|Pub: Namco Bandai|
|Release: August 2, 2011|
|Screen Resolution: 480p-1080p||Mild Fantasy Violence|
by Amanda L. Kondolojy
Galaga is one of those series that seems to know its niche. New iterations are almost always the same, yet each still somehow manages to be a winner. In this tradition, Galaga Legions DX features the same dual-stick shooter-style gameplay that players have always enjoyed. Does it exceed expectations? Not really. But if all you want for your $10 is more Galaga levels, then you'll be happy with your purchase.
As for me, I would have liked a little bit more than just ten new levels. Even though I would never want or expect Galaga to change its DNA, Legions just doesn't feel like it has enough content to be its own title. There is a single game mode with ten levels to play and replay, as well as leaderboards you can try to climb. There are subtle differences that make Legions different from its counterparts, but there's nothing really mind-blowing or groundbreaking here.
You start off with your spaceship and your two trusty satellites. You can use the left stick to aim them, and can switch between aiming them together or as mirror opposites. Once you start the game, a timer starts counting down and you'll rack up points by blasting through as many enemies as you can before the clock hits zero. Each stage is made up of five levels, and you'll have your point distributions graphed out for you after each level ends.
In this way, it's easy to keep track of your score while trying to improve it in specific areas of each level. Galaga Legions DX is a very strategic game, and there are tons of ways you can destroy enemies to maximize your points. There's a fairly deep chain system that rewards you for cutting through waves of enemies and setting off bombs or destroying mid-level boss baddies. Killing the right enemy at the right time will let players rack up huge points and bonuses, and doing so quickly will allow you to move on through stages faster and get even more points. The game also includes a new Focus Fire system that increases your ship's rate of fire the closer you are to enemies. Though you aren't likely to notice this feature right off the bat, it does help quite a bit when you're in a pinch.
Though this all sounds good in theory, the real problem is that Galaga doesn't really entice you to replay levels. There isn't really any challenge mode, and while climbing the leaderboard may be a lofty goal for the upper echelon of players, once you beat the game's ten stages there just isn't much to go back for.
And while playing through ten stages of Galaga is certainly a great way to waste away an afternoon, it doesn't necessarily make for ten dollars well spent. I couldn't shake the feeling that the game would have been a lot more enjoyable if they didn't charge so much for an experience most of us could get down at the arcade for mere pocket change (and some serious skill).