The Witcher 3: Wild Hunt - Blood And Wine

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Infinite money and crafting materials

This exploit allows you to get infinite money and crafting materials very quickly and works with Patch 1.20 on the "Blood And Wine" DLC. You can get millions of crowns per minute with it, allowing you to fully upgrade the Corvo Bianco or craft all Grandmaster Witcher sets. It also allows you to easily buy dyes for your armor to get the "Playing House" and "Dressed To Kill" achievements. Use the following steps to get unlimited money and crafting materials:

    Step 1: Go to White Orchard Armorer. If you have not already completed his side quest, you must first complete it. Then, buy everything you can from him. The more money he has, the more you will get in return. If he has 100,000+ crowns, you can make millions in a minute.

    Step 2: Go to the bee hive further north of the town (by a building near the road).

    Step 3: Use Aard on the beehive to push it to the armorer. This works best at night when nobody is on the streets.

    Step 4: When the beehive is close enough, it will kill the armorer. Then, meditate for one hour to make the armorer respawn.

    Step 5: Each time you meditate, the armorer will respawn and instantly die. This makes him drop his entire inventory with all the crafting components and the money you gave him. The more money you gave him, the quicker this exploit goes.

    Step 6: When you have farmed enough, push the beehive away to collect the loot. This will give you tons of money and crafting materials.

    Step 7: To avoid being overburdened, go to the inventory and drop saddles, saddle bags, repair kits, lead, and parchment.

    Step 8: If you want to farm more, you can put the beehive in place again and meditate to make the armorer respawn. You can also buy more of his stuff to increase his money. He will then drop even more so it goes quicker. Repeat this process as many times as desired.

Note: This exploit will eventually get patched. To avoid not being able to use this exploit, either do not install new patches before using this exploit or delete the new patches. You can avoid patches being installed by disconnecting from the internet until you are ready for the game to install new patches.

Mutations

Successfully complete the indicated task to unlock the corresponding mutation:

Adrenaline Rush - Combat and Sign

    Requirement: 2 Greater Red Mutagens and 2 Skill Points
    Effect: +30% sword and sign damage per enemy faced during first 30 seconds of combat.

Bloodbath - Combat

    Requirement: 2 Greater Red Mutagens and 2 Skill Points
    Effect: +5% bonus damage per sword attack up to a maximum of +250%. This ends upon death.

Cat Eyes - Combat and Alchemy

    Requirement: 2 Greater Red Mutagens and 2 Skill Points
    Effect: +700% bonus crossbow damage and critical hit chances are increased to 50% which stun and knockdown enemies.

Conductors Of Magic - Combat and Sign

    Requirement: 2 Greater Red Mutagens and 2 Skill Points
    Effect: Witcher, Unique, and Magic swords increase sign damage by 50% to a percentage of sword’s attack value.

Deadly Counter - Combat

    Requirement: 2 Greater Red Mutagens and 2 Skill Points
    Effect: Sword attacks deal +25% damage to humans and monsters who are immune to counters. Enemies vulnerable to counters die instantly when HP drops below 25%.

Euphoria - Alchemy

    Requirement: 2 Greater Green Mutagens and 2 Skill Points
    Effect: +0.75% sword and sign damage for each Toxicity point which stacks at maximum of +75%.

Magic Sensibilities - Sign

    Requirement: 2 Greater Blue Mutagens and 2 Skill Points
    Effect: Allows Sign abilities to trigger critical hits. Chances of critical are improved with higher sign intensity. Enemies explode upon death with critical signs.

Metamorphosis

    Requirement: N/A
    Effect: Landing a critical activates a random decoction effect for 120 seconds which does not increase Toxicity level. Moreover, Witcher Senses allow you to see in dark places.

Mutated Skin - Combat and Alchemy

    Requirement: 2 Greater Red Mutagens and 2 Skill Points
    Effect: When on full Adrenaline Point, you will get -15% damage which maximizes at -45% less damage.

Piercing Cold - Sign

    Requirement: 2 Greater Blue Mutagens and 2 Skill Points
    Effect: +25% chance of freezing enemy with Aard sign. Enemies who are frozen and knocked back die instantly.

Second Life

    Requirement: N/A
    Effect: At 0% vitality, regenerate to 100% health and becomes invulnerable for a short duration. This has a three minute cooldown.

Toxic Blood - Alchemy

    Requirement: 2 Greater Green Mutagens and 2 Skill Points
    Effect: When Toxicity is at 0%, enemies get 1.5% additional damage that they deal to you.

Easy "A Knight To Remember" achievement

The Knights' Tourney is part of "The Warble Of A Smitten Knight" side quest. It will be added to your quest journal automatically during "The Beast Of Toussaint" main story mission. You can miss this achievement in several ways. If you lose a competition or make a wrong dialogue choice, you cannot unlock it. The one dialogue choice you have to look out for is after the third competition and after following the bird into the woods. You must choose the "Wanna finish the tourney" dialogue option to continue (otherwise you get kicked out). The official achievement description is also a bit misleading. You do not need a "flawless" or "perfect" victory. Just winning each match is good enough. It does not matter if you win by only a little or if you make mistakes. As long as you win all five competitions, you will get the "A Knight To Remember" achievement. The video below shows only the relevant parts to get this achievement (competitions and missable dialogue choices). The quest takes much longer than that and there is a lot of running around. Just follow the quest markers.

Steam achievements

Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select "Community", "My profile", "View all my games", then the game and view stats.

    The Witcher's Gone South: Travel to the Duchy of Toussaint.
    Last Action Hero: Be decorated with the Order of Vitis Vinifera.
    Kling of the Clink: Serve time in Toussaint.
    A Knight to Remember: Obtain a flawless victory in all the competitions during the knights' tourney.
    Embodiment of the Five Virtues: Be given Aerondight by the Lady of the Lake.
    Playing House: Use all available options for developing Corvo Bianco.
    Turned Every Stone: Find all grandmaster diagrams for each witcher school.
    I Have a Gwent Problem: Collect all the cards in the Skellige deck.
    Dressed to Kill: Unlock the bonus for equipping all the witcher gear elements from one School.
    Weapon "W": Develop a mutation.
    The Grapes of Wrath Stomped: Help unite the warring vineyards and have a wine named in your honor.
    Hasta la Vista: Kill a frozen opponent with a crossbow bolt.
    David and Golyat: Kill Golyat with a crossbow bolt to his eye.
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