|System: X360, PS3||Review Rating Legend|
|Dev: Capcom||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Capcom||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Apr. 14, 2010||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
This is especially problematic for Magic Sword, which lacks both the nostalgic value and the gleeful button-mashing of Final Fight. With a challenging but reasonable life system, Magic Sword could be a marvelous experience on consoles, but without one, it gets a little boring and repetitive. The whole point of platforming is to learn how to navigate the jumps and defeat the enemies without taking damage, but when the only consequence of dying is that you have to use one of your unlimited continues, there's really no reward for learning the levels in detail. In both games, the developers should have given players the option of limiting their continues to a few per level.
Also, while Final Fight is (again) an undeniable classic that everyone should at least try, it's not clear that it's worth spending $10 on. It's fun, but it really can't compare to the beat-'em-ups that followed, most notably Streets of Rage 2. The enemies have some cheap attacks; they once served the purpose of sucking quarters out of gullible teenagers, but now are just annoying. There's also just a general lack of gameplay nuance; the enemies are an interesting cast of characters with some funny names, but few of them require specific strategies rather than basic timing and button-mashing. Final Fight certainly pales in comparison to newer takes on the genre, such as Castle Crashers.
A quick note to owners of both next-generation consoles: the PSN, but not the XBLA, version of this game has a DRM feature that requires players to be signed in to the PlayStation Network to play the game. Since there are no other significant differences, we recommend the XBLA version to those who have a choice.
In the end, Final Fight: Double Impact is one of the better ports of the classic game. It faithfully recreates the arcade classic, gives players the option of updating the sound, aspect ratio, and visuals, and includes a great second game that most modern gamers aren't familiar with. We can't say it will bowl over modern gamers who've seen better entries in the genre, but it represents an important moment in video game history, and for that reason it's worth a download, at least of the demo.
CCC Freelance Writer