
| System: PS3, Xbox 360 | ![]() |
| Dev: Crytek | |
| Pub: Electronic Arts | |
| Release: October 04, 2011 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p | Blood, Strong Language, Violence |
Even the nanosuit operates exactly the same as you remember it, and if you played Crysis before, you will probably use the exact same build you used last time. The only new feature this game supposedly has is "new lighting effects," but in actuality, I haven't noticed any. I've noticed that the explosions are a bit bigger and more colorful, but considering the rest of the game feels smaller, I figured that was just my brain dealing with the new sense of scope.

Now if I haven't made this blatantly clear by now, Crysis on consoles is really nothing more than the original game with the graphics turned down. There isn't much reason for PC veterans that have already played the game to get it again. But if you've never played the original and you don't have a PC, this game is a steal at twenty dollars. Sure, it looks worse than the PC version, but you won't have the PC version to compare it to. The game feels smaller, but it's still rather big for a console release. There's a bit of slowdown, but not enough to ruin the gameplay experience.
Simply put, if you aren't comparing it to anything, it feels like a decently competent FPS for the modern day, and it's certainly one that's worth the twenty dollars. Just don't go spoiling it for yourself by looking at HD videos of the original PC version on YouTube.
By
Angelo M. D’Argenio
CCC Contributing Writer
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