|System: PS3, Xbox 360|
|Dev: Project Aces|
|Pub: NAMCO Bandai Games America|
|Release: October 11, 2011|
|Players: 1, 2-16 online|
|Screen Resolution: 480p-1080p||Alcohol Reference, Blood, Language, Mild Suggestive Themes, Violence|
Although most of the game will be spent chasing down enemies in jet fighter aircrafts, these missions are punctuated with some new content, including a helicopter flying mode and a door gunner mode. These aren't terribly difficult, but they provide a nice contrast to the regular search-and-destroy type missions. Though you probably won't get much strategic value from these modes, they are fun and expand the game's already generous roster of aerial aircrafts.
Planes look incredibly detailed, and the gritty battlefield in the sky is wonderfully realized. The game has a minimalistic hub interface, which is in line with its overall arcade feel. Though certain stages do look a little bit flat and explosion animations are a bit repetitive, the game looks good overall.
The audio in Assault Horizon is a bit more of a mixed bag. Though the soundtrack itself features a beautiful score, the game's sound effects are extremely repetitive and can become grating very quickly. Some of the dialog in the game also suffers from this issue, and allied buddies end up being quite the annoyance after repeating the same remarks over and over again.
Ace Combat: Assault Horizon isn't without its flaws. The game is a little bit on the short side, and doesn't have a very deep multiplayer component. However, as an arcade-style aerial combat simulator, the game gets the job done and should provide a great experience for fans of the genre. With a great story and fast-paced strategic gameplay, Ace Combat: Assault Horizon has plenty going for it, and is a worthy entry in the Ace Combat series.
Amanda L. Kondolojy
CCC Senior Contributing Writer