
| System: PS3, PC | ![]() |
| Dev: Telltale | |
| Pub: Telltale | |
| Release: June 23, 2011 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p |
It's at this point that fans get a special treat: the first of two cameos by Michael J. Fox himself, this time as an ancestor of Marty's. (I won't spoil the second one.) Fox says only a few lines throughout the game, but this is a great touch. Fans have waited far too long to see Fox playing the role of a McFly again, and hearing him side-by-side with LoCascio dramatically underscores what a great job the latter did.

By the end of the game, you're back in 1986 and everything seems fine—at first. The ending leaves the door wide open for another game series, and we can only hope Telltale will explore this possibility.
On a technical level, Episode 5 is in line with the rest of the series. The graphics aren't particularly detailed, and the facial animations aren't realistic, but you can tell that every character, item, and environment was crafted with utmost care. The music adds a cinematic touch. The WASD controls are easily the worst-handled aspect of the production, but you can move Marty with the mouse instead if you'd prefer.
We've gone far too long without a high-quality Back to the Future story, and this game does a great job of filling that need in fans' hearts. The gameplay is tepid, and of course that's a very significant factor in the "minus" column. It is a video game, after all, not a movie. But the bottom line is that it's worth sitting through the lame puzzles to watch as Doc and Marty try to fix all the problems their time-traveling has caused. Despite all the fiction that has used time travel as a plot device, none has done it quite the way that Back to the Future did.
Someday, hopefully, this story will be available in other forms. Until then, it's highly recommendable as a game.
By
Robert VerBruggen
CCC Contributing Writer
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