set_hour [1-24]
Set z offset for thought bubblesbubble_tweak [z offset value]
Sets the neighborhood directory to the path[directory path]
Sets up the borders of the lot with non-editable flaglot_border [<tl> <tr> <bl> <br>]
Sets whether menu items appear for in use objectsallow_inuse
Show memory view window in debug builds of the
game
memview
Start sim loggingsim_log begin
Swap the two house files and updates familiesswap_houses [house number] [house number]
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the
keyboard
visitor_control
Toggle assets reportreport_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loopsim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person
control menus
all_menus
Toggle musicmusic
Toggle object compression in save file obj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits
and skins
reload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is foundwrite_routes
Write out behavior tuning constants to Tuning.txt#export

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