The Sims: Livin' Large

Strategy Guide/Walkthrough/FAQ

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  • Quick money

    While playing the game, press [Ctrl] + [Shift] + C and enter the "rosebud" code. Then, display the cheat prompt again and type "!;!;!;!;!;!;!;!;!;!" (up to sixty total commands may be entered).

    While playing the game, press [Ctrl] + [Shift] + C and enter "rosebud;:" as a code. Then, hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.

  • 99 neighborhoods

    Note: This procedure involves changing a game file; create a backup copy of the file before proceeding. Enter The Sims folder and copy the "TemplateUserData" file to the Desktop. Rename the file to "UserData" followed by a number from "6" to "99" for the corresponding neighborhood.

  • Full traits

    Create a Sim with no traits (0 nice, 0 active, etc.). Make him/her a yellow potion, and have them drink it. Your Sim will have a personality inversion, with all traits now at 10.

  • Keep Sim alive

    When a Sim dies, you can keep them alive by using the "move_objects on" code to delete the Grim Reaper. Save and exit the game, then evict your family. You will have to refurnish your house, but at least your Sim will still be alive.

  • Cheat Codes

    While playing the game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

    Result Cheat Code
    1000 Simoleonsrosebud
    Add new family history stat to the current familyhist_add
    Appends the route destination list to AllRoutes.txt
    every time a route is found
    write_destlist
    Architecture tools automatically set the level as neededauto_level
    Automatically import and load indicated FAM fileimport [FAM file]
    Automatically load indicated house, no questions askedhouse [house number]
    Check and fix required lot objectsprepare_lot
    Completely flush app to VM file when running
    Windows NT
    flush
    Crash gamecrash
    Create moat or streamswater_tool
    Create shrunk_text_#.bmp filesshrink_text [font_size] [text]
    Create-a-character modeedit_char
    Display personality and interestsinterests
    Draw all animation frames disableddraw_all_frames off
    Draw all animation frames enableddraw_all_frames on
    Draw colored dots at each person's origindraw_origins
    Dump entire memory to core_dump_[date:time].txtcore_dump
    Dump selected person's most recent list of scored
    interactions to a file
    dump_happy
    Dump selected person's motive contribution curve to a
    file
    dump_mc
    Enable debug flag to show outcome choice dialogs for
    social interactions
    debug_social
    End sim loggingsim_log end
    Execute "file.cht" file as a list of cheatscht [filename]
    Floorable grid disableddraw_floorable off
    Floorable grid enableddraw_floorable on
    Force an assert for testingassert
    Log animations in the event log windowlog_animations
    Map editor disabledmap_edit off
    Map editor enabledmap_edit on
    Move any objectmove_objects on
    No tutorial object generation when tutorial house is
    loaded
    tutorial off
    Prevent web browser crashesbrowser_failsafe
    Preview animations disabledpreview_anims off
    Preview animations enabledpreview_anims on
    Programmer statstile_info
    Quit gamequit
    Read in behavior tuning constants from Tuning.txt#import
    Rebuilds entire control panel/UCP from scratchrebuild_cp
    Refresh the BMP_ resources for all people whose IFF
    files are writable
    refresh_faces
    Rematch dependent textures and regenerate bitmaps
    for all user characters
    refresh_textures
    Restore tutorialrestore_tut
    Rotate camerarotation [0-3]
    Routing debug balloons disabledroute_balloons off
    Routing debug balloons enabledroute_balloons on
    Run series of random operations on unhoused familiesfam_test [opcount]
    Save currently loaded housesave
    Save family history filehistory
    Say "plugh"plugh
    Say "porntipsguzzardo"porntipsguzzardo
    Say "xyzzy"xyzzy
    Selected person's path displayeddraw_routes on
    Selected person's path hiddendraw_routes off
    Set event logging masklog_mask
    Set free thinking levelautonomy [1-100]
    Set game speedsim_speed [-1000-1000]
    Set grass change valueedit_grass [number]
    Set grass growthgrow_grass [0-150]
    Set lot sizelot_size [number]
    Set maximum milliseconds to allow simulatorsim_limit [milliseconds]
    Set sim speedsim_speed [-1000 - 1000]
    Set time of day (unpatched game version)set_hour [1-24]
    Set z offset for thought bubblesbubble_tweak [z offset value]
    Sets the neighborhood directory to the path[directory path]
    Sets up the borders of the lot with non-editable flaglot_border [<tl> <tr> <bl> <br>]
    Sets whether menu items appear for in use objectsallow_inuse
    Show memory view window in debug builds of the
    game
    memview
    Start sim loggingsim_log begin
    Swap the two house files and updates familiesswap_houses [house number] [house number]
    Ticks disabledsweep off
    Ticks enabledsweep on
    Tile information displayedtile_info on
    Tile information hiddentile_info off
    Toggle allowing visitors to be controlled using the
    keyboard
    visitor_control
    Toggle assets reportreport_assets
    Toggle automatic object reset feature auto_reset
    Toggle calls to PeekMessage within sim loopsim_peek
    Toggle camera modecam_mode
    Toggle display of unavailable interactions in person
    control menus
    all_menus
    Toggle musicmusic
    Toggle object compression in save file obj_comp
    Toggle quaternion transformationsquats
    Toggle sound log windowsound_log
    Toggle soundssound
    Toggle web page creationhtml
    Total reload of people skeletons, animations, suits
    and skins
    reload_people
    Trigger sound eventsoundevent
    Write out an RTE file every time a route is foundwrite_routes
    Write out behavior tuning constants to Tuning.txt#export


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