|System: X360, PS3||Review Rating Legend|
|Dev: Double Fine||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Electronic Arts||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Oct. 13, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1 (2-8 Online)||3.0 - 3.4 = Fair|
|ESRB Rating: Mature||3.5 - 3.9 = Good|
Coming to a locked gate, the game entered into its first boss battle which pit Eddie and The Deuce against a giant worm. Carefully avoiding the worm's attacks, Eddie continued to wait for the worm's tongue to get stuck on the ground to signal it was time for an offensive. Once this occurred, the player slammed on the handbrake, spun around, and used the vehicle's nitro boost to slam through the worm's trapped tongue. Doing this a few times weakened the creature with the coup de grace coming from the previously locked spiked fence slamming down on the worm's neck due to a well-timed Earthquake riff emanating from Clementine.
Following this fairly linear and guided intro, the player would now be free to explore the game's sixty four square kilometer real estate. However, since this was a guided demo, Eddie made his way to Bladehenge where he met Lita and Lars, a brother and sister who wanted his help defeating the demons who wish to enslave all humans. Of course, Eddie agreed to lend a hand using his roadie skills of organization and management to destroy humanity's oppressors.
This led to the final level of the demo, which had Eddie traveling to some nearby mines to start freeing his fellow humans. These mines were full of oddly shaped men with large muscular necks that they used to slam their heads against the rock walls to dig for minerals. Eddie quickly frees these headbangers by exposing them to some metal played on Clementine and then teaches them how to function as a team. The headbangers made use of fairly simplistic squad controls, which would allow Eddie to have them follow, defend an area, or attack something by pressing the appropriate direction on the D-pad.
With a healthy following of headbangers in tow, Eddie made his way through the mines, defeating numerous enemies along the way, en route to the Wheel of Pain. This was a large spinning structure standing above a massive pool of magma, being manned by more headbangers and controlled by the game's second boss. Here players will get to use the squad controls they just learned to keep the boss's lackeys from taking out the three legs that support the suspended structure. Eddie must eventually face off against the boss, using Earthquake to drop rocks on his head and then attacking with the Separator while he is disoriented. Once dispatched, Eddie is then able to free the rest of the headbangers from their bondage by playing Clementine over the loudspeaker using the boss's dropped microphone.
Sadly, this is where the demo ended. Although I had gone into this demo with my own fair share of doubts, I have to say I'm really looking forward to getting my hands on a copy of this game now. The world in which the game takes place looks great, the various characters' animations are fluid, and the gameplay looks like it'll be quite fun. Potential players can also expect to find a ton of laughs while playing, as the dialogue is both clever and humorous, and Jack Black's delivery as Eddie was spot on and perfectly done. If you are a fan of Tim Schafer or are just looking for a funny and unique game to play this fall, you will definitely want to keep your eyes on Brutal Legend.
CCC Staff Contributor