Horror
games nowadays just aren't scary. It's either that
or I am just so desensitized from my constant Friday
The 13th marathons that it takes a whole lot to
frighten me. Sure we have our Resident Evils and
our Silent Hills, but horror games nowadays are
just like today's horror movies, full of cheap thrills.
So what can game developers do to raise the bar
and frighten the living hell out of gamers? How
about having one of the horror's most talented writer/directors,
Clive Barker, write a game for you?
In
Barker's Demonik, you play as Volwrath, a Demonik
who has been summoned to wreak hell upon the enemies
of the one who did the summoning. To truly understand
Volwrath's rage, imagine yourself as a cross between
a goat and a Predator then tell me you wouldn't
want to run to the nearest living thing and kill
it. That's Volly in a nutshell.
As
Volwrath you will be armed with a nice library of
abilities, ranging from lightning strikes to plague
infliction. His two main abilities are the Demon
Hand; a Star Wars Force Choke meets a Psi-Ops Telekinesis
Grab, and Possession, self explanatory. The Demon
Hand works the Next-Gen physics beautifully as anything
and everything in game can be manipulated. Feel
like throwing around crates and barrels? Go ahead.
Want to drop someone in some acid, be my guest.
The power you may end up having the most fun with,
and use the most, will be Possession.
Demonik's
Possession engine reminds me a lot of the PC title
Messiah. In Messiah you played as a little cherub
who could take over bodies. Demonik offers up similar
possession goodness. You can either beat around
as Volwrath the ugly demon, or take over any NPC
in the area. The cool thing about this is that you
can take over say security guards and as said guard
attack any threats in the area. Now if you do this
around some "civilian" NPC, you can hop
into a said character and watch the guards mow each
other down.
Throughout
the course of the game, you'll get to upgrade all
eight of Volwrath's powers. It's not certain if
all eight will be available right off the bat or
if you will have to earn them. Either way, each
power will have three upgrade levels and you will
be able to upgrade any power you want.
Demonik
looks to be promising with a neat little development
twist. As Clive Barker helps to develop the game,
he is simultaneously preparing a feature film for
2006 and a joint video game / movie release.
It
is still very early to get a huge jones over Next-Gen
games due to the fact that a lot of the footage
is no where near complete, our hopes can only soar
with the fact that this game, and other Next-Gen
games, will turn out to be exactly what we all dream.