When your adrenaline reaches 100 and it starts to flash, tap forward (W) four times for a speed power-up.
When your adrenaline reaches 100 and it starts to flash, tap back (S) four times to get a boost power-up.
When your adrenaline reaches 100 and it starts to flash, tap right strafe (D) two times and left strafe (A) two times to get invisibility.
When your adrenaline reaches 100 and it starts to flash, tap forward (W) two times and back (S) two times to get a berserk power-up.
Enable the "behindview 1" code, then choose the Electric Sniper weapon. Click the Right Mouse Button to zoom in, and the view will focus on your character in a third person view close-up.
Get killed by the fire found in the environment and your remains will be skeletal instead of flesh.
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "user.ini" file in the "system" folder in the game directory. Add the following line:
- Z=set XWeapons.Rocketlauncher FireModeClass class'XWeapons.RedeemerFire' | set XWeapons.RedeemerFire AmmoClass Class'XWeapons.RocketAmmo'
While playing the game, press Z, then shoot the rocket launcher to fire Redeemer ammunition from it.
While playing the game in single player mode, press [Tab], then enter one of the following codes to activate the corresponding cheat function. Note: Codes must be reactivated after each level.
|No clipping mode||ghost|
|Disable flight and no clipping modes||walk|
|All weapons and full ammunition||loaded|
|Toggle third person view||behindview [0 or 1]|
|Change movement speed; default is 1.0||slomo [0.1 to 2.0]|
|View frame rate||stat fps|
|View network status||stat net|
|Toggle invisibility||invisible [true or false]|
|Teleport to crosshair location||teleport|
|Win the current match||skipmatch|
|Jump to a specific match; for example, 12 |
is ladder 1, match 2
|jumpmatch [integer number]|
|Change player size factor||changesize [floating point number]|
|Toggle camera lock||lockcamera|
|Unlock camera rotation from actor||freecamera [true or false]|
|Reset camera to view player; true for quiet, |
false for sound
|viewself [true or false]|
|Cycle camera through the viewable bots||viewbot|
|View actor currently carrying flag||viewflag|
|Change the camera view to indicated player||viewplayer [player]|
|Change the camera view to indicated actor||viewactor [player]|
|Change the camera view to indicated class||viewclass [player]|
|Kill actor the camera is currently viewing||killviewedactor|
|Possess a pawn of indicated class||avatar [class]|
|Spawn indicated item||summon [item]|
|Set camera distance to its target||setcameradist [floating point number]|
|Set gravitational pull||setgravity [floating point number]|
|Set jump height||setjumpz [floating point number]|
|Multiply player water and ground speed by |
|setspeed [floating point number]|
|Write all dynamic actors to log file||listdynamicactors|
|Pause the game for indicated duration||freezeframe [floating point number]|
|Set red color component of fog||setfogr [floating point number]|
|Set green color component of fog||setfogg [floating point number]|
|Set blue color component of fog||setfogb [floating point number]|
|Set the duration a screen flash takes to fade |
|setflash [floating point number]|
|Trigger the indicated event||causeevent [event name]|
|Toggle logging for all scripted sequences||logsciptedsequences|
|Kill all actor pawns except the player||killpawns|
|Kill everything of the indicated class||killall [class]|
|Kill all pawns of the indicated class||killallpawns [class]|
|Toggle the level to players only||playersonly|
|Toggle view to indicated actor||cheatview [actor]|
|Write the string :"NOW!" to |
the game log
|Test jumping||reviewjumpspots [transloc, jump, |
combo or lowgrav]