Dishonored Preview
Xbox 360 | PS3 | PC
Dishonored Box Art
System: PS3, PC, Xbox 360
Dev: Arkane Studios
Pub: Bethesda Softworks
Release: October, 2012
Players: 1
Screen Resolution: 480p-1080p

The goal this time was to kidnap a particular man and carry him to a specified drop point. Oh yes, you can carry the bodies of people you've killed or put to sleep, and one part of staying hidden after killing a guard is making sure the body is hidden. There were a few times we even experimented with throwing bodies off of docks to let the river take care of the evidence for us.

Dishonored Screenshot

Our goal was made particularly difficult by a Tallboy who guarded the area. Tallboys are armored soldiers who walk around on gigantic stilts. They have tanks on their backs filled with flammable whale oil that can be shot to make them explode, but this isn't always the best means of taking them down since it will alert nearby city guards to your presence. In our play session, we found it was better to try to sneak by the Tallboy than to engage it in battle.

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What we walked away with was a very good feel of what Dishonored offers in terms of player option. Every mission in the game can be tackled in several different ways, and the developers seem perfectly cool with letting the player utilize methods that they never even thought of.

Either way, the time we spent with this game only made us hungry for more. We can hardly wait until we get the full game in our hands this October.

By
Josh Wirtanen
Editor / News Director
Date: July 27, 2012


Game Features:

  • Sandbox Assassination - Approach your targets with precise first-person control and eliminate them with your own ruthless strategy. With numerous powers and tools at your disposal, each encounter plays out based on hundreds of factors.
  • Action with Meaning - Battle your way through the world and exact fierce revenge, or move like a ghost and resist corruption. The way you play and who you decide to execute (or spare) will ultimately determine the fate of the country.
  • Discover Dunwall - Enter an industrial retro-future world envisioned by Half-Life 2 art director Viktor Antonov. As you stalk through the decaying city streets you'll discover a complex world—a plague-infested whaling city where half of the population is dead or dying and the other half live in fear of an oppressive regime.
  • Supernatural Powers – Make use of the dark arts to surprise and assassinate your enemies. Teleport from rooftop to windowsill for stealth approaches, or bend time itself to orchestrate unearthly executions.

  • Screenshots / Images
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