
| System: PS3, Xbox 360 | ![]() |
| Dev: FAKT Software | |
| Pub: DTP Entertainment | |
| Release: August 24, 2011 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p |
The presentation here is definitely a high point. The graphics are colorful and carefully constructed, and the sound effects do a great job of making the game seem lively, despite the fact that it's almost completely devoid of human personalities. The only hiccup is the music, which often sounds like it should be playing in an elevator, or as customer-service "on hold" background noise.

Finally, I noticed a few weird things about the physics engine. Occasionally, items will behave in weird ways, bouncing much farther than they should or falling at odd angles. It's not a game-breaker, but it's annoying to see in a title whose gameplay relies almost exclusively on physical interactions between items.
All in all, Crazy Machines Elements doesn't have enough going for it to be worth your $10. There's some fun to be had designing levels and figuring out the more open-ended puzzles, but when a game's primary mode isn't fun, I can't really recommend it. Further, Crazy Machines is simply not a good fit for a console controller, and players will constantly yearn for the intuitiveness of a mouse. The Incredible Machine has an incredible legacy, but this descendant is not part of it.
By
Robert VerBruggen
CCC Contributing Writer
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