Folklore Review
Folklore box art
System: PS3 Review Rating Legend
Dev: Game Republic 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: SCEA (SONY) 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Oct. 9, 2007 2.5 - 2.9 = Average 5.0 = The Best
Players: 1 3.0 - 3.4 = Fair
ESRB Rating: Teen 3.5 - 3.9 = Good
Magical and Mystical

by Maria Montoro

What gamer in this world, being an adventure lover, could resist the looks of this title? Isn't the game enticing enough with its mysterious creatures, out-of-this-world environments, and all the magic that surrounds it? The first impression is very important; it's what brought you all here and made you start reading this article, and it's what will make you rush to the stores and buy the game or rent it to see if this one suits your taste buds. Nothing but your own taste will decide if this is a game you should play, but you should know it's at least quite promising, even if it didn't go as far as I expected.

Folklore screenshot

Folklore is a game of, well, folklore. It's inspired on traditions, legends, and enigmatic worlds everyone would love to visit at least once in their lives to see what the heck it's all about. Of course, nothing is further from the palpable reality and only a game or a movie will offer us the chance to travel to those obscure and seemingly never-ending realms. The game does a really great job portraying those worlds and its creatures, monsters, fairies, and spirits. Its story is entertaining, and rich with imagination and allegory. That's exactly what sets this game aside from others, even if the simplistic controls and slow paced rhythm of the game leave a lot to be desired.

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The game lets us into the world of Ellen and Keats. They're two independent characters that are brought together by one event. They're both trying to figure out what happened years ago when a woman mysteriously disappeared in the town of Doolin. She happens to be Ellen's mother, and that's why Ellen arrives into town looking for answers. Keats is a reporter and wants to research the case as well. Together they witness some strange happenings, and they both end up, one at a time, submerged into the Netherworld. The Netherworld gets the living in touch with the dead, using memories to create that connection. Their mission there is to find their much needed answers, but it won't be easy.

Folklore screenshot

The Netherworld is plagued with creatures and monsters that our characters will have to deal with; advancing through the environments is continuously handicapped by these encounters. Although the game wants to be an RPG, its innovation doesn't exactly make it part of the genre. This doesn't mean the game is bad; it's just different. Most of the fights are resolved by using your acquired powers and button mashing. And how do you attain those powers? Simply by killing the creatures and sucking up their Id or soul. After a few hits, their Id will show up on top of them and glow in bright pink. That's when you have to react, hold R1 and move up the controller with a quick motion. The more Id you obtain, the more power those new attacks will have. You can easily assign each of the powers to the SIXAXIS face buttons. L1 will serve for targeting, and pressing R2 right after will allow you evade before you're attacked.

Both Ellen and Keats will visit the numerous realms of the Netherworld. However, they will do it on their own, which is an interesting choice because it makes the player go through each chapter twice, once with each character. Even though the story is quite linear, repeating what you've done will slow down the pace and break up the storyline a little too much. There will be some differences though, like the fact that Ellen and Keats will encounter different creatures and obtain their own special attacks, as always, fueled by their Ids. They won't really join forces until more towards the end.

Folklore screenshot

Screenshots / Images
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