PS3 PREVIEW: CHROMEHOUNDS

If anyone can get you into another fine mech (oh how I've waited to use that pun again!) it's the talented developers at From Software. Fresh off their incredible Otogi run, From Software is returning to a genre they practically invented with their extremely popular Armored Core series (PSone, PS2).

The Japanese have always had a thing for large mechanized robots primed for war and it appears that Chromehounds will continue that kick ass tradition. At first I thought Chromehounds was a robot puppy simulator along the lines of Nintendogs, but after a quick reality check and an assurance from everyone here at CCC that I was in fact, the dumb ass of the day for thinking that, I came to realize exactly what Chromehounds was all about...or as we say in Canada "aboot".

We know that thanks to the next gen hardware, From Software will be cranking out photorealistic visuals, although we're wondering if all of the caucasians in Chromehounds will still have those huge eyes anime artists are known for. I don't have eyes that take up half my face. What the hell is that about? That's freakin' racist! Anime addicted kids aren't even aware that they're being made fun of.

Be that as it may, Chromehounds will support co-op play and 12 player competitive online modes, a squad based tactical commander mode, and literally thousands of upgrade options that will enhance the look and performance of their individual mechs. If you have been a fan of From Software and their Armored Core series in the past, the future is so bright, you're gonna have to wear shades. Shades big enough to fit on your 200 foot tall mech, that is.

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System: PS3, X360
Dev: From Software
Pub: Sega
Release: TBA 2006
Players: 1 - 12
Preview by Vaughn
RATING (OUT OF 5)
OVERALL
NA
GRAPHICS
NA
CONTROL
NA
MUSIC/FX
NA
VALUE
NA