|System: PS3*, Xbox 360, PC|
|Pub: Deep Silver|
|Release: April 23, 2013|
|Screen Resolution: 480p-1080p||Blood and Gore, Intense Violence, Strong Language, Use of Drugs|
Dead Island: Riptide has the dumbest zombies ever featured in a video game. The AI in this game doesn’t seem to have a pattern as to how or why it attacks you. A zombie could come screaming at you from across the map, or one could stand right next to you without a care in the world. Most zombies will take notice if you move around a bit, but it’s too inconsistent to count on.
A couple of times, I noticed a zombie taking the scenic route to get to me when a shorter path was easily available. Even when a zombie has the brains to know how to take the quickest route, an invisible wall would occasionally block it. Still, throughout the campaign, zombies keep coming after you. That’s what counts. A lot can be forgiven if you have an endless supply of zombies to kill.
In short, Dead Island: Riptide is a bit of a disappointment. With the relative success of the first game, Riptide was poised to do great things if it could solve the issues of Dead Island. Sadly, instead of fixing issues, Techland added new ones. Riptide does manage to pull off some fun zombie-killing action at points, but as a whole, the game fails to deliver the full experience.
In the end, Dead Island: Riptide is much like the zombies it portrays. It meanders about, bumping into everything, and occasionally it finds some meat to sink its teeth into. Then it slowly moves on to find the next scarce meal. Missing some parts, it shambles around, a mindless, and feral creation. Too bad.
Date: April 23, 2013