The Sims: Unleashed

Strategy Guide/Walkthrough/FAQ

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  • Full need meters

    If your Sim is very depressed or has another low attribute, enable the "move_objects_on" code and pause the game. Click on the Sim in buy/sell mode and click the bottom of the screen to delete him/her. Once deleted go to the live mode and double clock the person's head icon to go to where that Sim is located. Everything should be close to full. Note: Save the game immediately before performing this cheat, or you will lose any career changes or points you have earned.

  • Quick money

    While playing the game, press [Ctrl] + [Shift] + C and enter the "rosebud" code. Then, display the cheat prompt again and type "!;!;!;!;!;!;!;!;!;!" (up to sixty total commands may be entered).

    While playing the game, press [Ctrl] + [Shift] + C and enter "rosebud;:" as a code. Then, hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.

  • Cheat Codes

    While playing the game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

    Result Cheat Code
    1000 Simoleonsrosebud
    Add new family history stat to the current familyhist_add
    Appends the route destination list to AllRoutes.txt
    every time a route is found
    write_destlist
    Architecture tools automatically set the level as neededauto_level
    Automatically import and load indicated FAM fileimport [FAM file]
    Automatically load indicated house, no questions askedhouse [house number]
    Check and fix required lot objectsprepare_lot
    Completely flush app to VM file when running
    Windows NT
    flush
    Crash gamecrash
    Create moat or streamswater_tool
    Create shrunk_text_#.bmp filesshrink_text [font_size] [text]
    Create-a-character modeedit_char
    Display personality and interestsinterests
    Draw all animation frames disableddraw_all_frames off
    Draw all animation frames enableddraw_all_frames on
    Draw colored dots at each person's origindraw_origins
    Dump entire memory to core_dump_[date:time].txtcore_dump
    Dump selected person's most recent list of scored
    interactions to a file
    dump_happy
    Dump selected person's motive contribution curve to a
    file
    dump_mc
    Enable debug flag to show outcome choice dialogs for
    social interactions
    debug_social
    End sim loggingsim_log end
    Execute "file.cht" file as a list of cheatscht [filename]
    Floorable grid disableddraw_floorable off
    Floorable grid enableddraw_floorable on
    Force an assert for testingassert
    Log animations in the event log windowlog_animations
    Map editor disabledmap_edit off
    Map editor enabledmap_edit on
    Move any objectmove_objects on
    No tutorial object generation when tutorial house is
    loaded
    tutorial off
    Prevent web browser crashesbrowser_failsafe
    Preview animations disabledpreview_anims off
    Preview animations enabledpreview_anims on
    Programmer statstile_info
    Quit gamequit
    Read in behavior tuning constants from Tuning.txt#import
    Rebuilds entire control panel/UCP from scratchrebuild_cp
    Refresh the BMP_ resources for all people whose IFF
    files are writable
    refresh_faces
    Rematch dependent textures and regenerate bitmaps
    for all user characters
    refresh_textures
    Restore tutorialrestore_tut
    Rotate camerarotation [0-3]
    Routing debug balloons disabledroute_balloons off
    Routing debug balloons enabledroute_balloons on
    Run series of random operations on unhoused familiesfam_test [opcount]
    Save currently loaded housesave
    Save family history filehistory
    Say "plugh"plugh
    Say "porntipsguzzardo"porntipsguzzardo
    Say "xyzzy"xyzzy
    Selected person's path displayeddraw_routes on
    Selected person's path hiddendraw_routes off
    Set event logging masklog_mask
    Set free thinking levelautonomy [1-100]
    Set game speedsim_speed [-1000-1000]
    Set grass change valueedit_grass [number]
    Set grass growthgrow_grass [0-150]
    Set lot sizelot_size [number]
    Set maximum milliseconds to allow simulatorsim_limit [milliseconds]
    Set sim speedsim_speed [-1000 - 1000]
    Set time of day (unpatched game version)set_hour [1-24]
    Set z offset for thought bubblesbubble_tweak [z offset value]
    Sets the neighborhood directory to the path[directory path]
    Sets up the borders of the lot with non-editable flaglot_border [<tl> <tr> <bl> <br>]
    Sets whether menu items appear for in use objectsallow_inuse
    Show memory view window in debug builds of the
    game
    memview
    Start sim loggingsim_log begin
    Swap the two house files and updates familiesswap_houses [house number] [house number]
    Ticks disabledsweep off
    Ticks enabledsweep on
    Tile information displayedtile_info on
    Tile information hiddentile_info off
    Toggle allowing visitors to be controlled using the
    keyboard
    visitor_control
    Toggle assets reportreport_assets
    Toggle automatic object reset feature auto_reset
    Toggle calls to PeekMessage within sim loopsim_peek
    Toggle camera modecam_mode
    Toggle display of unavailable interactions in person
    control menus
    all_menus
    Toggle musicmusic
    Toggle object compression in save file obj_comp
    Toggle quaternion transformationsquats
    Toggle sound log windowsound_log
    Toggle soundssound
    Toggle web page creationhtml
    Total reload of people skeletons, animations, suits
    and skins
    reload_people
    Trigger sound eventsoundevent
    Write out an RTE file every time a route is foundwrite_routes
    Write out behavior tuning constants to Tuning.txt#export


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