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Resistance 3 Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PlayStation 3 (PS3)

Resistance 3 Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PlayStation 3 (PS3)

Resistance 3


Review

Cheats

Get the indicated number of points in Campaign mode to purchase the corresponding cheat at the “Extras” menu. Note: All trophies except for “Brutal” will still be obtainable if cheats are enabled.

    All Weapons: 300 points
    Bloody Hell! (enemies explode): 10 points. Alternately, deploy 10,000 troops in Global Resistance at myresistance.net.
    Enemy Secondary Fire: 45 points
    Enemy Super Weapons: 45 points
    Health Regen: 120 points
    Immersive (no health or ammo information appears): 45 points
    Infinite Ammo: 400 points
    Mirror mode: 30 points

Bonus skins

Get the indicated number of points in Campaign mode to purchase the corresponding skin at the “Extras” menu:

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    Chimera: 2 points
    Dale: 20 points
    Ellis Turner: 30 points
    Graterford: 50 points
    Haven: 50 points
    Humans: 3 points
    Mt. Pleasant: 50 points
    New York: Free points
    Norma: 20 points
    St. Louis: 50 points
    Terraformer: 1 points
    Train: 50 points
    Weapons: 4 points

Additionally, the following skins can be unlocked by completing the indicated task in Global Resistance at myresistance.net:

    Death Squad Hybrid: Deploy 5,000 Troops in Global Resistance at myresistance.net.
    Malikov: Be on the winning side of the war in Global Resistance at myresistance.net.
    Target Dummy: Deploy a total of 267,000 Troops in Global Resistance at myresistance.net.

Multiplayer unlockables

Reach the indicated level in the Multiplayer mode to unlock the corresponding bonus:

    Level 1: Survivor loadout
    Level 2: Infected loadout
    Level 3: Specter loadout, Joseph Capelli skin
    Level 4: Warden title
    Level 5: Warden loadout
    Level 6: Hedgehog grenade
    Level 7: Leaper Corpse personal attribute
    Level 8: Spotter support ability
    Level 9: Air Cooled Barrel combat attribute
    Level 10: Tracker personal attribute
    Level 11: Lester skin
    Level 12: Mutator weapon, Decoy tactical ability
    Level 13: Gunslinger personal attribute
    Level 14: Strapped combat attribute
    Level 15: Vital Signs personal attribute
    Level 16: Hybrid Elite skin
    Level 17: Ravager title
    Level 18: Heal Beacon support ability
    Level 19: Gunslinger personal attribute
    Level 20: Mutator weapon
    Level 21: Body Armor personal attribute
    Level 23: John Harper skin
    Level 24: Stalker skin
    Level 25: EMP Grenade weapon
    Level 27: Grenadier combat attribute
    Level 28: Radar Beacon support ability
    Level 29: Widowmaker title
    Level 30: Molotov weapon, Sloth combat attribute, Susan Capelli skin
    Level 31: Vital Signs personal attribute
    Level 32: Assassin tactical ability
    Level 33: Hybrid Undertaker skin, Hailstorm title
    Level 34: Patience combat attribute
    Level 35: Atomizer weapon, Over Time personal attribute
    Level 36: Shepherd title
    Level 37: Hazmat Suit personal attribute
    Level 38: Turret support ability
    Level 39: Team Player combat attribute
    Level 40: Primarch title
    Level 41: Hybrid Commander skin
    Level 42: Thermal Vision tactical ability
    Level 43: Demolitions personal attribute
    Level 44: Travel Light combat attribute
    Level 45: Cryogun weapon, Leviathan title
    Level 46: Jonathon Rose skin
    Level 47: Wanted combat attribute
    Level 49: Tactician personal attribute
    Level 50: Steelhead skin, Overseer title
    Level 51: Blood Rage personal attribute
    Level 53: Echo Team title
    Level 54: Hybrid Assassin skin
    Level 55: Cloven title
    Level 56: Technophobe personal attribute
    Level 57: Daedalus title
    Level 60: S.R.P.A. Death Ops title
    Level Remnant 2: Remember London! title
    Level Remnant 3: Remember San Francisco! title
    Level Remnant 4: Remember Paris! title
    Level Remnant 5: Remember New York! title
    Level Remnant 6: Alpha Grim title
    Level Remnant 7: Gray Jack title
    Level Remnant 8: Hard Fang title
    Level Remnant 9: Angel title
    Level Remnant 10: Plague Lord title

Superhuman mode

Successfully complete the game to unlock the Superhuman difficulty.

Medals

Successfully complete the indicated task in Competitive Multiplayer mode to unlock the corresponding medal:

    Medic: Heal 1,000 damage using the Heal Beacon (15 credits).
    Flame Retardant: Survive 500 fire damage (15 credits).
    Quartermaster: Give 1,000 ammo using the Ammo Beacon (15 credits).
    Armory: Play a match with all weapons purchased and upgrades (15 credits).
    Right On Top Of Us!: Get 50 assists using Radar Beacon (15 credits).
    Engineer: Play a match with 3 upgraded loadout items (15 credits).
    Security System: Get 25 kills with a turret (15 credits).
    Patriot: Complete 5 Capture The Flag games (15 credits).
    Blowing Bubbles: Block 5,000 damage with the Bubble Shield (15 credits).
    Power House: Complete 5 Breach games (15 credits).
    Extra Eyes: Get 50 assists using the Spotter (15 credits).
    Time Bomb: Complete 5 Chain Reaction games (15 credits).
    Hologram: Kill 25 people who have shot your Doppleganger first (15 credits).
    Wold Tour: Complete a game in 6 different countries (15 credits).
    Spy Backstab: Kill 5 people with the upgraded Assassin ability equipped (15 credits).
    Xenophile: Get 200 kills with the Bullseye, Auger, or Deadeye (15 credits).
    Decoy: Kill 5 people within 10 meters of your Decoy (15 credits).
    Xenophobe: Get 200 kills with the M5A2 Carbine, Magnum, Rossmore, or Marksman (15 credits).
    Tazer: Kill 5 people stunned by your Lightning Shield (15 credits).
    Toxic: Get 200 kills with the Mutator or Cryogun (15 credits).
    Ninja Shoes: Kill 25 people while using Assassin (15 credits).
    Pyrotechnic: Get 200 kills with explosive or fire based damaged (15 credits).
    Predator: Kill 25 people that you have seen with Thermal Vision (15 credits).
    Survivor: Reach Level 10 (150 credits).
    Demoman: Cause 1,000 explosive damage using Demolitions (15 credits).
    All Knowing: Get 500 assists using the Spotter and Thermal in Remnant mode (50 credits).
    Thick Skinned: Block 1,000 damage with the Hazmat Suit (15 credits).
    Precision Sniper: Get 500 Sniper kills with Vital Signs activated in Remnant mode (50 credits).
    Going Berzerk: Get 5 tier 3 berserks using Berserker (15 credits).
    Bombardier: Get 500 Wildfire kills with Demolitions Equipped in Remnant mode (50 credits).
    Hipshooter: Get 50 Hip-fire kills using Gunslinger (15 credits).
    Able Bodied: Spend 3,600 seconds with a support or tactical ability activated with Tactician and Team Player in Remnant mode (50 credits).
    From Hell’s Heart: Kill 5 people with Leaper Corpse (15 credits).
    Biohazard: Kill 500 enemies with the Mutator while Hazmat is equipped in Remnant mode (50 credits).
    Hunter: Kill 50 people you have tracked (15 credits).
    Live Wire: Activate Lightning Shield inside your Bubble Shield 500 time in Remnant mode (50 credits).
    Sublime Tacticians: Use tactical abilities 50 times while using Tactician (15 credits).
    Ambush: Get 500 turret kills while a Decoy is active in Remnant mode (50 credits).
    Rapid Fire: Get 50 kills in iron sights using Air-cooled barrel (15 credits).
    Agent: Get 500 kills with both Assassin and Scan Jammer active in Remnant mode (50 credits).
    Jammer: Get 50 kills against enemies with jammed radars (15 credits).
    Double Double: Get 500 kills with Doppleganger active and Strapped equipped in Remnant mode (50 credits).
    Hyena: Collect 500 health or ammo from dead bodies with the Scavenger ability equipped (15 credits).
    Arsenal: Activate the Ammo Beacon 500 times with Strapped equipped in Remnant mode (50 credits).
    Patient: Get 5 fully charged Patience killed (15 credits).
    Scrounger: Pick up 500 ammo packs with Scavenger and Bandolier equipped in Remnant mode (50 credits).
    Strapping: Kill 50 people using Strapped (15 credits).
    Gun Tech: Get 500 kills with Gunslinger and Air-cooled Barrel equipped in Remnant mode (50 credits).
    Tis But A Scratch: Stop 1,000 damage while using Body Armor (15 credits).
    Immortal: Absorb 2,000 damage with the Heal Beacon active and Body Armor equipped in Remnant mode (50 credits).
    Works Well With Others: Get 50 support ribbons (Healer, Supplier, ComStat, Great Wall, Spotter) using Team Player (15 credits).
    Raptor: Use Dash 500 times with Tracker equipped in Remnant mode (50 credits).
    Marathon: Run a marathon (42,195 steps) (15 credits).
    Gravedigger: Get 500 grenade or Leaper kills after dying with Grenadier/Leaper Corpse equipped in Remnant mode (50 credits).
    Pyromaniac: Light 50 people on fire (15 credits).

Ribbons

Successfully complete the indicated task in Competitive Multiplayer mode to unlock the corresponding ribbon:

    Head Shot: Get a Headshot kill.
    Primarch: Get the highest score in the game.
    Savior: Kill a player attacking a teammate.
    Denied: Kill a player who is about to get a Berserk.
    Retribution: Kill a player who just killed you.
    Knocked Out: Melee kill 5 players in one life.
    Postmortem: Kill a player while dead.
    Tag You’re It: Get 5 kills in a row with the Bullseye in one life.
    Double Kill: Kill 2 players with less than 4 seconds between each kill.
    Marked: Get 5 kills in a row with the Marksman in one life.
    Serial Kill: Kill 4 players with less than 4 seconds between each kill.
    Point Blank: Get 5 kills in a row with the Rossmore in one life.
    Slaughter: Kill 5 players with less than 4 seconds between each kill.
    Eagle Eye: Get 5 kills in a row with the Deadeye in one life.
    Bloodbath: Kill 6 players with less than 4 seconds between each kill.
    Nothing Left: Get 5 kills in a row with the Wildfire in one life.
    Massacre: Kill 7 players with less than 4 seconds between each kill.
    Infected: Get 5 kills in a row with the Mutator in one life.
    Eradicate: Kill 8 players with less than 4 seconds between each kill.
    Chilled Out: Kill 5 frozen enemies in a row,
    Obliterate: Kill 9 players with less than 4 seconds between each kill.
    Charged Up: Get 5 kills in a row with the Atomizer.
    Exterminate: Kill 10 players with less than 4 seconds between each kill.
    Vandal: Destroy an enemy deployable (Turret, Ammo Beacon, Heal Beacon, Decoy).
    Dream Crusher: Kill a player on a 5 or less kill streak.
    Healer: Heal 200 HP in one life.
    Bounty Hunter: Kill a player on a 6-10 kill streak.
    Supplier: Resupply 200 rounds of ammunition with the Ammo Beacon in one life.
    Underdog: Kill a player who has mutated or has combat armor.
    ComSat: Get 5 Radar assists/kills in one life.
    Maniac: Get 10 kills without dying.
    Fire and Forget: Your turret got a kill.
    Epidemic: Get 20 kills without dying
    Spotter: A teammate killed someone you spotted.
    Flawless: Get 30 kills without dying.
    Great Wall: Block 350 points of damage with your Bubble Shield.
    Trigger Happy: Get the first kill in a game.
    Shield Breaker: Destroy a Bubble Shield, Assault or Auger shield.
    Defender: Kill a player near any of your objectives.
    Infiltrator: Capture 3 locations in a row in a game of Chain Reaction.
    Nemesis: Kill the same player 3 times in a row.
    Turkey: Capture 3 flags in a row.
    Accomplice: Get the most assists in a game.
    Surge: Deal 500 damage to a node.
    Spectre: Get the most kills with the fewest deaths in a game.
    Blackout: Deal 500 damage to the reactor.
    Strategist: Earn the highest kill streak in a game.

Concept art

Successfully complete the indicated task to unlock the corresponding concept art:

    Chimera: Vote on a Global Object in Global Resistance at myresistance.net.
    Humans: Start a forum thread in Global Resistance at myresistance.net.
    New York City: Upgrade five buildings in Global Resistance at myresistance.net.
    Terraformer: Log in two times in Global Resistance at myresistance.net.
    Weapons: Win five Skirmish Battles in Global Resistance at myresistance.net.

Journal locations

Search the indicated locations to find all 42 Journals:

    1. Feral vs. Military (Text): Chapter 1 – On the table in the middle of the living area.
    2. Postcard from Bogota (Text): Chapter 1 – On the bed in the small bedroom, before entering the firing range.
    3. Bite Protocol (Text): Chapter 2 – At the beginning, on a nightstand beside a patient.
    4. Note to John Harper (Text): Chapter 2 – At the beginning, in a room with a chalkboard, on a desk.
    5. Leaper Bite (Audio): Chapter 2 – Before following Tommy, go up the stairs, and look on the bed.
    6. Change in Strategy (Audio): Chapter 5 – At the front of the boat.
    7. Ice Blocks (Text): Chapter 5 – Near the back of the boat, on some crates.
    8. Staying Warm (Audio): Chapter 6 – After the second leaper sighting, go up the hay bales to the concrete platform, and look in a hole in the fence.
    9. A Tragic Paradox (Malikov): Chapter 6 – On top of the boxcars, after crossing the makeshift wooden bridge, head right.
    10. VTOL Manual (Text): Chapter 6 – On the bed in the tower.
    11. Gotta Get Out (Text): Chapter 6 – In the pit, after the zip line.
    12. Quarantine (Audio): Chapter 6 – In the room on the right, after the zip line, on the desk, near the ammo.
    13. Safety Violation (Text): Chapter 6 – Before entering the broken pipe, jump across the broken walkway to the left, near some ammo.
    14. It�s Just Me Now (Audio): Chapter 6 – After entering the pipe, behind a metal barricade/door, the back wall to the left.
    15. Girl’s Best Friend (Audio): Chapter 6 – After reaching the other side, climb the other ladder, and it is on the bed near the window.
    16. Letter to Santa (Text): Chapter 6 – In the next building, down the hallway, in the first room on your left, before dropping into the large open room behind the metal barricade/door.
    17. Tunguska (Malikov): Chapter 7 – In the storeroom, down the hallway to the left of the room with the staircase.
    18. Hale Vaccine (Text): Chapter 8 – In the hallway before leaving with Charlie.
    19. Mass Exodus (Malikov): Chapter 9 – After entering the first building, on the top of the first stairway.
    20. Just a Little Nap (Audio): Chapter 10 – Down the ladder, in the first supply room, near the corpse.
    21. Cooling Towers (Malikov): Chapter 10 – The right tunnel after leaving the supply room.
    22. Journey to Hanover (Text): Chapter 10 – Where the right and left tunnel converge, before heading back outside.
    23. God’s Will (Text): Chapter 10 – Before the bridge, under the wooden sign.
    24. Satan (Text): Chapter 11 – On the table, after climbing the ladder.
    25. Pure Chimera (Malikov): Chapter 11 – In the church rafters, north of the western-most corner.
    26. Desperation (Malikov): Chapter 12 – Near a skeleton at the end of a small tunnel under the stairs in the room after the long tunnel encounter with “Satan”.
    27. Who’s Boss (Audio): Chapter 12 – Go left after you drop down onto the tracks, near a corpse, then head right to regroup.
    28. Letter to Mom #1 (Text): Chapter 15 – Before exiting the door the Wardens entered, go to the first open cell on the second floor on the north end, and enter the hole to get into the cell beside it.
    29. Letter to Mom #2 (Text): Chapter 15 – Along the east wall, before the showers and after navigating the pipes.
    30. Letter to Mom #3 (Text): Chapter 15 – Cell 240, near some Molotov’s.
    31. Letter to Mom #4 (Text): Chapter 15 – On a table in the room across from the prison chapel.
    32. Letter to Mom #5 (Text): Chapter 15 – Behind a barricaded hole in the wall before the cafeteria, on your right, smash the boards to enter.
    33. Letter to Mom #6 (Text): Chapter 16 – After climbing the ladder and overhearing the conversation between some Wardens in the tunnel.
    34. Can you Hear them? (Malikov): Chapter 16 – On the floor, after breaking through the barricaded door in the pool room.
    35. Letter to Mom #7 (Text): Chapter 16 – The northwest brick building, up the walkway near the sniper’s spot.
    36. They are Coming (Malokov): Chapter 17 – At the beginning, drop down below.
    37. Six Bullets (Audio): Chapter 17 – Go to the house to the north west, it is in the north east corner.
    38. Bad Idea (Audio): Chapter 17 – To the right after entering the subway tunnels, in a small room near a resistance corpse.
    39. Particle Smashing (Text): Chapter 18 – Near the corpse, as you begin.
    40. Blood in the Dark (Audio): Chapter 18 – Before the elevator shaft, in the kitchen on the counter in the house with no lighting.
    41. Fall Back (Audio): Chapter 18 – In the helicopter frozen in the lake.
    42. Gray Tech (Malikov): Chapter 19 – After disabling the fan and after Charlie mentions it, go to the passageway to the right.

Chapters 1-10

Chapters 10-19

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Earning points in Multiplayer mode

Successfully complete the indicated task in a multiplayer match to get the corresponding number of points:

Breach

    Assist: 20 points
    Destroy a Node: 300 points
    Destroy a Reactor: 3 points
    Kill: 50 points

Capture The Flag

    Assist: 20 points
    Flag Capture: 300 points
    Flag Return: 100 points
    Kill: 50 points
    Kill a Flag Carrier: 100 points

Chain Reaction

    Assist: 20 points
    Capture a CP: 150 points
    Destroy a Node: 75 points
    Disarm a Bomb: 150 points
    Kill: 50 points

Deathmatch

    Assist: 20 points
    Kill: 100 points
    Kill a Leaper: 10 points
    Radar Beacon Assist: 20 points
    Spotter Assist: 20 points

Earning experience points in Multiplayer mode

Successfully complete the indicated task in a multiplayer match to get the corresponding amount of experience:

Breach

    Assist: 5 experience points
    Kill: 100 points
    Kill a Leaper: 3 experience points
    Destroy a Node: 75 experience points
    Destroy a Reactor: 150 experience points
    Radar Beacon Assist: 20 experience points
    Spotter Assist: 20 experience points

Capture The Flag

    Assist: 5 experience points
    Capture a Flag: 75 experience points
    Kill: 13 experience points
    Kill a Flag Carrier: 38 experience points
    Kill a Leaper: 3 experience points
    Radar Beacon Assist: 20 experience points
    Spotter Assist: 20 experience points

Chain Reaction

    Assist: 5 experience points
    Capture a CP: 38 experience points
    Complete Alignment Sequence: 38 experience points
    Kill: 13 experience points
    Kill a Leaper: 3 experience points
    Radar Beacon Assist: 20 experience points
    Spotter Assist: 20 experience points
    Stop Alignment Sequence: 38 experience points

Deathmatch

    Assist: 20 experience points
    Kill: 100 experience points
    Kill a Leaper: 10 experience points
    Radar Beacon Assist: 40 experience points
    Spotter Assist: 40 experience points

Full secondary ammo

Go to the ammunition box on the boat, train, or at the safe house in St. Louis. You only get one additional secondary ammo unit per visit. However, if you refill your ammo again, you will still get secondary ammo. Repeat this as many times as desired.

Gnome lockers

In Chapter 12: “Satan”, while running from the Chimera, look at the lockers with your Auger to see gnomes inside.

Ratchet And Clank series reference

Jack plays with a three-headed dragon toy during the final scene. It is the Hydra Tank Boss from Ratchet And Clank: A Crack In Time .

Easy “BARF!” trophy

After meeting Herbert again and he tells you to get rid of the “rest of the kitchen crew”, go through the door. Then, alternate fire the Mutator into the crowd of Wardens on the right side of the room to get the “BARF!” trophy.

Easy “Bloodborne” trophy

Poison one Grim in a group at Ravenholehrm Slaterford with a Level 2 Mutator when looking for the priest.

Easy “Fireworks” trophy

Play the Subway area in New York. Reach the area with Grims and Ravagers fighting. Look at the platform on the right side to find a lot of Grims. Use secondary fire to directly hit a Grim, and the mini-rockets will home in on the adjacent targets.

Easy “Good Fences” trophy

Get on the roof of the left base, which is near the only gate they try to break down. Use Marksman turrets and Atomizer gravity wells to keep them from getting too close to the door. Also, throw some hedgehogs to act as mines. If there are too many for the Marksman or Deadeye, use the Wildfire”s primary and secondary fire to eliminate large crowds. If you cannot see more enemies, use the Auger to kill the last of them. Note: The gate must not be allowed to fall.

Easy “Juggler” trophy

Play Chapter 16: “The Pit” in Graterford, PA. Start in the cafeteria section, and collect extra ammunition and Molotov cocktails. Continue until you are attacked in the circular sewer area with waterfalls by Leeches and Grims. Note: A fully upgraded Rossmore with the flame-thrower secondary upgrade is recommended. Poison, freeze, then burn four grims, in that order simultaneously, to get the “Juggler” trophy. To gather four of them together, wait until the second round of attacks in the sewer, when they appear from a waterfall. Shoot a secondary fire cloud from the Mutator at the base of the waterfall where the Grims land. Freeze them while they are upright by switching to your Cryogun. Then, use the Rossmore’s secondary flamethrower attack to set them on fire.

Easy “One Eyed Jack” trophy

In Chapter 16 (Prison/The Hole), reach the flooded sewers under the prison. Immediately before you get to the ladder leading out of the water, search for a small hallway that ends in a collapsed section. Shoot the jack-in-the-box with an eye patch in the rubble to get the “One Eyed Jack” trophy.

Easy “Roops!” trophy

Play “The Hunt” chapter in Mt. Pleasant, PA. Malikov will say “Joseph I see you. I’m at the far side of the bridge across the river” just after you leave a mineshaft. Notice the Hybrids turned away from you, around the corner to your right. There should be a cliff to your left. Lure the Hybrids toward the cliff, and use the Rossmore to shoot them off the edge to get the “Roops!” trophy.

Easy “Sandman” and “Waste Not” trophies

Get the Deadeye, and look out the window to find a building with five Grims standing. They are located as follows: one on the fire escape on the right, two on the roof directly in front, and two on the higher roof behind the building. Use the Deadeye to headshot the Grims to get the “Sandman” trophy. By not reloading, you will also get the “Waste Not” trophy.

Easy “Slaybells” trophy

Play the boat section of Haven with Malikov. After the Goliath finds you, look to the houses on the left side of the boat to see a house with Santa decorations on the roof. Shoot the blastroots next to it to send Santa flying in the air and get the “Slaybells” trophy.

Trophies

Successfully complete one of the following tasks to get a trophy:

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    Platinum Trophy (Platinum): Obtain all Gold, Silver, and Bronze trophies in Resistance 3.
    Brutal (Gold): Complete Campaign Mode on Superhuman.
    Irresistible Force (Silver): Complete Campaign Mode on any difficulty.
    Master Mechanic (Silver): Fully upgrade all weapons in Campaign Mode.
    Archivalist (Silver): Collect all journals.
    Silent Partner (Silver): Damage the same enemy in Cooperative Mode for 100 kills.
    Short Out (Bronze): Defeat the Stalker in under 60 seconds.
    Zookeeper (Bronze): Kill the Brawler in Haven without taking any damage.
    Gardener (Bronze): Destroy 100 blast roots.
    Slaybells (Bronze): Make Santa and his reindeer fly.
    Bouncer (Bronze): Keep Chimeran forces from entering the Brewpub.
    Calm Under Pressure (Bronze): Defeat the Brawler in the Post Office in under 2 minutes.
    Snipe Hunt (Bronze): Collect all Deadeye rifles without dying while fighting the Widowmaker in St. Louis.
    Roops! (Bronze): Knock a Hybrid off the cliffs in Mt. Pleasant, PA.
    Frickin’ Laser Beams (Bronze): Get to the first mineshaft without being hit by sniper fire in Mt. Pleasant, PA.
    Vehicular Manslaughter (Bronze): Destroy 10 Warden vehicles while on the train.
    Hello Driver (Bronze): Kill 5 drivers without destroying their vehicle.
    BARF! (Bronze): Make 6 Wardens puke at the same time in the prison.
    One Eyed Jack (Bronze): Find and kill ‘Jack’ in Graterford Prison.
    No Escape (Bronze): Destroy all Warden vehicles in the Motorpool.
    In This Together (Bronze): Defeat the Widowmaker in Times Square without killing a single Hybrid.
    Good Fences (Bronze): Don’t allow any counter-attackers into the Washington Square base.
    Up Your Arsenal (Bronze): Get a kill with every weapon in your arsenal.
    Overload (Bronze): Use the EMP to take down 10 Steelhead Auger shields.
    Cheap Shots (Bronze): Kill 25 enemies firing the Auger through an object.
    Grenadier (Bronze): Kill 3 or more Military Chimera with a single Grenade.
    Raining Limbs (Bronze): Kill 25 Grims using only grenades.
    Corpse Wagon (Bronze): Detonate fallen Leeches to kill 25 enemies.
    Bloodborne (Bronze): Kill 3 enemies simultaneously using a single mutated body.
    Grasshopper Unit (Bronze): Kill 5 Longlegs in mid-jump.
    Sandman (Bronze): Kill 5 Grims in a row using only headshots.
    Body Count (Bronze): Kill 1000 enemies.
    Juggler (Bronze): Simultaneously burn, freeze and poison 4 separate enemies.
    Nothing But Net (Bronze): Score a basket by lobbing a grenade through a basketball hoop.
    Medusa (Bronze): Freeze 5 enemies at once and destroy them with a blast of the Cryogun’s secondary fire.
    Bull in a China Shop (Bronze): Freeze and melee kill 3 Ravagers.
    Weaponsmith (Bronze): Upgrade 5 weapons in Campaign Mode.
    This is my Rifle (Bronze): Fully upgrade one weapon in Campaign Mode.
    Backstabber (Bronze): Kill 20 enemies with melee while they are idle.
    Toast (Bronze): Use the upgraded Deadeye secondary fire to kill 2+ enemies, 5 times.
    Counter-Sniper (Bronze): Use the Deadeye to kill 20 snipers.
    Electric Avenue (Bronze): Use the EMP to take down 25 drones.
    Warp Speed (Bronze): Use the Atomizer secondary fire to kill 30 enemies.
    Feeling Lucky, Punk (Bronze): Detonate multiple Magnum rounds to kill 2+ enemies at once, 5 times.
    Fireworks (Bronze): Use the Wildfire secondary fire to kill 6 enemies in one shot.
    Boomstick (Bronze): Use the upgraded Rossmore secondary fire to set 6 enemies on fire at once.
    Tag, You’re It (Bronze): Kill 40 Bullseye tagged enemies.
    Opportunity Knocks (Bronze): Kill 20 enemies with environmental objects.
    Expert Sniper (Bronze): Get 50 headshot kills in Campaign Mode.
    Collector (Bronze): Collect 10 journals.
    Bookworm (Bronze): Collect 50% of the journals.
    Waste Not (Bronze): Get 5 headshot kills with one Deadeye clip.
    Shoe Leather (Bronze): Travel 30 km on foot.
    Land, Sea, and Air (Bronze): Travel in 3 different vehicles on your journey.
    Buckshot (Bronze): Kill 2+ enemies with one Rossmore blast.
    Access Denied (Bronze): Absorb 1000 damage with Auger Shields.
    From the Hip (Bronze): Kill 50 enemies with the Bullseye or Marksman while moving, without using zoom.
    Chamber Full of Death (Bronze): Kill 5+ Hybrids at once by using the HE .44 Magnum secondary fire.
    Helping Hands (Bronze): Revive a Co-op partner 20 times.

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