|System: X360, PS3, PC||Review Rating Legend|
|Dev: EA DICE||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Electronic Arts||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: July 10, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 2-24 (Online)||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
by Jonathan Marx
I'm a major proponent of downloadable titles. I have gleaned countless hours of entertainment from titles such as PuzzleQuest: Challenge of the Warlords, UNO Rush, Pac-Man Championship Edition, Bionic Commando: Rearmed, and many, many more. My latest obsession: Battlefield 1943. This first-person online multiplayer shooter condenses the best elements of the Battlefield franchise and all the knowhow and tools from developer EA DICE, bundling it into a $15 dollar arcade package that squarely hits the mark!
If you've never played any of the Battlefield games, you'll need to know that they are tactical first-person shooters that try to recreate battles for players through detailed, realistic level design. Moreover, a hallmark of the franchise has always been the use of vehicles - an aspect that really helps to layer the strategy. In Battlefield 1943, players will join up with a total of 24 players fighting as either part of the USMC or the Japanese Ijn. There is one mode to play in across three distinct islands in the Pacific called Conquest. Right now, players on their specific consoles are racking up the kills to reach a kill threshold in order to unlock a fourth map (Coral Sea) and a second gameplay mode (Air Superiority); this is an engaging concept that serves as a nice community challenge.
The Conquest mode is a staple of the Battlefield series that has the two sides fighting over five tactical points throughout the battlefield. The action is similar to what is found in the Call of Duty franchise's War Mode, but a major difference is that teams can attack at any point they want, whenever they want. This leads to a fluid front, forcing teams to protect their hard-won footholds while advancing to the next flag. Likewise, multi-pronged offensives and counter-offensives can be launched, which are utterly satisfying.
Each flagged area your team takes on the map not only gets you one step closer to winning the round (holding more zones across the board will chip away at the enemy's health/influence meter), they'll also serve as respawn points. This allows you to inject yourself into the battle tactically after getting mowed down. Upon death, players will have the ability to select between three soldier types: Infantry, Rifleman, and Scout. These three roles are effective at short, medium, and long distances, respectively. They also have secondary abilities that allow them to serve as engineers or even anti-tank troops. While three classes may seem limited, it feels well balanced. Furthermore, though there is an experience ranking system, ever-improving skill and map familiarity - not unlocked weaponry and perks - determines player ability. This further keeps the game in equilibrium. In the future, I expect more classes to be available via DLC, however, the three that are initially available will likely remain player favorites.
What's more, each class is enhanced by the ability to hop into any vehicle and man, any weapon position. Players will be able to use tanks, jeeps, armored boats, and fighter planes strewn throughout the battlefield to strengthen their effectiveness and strategy. While riding around in tanks and jeeps is a breeze, taking to the skies is quite another matter. Using a fighter plane can be invaluable to your team; however, there is a steep learning curve to controlling the vehicle and limited respawns that keep them in check. There are also many weapon emplacements throughout the maps. Players can use sniper towers, machine gun nests, AA guns, and even embark on bombing raids that keep enemies at bay. Using these emplacements is very important for combating air and infantry advance. The varied vehicle options and strategic weaponry sites are great fun to use and keep the experience fresh for all players and diversify the limited class options.
Graphics, controls, and sounds are everything you'd expect from a full retail release. The fluid animations, detailed environments, realistic vegetation, and pretty explosions are impressive. Other than the occasional glitch, the visuals are right where they need to be. Sounds are also spot-on. The weapons, vehicles, and ambient effects all contribute nicely to the immersion. Additionally, the title screen music instills the player with a feeling of glory and triumph.
As is the case with nearly all high-profile, modern FPS, the controls are very tight. Making headshots, hucking grenades, controlling vehicles, and ducking behind cover will be readily familiar to any FPS veteran. A couple outliers include not being able to go fully prone and the difficulty whilst controlling fighter planes. Still, the overall ability to wreak virtual havoc via your console controller is every bit as good as any other top FPS out there.