|Dev: Plastic Group|
|Release: May 8, 2012|
|Screen Resolution: 480p-1080p||Violence, Blood, Use of Tobacco|
At least the game is nice too look at, especially the forested parts. The autumn leaves that swirl around the forest give an appropriately melancholy feel to the adventure, punctuated by occasional landmark or pretty white flower (at least in my forest of mostly good choices). Dense swarms of insects populate the scene; butterflies for "good" choices and flies for "bad" ones. The animations, although a bit stiff for human characters, are well-executed for objects and animals. The sound design is nothing remarkable, with a couple of atmospheric tracks and decent effects. The music feels a bit repetitive toward the end, as it doesn't seem to change tone even as the forest morphs in reaction to the player's choices.
The entire Datura experience will take two or three hours at the most. Theoretically, the game can be replayed in order to see the difference between making good and bad choices if the player cares enough to do so. I didn't find the game or the choices gripping enough to care, but perhaps that's because I made the good choice for all but one flashback. Players who made mostly bad choices might be compelled to try again in order to see if they prefer the good outcome.
Datura doesn't quite reach its goal of straddling the line between "experience" and "game." Those looking for a clever adventure game with motion-controlled puzzles should just skip this one and pick up Zack & Wiki for the Wii. Those looking for a journey of self-discovery will find Datura to be essentially shallow. I strongly recommend against getting the game if you don't have a Move controller, as that's definitely the way it's meant to be played. Even with the Move, though, most of what Datura attempts to do has been done better by other games.
Date: May 10, 2012