|System: PS3, Wii|
|Dev: Visceral Games|
|Pub: Electronic Arts|
|Release: January 26, 2011|
|Screen Resolution: 480p-1080p|
Yet despite Extraction's differences from the core games in the series, it still very much plays like Dead Space. Although Visceral pulls the occasional feint on you, all the expected enemies and weapon types are present and accounted for (along with a couple of new ones), as is stasis and kinesis, the latter of which is used to grab ammo, health, memos, and power-ups (substitutions for Isaac's workbenches hidden throughout each level).
Extraction also has some clever ideas that aren't even seen in Dead Space 2: for starters, some levels have branching paths, which gives Extraction some added replay value, as well as some ingenious scenes where your only light source is a glow worm, a small rechargeable light source (occasionally found in the periphery of Isaac's latest outing) that must be shaken in order to maintain its luminosity. You can also see the origins of Isaac's hacking in Dead Space 2, although Extraction's scenarios are a little more nerve-racking, with enemies attacking you as you work.
On the basis of technical performance, the PS3's edition of Extraction is clearly the superior version. The game already looked great on the Wii, and though this is just a touch-up job similar to Danger Close's re-release of Medal of Honor Frontline, the graphics capabilities of the Wii make it a far better game to see get the HD treatment than an antiquated FPS that came out in 2002. With its new lick of paint, Extraction looks crisp and runs smoothly, with well-detailed character and enemy models, particle effects and fantastic lighting. The Move compatibility seems to have helped the game, as well. With the additional buttons provided by Sony's motion controller, there's no need for a Nunchuk, as in the Wii version. Though the button placement takes a little bit of getting used to (and you have to cycle through your weapon slots rather than picking them from the Wii Nunchuk's analog stick) once you have it down it becomes clear that the responsive motion control of the Move is better suited to the Extraction's gameplay.
After Dead Space 2, it might seem like a step backward to jump back into a port of a two-year old game, but it's interesting to see the little nods to other games in the series here. Characters seeing visions from the Marker, mentions of the Sprawl, a brief appearance from Isaac's girlfriend, Nicole, hints of the greater Dead Space narrative—Extraction still fits in pretty well to Dead Space's ever-widening universe, and fans will enjoy seeing the game's various points of reference. Chances are a lot of fans already got the game with the PS3's first run of Dead Space 2, but even on PSN, it's worth the asking price—though perhaps not if you don't have a Move. Extraction is still worthwhile, though, and since you can get it for about the same price as the graphically-inferior Wii version, fans of the series would do well to pick it up.
CCC Freelance Writer